Gurostrike
With a
single mighty swing, Yamoto lays the skatto
witch open from sternum to pussy. A shocked look slowly blossoms on her
face as she feels the hot loops of her own intestines slip out of her body. She
slumps to her knees in a rapidly expanding pool of blood and shit. The hands
that were still futility trying to cram her viscera back into her body suddenly
twitch once, and go limp. Her knees give way, and the witch slides onto her
side. She gives a rattling, wet cough as her ruined heart beats its last.
Yamoto flicks the gore and bits of bone from his claymore with a contemptuous twitch
of his wrist, and slides the blade back into its huge scabbard.
This fight is over.
Action and
horror hentai, and ero guro manga in general, embraces ultra-violence. Heroes
don’t just drive a sword through their foe’s heart. Instead, they disembowel
their enemies with a single mighty blow, with the kill stroke lovingly rendered
in a full page spread. By allowing the Gurostrike rule in your campaign, you
give Black Tokyo’s heroes and villains alike a way to end combat in a single
horrific strike, and make combat play out as it does in the pages of blood-stained
manga like Blade of the Immortal.
Performing
Gurostrike
Full Round, Provokes Attacks of Opportunity
Gurostrike
is a melee combat maneuver which any character with a Base Attack Bonus of +1
or higher can attempt. Gurostrike is a full round action which provokes attacks
of opportunity. If the attack of opportunity is successful, the Gurostrike
cannot be performed and the action is lost.
Rather than
making a conventional melee attack roll, the attacker makes a Strength Check to
kill the defender outright. The Strength Check’s DC is equal to 10 + 1/3 the
defender’s current Hit Point Total. Thus, if Bladelord Ichiro attempts to
perform a Gurostrike against an uninjured Minotaur (45 HP) the Strength Check
DC would be DC 25 (45 divided by 3, or 15 + base DC 10).
The
attacker receives a +5 circumstance bonus on the STR
Check made to inflict Gurostrike against a helpless, unconscious or willing
target.
To perform
a Gurostrike, the attacker must be able to clearly see the target, and must be
able to target a vital area. Creatures immune to critical hits are also immune
to Gurostrikes.
Success: One Hit
Kill!
If the
attacker beats the STR Check DC, the
Gurostrike is successful. The attacker narrates exactly how he slays his victim
in a single blow. Describe slicing your victim perfectly in half with your
katana, knocking their pulped head off their shoulders with a single mighty blow from your war mace, or
punching straight through your opponent’s chest, ripping out her heart and
showing it to her. The Gurostrike’s victim is slain outright (reduced to -11
HP).
Failure: An
Ordinary Blow
If the
attacker fails the STR Check DC, the
Gurostrike also fails. Check to see if the attacker’s check result at least
equals or exceeds the defender’s Defense Score (Armor Class). Though they have
no effect on the Gurostrike attempt itself, if the attacker’s weapon has a
magical or masterwork bonus to hit or damage, they are calculated into this
‘secondary’ attack roll.
If so failed Gurostrike is treated
as an ordinary melee attack roll, which depending on the damage inflicted may
kill the defender, just not as spectacularly as a successful Gurostrike would. If
the STR Check result fails to exceed the
Gurostrike’s DC and the defender’s Defense Score, the Gurostrike is a complete
miss, having no effect.
Armor and
Gurostrike
Most
lighter forms of body armor offer only minimal protection against a Gurostrike.
The attacker can aim for a vulnerable spot, or else simply strikes with such
force that the blow shreds the armor at the same time it mutilates the flesh
beneath.
Type of Armor
|
Equipment Bonus Added to Gurostrike
DC?
|
Enchantment Bonus Added to Gurostrike
DC?
|
Shields
|
Yes
|
Yes
|
Bracers
|
No
|
Yes
|
Heavy Armor
|
Yes
|
Yes
|
Medium Armor
|
No
|
Yes
|
Light Armor
|
No
|
Yes
|
Heavy Armor adds its equipment
bonus to Defense (Armor Class) to the STR
Check DC to perform a successful Gurostrike against the wearer. Heavy Armor
also adds any enchantment bonus to Defense (AC) provided by magical armor to
the STR Check DC.
Shields function in the same manner
as heavy armor, adding both their equipment bonus to Defense (AC) and any
enchantment bonus to the STR Check DC to
perform a Gurostrike against the wearer. Bracers only add their enchantment
bonus, if any.
Light and
Medium armor do not add their equipment bonus to Defense (AC) to the STR
Check DC to perform a successful Gurostrike against the wearer. Light and
Medium Armor add any any enchantment bonus to Defense (AC) provided by magical
armor to the STR Check DC. Magic prevails
when cloth, leather and chain doesn’t.
Behind the Curtain: Armor and Gurostrike
I
decided that only non-magical heavy armor provides any real protection from a
Gurostrike, because this is the way action-hentai art work most commonly
depicts things. A knight’s full plate mail or a modern SWAT team member’s heavy
‘breaching armor’ might provide some protection against being disemboweled or
decapitated at a single stroke, but chain mail or leathers just aren’t durable
enough to stand up to the rigors of ero-guro combat.
This
means that Black Tokyo’s heroes will probably either be heavily armored or
they’ll leave the armor at home, which again, makes sense in a modern context.
This rule also allows magical armor (of any ‘weight-class’) to provide
effective protection against Gurostrikes. This is in line with comics like Witchblade (which, though an American
comic, is a great inspiration for a Black Tokyo campaign). Witchblade’s skimpy,
scabrous mystical armor is probably Light Armor, just in terms of its physical
mass, but offers enough magical protection to keep her alive against the vicious,
hulking demons she battles on a regular basis.
Gurostrike in the
Campaign
Gurostrike
changes the way D20 Modern combat works in a pretty major way. A successful
Gurostrike can end a fight with a single swordstroke. Gurostrike allows a hero
to focus his rage, and end the life of the campaign’s master villain with one
blow, or effortlessly mow down a low-HP mook. Gurostrike abstracts combat, and
de-emphasizes weapons (even magical weapons), focusing instead on the strength
and fury of the warrior wielding them. A hero wielding a +5 vorpal sword has the same chance to perform a Gurostrike as a
rogue with a rusty shiv, or some battle-crazed barbarian who prefers to rip his
opponents limb from limb barehanded.
Since
Gurostrike’s difficulty is keyed to the current HP total of the victim, players
will have to spend several rounds whittling down a powerful opponent’s Hit
Points before going for the kill with Gurostrike.
Remember
though, that while players can (and should) make liberal use of Gurostrikes to
slaughter monsters, both human and otherworldly, so should the game master.
Since most monsters have much higher Strength scores than even the most
cybered-up or mystically enhanced hero, monsters are at a natural advantage
when inflicting a Gurostrike. A tiger or bear can lay a man open with one swipe
of its talons, but truly powerful monsters, such as Balors or Dragons or even
the fearsome, slumbering Genbu can do
even worse.
Gurostrike
makes closing to melee combat range a dangerous proposition. A hero can kill a
monster in one strike, but the reverse is possible. Physically powerful and
super-strong, vicious protagonists like combat cyborgs or Freduian Oni might stay on the frontlines, risking Gurostrike from
their opponents for a chance to deal some close-ranged pain of their own.
Everybody else, though is probably going to hang back from melee, and fight
with guns or spells.
Gurostrike Traits
Hard Guts
Starting Role: Combat,
CON 13+
It’s not
easy to kill you; somehow, you can fight on with horrible wounds. Even with
your slippery guts oozing through your fingers, you can still keep
fighting. Opponents attempting to
Gurostrike you suffer a -2 penalty on their STR
check to do so.
Vengeful Gurostrike
Starting Role:
Combat or Special
Your hate
smolders and it may take you years to find the courage to strike back at your
abusers, but when you finally do, your vengeance is sudden and horrific. You
receive a +2 trait bonus on STR Checks made
to perform Gurostrike against any target who has ever abused or tortured you,
either physically, emotionally or sexually.
Violent Lover
Starting Role: Combat, Social or Special
Starting Role: Combat, Social or Special
You know
how to best hurt your former lovers, especially the beautiful ones. Once per
day, when performing a Gurostrike attempt against a target you have previously
had a sexual or romantic encounter with, you may add the target’s CHA modifier
as an insight bonus on the STR Check DC made
to perform the Gurostrike.
Gurostrike Feats
Dexterous Gurostrike
(Combat)
Prerequisite: Weapon Finesse, DEX 13+
Prerequisite: Weapon Finesse, DEX 13+
When making
a Gurostrike while wielding any weapon usable with Weapon Finesse, you add your
DEX modifier to the STR Check made to
perform the Gurostrike rather than your STR
modifier.
Environmental
Gurostrike (Combat)
Prerequisite: Base Attack Bonus +3
Prerequisite: Base Attack Bonus +3
You like
nothing better than an Ironclub Oni
Yakuza off the rooftop and impaling him on an AC vent three stories below,
pushing an Akaname assassin into a
crematorium furnace and holding him in there face first until he stops twitching,
or otherwise using the environment to kill your opponents.
If there is a dangerous
environmental feature (spiky wall decorations, an open electrical main, pipes
containing caustic chemicals, a roaring fireplace, ect) adjacent to your
target, you can utilize such a feature to your advantage when making a
Gurostrike. If your description of the Gurostrike attempt includes the
environmental hazard, you receive a +1d6 circumstance bonus on the STR
Check to perform the Gurostrike.
Improved Gurostrike
(Combat)
Prerequisite: Base Attack Bonus +5
Prerequisite: Base Attack Bonus +5
Your
opponent takes his eyes off you for only a split second, and in that time, you
can sever his head from his body. You do not provoke attacks of opportunity
when using the Gurostrike combat maneuver.
Guarded Body (Combat)
Prerequisite: Combat Reflexes
Prerequisite: Combat Reflexes
You fight
viciously to save your life, knowing full well what the enemy has in mind for
you should your focus waver. You receive a +2 insight bonus on attacks of
opportunity provoked by an enemy attempting a Gurostrike.
Gurospell (Combat)
Prerequisites: ability to cast 3rd level spells
Prerequisites: ability to cast 3rd level spells
You are a
spell-using murderer, able to use magic as lethally as any sword or axe.
As a full
round action, you can cast a Gurospell. You must sacrifice a direct-damaging dealing
spell of 3rd level or higher to power the Gurospell. When casting a
Gurospell, you add your primary casting ability modifier rather than your STR
modifier on the STR check to Gurostrike.
You receive a bonus on the STR
check to Gurostrike equal to the level of the sacrificed spell -2. Thus, a 3rd
level spell provides a +1 bonus on the check, a 5th level spell
provides a +3 bonus, and a 9th level spell would provide a +7 bonus.
Your description of the Gurospell should include some especially gory signature
elements from the original spell. An Ice Storm spell might freeze the target
from the inside out, then shatter them explosively, a Fireball might roast
their heart within their chest, before flash-incinerating the remains, and so
on.
Guroshot (Combat)
Prerequisites: Personal Firearms Proficiency, Point Blank Shot
Prerequisites: Personal Firearms Proficiency, Point Blank Shot
You can
kill with a gunshot to the face just as efficiently as any long ago ronin could kill with his sword. You
gain the ability to make a Gurostrike with a firearm or other ranged attack (including
natural ranged attacks) so long as the Gurostrike is made within the weapon’s
first range increment.
Militaristic
Brutality (Combat)
Prerequisites:
Base Attack Bonus +4, Power Attack
Your
combat training and years of battle experience have given you the skill and
fury necessary to kill in a single blow. For every 4 full points of your Base
Attack Bonus, you receive a cumulative +1 bonus on STR
Checks made to perform a Gurostrike (maximum +5 bonus at +20 BAB).
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