I've been working on generating NPCs for the Frontlines of Choice sourcebook- a mix of first level characters suitable as pre-gen and mroe experienced NPCs. These guys are mostly clinic defenders and midwives, and here are two of the characters that'll be in the new sourcebook for Otherverse America.
CHRIS
Flashy Choicer
Powered: Amymone Guerra (CR 1)
Medium Human Powered
Hero 1 (psionic)
“You see that one over there-
yeah, I know you do. Naked girl, Mohawk, how the fuck could you miss her,
right? She looks like a Meshporn slut, but she can fight, man. She’s got speed
and I’ve seen her shrug off bullets before. She’s some kind of superhuman.
She’s here, we don’t hit this aborturary
today, okay? We go see Terry, check what kinda heavy weapons he’s got for us,
come back and do this thing right.”
-ATF surveillance
audio file. Speaker identified as Keith “Babydog” Waynewright, November 11, 2106.
Appearance
Amymone
Guerra is a tiny Hispanic post-human who stands barely 5 ft tall, and remains
seemingly childlike well into her twenties. She goes into battle bare-breasted,
proudly displaying the nanoactive tattoos encircling each breast and running
down her shoulders. The intricately interconnected runes inscribed on her flesh
slowly move and shift like a LSD-laced jig saw puzzle. She never wears armor,
trusting her speed and the subdermal armor implanted beneath her skin to keep
her alive. Amymone does not consider the implantation scars to be a flaw, but
as another form of body art.
She shaves
her head clean except for a short Mohawk that she dyes in neon, rainbow colors.
At clinic defenses, she wears a pair of ballistic plastic gauntlets in
eye-popping orange. Her left gauntlet proclaims her CHOICER and the right bears
the slogan TRUST GIRLS.
Campaign Use
Fast, agile
and blessed with an immature talent for time manipulation that expresses itself
as limited superspeed, Amymone is a quintessential Choicer heroine. She’s nimble
but lightly armored, fast but fragile. She makes a perfect starting character
for Choicer superhumans. Her stat block can be converted for any number of
Choicer super humans, especially ones with an offensive bent, or could become a
faster than average APEX recruit.
XP 400
Init +3 Senses Darkvision 60 ft
Allegiances The
Eleusinian Mysteries, the Covenant
Defense
AC 18 (+3
DEX, +5 natural)
HP 1d10+1 (11
HP)
FORT +1 REF
+3 WILL +4
Offense
Spd 30 ft
Melee combat
baton +1 (1d6 bludgeoning)
Ranged Uzi
submachine gun +4 (2d6 ballistic, 40 ft range increment, semi-auto, 20 round
magazine)
Statistics
Str 11 Dex
17 Con 13 Int 11Wis 10 Cha 13
Base Atk +1
CMB +1 CMD 14
Starting Occupation Clinic Defender
Starting Talent RAINBOW Markers (+2 to Diplomacy and Gather Information checks against
non-heterosexual Choicer characters)
Feats Iron
Will, Combat Reflexes, Personal Firearms Proficiency, Dodge
Skills Bluff
+3, Intimidate +4, Jump +4, Knowledge (tactics) +3, (theology & philosophy)
+4
Talents Time
Manipulator I
Languages English,
Spanish
Gear decorative
gauntlets, Uzi and 6x clips, personal gear.
Cyber Implants and Smartlights smartlight palmtop (acts as cellphone and
PDA), Medium Subcutaneous Body Armor (armored skin), Nightvision Optics (darkvision
60 ft)
Special Abilities
Time Manip I: Amymone has the ability to greatly accelerate her
personal time field. She can act as hasted
for up to 11 rounds per day Amymone may activate this ability as a free action
on her turn, and maintain the hasted state in one round increments. These
rounds need not be consecutive.
Superstrong Clinic
Defender: Ken “Formor” O’Rielly (CR 5)
Large Human Powered
Hero 5
“This is
it, the last fuckin’ song of the night, and all you motherfuckas know how we
like to end it! So Blessed Motherfuckin’ Be, you band of jolly fucks!”
-Formor,
addressing the crowd at Kate’s Barndoor, before launching into a 12 minute long
extended version of “Fuck Artemis Twice As Hard”. January 3, 2107.
Appearance
In his
birth body, Ken O’Rielly is a muscular, tattooed Irishman with auburn hair
buzzed close to the skull. He dresses in rugged leathers covered in band
patches and cheaply printed Choicer buttons. He knows his faith and politics
make him a target in Boston, and
has no interest in concealing who he is and what he believes. Sarcastic, mouthy
and angry, O’Rielly is often scraped and bruised after brawls with local Lifer
thugs. O’Rielly is more than capable of defending himself, even in human form,
and will only shift to his warform against the toughest foes, or when he wants
to make a point: don’t screw with Chociers.
As Formor, he is a hideous giant
with elephantine grey skin that changes to a deep, brick red tone around his
face and swollen hands. Formor’s proportions are inhuman, and the giant
superhuman moves with an ape-like crouch. One eye is swollen to nearly three
times the size of its mate. Unlike many Choicers, he carries a massive,
double-bladed battle axe made from blue-black buckysteel and decorated with silvery Celtic knot work, not the
expected athame. Despite his size and ferocity, Formor remains a brawler and
not a killer. He prefers to fight with his fists, rather than switching to
lethal attacks with his axe.
Campaign Use
Formor is
basically a cyberpunk, neo-pagan version of the Dropkick Murphies, a tough,
streetwise brawler who makes his living playing in local punk clubs. His clinic
defense is something he does when he needs to, and his real passion is music.
He’s one of the most physically powerful Choicer superhumans in Lifer-dominated
Boston.
Formor is a street level vigilante. He protects his
neighborhood’s Choicers (especially the girls), and likes nothing better than
beating on drug dealer and wife beaters, regardless of politics. Formor holds a
special contempt for Choicer street
criminals, believing that as pagans they should be better than that.
As a
musician and activist, Formor makes an interesting rival for Baby Nightstalker,
the Lifer cyber-hacker and rapper. As a Choicer resident of Boston,
he knows Dr. Julie Riddle well, and has protected her more than once, en route
to her clinic. Both these NPCs are fully statted out in the Otherverse America
Game Master’s Guide.
XP 1,600
Init +1
Allegiances traditional
Celtic Wicca, the doctors and patients he protects, chaos
Defense
AC 16 (+1
DEX, +2 class, -1 size, +4 natural, +1 equipment)
HP 5d10+15 (43
HP)
FORT +7 REF
+2 WILL +1
Special Luck Bonus +2 on all saves against effects generated by other Powered Heroes
Weaknesses Medics attempting to use the Treat Injury
skill to aid a Powered Hero suffer a -4 penalty on the check result, unless
they possess the Xeno-Medic feat.
Caloric Requirements
(See below).
Offense
Spd 40 ft
Melee unarmed
brawling +13 (1d8+7 subdual, automatic critical hit)
Combat axe +12 (1d12+7 slashing)
Statistics
Str 24 Dex
12 Con 17 Int 13 Wis
10 Cha 13
Base Atk +5
CMB +13 CMD 24
Starting Occupation Creative
Starting Talent Local Hero (+1 to spot in poor and Choicer Boston neighborhoods, reputation bonus is doubled
there; +4 there, +2 elsewhere)
Feats Simple
Weapons Proficiency, Deceptive, Powered Plus, Brawl, Knockout Punch
Talents Warform
I, Warform II, Changeform, Peak Human I, Dynamic
Skills Bluff
+11, Climb +9, Disguise +3, Drive +4, Hide +5, Jump +9, Knowledge (streetwise)
+9, Knowledge (theology & philosophy) +5, Move Silently +5, Perform (sing) +7, Perform
(bagpipes) +5, Repair +4
Languages English,
Gaelic
Gear combat
axe, heavy leather duster, steel toe boots, 24 pack of cheap beer
Cyber Implants and Smartlights smartlight palmtop (acts as cellphone and
PDA), Kevlar Replacement Muscle Groups (augments strength and speed), Integral
Knuckledusters (implanted brass knuckles)
Special Abilities
Ability Push (EX): Formor can take a
full round action to initiate a bio-feedback loop which increases his STR
score by +2, and his DEX score by +1 for one hour. He can use this ability
twice per day.
Dynamic (EX): Any time Formor spends an action point for any reason, his place in the
initiative order is improved by +1d6.
Warform (EX): Formor is a gigantic
mutant dressed like a Boston street
punk, in addition to his great size and natural armor, in his Warform, his
lifting and carrying limits are double those of a Medium humanoid. He can
switch between normal and superhuman forms as a move equivalent action.
Caloric Requirements (EX): Formor can only go without food or water
for 4 hours before needing to make FORT
Saves to resist starvation and
thirst. If Formor uses superhuman abilities for three or more consecutive
rounds, he is sickened from the
heightened metabolic demands, until he eats the equivalent of 1d4 days rations.
There you go, two new Choicer NPCs for your Otherverse America Campaigns.
Blessed Be,
CHRIS
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