My latest
PDF is a short race book detailing the Arcadians, a race of living video games.
Building new races is probably my favorite part of game design, and today I
thought I’d talk about my favorite races from my various campaign worlds, and
why those races are my favorites
Races of the
Tatakama
The Akaname
The Akaname
are one of my favorites because they are just so fetishy and creepy. Being
undead gives them some kick ass immunities, and fills a neat game niche. I always
thought WOTC and later Paizo should of included an undead player race as a core
racial option, and with the Akaname (not to mention the Ububme and Otherverse America’s
Neverborn) I’m filling that niche. Plus, the fact these creatures lick up pee
and poop and have a tendency towards voyeurism offers lots of opportunities for
dark comedy in game- I designed these guys as sidekicks and comic relief
characters, but when the rare Akaname steps up into true heroism or actual
villainy, it makes the moment that much cooler.
The Dodoma
Amanda’s art for this race elevated
it to the ranks of my favorites. These guys make excellent dashing,
swashbuckling thieves, and are just fun to play. Mechanically, they’ve got some
kickass extrasensory abilities, which help cement their niche as one of the
best Roguish races in the game.
The Kami
As with the
Dodoma, the art
really sells the Kami. I designed the race to emulate Belldandy from Oh, My Goddess and Anthony took that
advice to heart when he illustrated the race. Mechanically, I love how
customizable the Kami are- they choose a domain that gives them powers and
access to specific skills, and have an ability that makes them one of the best
skill-based races in the game. I can see a lot of gamers building Kami bards,
rogues or rangers and really shining in their area of expertise.
Galaxy Command
The Trius (From Free20: Threeway)
I
originally presented the Trius as a free bonus race for the Galaxy Command
setting, but I liked ‘em so much that I’m going to make them a core race in my
upcoming Races of the Command Fleet sourcebook.
The whole idea of the race was to create a homage species that was as sexy,
competent and combative as Triad from the Legion of Superheroes. The Trius (and
Triad, who inspired them) have the ability to split into three identical
duplicates at will. Building that ability into something suitable for a +0 ECL D20 Future race was a huge challenge, and I
think I did it pretty well. This one is a favorite both for the mechanics and
high concept.
Star Droids
Basically,
the Star Droids are a way for sci-fi gamers to play R2-D2 (or V.I.N.C.E.N.T or
Old B.O.B. or the droids from Silent Running, or Wall-e) and still be effective
around the gaming table. They’re quirky, fun to play and completely
non-humanoid. That’s important- gaming needs more weird things to play as. Like
the Akaname, the Star Droids are another kick ass sidekick race.
Space Cases
The Space Cases PDF is filled
with random trait and alien culture builder charts, which makes it pretty
kickass old school type gaming, stapled onto the very solid D20-based framework
I prefer to build in. Plus, I managed to sneak in references to the entire
Legion of Substitute Heroes roster in the racial feats section. Galaxy Command
as a whole is filled with LOSH references and injokes, but I really took it to
an extreme in Space Cases.
Psi-Watch
The Blooded Ghosts
The Ghosts are a race I haven’t
done enough with yet. Inspired by Jim Lee’s Daemonites (from WildCATS and
Stormwatch), these guys are creepy enough to hold my interest. I want to
explore the culture in more depth, and sooner or later I’ll do a race book on
these guys consolidating all the scattered information about them. The Ghosts
are an interesting twist on a traditional shapeshifting race, with some neat
body horror abilities and a nastily predatory mindset that makes ‘em fun to
play.
Cityborn
Basically
these guys are Jack Hawksmoor, from Warren Ellis’ awesome Stormwatch run. I
like them because they have cool racial abilities, and some of the absolutely
coolest racial feats in the game.
The Culture
The Culture
are cool mostly because of their rivalry with the Blooded Ghosts, and you
really can’t have one race without the other. I added in a subplot for the race
that they’re the distant, distant descendants of Otherverse America’s Coven
of Bast. I love the idea of cross-planar campaigns and tying all my worlds into
one fictional multiverse, and the Culture are a big part of that. Plus I
enjoyed the fact that the Culture are the stereotypical ‘super-advanced but
fully human looking aliens’ and I made them black, because most examples of
that trope are usually pretty Caucasian, sometimes even verging on creepily
Aryan.
Otherverse America
Full Conversion Cyborgs
This race is a favorite for the
mechanics behind it, and one that can be exported out of Otherverse America to any
cyberpunk setting. Before coming up with the FCBs, I struggled with how to
handle cyber-conversion- are cyborgs a template, a class, a feat tree, or just
guys who purchased a lot of equipment? Making them a race solved a lot of the
problem balancing heavy combat cyborgs with everybody else, gave the world a
neat cyberpunk flavor, and was just generally a fun choice. The racial
backstory of serious sexual abuse is one of the best justifications for racial
ability score moridifers, and giving these guys Iron Will as a racial bonus
feat really emphasizes their mental and spiritual strength.
The Neverborn
The Neverborn became one of my
favorite races right about the time I wrote Never
Born Again, and added the Nuremberg AI to the Otherverse America campaign
setting. I’d always intended the Lifers to use a communications protocol called
Nuremberg, but
in original drafts, Nuremberg
was non-sentient, basically just the Lifer version of the Internet. Anyway,
once I added Nuremberg AI as an overarching villain, the Neverborn really
(pardon the pun) came to life. Kickass plot hooks, some interesting NPCs, and
awesome racial feats make the Neverborn really fun to play, and ‘core’ to the
Otherverse America experience.
The Ubasti
The Ubasti
are fun to play just because they are so physical- they’re awesomely strong,
combative and quirky enough to be really fun to play. Basically, they are
Battlecat from He-Man doing volunteer work as an abortion clinic escort, which
is a concept that’s so nonsensical on the surface it brings a smile to my face.
Their racial PDF does a good job, I think of really capturing the psychology of
the Ubasti- they think more like very smart cats than dumb humans, and their
racial feats really reinforce this.
1 comment:
The Blooded Ghosts are one of my favorite of your creations, I'd love to see a book dedicated to them.
~Chris
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