I'm spotlighting three critters from Rapists of Black Tokyo. The first, I'm including just because its so sarcastic and satirical. I really enjoyed writing the MRA Woman Breaker, and the one thing I included in my art direction to John was the character had to be wearing a fedora. He smirked, and did it.
The next two are more generic Black Tokyo threats, though they'll be debuting in Rapists. They're basically standard-issue mooks with random abilities that allow them to be used again and again, keeping players on their toes. These guys, I envision as the orcs and gnolls of the Black Tokyo setting- killed in huge numbers in every campaign.
So lets take a look at three critters: The MRA Woman Breaker, Oni-Dreg and Oni-Warrior.
·
MRA Woman-Breaker – CR 2 – Medium CE Human – Westerner come to compete in Rape Pure Fight,
armored by his sense of superiority over women
·
Oni Dreg –
CR 1 – Small CE Monstrous Humanoid Barbarian 1 – Pathetic oni of diverse
appearance and powers which fights savagely and stupidly
·
Oni Warrior
– CR 4 – Medium LE Monstrous
Humanoid Monk (monk of the four winds) 3 – Oni warriors whose strange skin and
deformities hint at their powers
MRA Woman-Breaker – CR 2
Medium NE Humanoid
(Human)
XP 600
Init +1 Senses
Perception +1
Languages English,
Japanese (badly)
Defense
AC 16* Touch
15* Flatfooted 15* (+1 DEX, +1 dodge, +1 armor, +3 luck*)
Threatened Masculinity already accounted for
in stat-block.
HP 3d8 +3 hp
(17 HP)
FORT +4 REF
+2 WILL +2
Damage Reduction 2/- against Slashing Damage only
Offense
Spd 30 ft
Melee +6 mwk.
dagger (1d4+4 slashing, 19-20/x2)
Ranged +4
mwk. dagger (1d4+4 slashing, 19-20/x2, 10 ft range increment)
Special Qualities Threatened Masculinity
Statistics
Str 16 Dex
13 Con 13 Int 11 Wis
12 Cha 12
Base Atk +2
CMB +5 (+7 sunder) CMD 16
Feats Dodge,
Improved Sunder, Power Attack
Skills Acrobatics
+6, Knowledge (pop culture) +5, Intimidate +6
Gear mwk.
dagger, blade silk robes
Ecology
Environment any
urban
Organization solitary
Treasure standard
(including gear)
Special Abilities
Threatened Masculinity (SU)
The MRA
Woman-Breaker wears his sense of fragile superiority over womankind like
armor. He receives a luck bonus to his
Armor Class equal to his Hit Die (+3) against female adversaries.
In addition, female
opponents roll 2d20 and take the worse result on critical confirmation rolls
against the MRA Woman-Breaker.
Nature
Sometime between
finding time to complain about feminist themes in the new Mad Max movie and rigging Hugo Awards nominations to favor his
breed of male authors, the MRA Woman-Breaker found a link on a ghost website,
one that lead him into the shadows of Black Japan. He heard about an illegal
fighting tourney, one where he’d have a chance to show off his Bowflex
musculature, a chance to rape and beat any woman stupid enough to step into the
dirty ring with him, a chance at millions. All he had to do is every thing he’d
ever masturbated to the thought of. He booked the first flight East.
The MRA
Woman-Breaker is handsome and strong. Of course he is. He knows how to fight,
and his hatred has opened up subconscious doors of oni-tainted power. He’s won
a few fights and found it much easier than he thought it’d be to rape a woman
to death while spitting in her face. He’s poised for the next fight on the card,
and is too stupid to realize that he’s a bleeding guppy in a pool full of
sharks.
Oni Dregs – CR 1
Small CE Monstrous Humanoid Barbarian 1
XP 400
Init +1 Senses
Lowlight vision, Perception + 0
Languages Draconic,
Japanese
Defense
AC 14 Touch
12 Flatfooted 13 (+1 size, +1 DEX, +2 armor)
HP 1d12 +2 hp
(14 HP)
FORT +4 REF
+1 WILL +0
Immune See
Oni-Skin Racial Trait
Offense
Spd 30 ft
Melee +5 nine
ring broadsword (1d6+4 slashing, 20/x3)
Statistics
Str 16 Dex
13 Con 15 Int 8 Wis
11 Cha 10
Base Atk +1
CMB +2 CMD 13
Feats Power
Attack
Skills Stealth
+9
Gear mwk nine
ring broad sword, leather armor
Ecology
Environment any
Organization solitary,
pair or gang (1d6+2) or accompanying 1-4 Oni Warriors
Treasure standard
(including gear)
Special Abilities
Oni’s Face (SU)
An Oni’s snarling,
inhuman face inflicts terror upon human victims. Roll or select one deformity
and associated minor power.
Oni-Skin (SU)
An Oni’s leathery
hide and its distinctive coloration provides the demonic warrior with a unique
immunity. Roll or select one coloration and associated immunity.
ONI DREG:
Oni-Skin Coloration and
Immunity
|
||
1 Black – Negative energy
and death effects
|
2 Purple – bludgeoning
damage
|
3 Grey – piercing damage
|
4 Red – fire damage
|
5 Orange – Pleasure damage
|
6 Yellow – critical hits
|
ONI DREG:
Oni’s Face Deformity and
Power
|
||
1 Tusks –gains a +7 bite
(1d6+4 slashing, 20/x2)
|
2 Bulging Testicles –
increase Oni Dreg’s STR score by +2
|
3 Third Eye – Constant See Invisibility (CL 3rd
Con +4)
|
4
Horns – gains Intimidate +8 and Dazzling Display as a bonus feat
|
5
Long Nose – increase the Oni Dreg’s DEX score by +4
|
6
Kappa’s Shell – the Oni Dreg gains a +6 natural armor bonus to AC
|
Rage (EX)
The Oni Dreg can
rage for up to 6 rounds per day.
While raging an Oni
Dreg gains a +4 morale bonus to STR and
CON as well as a +2 morale bonus to WILL Saves. He takes a -2 penalty to Armor
Class. He receives 2 HP per Hit Dice (14 hp), but these disappear when the rage
ends and are not lost first like temporary HP. The Oni Dreg cannot use any CHA
DEX or INT based skill checks, except for Acrobatics,
Fly, Intimidate and Ride, nor any ability that requires patience or
concentration.
An Oni Dreg can end
his rage as a free action and is fatigued after raging for two rounds per round
spend in the rage. He cannot enter a new rage while fatigued or exhausted. If
he falls unconscious, his rage immediately ends, placing him in peril of death.
Changes to The Oni Dreg’s Statblock While Raging
AC 12 Touch
10 Flatfooted 11 (+1 size, +1 DEX, +2 armor, -2 rage effects)
HP 1d12 +4 hp
(16 HP)
FORT +6 REF
+1 WILL +2
Melee +7 nine
ring broadsword (1d6+5 slashing, 20/x3)
CMB +4 CMD 15
Nature
Oni Dregs are
child-sized, foul mouthed, undisciplined little monstrosities too chaotic and
weak-willed to serve as true Oni Warriors. They are herded before oni armies,
beat and whipped into a panic, and let loose on humans unfortunate enough to be
in their warpath. Dregs fight as an undisciplined mob; more than one Oni Dreg
has died because it dropped its pants and started to rape a fallen foe,
unconcerned that the fallen creature’s allies were still very much alive and
justifiably vengeance-minded.
Oni Warrior – CR 4
Medium LE Monstrous
Humanoid Monk (monk of the four winds archetype) 4
XP 1,200
Init +2 Senses
Lowlight Vision, Perception +1
Languages Draconic,
Japanese
Defense
AC 18
Touch 13 Flatfooted 16 (+2 DEX, +1 class, +5 natural)
HP 4d8 +8 hp
(26 HP)
FORT +6 REF
+6 WILL +5 (+7 vs
enchantment)
Defensive Abilities Evasion, Still Mind
Immune See
Oni-Skin Racial Ability
Offense
Spd 40 ft
Melee +7
unarmed strike (1d6+3 bludgeoning, 20/x2)
Flurry of Blows +5/+5 unarmed strike (1d6+3 bludgeoning, 20/x2)
Ranged +5
shuriken (1d2+4 piercing, 20/x2, 10 ft range increment)
Special Attacks Elemental Fist (+1d6 energy damage, 4x/day)
Special Qualities Fast Movement, Maneuver Training
Statistics
Str 19 Dex
14 Con 15 Int 8 Wis
13 Cha 11
Base Atk +3
CMB +7 (+9 grapple) CMD 19
Feats Combat
Reflexes, Elemental Fist, Improved Grapple, Power Attack, Scorpion Style
Skills Acrobatics
+7, Climb +9, Intimidate +5, Stealth +7, Swim +8
Gear Potion
of Bull’s Strength, Potion of Cure Moderate Wounds, 20 shuriken
Ecology
Environment any
Organization solitary,
pair, or gang (1d4+1)
Treasure standard
(including gear)
Special Abilities
Elemental Fist (SU)
The Oni Warrior can
pick one of the following energy types: acid, cold, electricity or fire. On a
successful hit, the attack deals damage normally plus 1d6 points of damage of
the chosen type. The Oni Warrior must declare he is using this ability before
making the attack roll. The Oni Warrior may attempt up to four Elemental Fist
attacks per day.
Evasion (EX)
The Oni Warrior can avoid damage from many area-effect
attacks. If the Oni Warrior makes a successful REF
Save an attack that normally deals half damage on a successful save, he instead
takes no damage. Evasion can be used only if the Oni Warrior is unarmored or
lightly armored; if helpless, the Oni Warrior does not gain the benefit of
evasion.
Oni’s Face (SU)
An Oni’s snarling,
inhuman face inflicts terror upon human victims. Roll or select one deformity
and associated minor power.
Oni-Skin (SU)
An Oni’s leathery
hide and its distinctive coloration provides the demonic warrior with a unique
immunity. Roll or select one coloration and associated immunity.
ONI WARRIOR:
Oni-Skin Coloration and
Immunity
|
||
1 Blue – cold damage
|
2 Purple – bludgeoning
damage
|
3 Tiger Striped – slashing
damage
|
4 Red – fire damage
|
5 Green – acid damage
|
6 Golden – electrical
damage
|
ONI-WARRIOR:
Oni’s Face Deformity and
Power
|
||
1 Tusks –gains a +7 bite
(1d6+4 slashing, 20/x2)
|
2 Golden Tiger’s Eyes –
Gains Darkvision 90 ft
|
3 Third Eye – Constant See Invisibility (CL 3rd
Con +4)
|
4
Imperious Mustache – increase Oni Warrior’s BAB by +2
|
5
Long Nose – increase the Oni Warrior’s DEX score by +4
|
6
Long Black Tongue – increase the Oni Warrior’s HP total by +15
|
Nature
Oni Warriors
represent the dark hordes of the Tatakama. Supposedly there is an oni for each
of mankind’s lustful thoughts or sins, and the diversity, virulence and sheer
numbers of oni certainly bears that theory out.
Though all Oni
Warriors walk upon two legs, they have few other similarities. These proud,
boastful karate-ka fight in unique
styles, each awakening an elemental energy within their powerful fists, and
each bearing unique marks of heritage. An Oni Warrior’s leathery skin color and
the strange deformities it wears on its unfriendly face indicates its unique
powers.
Fighters on the Rape
Pure circuit often encounter young Oni Warriors during their climb up the long
and brutal ladder towards the championship purse.
Similar Creatures – Chained Oni – CR 4
Chained Oni are the
criminals, exiles and sinners of their race. Their skins are ritually flayed
from them, and they are bound in cruel iron chains, ending in a massive steel
prisoner’s ball that they can use as a meteor hammer.
Stat Block Changes
·
Remove
the Chained Oni’s Natural Armor Bonus to AC and provide the Chained Oni with
Fast Healing 5 (good).
·
Increase
the Chained Oni’s STR
score to 22, and remove the Elemental Fist ability.
·
Reduce
the Chained Oni’s land speed to 25 ft; this speed is not further reduced by
armor or encumbrance.
·
Instead
the Chained Oni gains a new weapon: a +1
flaming meteor hammer, which is added to the creature’s treasure. The
Chained Oni can use this weapon in conjunction with its flurry of blows.
Fast Healing 5
Spd 25 ft
AC 13
Touch 13 Flatfooted 11 (+2 DEX, +1 class)
Melee +10
meteor hammer (1d8+5 bludgeoning, 20/x2 plus 1d6 fire plus trip) OR +9 unarmed
strike (1d6+3 bludgeoning, 20/x2)
Flurry of Blows +7/+7 unarmed strike (1d6+5 bludgeoning, 20/x2) OR +8/+8 meteor hammer
(1d8+5 bludgeoning, 20/x2 plus 1d6 fire plus trip)
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