Right now, I'm working on three very different projects.
First, I've completed a draft of Guide to Near Earth Space: Solomon Station. This mid-length sourcebook is a complete city book focusing on adventuring in the blue collar Lifer-run colony orbiting Jupiter.
Amanda and John Picot have already turned in some art for this book. Expect Solomon Station in another month or two.
Next, I'm working on two big, pretty race books. I mentioned the Races of the Command Fleet a few posts ago. That is about 60-70% complete, and I'll start picking up art for it here and there.
Next I'm working on a mid-length sourcebook entitled "The Anthros of Endara" this book uses the Fursona character builder to create several new races for my Endara Setting. All these races are animal/human hybrids, similar to Buzz Off, Kobra Khan, Beast Man and many other characters from the original He-Man toon. This book will serve as a nice teaser to the setting, and solves a writing dilemma I'd been facing. I wanted to include a ton of anthro races in Endara, but I didn't want to minimize the work I'd done on Fursona. By releasing Anthros of Endara, you get full racial write ups, but using Fursona you can swap racial traits and modify the basic races presented as you see fit.
The Masters of Endara core book will, by the way, include a few more, non-Anthro races.
Talk to you soon,
CHRIS
Wednesday, August 15, 2012
Monday, August 13, 2012
From Abortioneers.Blogspot.Com: Ripping Paul Ryan a New Asshole
This was originally posted on Abortioneers, a blog I read pretty regularly, and I thought I should repost it here.
CHRIS
Sunday, August 12, 2012
Meet Paul Ryan, Or, Sound the Alarm Bell
If you haven’t heard yet, Mitt Romney has selected his running mate: Wisconsin congressman Paul Ryan. He is a great choice - if you’re wealthy, white, and male. Otherwise, fuggettahhbouttit.- He co-sponsored a bill, the Sanctity of Human Life Act, which defined a fertilized egg has a human being. If this horrible piece of legislation passed, it would criminalize most forms of birth control, including the pill and in vitro fertilization.
- He supports banning all abortions for everyone. No exceptions for any woman or situation. Doesn't matter if the mother will die, if the mother is 13 and was raped by her father, if the fetus has terrible anomalies would only live a few painful minutes. He doesn't care.
- He voted for the Protect Life Act, which would allow hospitals to deny abortion care to women who would die otherwise.
- He voted to ban federal health coverage from including abortion.
- He supported the Religious Freedom Tax Repeal Act, which would allow employers to question women about what birth control they use and why, and to deny them coverage for birth control if they feel like.
- He voted to provide funding to health care providers who do NOT provide information about abortion.
- He has expressed support for states to prosecute women who have abortions as well as the physicians who provide the abortions.
- He voted against family planning information in US aid abroad.
- Like Romney, he wants to defund Planned Parenthood, which as we all know, is an important place for women and men to seek STD testing/treatment, breast, cervical, and testicular cancer screenings, birth control, etc.
- He voted against the Lilly Ledbetter Fair Pay Act. So basically he doesn’t believe women deserve equal pay for equal work.
- He authored a budget that would dismantle many government assistance programs, like food stamps, which women and children disproportionately rely on.
But really, I should just let him speak for himself:
“I’m as pro-life as a person gets . . . You’re not going to have a truce. Judges are going to come up. Issues come up, they’re unavoidable, and I’m never going to not vote pro-life.”!!! Okay then. Since there's no "trucing" on women's rights issues, the only thing that we can hope for is that Ryan's extreme views will turn off moderate Republicans, independents, and all women everywhere. (Besides the fact he is completely unsupportive of gays, minorities, students, seniors, the environment, etc.)
Paul Ryan: I do not like him.
Thursday, August 2, 2012
Races of Galaxy Command
One of the projects I'll be releasing this fall is an expanded race book for Galaxy Command. I don't have many changes to make to the core GC races (because most of them are VERY mechanically sound), so consider this a 'rolling-revamp' focusing on expanding the options available to each GC race.
Expect more detail on major planets in the setting, expanded plot hooks, and rules mods like those in Zero Issue and the Otherverse America GMG that play up the various tropes of 70s sci-fi. I'm deleting the Mechamorphs (or at least not including them in the race book, and letting them fizzle out, though I'm not making any changes to the core campaign book). I've pulled in the Trius from Free20: Threeway and made them a core GC race, and I've added several new races already, including a race of crystaline intellectuals, and five variant Human tribes, from the Pacificans (inspired by Barbarella) to the Survivor Fleet (tough, rugged refugees inspired by Battlestar Galactica).....
Here's a preview of the WARSTAR template- which can be added to any character to make a 'bad guy' version of the race or concept. Expect more details about WARSTAR (the major bad guy faction in the setting, and support for WARSTAR based player characters).
CHRIS
The WARSTAR Cultural
Template
The worst
monsters in the known galaxy can be found behind the Iron Curtain of Space,
serving as officers in WARSTAR’s endless legions. But beyond star-monsters and
space pirates, almost every race common in Command Space can be found, in
oppressed or debased form, within WARSTAR’s territory. There are Human (and
Charioteer and even the occasional treasonous Survivor) officers commanding
WARSTAR armada, Tal-Anon and Urlok tribes enslaved by WARSTAR, cruel, larcenous
Gravity Cats serving the Tyrant as mercenaries, Star Droids programmed for
sadism, and even more….
A character
with the WARSTAR template is a hero born behind the Iron Curtain of space. Only
infamous rogues, mighty warriors and savage hunters are ever given the WARSTAR
Template, which is a mark of pride, terror and honor among the dark empire.
Ordinary citizens of the WARSTAR regime toil quietly, their status as star-slaves
marked by far simpler designs than the body-wide crimson markings of a true
WARSTAR hero.
Appearance
Heroes and
villains with the WARSTAR Template enter a strange conversion coffin, where in
an agonizing process, every inch of their body is tattooed a deep blood red.
Feathers, fur and hair are tinted a similar shade, or else dyed a dark grey or
threatening black. Black sigils cover the WARSTAR heroes’ hands and torso, and
a star-like design worn over the creature’s right eye (if the creature has eyes
as humans recognize them) indicates the alien’s rank within WARSTAR’s legions.
This star is a collection of jagged, threatening points with an empty center,
laid over the eye itself.
|
Color and Number of Points of a WARSTAR ‘eye-star’ tattoo
|
Rank within WARSTAR
|
|
Black, four pointed (X-shaped) star
|
Low ranking grunts, disposable infantry.
1st level heroes, 1st-3rd
level ordinary warriors
|
|
Black, five pointed star
|
Trusted non-comms and junior officers. 2nd-4th
level heroes.
|
|
Black, six pointed star
|
Senior non-comms and low ranking officers. 5th-10th
level heroes.
|
|
Black, seven pointed star
|
Veteran operatives, mid level officers, infamous or daring
heroes. 10+ level heroes.
|
|
Golden, seven pointed star
|
Command level officers, nobility, generals. 15+ level
heroes.
|
Ordinary
spacers born in WARSTAR territories often have similar, but much less extensive
bio-tattoos marking them as the Tyrant’s property. Among WARSTAR civilians,
these marks usually take one of the following forms:
- A thick, blood red band tattooed around the throat.
- Black or crimson circles around the eyes like a raccoon’s mask.
- Sharp, geometric designs in black or red around the right eye.
- A black or crimson star (with varying configurations and numbers of points) on the palm of one or both hands.
- A three digit identification code, ending with an alien sigil, on the upper arm, breast or forehead.
Acquiring the Template
This cultural template is added
during character creation.
Ability Score Modifiers
+2 STR, +2 DEX, -2 INT.
WARSTAR raises its military heroes
to be physically superior, but places little emphasis on creativity, innovation
or cleverness.
Combat Lessons (EX)
WARSTAR Heroes are proficient with Simple and Martial Weapons and with Personal Firearms, as well as with Light and Medium Armor.
WARSTAR Heroes are proficient with Simple and Martial Weapons and with Personal Firearms, as well as with Light and Medium Armor.
Crimson Skin (EX)
WARSTAR
bio-tattoos provide the hero with a +1 natural armor bonus to Defense and Fire
Resistance 10.
No Lesser Fear (EX)
WARSTAR
heroes are cruelly, sadistically trained by WARSTAR taskmasters throughout their
brutal childhood and early teen years. WARSTAR heroes are immune to fear
effects. This trait is suppressed against fear effects caused by any creature
with a WARSTAR allegiance which more Hit Dice then the WARSTAR character. Thus,
a WARSTAR hero would be immune to the fear caused by some strange alien
predator, but not to the effects of his old drill sergeant, a fearsome 12th
level villain sworn to WARSTAR’s service.
Savage Tactics (EX)
WARSTAR teaches its soldiers a particularly reckless breed of courage- these overly bold warriors take many unnecessary wounds in battle just to prove their toughness. Anytime the WARSTAR hero suffers a wound, he suffers one additional point of damage per damage dice the attack would ordinarily inflict.
WARSTAR teaches its soldiers a particularly reckless breed of courage- these overly bold warriors take many unnecessary wounds in battle just to prove their toughness. Anytime the WARSTAR hero suffers a wound, he suffers one additional point of damage per damage dice the attack would ordinarily inflict.
WARSTAR
heroes can never use the Total Defense action.
Mistrusted (EX)
WARSTAR’s
agents- even supposedly reformed defectors- are justifiably feared in Command
Space. The WARSTAR hero suffers a -2 penalty on all CHA-based skill checks,
except for Intimidate made against any character with an allegiance to Galaxy
Command.
Friday, July 27, 2012
What Could of Been: The Otherverse Engine
Like many gamers, I’ve toyed with the idea of publishing my
own house system. While I was in the Navy, I did a ton of work on a unique
Otherverse America
engine, the last work on which I did back in 2000 or 2001. I let my Otherverse
Engine fall by the wayside after D20 Modern (and especially First Edition
Mutants & Masterminds) came out, because the Otherverse Engine was actually
pretty similar to the published D20 Modern ruleset. However, where my game was
kinda bloated, D20 Modern and its successors, were sleek and streamlined.
I don’t think, outside of home playtesters, the Otherverse
Engine has ever seen light, so I thought I’d share some details here. Basically,
the OE was a sort of hybrid of D20 Modern and GURPS- it used a unified D20
based resolution method for everything and had a long list of point based
advantages and disadvantages.
The OE had all the stats you’d expect- the typical D&D
Six Attributes- plus a few extras, though I combined Strength and Constitution
into a general “Physique” stat. A character’s melee attack and ranged attack
were statistics, not tied to a central Base Attack Bonus. I wanted to include
more social interaction in my game, given the importance that Otherverse
America places on politicking, manipulation and propaganda, so rather than one
Charisma stat, I broke Leadership, Seduction and Intimidation, the three main
methods of social interaction, out into their own stats.
I added a Creativity stat, which was important for psionic
characters, as it determined the effectiveness of their psi-attacks and
defenses, and was important to characters when power stunting. More creative
characters could think up new uses for their powers, while less creative
characters were limited to basic applications. Creativity was also important to
non-superpowered artists and politicians. All told, I really liked the idea of
a Creativity stat, and played with it a lot.
Stats were ranked from 1-20, which makes sense given
Otherverse America’s WIDE power level
differences- from ordinary humans, to borgs, to star-gods like Artemis. Using
Physique (and Marvel Comics) as an example……
1- A
weak or sickly human.
2- You
and me. Ordinary humans.
5- Peak Human. Olympic Athletes, Navy SEALS, and
Captain America.
8-10. Better than human. Light cyborgs, guys like
Spiderman.
10-15- Obviously superhuman. Most
cyborgs, Colossus, The Thing, ect.
15-20- Godlike. Superman, the
Incredible Hulk.
The other
attributes shook out similarly. The task resolution method was attribute plus
skill plus D20 versus a target number or opposed check. Skills topped out at 10
ranks, which makes you one of the best in the world at that skill. Target
numbers tended to be a little bit higher than D20 Modern, since I was using a
full attribute, not an ability score modifier, but otherwise worked
identically.
Combat, as
I recall, was pretty nasty. Rather than a single HP pool, the characters had
hit locations with individual HP based on a multiple or fraction of their
Physique score. In addition to major areas like Head, Torso, Abdomen, and the
four extremities, players could take a major attack penalty to attack a smaller
or more vulnerable target- hands, feet, neck or groin. The Neck and Groin had
low HP totals, and as small targets were hard to hit but taking those areas out
would either one shot kill or cripple (respectively) the victim. Missed called
shots could still strike the Torso or Abdomen (which were the default hit
locations, unless the attacker called another target).
I wanted an
emphasis on fast, brutal combat, and wanted characters to require
cyber-replacement or surgery after a battle. I keyed weapon damage so that even
a peak human or light cyborg would be shredded after one or two shots from a
handgun, and vaporized by a direct hit from military hardware or superpowers.
Otherverse America,
in its D20 Modern format, is far less deadly than I originally
envisioned the world.
The main
reason I abandoned Otherverse Engine was also the engine’s strength. It had a
HUGE and comprehensive list of crunchy disadvantages and advantages, probably
even more comprehensive than GURPS list. That was the problem…. Had I ever
published OE, it would have been a 500 page monster, 350+ pages of which would
have been the advantage/disadvantage system alone. It was certainly a deep,
crunchy system with tons of depth, but OE was cumbersome as all hell.
Anyway,
it’s interesting to think of what might have been. I’ve been toying with the
idea of converting Otherverse America
to a 3rd Edition Mutants and Mastermind compatible product, and
maybe I’ll revisit some of these ideas, using a more streamlined rule system
than my Otherverse Engine as a base. After all, it would be fairly easy to
implement a Creativity stat in M&M3 and tie its function into the existing
power stunt and alternate power rules. It would also be fairly easy to convert
M&M3’s damage save system into a Hit Location system.
Talk to you later,
CHRIS
Thursday, July 26, 2012
Incredibly Well Illustrated Free20 PDFS.....
I just found some interesting new resources- PostHuman Studios is releasing virtually all the art for their Eclipse Phase RPG line as 'Hack Packs'- stock art packs released under a Creative Commons Non-Commercial license. I just picked up a couple- the "non-commercial" aspect means that I unfortunately can't use these excellent pieces in my for profit PDFs, but I can certainly use these images to illustrate various free and promotional products, and will use them A LOT in this capacity.
Anyway, it's a fun new resource I thought I'd share with you.
CHRIS
(By the way- that image over on the right, imagine it plugged into my upcoming Solomon Station sourcebook.)
Anyway, it's a fun new resource I thought I'd share with you.
CHRIS
(By the way- that image over on the right, imagine it plugged into my upcoming Solomon Station sourcebook.)
Wednesday, July 25, 2012
Zero Issue is Up, Frontlines of Choice Will Be Soon!
Okay, Zero Issue just went on sale, and I finished up Frontlines of Choice last night. FOC weighs in at 100 pages of awesome Choicer cultural details, new options for Clinic Defenders and Midwives, the clinic management sim, Choicer NPCs and pre-gen characters, and alot more. It should be a lot of fun, and is a good thematic book end to Ghosts & Promises: The Kodiak Island Sourcebook.
Ghosts & Promises is a Lifer army book, and Frontlines of Choice is a great look at one facet of the Choicer army.
Now, I'm going to put out a short racebook expanding the Shiftsteel Symbionts from Psi-Watch, because I really enjoy that race, and have some great art from John that I didn't use in Zero Issue.
After that, expect some Galaxy Command goodies, on par with what Zero Issue did for Psi-Watch campaigns.
Farther in the future, I want to do a faction splat for the Otherverse' Asatru Choicers. I touched on them in Frontlines and they'll be fun to expand into a full culture book. Basically they're Norse-flavored transhumanists, deliberately twisting the old myths to be inclusive, combat happy, cybered up, butch as hell BIG DAMN HEROES. They'll be fun to write and have as much a unique factional identity as the Bastians do. Plus, the art for 'em will be kick ass.
Anyway, enjoy the new books.
CHRIS
Ghosts & Promises is a Lifer army book, and Frontlines of Choice is a great look at one facet of the Choicer army.
Now, I'm going to put out a short racebook expanding the Shiftsteel Symbionts from Psi-Watch, because I really enjoy that race, and have some great art from John that I didn't use in Zero Issue.
After that, expect some Galaxy Command goodies, on par with what Zero Issue did for Psi-Watch campaigns.
Farther in the future, I want to do a faction splat for the Otherverse' Asatru Choicers. I touched on them in Frontlines and they'll be fun to expand into a full culture book. Basically they're Norse-flavored transhumanists, deliberately twisting the old myths to be inclusive, combat happy, cybered up, butch as hell BIG DAMN HEROES. They'll be fun to write and have as much a unique factional identity as the Bastians do. Plus, the art for 'em will be kick ass.
Anyway, enjoy the new books.
CHRIS
Monday, July 23, 2012
Psi-Watch Zero Issue
Psi-Watch: Zero
Issue! is a player’s supplement for the Psi-Watch Campaign Setting.
Back during the 1990s, zero issues of a comic book focused on the origin of the
titular heroes or teams, and this Zero Issue! is no different. Zero Issue!
includes tons of new character creation options. From American Indian
superheroes to space-faring mercenary units, from ordinary people imbued with
alien superpowers to Vatican black operatives,
Zero Issue! will let you build impressive new Psi-Watch heroes.
This
sourcebook also includes tons of random character creation charts and plot
hooks, to bring life to a Psi-Watch Campaign. Zero Issue! also includes:
- Three new player races that expand the definition of Human,
- Two new orders for the Fursona freeform character builder, and one new design scheme for Synthetic Heroes,
- Four new Enhancement Protocols for Powered Heroes unique to the Psi-Watch campaign setting,
- Dozens of new starting talents, allowing you to create even more diverse heroes- everything from grizzled Vietnam vets, mystical Native Americans, celebrity superheroes, Mutant Freaks, extraterrestrial Elves and much more.
- 100 Psi-Watch specific adventure hooks finish Zero Issue off right.
I should get the last art for Frontlines of Choice tomorrow, and should have it laid out by Thursday or Friday. After that, I'm going to do some Galaxy Command, as well as additional Psi-Watch content (how's a 'monster manual' in the vein of the Otherverse America Strikefiles grab you?), and get serious about Black Tokyo revised and Masters of Endara.
Blessed Be,
CHRIS
Subscribe to:
Posts (Atom)



