So what did I learn? Well the three characters were built at various power levels- the Motorcycle Midwife is a Cleric 6, the Sewer Truck Panty Freak a Ranger 3, and this badass you're about to meet is a Summoner 18, and an absolutely brutal fight. The stat blocks are a little longer than normal, and I debated whether doing a full vehicle stat block for each alt-mode, but eventually decided to just list the changes in a separate section, similar to how Paizo handles Barbarian Rage or other short term, in-combat transformations. I think it works okay, let me know....
Also, these guys are a bit unbalanced, power-wise, but less than I figured, and I find I really don't care too much that they've got incredibly high AC for their level at starting and low tier levels, and can haul INSANE amounts of gear. That's RIGHT for a race of giant robots- even in a high tech setting like Otherverse America, using guns against these big ass, giant metal mecha isn't going to work too well. The race's very high starting AC means that magic and psionics, or clever tactics or teamwork is required to take one down. So yeah, I doubt Battlechangers would be allowed in con games, because they're pretty powerful, but they're evocative, fun and true to the source material. To me, that's more important than pure mechanical balance.... call it a legacy of my first RPG being Rifts.
Anyway, our NPC today is Shocktread, a rather impressive homage of two of the best Decepticons- the classic Soundwave and the newer, but no less evocative, Tarn (that's the page image for today, by the way....). I decided to make her a CR 17 combat monster and place this NPC fairly high up in the Lifer command structure, just throw the Battlechangers concept right into the thick of things and see if it works. Shocktread does. She doesn't deal as much raw damage as her mentor Artemis (nowhere close!),but she's a battlefield control expert, with access to lots of summoning, buffing and teleportation spells- not to mention her own personal Ratbat/Laserbeak homage death machine- that allow a clever GM to use her to punch way outside her weight class. Basically, play her smart, and she can TPK parties at near epic levels.
Enjoy....
Shocktread, Repentant Tyrakron Warlord – CR 17
Huge LN Monstrous
Humanoid (Battlechanger) Summoner 18
XP 102,400
Init +0 Senses
Darkvision 500 ft, lowlight vision, perceive unencrypted
radio/television/wifi signals, Perception +19
Languages Celestial,
English, Tech-FG, Tech-SV, Tech-TY
Defense
AC 22 Touch
10 Flatfooted 22 (-2 size, +12 natural, +2 shield**)
HP 18d8 + 108
hp (193 HP)
FORT +13**
REF +8** WILL +14**
Immune Fire, Suffocation,
Vacuum
Weaknesses Cybernetic
Security Risk -1
Offense
Spd 40 ft
Reach 15 ft
Melee +16/+11/+6
slam (2d8+5 bludgeoning, 20/x2)
Ranged +16/+11/+6
Seeking Antimatter Cannon of Distance
(3d10+4 energy*, 19-20/x2, 80 ft range increment, semi auto)
Special Qualities Aspect, Eidolon, Bond Senses, Greater Aspect, Greater Shield Ally**, Life
Bond, Life Link, Maker’s Call, Merge Forms, No Breath, Shield Ally,
Transposition, Unhealing
**Greater Shield Ally is already
figured into AC and saving throws, above.
Spellcasting (CL 18th Concentration +23)
Sixth – (3
slots) binding (W-DC 21), charm monster (mass) (W-DC 21), planar adaptation
(mass), teleportation circle
Fifth – (5
slots) banishment (W-DC 20), greater heroism, greater rejuvenate eidolon,
greater teleport
Fourth –(6
slots) hold monster (W-DC 19), mage’s faithful hound, overland flight, sending,
teleport
Third –
(6 slots) dimension door, dimensional anchor (W-DC 18), displacement, enlarge
person (mass), fire shield, heroism, rejuvenate eidolon
Second – (6
slots) bull’s strength, cat’s grace, haste, invisibility, resist energy, see
invisibility
First – (7
slots) expeditious retreat, protection from chaos, protection from good,
rejuvenate eidolon (lesser), shield, unfetter
Zero –acid
splash, detect magic, message, open/close, read magic, resistance
Spell-Like Abilities (CL 18th Concentration
+23)
8x/Day –
Summon Monster IX (or any lower level Summon spell)
Statistics
Str 23 Dex
11 Con 20 Int 13 Wis
12 Cha 20
Base Atk +13
CMB +21 CMD 31
Feats Augment
Summoning, Far Shot, Improved Critical (anti-matter cannon), Legend-Grade
Technomage, Summoner’s Call, Spell Focus (conjuration), Toughness, Weapon Focus
(anti-matter cannon)
Skills Intimidate
+23, Knowledge (religion, history, technology) all +10, Perception +19
Cybernetics
Headware – Onboard Computer
Shannix Budget
Damage Reduction x3
(3), Energy Shielding (fire) (1), Feat Programming (Weapon Focus) (2), Special
Weapon (anti-matter cannon) (3)
Ecology
Environment any
land
Organization solitary
or accompanied by other extremely high CR Lifer operatives or a smaller squad
of subordinates, sometimes accompanying Artemis, Gen. Lang or other command
level staff
Treasure standard
(including gear)
Special Abilities
Alloyed
Technomage (SU)
Shocktread is the pinnacle of machine
evolution- an Alloyed Battlechanger warrior with few rivals. She receives a +1
trait bonus on opposed skill checks made against Battlechangers without the
Alloyed trait. She increases the Saving Throw DC of any spell she casts against
Battlechangers without the Alloyed trait by +1 DC, which stacks with the
effects of Spell Focus (Conjuration) when applicable.
Anti-Matter Cannon (EX)
Shocktread’s anti-matter cannon inflicts
damage of an unspecified energy type, and is not subject to energy resistance
or immunity.
Fuelon Reserve (EX)
Shocktread has 4 points in her Fuelon
reserve. She can expend a point of Fuelon to achieve a number of results,
described fully in Battlechangers:
Ironworks.
Massive Strength (EX)
Shocktread’s pneumatics and artificial
musculature allows her to haul enormous weights, out of proportion to her size.
Her lifting, carrying and dragging limits are 100 times greater than a humanoid
creature of her size. Her maximum load is 60,000 lbs.
Alt-Mode
Shocktread assumes the form of a
goliath jet black, multi-tread combat tank of unknown model. In tank mode, she
is as massive as a two story office building, and gouges deep canyons in the
tarmac of any street she travels down. Her ani-matter cannon becomes the
centerpiece of a lethal weapons array, including UAV launch tubes (which move
to her upper spine in robot mode) from which she summons the robotic predator
known as Life-Flight. Shocktread can change from alt-mode to robot mode as a
move equivalent action that never provokes attacks of opportunity.
Classification Gargantuan Ground Fighter
Damage Reduction 15/-
Armor Class 25
Spd 100 ft
(Slow alt-mode disadvantage)
Maximum Load 60,000
lbs
Eidolon: Life-Flight
Shocktread’s
Eidolon takes the form of an advanced combat UAV launched from the upper turret
of her tank form. When deployed, the semi-autonomous Life-Flight drone spreads
batlike wings. This eerily silent, jet black mechanoid is studded with luminous
crimson energy vents that glow like bloody stars in the darkness. It prefers
nocturnal operations. Life-Flight displays an almost animalistic devotion to
its master, often perching atop her shoulder when she is in robot mode. For her
part, Shocktread treats the drone with an affection she shows for very few
other beings, mechanical or organic.
Hit Dice 14d10 +
70 hp (147 HP)
Size Huge Reach 15 ft Speed 40 ft Fly 50 ft (good)
AC 19
Spell Resistance 29
Immune Critical
Hits, Stunning, Fatigue and Exhaustion
Senses Darkvision
60 ft, lowlight vision
Saves FORT +9 REF
+13 WILL +11
Attacks +23 bite
(1d6 + 17 slashing, 20/x2), two +23 claws (1d8+11 slashing, 20/x2), +23 wing buffet (1d8 +11 bludgeoning, 20/x2)
Ability Scores STR
33 DEX 19 CON 21 INT 8 WIS
15 CHA 11
Skills Fly +26,
Intimidate +17, Perception +19, Survival +19
Feats Combat Reflexes,
Dodge, Fleet x2, Fly-By Attack, Hover, Power Attack
Special Qualities Bond Senses, Devotion, Evasion, Greater Shield Ally**, Improved Evasion,
Life Bond, Life Link, Maker’s Call, Merge Forms, Shield Ally, Transposition
Evolutions Bite
x2, Construct Immunities, Claws, Flight, Limbs (legs), Size Increase: Huge, Skilled
(fly) Wing Buffet
Nature
The massive, somber Shocktread is one of the
few xenoforms the fearsome star goddess Artemis trusted with command of the
Lifer Army of God on Earth. Artemis encountered the Tyrakron general in
campaigns across a ten million years, across a million solar systems. Artemis
crippled the Tyrakron a thousand times or more and once, just once, Shocktread
got the better of the star goddess. She commanded a meticulously planned
assault that cost the lives of nearly 1,500 elite Tyrakron special forces
troops and scortched the atmosphere of Robemiln-113, but nearly ended Artemis’
immortal existence. But when the thrill of conquest paled, when the glory of
the Tyrakron Empire no longer held any luster, Shocktread drifted away from the
armies she once proudly commanded.
Soon after her conversion to
Evangelical Lifer Christianity, Artemis made a short sojourn to the stars,
eventually tracking the reclusive Shocktread. Artemis introduced the concept of
maternity and femininity to the then-genderless Shocktread, forcing the
Tyrakron to realize that the affection she felt for her combat partner was
almost maternal, and that Shockblast was what humans could easily describe as female.
Finding new purpose, resolve and identity, Shockblast accompanied Artemis into
Earthspace, bringing ten million years of tactical experience to the Lifer Army
of God. Along with General Lang and the Ghosts, Shocktread became one of the
core commanders of the war-time Army of God.
When Artemis fell at Boston, it was Shocktread who accompanied her body
to her stellar tomb. She left Earth then, unbound by its laws and treaties, and
left for the Big Black. She knew her one time rival, one time mentor would live
again, and began intensive training and bio-system upgrades to be ready for her
call. Her current whereabouts are unknown to humanity, but rumor of her
presence beyond human explored space terrifies the Choicer military agencies
tasked with tracking her.
Shocktread is a massive Tyrakron
warrior sheathed in black steel plating that gleams like oil at night. Her
already massive frame is made even more imposing by the thick treads that gird
her shoulder plating, upper shoulders and hips. On Earth, she redesigned her
breast plate and torso cladding for a more feminine shape, and took on purple
trim and Lifer rank insignia, even altered her vocal processors to give her
words a smoky, feminine and determined cadence. However, she did nothing to soften
the multiple layers of cranial armor protecting her facial sensors and systems.
Like Artemis herself, Shocktread is armed with a single massive cannon, an
anti-matter containment bottle worn on her left forearm, which glows like a
dying star.
Shocktread is a brilliant general,
using her occult and alien abilities to enhance the troops under her command,
or to augment tactical maneuvering. She prefers hit and run strikes and
well-planned ambushes, and is patient enough to abort a strike if conditions are
not exactly right. She is lethally efficient against armed combatants, and
shows no mercy and little emotion in battle. However, she has little taste for
atrocity and will make a few tactical concession to minimize civilian
causalities. While on Earth, she fought fully in accordance with the Geneva and Baghdad Conventions.
No comments:
Post a Comment