So here are a few random BTU Magic Items and some content from the upcoming Expanded Races: Goryohime sourcebook. I'm really expanding on the Corpse Princess-inspired campaign option outlined in Free20: Dead Princesses, and making it a core part of the Black Tokyo experience. Over on the right is an image John Picot did which illustrates the concepts of Dead Princesses quite nicely. Undead. Cute, Short skirt. Big fuckin' guns.
Enjoy,
CHRIS
First, two NPC Goryohime, a summoner and a Hentai Hero built with the Dead Princesses campaign model in mind....
Goryohime Summoner (CR 2)
NG Medium Gyaru Undead (Goryohime) Summoner 3
XP 800
Init +1 Senses
Lowlight vision, Perception +1
Languages Abyssal,
Celestial, English, Japanese
Defense
AC 13 Touch
11 Flatfooted 12 (+1 DEX, +2 armor)
HP 3d8 +9 hp
(26 HP)
FORT +1 REF
+2 WILL +4
Immune undead
immunities
Channel Resistance 3
Offense
Spd 30 ft
Melee +2
unarmed strike (1d4 non-lethal, 20/x2)
Ranged +3
derringer (2d6 ballistic, 20/x2, 10 ft range increment, single shot, 2
internal)
Special Qualities Bond Senses, Life Link
Spellcasting (CL 3rd Concentration +9)
Zero Level – acid
splash (F-DC 14), daze (W-DC 14), detect magic, light, mage hand, mending
First Level – (four slots) daze monster (W-DC 15), mage armor, protection from evil, rejuvenate
eidolon (lesser)
Spell-like Abilities (CL 3rd, Concentration
+9)
6x/day – Summon Monster II (or any lower level Summon spell)
Statistics
Str 11 Dex
13 Con - Int 14 Wis 13 Cha 16
Base Atk +2
CMB +2 CMD 13
Feats Augment
Summoning, Spell Focus (conjuration), Personal Firearms Proficiency
Skills Bluff +6,
Knowledge (arcana) +7, Knowledge (pop culture, the planes) both at +6,
Spellcraft +9, Use Magic Device +9
Gear derringer
and 6x additional rounds, fashionable purse, iPhone, Hanging Academy Uniform, 2x Gyaru
Eyelashes, 1x can of Already Dead
Coffee
Ecology
Environment any
urban
Organization usually
solitary, sometimes accompanied by other Gyaru Goryohime
Treasure non-standard
(combat gear)
Special Abilities
Eased Passage Between Life and
Death (SU)
Goryohime have died once, and orgasmed messily as
they perished. They have no fear of dying again. Goryohime never lose a level
for being raised from the dead or resurrected. They always return to existence
as a Goryohime, however. Reincarnation has no effect on a Guyrohime.
If the Guyrohime casts raise dead or resurrection
(or similar magic) to benefit another creature, that creature returns to life
without suffering level loss or CON loss.
Gal Circle (SU)
Gyaru are
at their best when accompanied by a sister; they form cute little covens called
‘gal circles’ when needed. A Gyaru character receives a +1 morale bonus on WILL
and REF Saves for every other allied Gyaru
character within 100 ft (maximum +5 bonus).
Noose Dreams (SU)
Goryohime receive a +4 racial bonus on Spellcraft
checks made specifically to identify magic items from the Necromancy school.
Eidolon
The
Goryohime Summoner’s Eidolon is a roughly humanoid beast of bone white plastic
and inhumanly wasp-like proportions. It resembles the stylized mannequins of a
high-end fashion boutique, with a blankly terrifying yet feminine face. When
summoned, this strange eidolon appears in Gothic Lolita fashions, which become
tattered ebony rags as it (she?) fights. The Eidolon appears and vanishes in a
cloud of black smoke and raven’s feathers.
Hit Dice 3d10 hp
(17 HP)
Size Medium Speed 30 ft AC 15 (+1 DEX, +4 natural armor)
Senses Darkvision,
Perception +6
Saves FORT +4 REF
+2 WILL +3
Attacks +6 two
claws (+3 1d4 slashing plus pull, 20/x2, 10 ft reach)
Ability Scores STR
17 DEX 13 CON 12 INT 7 WIS
10 CHA 11
Skills Climb +9,
Intimidate +6, Stealth +7, Perception +6
Feats Blindfight,
Power Attack
Special Qualities
Bond Senses, Evasion, Life Link, Share Spells
Evolutions claws,
frightful presence (W-DC 11), limbs (arms), limbs (legs), pull (claws), reach
(claws)
Roleplaying
The
Goryohime Summoner is a recent graduate of the Hanging
Academy, who still sometimes wears
her old school uniform proudly. She’s a fixture of Black Tokyo’s occult underworld,
and she makes a living as an intermediary and mercenary, though she has no
interest in knowingly working for those bastards in the Akaname (and remains
completely unaware of the machinations of undead uber-predators like The Dofuku
or Miidera). To mortal eyes, she is a vivacious girl in her mid 20s, on the
cutting edge of fashion. She has only recently became undead, and is still
weak- still thinks like a ‘breather’. She has relatively few occult connections
outside her alma mater, and at this
point in her career, her most dependable companion is the fashion eidolon she
summons from her nightmares.
Ramat Sect Warrior-Girl (CR 5)
LG Medium Undead (Goryohime) Hentai Hero 6
XP 1,600
Init +3 Senses
Lowlight vision, Perception +9
Languages English,
Japanese
Defense
AC 22 Touch
16 Flatfooted 19 (+2 class, +3 DEX, +1 shield, +6 armor)
HP 6d8 + 18
hp (49 HP)
FORT +5 REF
+7 WILL +4
Immune undead
immunities
Weaknesses Repelled
by Faith
Offense
Spd 30 ft
Melee +7/+7 outsider-bane devil claws (1d6 slashing,
20/x2, 10 ft reach)
Ranged +6/+6
Ingram Mac-10 (2d6+1 ballistic, 20/x2, 40 ft range increment, semi auto)
Special Qualities Devil Guts
Statistics
Str 11 Dex
16 Con - Int 11 Wis
14 Cha 16
Base Atk +4
CMB +4 CMD 17
Feats Advanced
Firearms Proficiency, Armor Proficiency (light, medium), Deadly Aim, Personal
Firearms Proficiency, Point Blank Shot, Precise Shot, Two Weapon Defense, Two
Weapon Fighting, Weapon Finesse
Talents Devil
Claws I, Devil Claws II, Devil Guts I
Skills Acrobatics
+10, Climb +7, Knowledge (arcana, streetwise) both at +7, Perception +9
Gear +1 light
duty vest, 2x +1 MAC
Ingram M-10 of endless ammunition, iPhone
Ecology
Environment any
Organization solitary
or accompanied by a 7-10th level LG Bonded Cleric
Treasure standard
(including gear)
Special Abilities
Devil Claws (SU)
As a free action, the Ramat Sect
Warrior-Girl can transform her hands into natural weapons. While transformed
into Devil Claws, the character cannot use her hands to manipulate objects or
carry weapons. Returning their hands to their normal shape is a move-equivalent
action.
The
Warrior-Girl gains two claw attacks as primary natural weapons. These natural
weapons have the Outsider Bane magic
weapon property, and inflict 1d6 points of slashing damage on a successful hit.
Devil Claws are considered magic weapons for the purpose of overcoming damage
reduction. They posses the Reach special
quality. The Warrior-Girl can still threaten adjacent squares, merely by
shortening her swings.
Devil Guts (SU)
The
Warrior-Girl has a cannibalistic hunger for the flesh of oni, which drives her
to stalk and kill Outsiders. By consuming at least a pound of flesh and blood
from an Outsider slain within the previous hour, the Warrior-Girl heals her
injuries.
Consuming
the flesh of an Outsider in this manner is a full round action which provokes
attacks of opportunity. This allows the Warrior-Girl to recover a number of Hit
Points equal to twice the slain Outsider’s Hit Dice.
Eased Passage Between Life and
Death (SU)
Standard
racial ability, described fully in the Goryohime Summoner entry.
Noose Dreams (SU)
Standard
racial ability, described fully in the Goryohime Summoner entry.
Repelled by Faith (SU)
The Ramat
Sect Warrior-Girl cannot bring herself to harm those of great faith. You suffer
a penalty on ranged and melee attack rolls (though not area effect attacks)
against a target equal to that target’s ranks in Knowledge (religion), if any.
Roleplaying
The Ramat Sect uses specially
trained Goryohime teenagers as beautiful weapons. This particular warrior-girl
has been killing for the secretive Buddhist sect since she committed suicide at
13- six, or is it seven years of hard combat now? Years of supernatural warfare
has hardened her. She is brusque and severe, and though she remains beautiful,
and always will, she rarely smiles these days.
Unlike her more frivolous, younger ‘sisters’ the Ramat Sect Warrior-Girl
is out of touch with pop culture and fashion. Flitting from mission to mission,
she hasn’t had time to download a new song in months and haven’t updated her
Twitter feed or Pinterest board in even longer. She sorta regrets that… when
she started fighting evil, she’d snap a photo of each and every slain monster
and rescued mortal kid. Maybe she should start doing it again, snap herself out
of this deathless melancholy….
Next, a couple of wondrous items, and some Goryohime-specific magic armor and weapons.
Goryohime’s Laptop
Aura strong divination CL 9th
Slot none Price 19,000 gp (DC 28) Weight 1 lb
This slim, black
laptop has a glassine sheen, and the outer case is emblazoned with an
intricate tree logo, which glows white as the moon when the laptop is powered
up. The Goryohime’s Laptop is an impressive work computer with a touch screen
and just about every feature that a modern computer user could ever want. It
is powered by the cutting edge (and utterly non-standard) TreeBranch 1.08 OS,
coded by Goryohime programming students.
It is considered a +5 upgraded laptop for mundane Computer
Use checks.
In addition, once per week the Goryohime’s Laptop can
be used to cast contact other plane. When used in this manner, the user can
only choose from the following options:
- Contact Negative Energy Plane
- Contact Astral Plane
- Contact Outer Plane, greater deity (The Great Tree her/itself)
All these planes have special connection to the
Goryohime race. Increase the odds of getting a truthful answer by +10% of all
questions asked concerning Goryohime.
Construction
Requirements Craft
Wondrous Item, contact other plane, creator
must possess 5 ranks in Computer Use
Cost 9,500 gp
(DC 25)
Hanging Academy Uniform
Aura faint necromancy CL 3rd
Slot armor Price 3,200 gp (DC 22) Weight 2 lbs
The Hanging
Academy dresses its students in a
highly fashionable black blazer and checked ebony and purple skirt,
accessorized with a white silk scarf or noose (to hide the ropemarks).
The Hanging
Academy Uniform is a +1 school uniform.
While wearing the Hanging Academy Uniform, an undead gains Channel Resistance
equal to her CHA modifier (thus a Goryohime with 17 CHA (a +3 modifier) would
receive Channel Resistance +3). The Hanging Academy Uniform always provides the
wearer with Channel Resistance +1, even if her CHA score would not normally
provide any bonus.
Construction
Requirements Craft
Magic Arms and Armor, false life
Cost 1,600 gp (DC
19)
I'll fully explain 'school uniforms as armor' in the book. Basically, it's cloth armor that requires no proficiency to wear, building on the Impromptu Armor concept from Heavy Future.
Hypoxian Tutu
Aura moderate necromancy CL 5th
Slot body Price 30,000 gp (DC 30) Weight negligible
This ebony and
purple tutu is the performance costume for young Goryohime dancers performing
with the Hanging Academy’s elite Hypoxian Ballet Company. Its edges are ragged
and artistically torn, like a burial shroud, and it is light as a shadow.
A Goryohime or
other undead who wears the Hypoxian Tutu receives a +5 enchantment bonus on
Acrobatics, Stealth and Perform (dance) checks, and the tutu is treated as a
normal wondrous item.
If a living humanoid wears the Hypoxian Tutu, it is
treated as a cursed item. The Hypoxian Tutu gains the item’s benefits normally
for 2d6 hours and 1d20 rounds, but cannot remove the Tutu. At the end of this
time, she begins to suffocate. Mortal students at the Hanging
Academy sometimes use these dark
dance outfits to begin the suicide-ritual that will transform them into undead
Goryohime.
Construction
Requirements Craft
Wondrous Items, bestow curse
Cost 15,000 gp
(DC 27)
Gothic Exorcist’s
Gloves
Aura strong conjuration CL 14th
Slot hands Price 6,750 gp (DC 24) Weight negligible
This pair of
stylish black gloves is fashionably mismatched. The right glove is a jet black,
fingerless fighting glove, while the left is a full length opera glove. The
back of each palm is stitched with a simple white cross, and the inside of the
right palm is decorated with a Buddhist lotus blossom motif, in gold thread.
The Gothic Exorcist’s Gloves transform the wearer’s
unarmed strikes into +1 disrupting
unarmed strikes- the unarmed strike damage from a character wearing these
gloves is considered lethal.
A character who has chosen the Gothic Christian starting
trait whom wears these gloves treats them as +3 disrupting unarmed strikes
instead. A Goryohime who wears these gloves gains channel resistance equal to
the Gloves’ enhancement bonus.
Construction
Requirements Craft
Magic Arms and Armor, heal
Cost 3,375 gp (DC
22)
Ramat Bellhammer
Aura strong conjuration CL 14th
Slot weapon Price 17,000 gp (DC 28) Weight 20 lbs
This weapon is a warhammer with
an impossibly huge haft, a single edged striking surface cast in steel and
bronze, and shaped like the great bell of a Buddhist temple. This oversized
head is balanced on a slender steel shaft inlaid with golden sutras. Only the
strongest can wield this massive weapon effectively.
The Ramat
Bellhammer is a +1 disrupting glorious
warhammer. Only characters with STR 18
or greater can wield the weapon without suffering a -4 penalty, which stacks
with non-proficiency penalties if they apply. A character wielding the Ramat
Bellhammer is always considered to be power attacking to the greatest degree
possible.
Construction
Requirements Craft
Magic Arms and Armor, blindness/deafness,
daylight, flare, heal, Power Attack
Cost 8,500 gp (DC
25)
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