Today I thought I’d do a mega-preview of my next two
upcoming projects. Right now, I’m waiting on one piece of art for Culture of
Choice- a new cover by Amanda Webb- and I’ll finally get this long
awaited sourcebook out. In the mean time I’m adding bits of content here and
there. Hopefully I’ll have the final art next week and have the book out next
weekend. I’m disappointed a bit with my output this year- lots of various
personal difficulties and problems cropped up, and my focus on bigger projects
has meant instead of 30+ small books, I’ve done about 15 big ones.
By the way, the cover I’ve talked over with Amanda should be
more than worth the wait. Since this is a full revision to Pathfinder, I’ve
just got one thing to say. Remember Dr. Julie Riddle, the iconic Midwife from
the Otherverse America Unlimited Edition cover….she’s now a spellcaster.
It’s going to look pretty fucking awesome.
Anyway, today I wanted to preview two things: the full
Ancient Weapons feat tree from Culture of Choice as well as a couple other
feats, and then the new Leather Clone race from the still unnamed Heavy Future
Racial Sourcebook. I also want to showcase John Picot’s art work on
that one. I referenced the artwork of 70s/80s painter Tom of Finland, and John
perfectly captured the look I was going for. Lots of fun.(While I own the John Picot artwork and you'll be seeing it in the book, the top image of the high-tech spellcaster is just something I found on line and stuck in my 'inspirations' folder.)
Anyway, first up is The Ancient Weapons feat tree.
This is an iconic Choicer feat tree, which is probably going
to be common among a lot of melee builds. It dates back to the Neo-Witch
Guardian class I did for Skortched Urf Studios in 2007, and shapes a
lot of how I see Choicer warriors fighting. When I was first designing
Otherverse America,
I wanted to take a cue from anime and cross-genre games like Rifts or Shadowrun, and make melee combat a viable option and stylistic
choice despite the prevalence of various kickass guns. To that end, I designed
these feats, and similar combat feats used by Lifer characters, to bring
swords, fists and staves to the battlefield.
The Pentacle Shield trait/feat tree is a nice counterpoint,
and gives Choicer characters some of the neat defensive abilities I’ve
mentioned they have in the fiction.
1. Ancient Weapons – Simple Weapons
Proficiency, BAB +1, Knowledge (religion) 1
rank
a. Aradian Toxin – BAB
+3
b. Broom Witchery – Ancient Weapons or
Weapon Focus (Staff)
i.
Agile Broom
– Broom Witchery
ii.
Shield of the
Witches – Broom Witchery
iii.
Witch Flight
– Broom Witchery, character level 5th
2. Pentacle Barrier – Pentacle Shield
trait
a. Pentacle Umbra – Pentacle Barrier,
character level 5th
Pentacle Shield
(Faith Trait)
Ability Type
Spell-Like
Requires any
pagan patron deity
You can summon a gleaming shield of translucent red and gold
energies that takes the form of a glowing pentacle. You may use shield of faith as a cleric of your
total character level once per day.
Agile Broom –
Combat
You use your broom with the grace and flair of an Olympic
pole vaulter or gymnast.
Requires Broom
Witchery
Benefit When you
have any staff or besom in hand, you receive a +4 equipment bonus on Acrobatics
checks. While using Acrobatics to cross narrow or uneven surfaces, you retain
your DEX bonus to AC and are not considered flatfooted if your staff or besom
is in hand.
Ability Type Extraordinary
Aradian Toxin –
Combat
The Covenant claim the legendary Aradia, messiah of witches,
fought against the Dark Ages church with blade and poison. They named their
capital for the fearsome witch-assassin, and their greatest warriors can also
imbue their blades with lethal psi-toxins.
Requires Ancient
Weapons, base attack bonus +3
Benefit By expending psionic focus while wielding any weapon for which the Ancient Weapons feat would apply, you coat the blade with psi-created poison. The blade remains poisoned for a 1d4+1 rounds once this feat is activated.
Benefit By expending psionic focus while wielding any weapon for which the Ancient Weapons feat would apply, you coat the blade with psi-created poison. The blade remains poisoned for a 1d4+1 rounds once this feat is activated.
Initially, the poison acts as either large scorpion venom or small centipede poison, chosen at the
time you activate this feat. When you reach 10th level, you may also
choose to manifest deathblade poison
instead.
Ability Type Supernatural
Ancient Weapons –
Combat
You have extensively
trained with a variety of weapons, chosen for their symbolism, all of which
have an important place in pagan myth and history.
Requires Simple
Weapons Proficiency, base attack bonus +1, Knowledge (religion) 1 rank
Benefit You are
proficient with the following weapons. You may use any feat or ability
requiring an atheme with one of these weapons instead.
- All hand axes, flails, longswords, combat besom, kama, kris, kukri, scythe, scimitar, staff, spear
Ability Type Extraordinary
Broom Witchery –
Combat
You have dedicated your young life to protecting Wicca as a
faith, and the Covenant as a nation. You use occult combat techniques based on
old witchery, and are a firm believer in hereditary witchcraft- you have a
personal witch heritage going back several generations, and grew up proudly
pagan. Many Gardnerian heroes choose this ability.
Requires Ancient
Weapons or Weapon Focus (staff or besom)
Benefit When
fighting with any staff or besom you gain a +1 shield bonus to Armor Class per
five character levels. When taking the total defense action with any staff or
besom in hand, you gain an additional +2 deflection bonus to Armor Class.
Ability Type
Extraordinary
Pentacle Barrier
Your belief-driven defenses are reliable and easily
activated.
Requires Pentacle
Shield trait
Benefit You may
use your Pentacle Shield trait at will, as a spell-like ability, as a cleric of
your total character level.
Ability Type Spell-Like
Pentacle Umbra
You can extend your belief-driven defense fields over
enormous areas, using psi-tech similar to the force domes that protect Choicer
abortion clinics.
Requires Pentacle
Barrier, character level 5th
Benefit Once per
day per five character levels, you can generate a massive protective forcefield
as a standard action. This forcefield remains in place once established until
its HP is depleted, its duration expires, or you choose to dismiss it. You do
not need to maintain concentration on the forcefield once it is established.
The forcefield is a glistening, half sphere of orange and
crimson force, etched with pentagram motifs in golden lightning. It has 100 HP
plus +10 HP per character level, and recovers 10 HP per round if damaged. It is
immune to all forms of energy that allow specific energy resistance but allows
light and visual effects to pass through and is not airtight. You can extend
the forcefield to cover a maximum radius of 100 ft + 10 ft/level to a height of
up to 30 ft + 5 ft/level. When you construct the field, you may designate airlock
style apertures in the field, which you may open or close as a purely mental
action. It remains active for 1 minute per level.
If the field is destroyed prior to dismissal or its
expiration, you must succeed at a DC 18 WILL Save or be stunned for 2d4 rounds; success indicates you are merely stunned
for one round.
Ability Type Spell-Like
Shield of the
Witches – Combat
Though your besom is only a thin shaft of wood an inch in
diameter, you can take cover behind it as if it were a solid stone redoubt.
Requires Broom
Witchery
Benefit You can
drop prone and claim cover from your
besom or staff as a move equivalent action. At 10th level, you gain
the ability to either claim cover from your staff/besom as an immediate action,
or gain improved cover as a move
equivalent action.
Ability Type
Supernatural
Witch Flight –
Combat
You’ve learned the secret of imbuing your besom with strange
energies that allow it to defy inertia, gravity and most other physical laws.
Requires Broom
Witchery, character level 5th
Benefit With a
ceremony requiring eight uninterrupted hours of prayer, meditation and weapons
training, which requires the expenditure
of 500 gp worth or ritual items. At the end of this ceremony, you bind to a
specific besom or staff. This ritual can also be used to replace a lost or
destroyed staff or besom.
This besom or staff acts as a +1 dancing staff as well as an immovable
rod. The ritual besom’s enhancement
bonus increases by +1 per four character levels, and at 10th level
also acts as a broom of flying with
an upgraded, non-tactical flight speed of approximately 700 mph. These
abilities only function when wielded by you, and the besom is treated as an
ordinary staff by other characters. The besom cannot simultaneously be used as
a rod, staff and broom.
Ability Type
Supernatural
Now, let’s take a look at the next preview, the Leather
Clones of Heavy
Future. As I said, the artwork of Tom of Finland, and the view of
late 70s gay culture it presented are the genesis of the race. Leather Clones were
a cultural template in the first draft of Heavy Future, but I decided they had
enough unique abilities and a neat enough racial backstory they worked well as
a stand alone race.
It’s funny, my revision of the Black Tokyo races emphasizes the whole concept of cultural
templates and the modularity that comes with it (plug template A into race B into class C) but I’m basically
deleting the concept in Heavy Future. For some reason, the idea of a bunch of
human subraces with major mechanical and game play differences seems right for
a factionalized and grungy future in a way modular templates anybody can take
doesn’t. Maybe it’s the starkness and divisiveness of the choices, it certainly
seems like gritty 70s.
Species
|
Size, Type and Subtypes
|
Summed Up In One Sentence….
|
Leather Clone
|
Medium Humanoid (human)
|
All male race of muscled
gay clones from a hotly radioactive Frontier system
|
Medium Humanoid (human)
Leather Clones are muscular,
hyper-sexual, aggressive and proud spacers who utterly reject The Command’s
stifling conformity and tepid, tech-enhanced quasi-sexuality in favor of the
wild nights under the open stars and the embrace of equally masculine
space-men. Instantly recognizable in their crotch hugging leather pants and
chrome armor, Leather Clones cultivate a tangible aura of strength, masculinity
and honor. They are also, proudly, openly and emphatically gay as fuck.
The Command and the Imperial Church of the Galaxy does everything possible to keep
Leather Clone culture off the radar and in the closet. Leather Clones living
openly in Command Space face every kind of discrimination and Command military
harassment Earth’s bureaucrats can dream up, so most Leather Clones make their
living prowling Free Space and the Frontier. Most are space pirates, Space
Mafiosos, mercs, salvagers, free traders, or simply explorers- a few are
heroes.
Appearance
Leather
Clones are big, brawny evolved homo
sapiens males. They work out constantly, and what nature can’t give them,
they acquire through black-market genemods and hyper-steroid treatments.
Leather Clones are a vain people, peacocks in leather and chrome. They cram
their massive musculature into tight fitting leather pants, biker jackets and
leather vests, all topped off with gleaming chains and studs. Most mature
Leather Clones universally favor thick handle-bar mustaches, and darker skinned
Leather Clones adopt bushy, impudent afros.
Since
the race perpetuates itself by innovative cloning processes, the faces tend to
be similar, but Leather Clones distinguish themselves with their wild
hairstyles, unique accessories and irrepressible personal style. Though the
aesthetics are a bit different, most Leather Clones have a wardrobe that would
make a Pacifican drool with envy.
Homeworld
Leather
Clones are native to the Starburn System, which got its name from its
dangerously unpredictable and lethally radioactive star. The fearsome sun is
known to locals as “The Ripper”- often anthropomorphized as a cosmic demon of
flame, and celebrated in murals and the full back tattoos favored by Leather
Clone pilots.
Starburn is the closest thing
the galaxy’s Leather Clones have to a birth-system, and is the center of gay
life in the 46th Century. The spray of superheated asteroids and
lethal, bullet-sized micrometeorites garlanding the inner solar system, and the
dangerous solar storms keep the Command Navy at arm’s reach. Free from outside
interference, the Starburn evolved into a free living, hard working and harder
partyin’ slice of Free Space. Its citizens are leather daddies and drag queens,
iconoclasts, rock stars, hard core spacers and the occasional Cosmic Satanist,
and that’s just how they like things.
Sex, Drugs and Violence
Leather Clones like sex more
than a Pacifician porno star, they just like it with other Leather Clones.
Leather Clones prefer strong, assertive men as lovers- they’ve got no time for
twinks or queens. Leather Clones More than a few have kids from a previous
hetro romance, but most sustain their race through…what else?...cloning.
The genelines of great
Leather Clone heroes are used as the basis for the next generations. Children
are raised semi-communally, with young Leather Clones living with different
sets of uncles, picking up different skills and talents, for a few months out
of each year. Leather Clones are fiercely protective of their sons, and tend to
be over protective of young spacers in general, regardless of gender, species
or affiliation.
Politics & Culture
There’s
been a quiet war brewing between The Command and the Starburn System for
centuries. The Command has done everything possible to eradicate the homosexual
human subspecies, up to and including actively impeding research into a cure
for a lethal new space plague sweeping the system. The Starburn System is under
a near constant military interdict, and depends on smugglers and Free Spacer
captains for contact with the outside galaxy.
The
Leather Clones are on pretty good terms with everybody else feeling the
Command’s boot on their throat. Starburn has strong diplomatic relations with Pacifica, with the Outlaw Sex Station network, with various
Free Spacer fleets, and with several Afro-Futurist colonies, provided they
don’t have problems with the Leather Clone lovestyle.
Names
Leather
Clones identify themselves with Americanized Terran names, universally male,
and with an alphanumeric code identifying their birth batch. Some might adopt a
feminine persona for drag entertainment, but most consider this purely a
working, artistic identity and rarely identify as female.
Example Names: Brock X-2251, Kyle NCC-204, Freddie
1976-M, Tom F-1N2L
Languages
Leather
Clones begin play speaking Galactic
Common and one Earth language of choice, usually English or Spanish.
Leather Clones with high INT scores can choose any language as a bonus language,
except secret languages like Druidic.
Leather Clone Racial Traits
All
Leather Clones share the following racial traits.
Size and Type
Leather
Clones are Medium Humanoids with the Human subtype. As Medium creatures,
Leather Clones receive no bonuses or penalties due to their size.
Ability Score Modifiers
+2 STR, +2 CON, -2
WIS.
Leather Clones have
bodybuilder physiques, but they tend to be impulsive, occasionally shallow and
way too prone to falling for a sob story or a pretty face.
Muscle Up (SU)
When exposed to any effect
that causes a temporary enhancement to their STR or CON scores, the Leather Clone adds additional duration to the
effect. This extended duration is based on the Leather Clone’s total character
level. This applies to potions, spells such as bull’s strength or bear’s
endurance, or class or racial abilities that temporarily increase physical
ability scores. The effects of these increases are not cumulative, use the best
one.
First level:
add 1 minute to the effect.
Third level:
add 10 minutes to the effect
Fifth level:
add 30 minutes to the effect
Tenth level:
add 1 hour to the effect
Normal Speed (EX)
Leather Clones have a base land speed of 30 ft.
Leather Clones have a base land speed of 30 ft.
Human Blood (EX)
Leather
Clones count as human for all effects related to race.
Leather Astronaut (EX)
Leather
Clones are adept pilots and extremely comfortable on the grungy side of the
galaxy. They receive a +2 racial bonus on Pilot checks and Knowledge (local)
checks.
Leather Lust (EX)
Leather Clones like nothing
better than a strong man. Leather Clones add their potential romantic partner’s
STR modifier as a circumstance bonus on sexually oriented
Bluff and Diplomacy checks made against male humanoids and monstrous humanoids,
as well as Perform (sexual) checks. For instance, if a Leather Clone is
attempting to talk Thom Starseeker (with a STR modifier +2) into bed, he would receive a +2 circumstance bonus on
Bluff or Diplomacy checks to do so.
Powerful Build (EX)
Leather Clones’ have bulging, genetically engineered muscles that provide them with the Powerful Build racial trait.
Leather Clones’ have bulging, genetically engineered muscles that provide them with the Powerful Build racial trait.
Leather Clone Alternate Racial Traits
There’s a lot of hab-domes,
radiation shielded stations and asteroid bases scattered through Starburn, each
with their own ways of doing things. Leather Clone culture is a lot less
monolithic than the Command imagines.
Ain’t Human, Am Evolved (EX)
Replaces: Human Blood, Human Subtype
Replaces: Human Blood, Human Subtype
A few Leather Clone
bloodlines have gone full on post-human, bigger than the norm and distinguished
by bright blue or metallic bronze dermis. The Leather Clone’s type becomes
Monstrous Humanoid and he loses the human subtype.
Big Bear (EX)
Replaces: Muscle Up
Replaces: Muscle Up
The Leather Clone’s even
burlier and hairier than the norm, just a wall of gene-sculpted muscle. The
Leather Clone’s racial ability score modifier to STR increases to +4 and his racial ability score modifier to CON increases
to +3.
Leather Activist (EX)
Replaces: Leather
Lust
The Leather Clone’s going to
wake up the galaxy to the quiet little genocide the Corporation Command’s
trying to commit against Starburn. The Leather Clone receives a +2 racial bonus
on Diplomacy and Perform checks made against characters or audiences hostile to
the Command.
Leather Engineer (EX)
Replaces: Leather Astronaut
Replaces: Leather Astronaut
The Leather Clone’s more at
home in a starship’s engine compartment than on the bridge or cruising the
bars. The Leather Clone receives a +2 racial bonus on Craft (mechanical) checks
and FORT Saves made to resist radiation.
Space Hardened (EX)
Replaces: Powerful Build
Replaces: Powerful Build
The Leather Clones’ tissues
have been genetically hardened against the rigors of space. The Leather Clone
is immune to radiation and environmental heat and cold. He does not gain the No
Breath racial quality, but can survive in space indefinitely with only a
breathing mask and oxygen tank.
Virility (EX)
Replaces: Leather Astronaut
Replaces: Leather Astronaut
The Leather Clone is a rock
hard ramrod of a man, always ready for action. The Leather Clone receives Gifts
of Ecstasy as a racial bonus feat. Additionally, the Leather Clone is immune to
permanent drain to his CON or CHA scores, and treats drain to those scores as
temporary ability damage instead.
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