My release plans for 2013 shake out like this:
After the first of the year I'll commission a cover for Solomon Station- expect that by mid-January.
I've already commissioned a cover and some new artwork for the Lifer "Army Book", mentioned in the last post. That one will likely be out late-January. As an aside, Alzius, if you're reading this, send an email to chrisfieldotherverse@hotmail.com I'd love to get you aboard for the Lifer army book as an editor, let you run through the statblocks and fix any thing I've missed. Let's talk editing rates and see if we can work something out.
I've also done about 30,000 words on a Choicer Player's Guide, equivalent to Zero Issue for Psi-Watch, offering tons of new options for Choicer heroes. This one already includes a HEAVY focus on previously obscure Choicer factions, especially the Asatru and the Gardnerian Lineage covens. I'm including a preview of some of the new weapons after this article. I also plan to include a ton of info on running different Choicer campaigns, including a Woven Circle political campaign, playing as Horae (sacred prostitutes) and tons of cultural info and player backgrounds. Right now, I've got almost 100 starting talents for Choicer heroes and around 30 new Choicer feats and Object Philosophies.
If there's anything you want to see in the Choicer's Player Guide, leave a comment and let me know. Right now, expect that one late-January or early-February. After that, I've got Black Tokyo Unlimited and Endara on the schedule- expect BT Unlimited in late spring or early summer, and Endara in late summer or autumn sometime. Aside from that, expect tons of shorter PDFs as inspiration strikes or I see a larger project I want to support.
Here you go, and enjoy some preview content.
CHRIS
New Choicer
Weapons
These new
guns join the roster of weapons found in the Otherverse Armory (Otherverse Games,
2010). Those weapons may be the most famous Choicer weapons, but these new guns
played no less an important role in winning the Abortion War.
Choicer Ranged Weapons
|
Damage
|
Critical
|
Range Increment
|
ROF
|
Magazine
|
Size
|
Weight
|
Purchase DC
|
Rest.
|
Adler
2024 Submachine Gun
|
2d4
ballistic
|
20/x2
|
50
ft
|
Full
Auto (3 rnd burst)
|
20
box
|
Small
|
2
lbs
|
DC
18+1d6
|
L
+1
|
Adler
.30 cal AV Sniper Rifle
|
2d20
ballistic
|
19-20/x3
|
1,000
ft
|
Single
|
5
box
|
Large
|
32
lbs
|
DC
26
|
M
+3
|
Adler
9mm “Marshall’s Choice” Pistol
|
3d6
ballistic
|
20/x2
|
15
ft
|
Semi
Auto
|
12
box
|
Small
|
3
lbs
|
DC
18
|
R
+2
|
Campanelli
V-82 Pulse Rifle
|
2d6
force
|
20/x3
|
100
ft
|
Semi
Auto
|
40
cell
|
Large
|
11
lbs
|
DC
22
|
M
+3
|
Diana’s
Forge “Aegis’ Anti-Xenoform Defense System
|
2d6
fire
|
20/x2
|
50
ft
|
Full
Auto
|
20
cell
|
Small
|
3.5
lbs
|
DC
23
|
M
+3
|
Farrar
Victory 9mm Auto-Pistol
|
2d6
ballistic
|
20/x3
|
40
ft
|
Full
Auto
|
18
box
|
Small
|
2.5
lbs
|
DC
15
|
L
+1
|
Grimassi
Streethawk
|
2d8
ballistic
|
20/x2
|
40
ft
|
Full
Auto
|
12
box
|
Small
|
2
lbs
|
DC
16
|
L
+1
|
Landstreet
2107X Sickle
|
2d6
force
|
20/x2
|
60
ft
|
Semi
Auto
|
15
cell
|
Small
|
1.75
lbs
|
DC
23
|
M
+3
|
Landstreet
2099 Witchlight VEP
|
2d8
variable energy *
|
20/x2
|
75
ft
|
Semi
Auto
|
15
Cell
|
Small
|
2
lbs
|
DC
24
|
R
+2
|
Valiente
“Grendel” Heavy Plasma Rifle
|
2d12
fire
|
19-20/x2
|
30
ft
|
Semi
Auto
|
12
cell
|
Large
|
25
lbs
|
DC
21
|
M
+3
|
Adler 2024 SMG (PL 6)
The Adler 2024 is one of the
most famous weapons of the now defunct Choicer armorer, and the guns still in
service are jealously guarded heirlooms among Choicer soldiers and gun
collectors. The Adler 2024 is equipped with a 3 round burst setting; this
functions like a regular burst but only uses 3 bullets. This does not allow
characters to fire bursts effectively without the proper feat.
Adler .30 cal
Anti-Vehicle Sniper Rifle (PL 6)
Introduced in 2055, the same
year Adler went bankrupt, this .30 cal behemoth is considered the pinnacle of
the sniper rifle’s evolution, and is still in use by APEX sniper squads. Though
a lower caliber than the Barrett .50 cal, the Adler .30 uses superior
engineering, higher muzzle velocity and semi-autonomous ammunition to achieve
superior results. The US Fed-Gov still produces modern-day knock offs of this
gun, and its idiosyncratic ammunition at a secure facility in Texas.
Adler 9mm Marshall’s Choice Pistol (PL 6)
The “Marshall’s
Choice” was sold to law enforcement, specifically air marshals and security
offices aboard the then-young Lunar colony, beginning in the mid 2020s. This
weapon remains popular among spacers; it’s got great stopping power but a
relatively short range, making it an ideal choice for use aboard an aircraft or
enclosed station.
Campanelli V-82 Pulse
Rifle (PL 7)
The V-82
Pulse Rifle was a late-war replacement for the standard Campanelli MP Plasma
Rifle, introduced to select units starting in Spring 2082. Later generation
troops swear by it, and the weapon saw heroic service in the Boston
snows, but first-gen Choicer veterans tended to prefer the Campanelli MP.
Today, you can still tell a lot about when a Choicer veteran enlisted by the
gun she prefers.
Diana’s Forge “Aegis”
Anti-Xenoform Defense System (PL 7)
A recent
creation from a subsidiary of the major Choicer mega-corp, Diana Cybernetica,
the Aegis AXDS is a heavy energy pistol specifically designed for use against
Lifechained predators. The Aegis projects an energized plasma that’s especially
disruptive of Lifechained RNA sequences, causing deep tissue burns all the way
down to the genetic level. This sidearm is commonly carried by Diana’s
Xeno-SWAT units and anti-terrorist squads.
The Aegis
inflicts an additional +2 HP worth of damage per damage dice inflicted against
creatures with the Nemesis Lifechained bloodline.
The Aegis
inflicts an additional +1 HP worth of damage per damage dice inflicted against
creatures of any other Lifechained heritage.
Farrar Victory 9mm
Auto-Pistol (PL 6)
The Victory
9mm was commissioned in 2092, to celebrate the Choicer’s victory, and is a
popular weapon among Choicer law enforcement. The Victory is a fully automatic
pistol with an impressive capacity and reputation for reliability. The
Victory’s owner can run more than a thousand rounds through her before worrying
about jamming.
The Victory
9mm is easy to field repair. Repair checks made on the weapon require only half
the usual time and are made at a +2 circumstance bonus.
Grimassi Streethawk
(PL 6)
This older Grimassi slugthrower still sees service as a criminal weapon, and gangbangers throughout Choicer America have a stash of these guns set aside. Originally conceived as a self defense weapon, the Streethawk fell out of favor once the more versatile Needler came into service.
This older Grimassi slugthrower still sees service as a criminal weapon, and gangbangers throughout Choicer America have a stash of these guns set aside. Originally conceived as a self defense weapon, the Streethawk fell out of favor once the more versatile Needler came into service.
Landstreet 2107X
Sickle (PL 7+)
The
experimental (as denoted by its X-designation) 2107X Sickle is a prototype
energy weapon just beginning field trails with the Choicer Nation’s “Fire
Guard”. Several platoons have been issued this sleek, glossy black laser pistol
as a secondary weapon, to test it out under live fire conditions. The heart of
the Sickle is a psi-responsive onboard AI that responds to the wielder’s
emotional state and, hopefully, makes her a more lethal shooter.
By spending
an action point while wielding the weapon, the user gains the ability to
resolve attacks with the Sickle as ranged touch rather than normal ranged
attacks. This enhancement lasts for one round once activated.
Drawback: The Sickle is still
experimental and glitchy. At the beginning of each combat encounter, roll D10.
If a 1 is rolled, the Sickle’s special feature cannot be used during that
encounter. Later models of the Sickle will hopefully correct this defect.
Landstreet 2099
“Witchlight” Variable Energy Pistol (PL 7)
Unvieled at the turn of the
century, the Witchlight is an excellent energy pistol, capable of firing in
three different modes, and is often issued to security forces protecting Choicer-flagged
starships and out colonies. The ability to swap between firing modes is a great
help against energy-resistant or shielded opponents.
The
Witchlight may inflict either Electricity, Fire or Force damage. Switching
between firing modes is a move equivalent action, or a free action for a
character with the Quick Draw feat.
Valiente “Grendel”
Heavy Plasma Rifle (PL 7)
The Valiente Grendel is not a
subtle weapon. A thick brick of heat-resistant gunmetal grey alloys and energy
feed systems that almost, but not quite, resemble skeletal structures, the
Grendel is as ugly as it is effective. This bulky weapon packs a potent
offensive punch, and is usually vehicle mounted or carried by Full Conversion
Cyborg troops.
Intangibles:
Timeline of Weapons
If you’re running a game set in
an era other then the default 2107 CE, you might want to know what weapons the
Choicer Covenant was using at the time. Here is a quick run down of what guns
were introduced when. Guns marked (OA) appear in the Otherverse Armory. The
rest are found somewhere in this sourcebook. Weapons not specifically listed
can be dropped in anywhere you want along the timeline.
RAINBOW Era (Mid
2020s)
Adler 2024 Submachine Gun
Adler .32 Machine Pistol (OA)
Adler 9mm “Marshall’s
Choice” Pistol
Grimassi Streethawk
The Early War (Up to late
2060s)
Adler .30 cal Anti-Vehicle Sniper Rifle
Campanelli
Multi-Purpose Plasma Rifle (OA)
Rhea 5.6mm Mass
Production Assault Rifle (OA)
Valiente “Grendel” Heavy Plasma Rifle
Valiente Variable Encounter Weapon System (OA)
The Late War (2070s
and later)
Campanelli V-82
Pulse Rifle
Farrar 5.7mm SMG (OA)
Farrar .45 Hex
Pistol (OA)
Post-War
(2091-present)
Diana’s Forge “Aegis” Anti-Xenoform Defense System
Farrar Victory 9mm Auto-Pistol
Landstreet 2107X Sickle
Landstreet 2099 “Witchlight” Variable Energy Pistol
Valiente 942A
Psi-Pistol (OA)
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