A week or two ago, I put out a call for reviewers to take a look at Black Tokyo's Black Bestiary.
Here's the review that reader Barbara H posted on RPGnow.
http://www.rpgnow.com/product_reviews_info.php?&reviews_id=121165&products_id=142342
Thanks, Barbara, for taking the time to read through the book. Hope you enjoy it in your home game.
Hello everyone and welcome to the Black Bestiary review! For the
purposes of full disclosure, I received a complimentary copy of this
book for review.
Clocking in at 225 pages, this book has a massive 218 pages of
creatures, with the rest of the page count being the cover, table of
contents, monster-by-CR, and OGL.
As a caveat to readers, the book definitely has some mature material,
seeing as how it was made for the amazing but extremely mature Black
Tokyo setting. That said, many of the creatures can be reflavored to
suit a less racy campaign, so if the problem lies solely with player
sensibilities, you should be able to get a lot of use out of this book.
Many of the creatures are drawn from Japanese mythology, pop culture,
and, of course, anime, so there is quite a wide range of creatures in
this book. The monsters are well-researched and it shows throughout the
book. I will, for the purposes of illustrating how great this book is
and for brevity's sake as well, list some of the more iconic creatures
within the book.
The CR 10 Amakaze are the souls of ancient businessmen corrupted by the
Oni into fiendish undead with golden talons. These guys get SEVERAL
abilities, including the ability to fire bolts of cold and dark Chi
energy, put a 'spiritual bounty' on foes to induce a sort of frenzy on
allied Outsiders, bribe dark spirits into coming to their aid by
offering up some of their wealth, an aura that makes them and their
allies look completely human, enhanced social and combat capabilities
against poorer characters, and even the ability to steal wealth,
sustenance, knowledge, or even a target's youth with their claw attacks.
All and all, a VERY cool creature! To top it all off, there is even a
more powerful version of the evil creatures, termed 'Executive Board
Members', who are CR16 monstrosities that not only have the powers of
their lessers, but can also become a dark shade that dims light and
sheds murderous cold by shifting partially into the coterminous Black
Else, they revive in their estates almost like a lich revives with it's
phylactery unless their source of wealth is taken from them or destroyed
(Which should prove quite a difficult task!), and it's claw attacks can
now steal spells, INT, and even memories, in the form of levels, from
those hit by their claw attacks! The executives are also bound to
whatever country they reside in and suffer when leaving it, making it a
pretty cool, if hard-to-exploit, weakness.
The CR 2 Aosaginohi are heron-like spirit birds whose silent presence
foretells death and woe. They can turn into an ethereal mist-like state
that allows them to enter any non-airtight building that is not hallowed
or from which tantric sex has occured. They also have a permanent
Deathwatch effect and can cast Death Knell, plus they have an aura that
bolsters undead. While I would have liked to see this creature's
statblock get more signature abilities, the flavor is just awesome and
anyone who plans on using undead or evil outsiders owes it to themselves
to use this bird as an ominous precursor to the attack, because it just
adds SO much flavor to the encounter!
The CR 18 Bake-Kujira are the vengeful undead remnants of whales. These
things are DEADLY with a capital D. They, quite obviously gain Swallow
Whole as an ability, but this is the least of the massive beast's
powers. It can sweep it's tail to deal slam damage to all creatures in a
cone (Presumably in the back 180 degrees of the Bake-Kujira's profile,
but it is not specified,). While above the waterline, they burn
noxiously, creating concealing smoke that sickens and nauseates nearby
creatures. Their most deadly ability, however, is Sonardirge. This
ability, even while above water, is deadly, because it paralyzes those
who hear it and fail their saves. When the Bake-Kujira and a target are
below water, it is even harder to resist and deadlier as well, because
being paralyzed while sinking in the ocean's depths is a very quick way
for a character to drown.
The CR 14 Corpse Gallows is quite interesting. It is the remains of a
gallows infused with the suffering, fear, and anger of those who died
within its embrace, granting it a gruesome unlife. The base creature has
'noose arms' that allow it to quickly strangle those it catches, but it
REALLY becomes deadly once it has a corpse within one or more nooses,
using the corpses to deflect attacks from its main 'body', using the
dead to bludgeon the living, and even consuming the corpse to heal and
free up more Strangling Noose attacks. It can also freeze and look like a
normal, if macabre, gallows. For all the power of the Corpse Gallows, a
Resurrection or similar spell can instantly kill it by driving out the
animating spirits, which is a neat weakness.
The CR 13 Dollmaker Ooze is something that bears mentioning. These
acidic oozes were created by the Oni to turn the beautiful into sex
dolls, gaining paralyzing slime, a suffocating engulf, and the ability
to turn the dead into sex dolls. While I am deliberately trying to shy
away from the more 'sex-themed material', this thing is EASILY
reflavored as the tool of mad artists or demons, who use it to produce
extremely life-like 'statues'. This should be roleplaying gold for even
GMs who run campaigns in settings other than Black Tokyo.
Familiars are also covered, with several new familiars and reskinned or reimagined familiars also being present.
The CR 3 Hell's Maids are perfect tools for depraved nobles and evil
arcanists everywhere! While hardly a physical threat, they can cast
cantrips at will and heal nearby devils if they choose to not perform a
full round worth of actions. The idea of a fiendish maid or butler is
just awesome!
The Hyakki Yokai, a new player race, are HILARIOUS! They are,
essentially, numerous very small demons who inhabit a 'woman suit' that
they build out of leather and clockwork components, which they don to go
about and have fun in. The little demons bicker amongst themselves,
drink themselves silly, are extremely frisky, and have little grasp
about human nature, which means roleplaying the little buggers is a
study in silliness as they, unsuccessfully, try to ape humanity and come
off as being some of the oddest people ever.
The CR 3 Ironbrother Yakuza are basically fiendish toughs who emulate
the Yakuza. With abilities like Murder Zen and Too Honest, how could one
not enjoy using these creatures?
The CR 15 Tottori Horrors are massive, Lovecraftian-esque monstrosities
who operate on different terms in regards to space and time, able to
'store' rounds of inactivity and then unleash them in bursts of frenetic
activity. Their alien intellect can incapacitate those who touch their
minds, causing severe neural hemorrhaging that, if lethal, can transform
the victim into another Tottori Horror. Not only that, but these beasts
have 1,000 ft 'death rays' and powerful claw attacks and Regeneration
10 (Good or Lawful), making them extremely capable combatants. Make no
mistake, these things are TPK machines!
All of the above creatures are but a small fraction of the well-made creatures in The Black Bestiary.
So, let's break down the book. The material is well researched and quite
flavorful, giving the 'Fluff' score 5. The monsters are all relatively
balanced according to CR, with a few small squicks here and there, but
nothing that should diminish the 'Crunch' score of 5 that I feel it
deserves. The art is a mix of stock art and commissioned art, both drawn
and computer-generated, and is appropriate for the book, with several
excellent pieces of art that remind me of the long nights watching anime
back in high school.
All in all, I rate the book as being 5 star and highly recommend it to
anyone that is looking for a book of solid, interesting monsters. I
especially recommend it to anyone who has the Black Tokyo setting,
because the material is spot-on for the setting.
Wednesday, January 21, 2015
Sunday, January 4, 2015
Blacker and Blacker
Well, the first book of 2015 is one of my biggest, prettiest, and most complex to date: Black Bestiary is up! Go buy it!
Here's some of the artwork inside- the top image are the low rez approval images Anthony Cournoyer did for several critters. If you have Black Tokyo Unlimited, you might recognize several of these monsters from that sourcebook, which either went unillustrated or were illustrated by stock art. Included are major villians Taru Tsuyoi and the Shingami, as well as some lower level threats.
The next image is by John Picot, illustrating a new monster called a Ho-Masubi; basically a very nasty, undead fire elemental.

There's a lot more to see in Black Bestiary. Pick it up, and please, leave some reviews. I want to get the word out far and wide about this awesome, and very unconventional monster collection.
CHRIS
Here's some of the artwork inside- the top image are the low rez approval images Anthony Cournoyer did for several critters. If you have Black Tokyo Unlimited, you might recognize several of these monsters from that sourcebook, which either went unillustrated or were illustrated by stock art. Included are major villians Taru Tsuyoi and the Shingami, as well as some lower level threats.
The next image is by John Picot, illustrating a new monster called a Ho-Masubi; basically a very nasty, undead fire elemental.

There's a lot more to see in Black Bestiary. Pick it up, and please, leave some reviews. I want to get the word out far and wide about this awesome, and very unconventional monster collection.
CHRIS
Tuesday, December 30, 2014
Last Post of 2014, First Big Book of 2015
Finally, after working on it throughout most of 2014, Black Bestiary is done! Expect it on sale very soon.I laid it out starting at around 8 pm last night, and ended sometime around 9 am this morning. Exhausting but rewarding- this is a huge, very comprehensive and art-heavy monster book. It's also very plot-hook heavy- every creature here suggests a story line or three. There are several groups of themed and inter-related enemies, each of which suggests a specific campaign style. All the creatures you've seen in various Black Tokyo sourcebooks appear, and are joined by dozens of new monsters, many of which fill in the gaps or round out the monstrous 'ecosystem' suggested by Black Tokyo Unlimited.
Also I want to get the word out about this book, so anybody who wants a review copy, please email me a request.
chrisfieldotherverse@hotmail.com
Blessed Be,
CHRIS
Friday, December 26, 2014
Answers for Andrew
Andrew Antolick had this to say in the comments of the
previous post. I was planning on responding to him in that same post, but he
had such a good set of ideas I wanted to highlight them here, along with my
response here.
First off, I am wowed by the new Nemesis artwork, very primordial with no easily defined form of gender. I the bile scream is one of my top five breath weapons. I am ready to get the next bestiaries when released.
Now with Othervese America getting kicked into the second abortion war, no one will come out without scars. The culmination of the war could lead the utter obliteration of the United States landmass. No America, only the Otherverse to find themselves in the galaxy. When people can destroy cities, entire land masses are just the next rung on the ladder.
Hoping for 2016 to be the year of Endara, the setting is begging to be explored. All art aside, could there be previews of what this kitchen sink from the ether could affect the balance of the Otherverse/world's tree?
Best Wishes and go easy on Artemis in the end, she can be freed from the cycle of violence and lead others out.
December
23, 2014 at 10:42 PM”
My response started in the comments section and
metamorphosized into something else.
Wow, Andrew, that's a great idea for Othervere America.
I've been toying with the idea of revising the setting all year, without any
concrete idea of how to do so. I really want to take full advantage of the
Pathfinder system, rather than the D20 Modern based system I began the world
with.
I'm worried about turning the world into a pastiche
of Shadowrun, only with neo-pagans
getting inordinate political power in relation to their population density
rather than Native Americans once magic shows up. The idea of a galactic
Diaspora is one I hadn't thought out, but damn it, it really works. It allows
me to keep the themes of the setting, but at the same way do some good old
fashioned space opera. I’m not a hundred percent sure I’ll go in the direction
of completely destroying America,
but I definitely want to differentiate the Lifer and Choicer cultures even more
strongly.
As for the revised Nemesis, I think I made hir breath
weapon even nastier. I’ve made both Nemesis and Genesis CR 30 threats, which is
as far as the system can go without breaking. To put it in context, for readers
not deeply familiar with the way Pathfinder handles Challenge Ratings, CR 30
includes Cthullu himself. You really can’t get worse (except with Mythic Rules,
which I’m not as familiar with as I’d like, so I left ‘em out.) Artemis remains
CR 29 and a very hard fight, and Roe Athene herself is a few CR points lower.
Generally I like to make the settings major heroic NPCs a little lower powered
then their bad guy rivals, that way there is a sense of danger, an answer to
the unspoken question of why Roe can’t just go in and fix everything. Which is
the same question gamers have been asking, in regards to Elminster and the Forgotten
Realms since the mid 80s. The answer’s simple: she’s pretty damn tough, but
Artemis is even tougher.
The art for the revised Nemesis, by the way, is by
Alejandro Garcia-Palomares. He did the cover for the Otherverse America
Unlimited Edition and several other pieces of interior artwork. He’s
illustrated several pieces I’ve used in Horrors of the Lifechain, most of which
I’ve kept in a drawer while I wrote the book. He’s also illustrating Genesis, a
Gazelle, a Stonecutter and Wrench NPC. Wait till you see his Genesis- it’s
incredible. Alex will be doing more art for me in the coming year, hopefully. I
really want him to do the art for the Senators and a few other creatures unique
to Otherverse America.
The gender fluidity of Nemesis is something I’ve really had fun playing up- it
makes dramatic sense for a cosmic creator/creatrix deity, and opens up a lot of
storyline potential for both the Nemesis and hir creations. The Nemesis has
also made some major cameos in Black Tokyo, albeit in a different identity. Can
you spot hir? Also check out Black
Bestiary when it comes out next month, because one of that setting’s worst villainesses
has a major, MAJOR tie to Otherverse America’s
backstory.
I’m also really gratified by your emotional response
to Artemis. I’ve always tried to present her as a possibly redeemable villain,
as I have with several of the Lifers.
Even Dacoveney, who is irredeemable in the sense he’s basically our setting’s
Lex Luthor, has his good points, most notably his love of his family and fierce
loyalty to those under his command. I’ve always had sympathy for Artemis,
because the poor girl is crazy as hell, basically suffering the worst case of
PSTD in galactic history. I keep metaplot pretty light in my game- I figure the
campaign begins on January 22nd, 2107, and anything else that
happens from that point on is up to local game groups to resolve, but I did
hint that eventually Artemis gets redeemed and atones, in the Temporal Angels mini-sourcebook.
I think this page sums up my feelings towards
Artemis nicely.
As for 2016 being the Year of Endara, I hope to do
something sooner. I’ve got a few ideas of how to take the setting from a basic
He-Man pastiche and do something genuinely original with it. Just off the top
of my head I want to emphasize a few themes.
One is the sheer psychedelic beauty of Endara
itself. I’m continually in awe of Earl Norems’ artwork. He makes Eternia this
wonderland of lost forests, great cliffs, enormous mountain ranges, and most of
all- the SKY. Eternia’s sky is fucking
amazing, this purple and azure haze with strange stars and a number of moons that fluctuates at the
artist’s whim. More than anything else in the setting, I want Endara’s sky to
be that beautiful. (I’m also toying with the idea of setting Endara in Phallus
Space somewhere, probably in the Inner Necklace, to more fully tie it to my
cosmology). After all, Eternia is said in canon to be the center of the
universe, the Phallus Space is the center of the universe in my cosmology.
Also, I’m thinking that Endara will be a story about
the setting’s Prince Adam analogue and his coming out story, and how that
utterly breaks the world’s pseudo-medieval politics. So basically, it’s a story
about insane courage and honesty. I’m
thinking that Richard K. Morgan’s sci-fantasy novel, The Steel Remains, is going to be a pretty big inspiration on the
world, writing wise.
Anyway, thank you much for your kind words, and your
awesome questions.
Merry Christmas, Blessed Winter Solstice, Happy Hanukah,
or just good winter break to everybody,
CHRIS
CHRIS
PS- I got a bunch of good questions from various fans after posting my email here. I'm going to redesignl the page so it's readily available to readers who have questions or comments.
Thursday, December 18, 2014
Ending the Year with Monsters
Well, 2014 is coming to an end. As always, my goal is 52 products in a year, or an average of one a year. This year, as I have for the last few, I've fallen short. I ended up with 30 releases for the year, including some mammoth books, like Closed: Monsters of the Army of God, Heavy Future and Heavy Weapons, and Enchantments of Black Tokyo.
All those books topped 200 pages, and were fairly complex to lay out. The last three books of 2014 are bestiaries. Dark Star Bestiary, volumes one and two, are for Heavy Future, while Horrors of the Lifechain is Otherverse America focused.
I wrote the books near simultaneously. In the two Dark Star Bestiary sourcebooks, I began revising the Lifechained creatures of 2008's Guide to the Known Galaxy, and I collected and expanded on that material in Horrors of the Lifechain. I've been wanting to revise Guide for several years now, but it's such an art intensive project, I've not been able to budget it. Instead of one mega-book, Horrors is the first volume in a series of revamp sourcebooks; when I get around to volume two of Horrors, you'll see more Lifespawn monsters, including the ones I couldn't fit into book one and sooner or later I'll do a Lifechained powers book with a focus on abilities available to player characters.
Anyway, Horrors of the Lifechain is a great way to end the year. Closed was the first release of 2014, and the last release is also a weighty bestiary for the Otherverse America campaign setting.
I've focused almost exclusively on Heavy Future and Black Tokyo this year. Expect the focus on Black Tokyo to continue into 2015; the Black Bestiary will be coming out soon,and I'm also working on a pretty big soucebook focusing on Idol Singers (and bardic/media type characters in general).
However, expect me to revisit Otherverse America pretty heavily. I finally want to go through and make it fully Pathfinder compatible. Hey, if you've gamed in Otherverse America campaigns, send me an email. I'd love to hear what you did with the world, and what (if any) changes you'd like to see, either mechanically or in terms of world flavor.
My email is
chrisfieldotherverse@hotmail.com
Blessed Be,
CHRIS
All those books topped 200 pages, and were fairly complex to lay out. The last three books of 2014 are bestiaries. Dark Star Bestiary, volumes one and two, are for Heavy Future, while Horrors of the Lifechain is Otherverse America focused.
I wrote the books near simultaneously. In the two Dark Star Bestiary sourcebooks, I began revising the Lifechained creatures of 2008's Guide to the Known Galaxy, and I collected and expanded on that material in Horrors of the Lifechain. I've been wanting to revise Guide for several years now, but it's such an art intensive project, I've not been able to budget it. Instead of one mega-book, Horrors is the first volume in a series of revamp sourcebooks; when I get around to volume two of Horrors, you'll see more Lifespawn monsters, including the ones I couldn't fit into book one and sooner or later I'll do a Lifechained powers book with a focus on abilities available to player characters.Anyway, Horrors of the Lifechain is a great way to end the year. Closed was the first release of 2014, and the last release is also a weighty bestiary for the Otherverse America campaign setting.
I've focused almost exclusively on Heavy Future and Black Tokyo this year. Expect the focus on Black Tokyo to continue into 2015; the Black Bestiary will be coming out soon,and I'm also working on a pretty big soucebook focusing on Idol Singers (and bardic/media type characters in general). However, expect me to revisit Otherverse America pretty heavily. I finally want to go through and make it fully Pathfinder compatible. Hey, if you've gamed in Otherverse America campaigns, send me an email. I'd love to hear what you did with the world, and what (if any) changes you'd like to see, either mechanically or in terms of world flavor.
My email is
chrisfieldotherverse@hotmail.com
Blessed Be,
CHRIS
Friday, November 28, 2014
Second Black Bestiary Art Preview: Four Horrors
Black Friday, Black Tokyo artwork.
Pictured are four work in progress images of various critters from the Black Bestiary. At top left, you've got a Tottori Horror, clockwise from it is the Dofoku, the Peach Idol and the H-Child. Of them all, only the Peach Idol is a potential allly. The Tottori Horror is an implacable physical threat, the Dofoku is an undead master-manipulator, and the H-Child is a seductress type.
It's been a good year for Bestiaries for me.
I've uploaded two monster books to Mark for immediate release, both focusing on Heavy Future. We're working on a combined, full color print on demand version of the three volume Nemesis Bestiary series, with new content. Hopefully that'll be available before the first of the year or early in the spring. Right now I'm revising the monsters from Guide to the Known Galaxy to make them fully Pathfinder compatible, and having a ton of fun doing it.I've revised like 12 of the 17 or 18 critters in the Guide to the Known Galaxy, and added a handful more. I expect this Lifespawn specific bestiary to top 40-50 beasties before all's said and done. I've got a ton of art for it, already, commissioned stuff I've been gathering in the background over the last couple years, in addition to some good stock and some re-purposed art.
Beyond just monster books, John and I are going to do a soucebook for Idol Singers and bards in general in Black Tokyo after Black Bestiary hits. That's another one that should be fun, and will be one of the many books that leads into the eventual cyberpunk Black Tokyo content we both want to explore in 2015.
Also, speaking of Black Friday, I just saw the news this morning, and there's a national protest going on. If you can avoid it, don't do your shopping today, put it off for a week or so. The intent is to showcase the purchasing power of black Americans, and their rightful rage after the Furgeson bullshit. Anyway, I don't know the race of any of you readers, but I' do know that most of you care about justice, at least to the extent you read RPGs about badass pro-choice pagans fighting evil. So if you can, stay home today- my white ass is doing so.
CHRIS
Pictured are four work in progress images of various critters from the Black Bestiary. At top left, you've got a Tottori Horror, clockwise from it is the Dofoku, the Peach Idol and the H-Child. Of them all, only the Peach Idol is a potential allly. The Tottori Horror is an implacable physical threat, the Dofoku is an undead master-manipulator, and the H-Child is a seductress type.
It's been a good year for Bestiaries for me.
I've uploaded two monster books to Mark for immediate release, both focusing on Heavy Future. We're working on a combined, full color print on demand version of the three volume Nemesis Bestiary series, with new content. Hopefully that'll be available before the first of the year or early in the spring. Right now I'm revising the monsters from Guide to the Known Galaxy to make them fully Pathfinder compatible, and having a ton of fun doing it.I've revised like 12 of the 17 or 18 critters in the Guide to the Known Galaxy, and added a handful more. I expect this Lifespawn specific bestiary to top 40-50 beasties before all's said and done. I've got a ton of art for it, already, commissioned stuff I've been gathering in the background over the last couple years, in addition to some good stock and some re-purposed art.
Beyond just monster books, John and I are going to do a soucebook for Idol Singers and bards in general in Black Tokyo after Black Bestiary hits. That's another one that should be fun, and will be one of the many books that leads into the eventual cyberpunk Black Tokyo content we both want to explore in 2015.
Also, speaking of Black Friday, I just saw the news this morning, and there's a national protest going on. If you can avoid it, don't do your shopping today, put it off for a week or so. The intent is to showcase the purchasing power of black Americans, and their rightful rage after the Furgeson bullshit. Anyway, I don't know the race of any of you readers, but I' do know that most of you care about justice, at least to the extent you read RPGs about badass pro-choice pagans fighting evil. So if you can, stay home today- my white ass is doing so.
CHRIS
Thursday, November 20, 2014
First Black Bestiary Image from Anthony Cournoyer
Remember a couple of posts ago, when I mentioned that Anthony Cournoyer would be doing some new artwork for Black Tokyo's Black Bestiary monster book?
Well, yesterday I received the first of many images for the project. The first thing he chose to illustrate is the fearsome Bake-Kujira. I love it- I wasn't able to afford artwork for this monster in the first edition of Black Tokyo, and it's such an iconic, threatening creature, I regretted that. Being able to field a spectacular image of a high level monster feels good. And this monster is one that I've always wanted Anthony to illustrate- it's such a specific critter that it's difficult to find appropriate stock art, and the force of the image- this thing breaching and flipping backwards over a whaling vessel, was something I felt suited to Anthony's very cartoony style. I was right. Look at that pretty fucking thing.
Anyway, here are the Bake-Kujira's stats, if that image inspires you to put him into your campaign.
Blessed Be,
CHRIS
Well, yesterday I received the first of many images for the project. The first thing he chose to illustrate is the fearsome Bake-Kujira. I love it- I wasn't able to afford artwork for this monster in the first edition of Black Tokyo, and it's such an iconic, threatening creature, I regretted that. Being able to field a spectacular image of a high level monster feels good. And this monster is one that I've always wanted Anthony to illustrate- it's such a specific critter that it's difficult to find appropriate stock art, and the force of the image- this thing breaching and flipping backwards over a whaling vessel, was something I felt suited to Anthony's very cartoony style. I was right. Look at that pretty fucking thing.
Anyway, here are the Bake-Kujira's stats, if that image inspires you to put him into your campaign.
Blessed Be,
CHRIS
Bake-Kujira (CR
18)
Gargantuan CE Undead (water)
XP 156,300
Init +1 Senses Darkvision 120 ft, Perception +2
Languages None
Aura Renderflame
(50% concealment within 10 ft radius; creatures within 30 ft are nauseated; FORT DC 21 reduces this to
the sickened condition)
Defense
AC 32 Touch
7 Flatfooted 31 (-4 size, +1 DEX, + 25 natural)
HP 28d8+28 hp
(154 HP)
FORT +11 REF
+12 WILL +20
Immune undead
traits
Channel Resistance 20
Offense
Fly 80 ft
(good) Swim 40 ft
Melee +29/+24/+19/+14
slam (10d10+12 bludgeoning plus 3d6 fire plus staggered (FORT DC 22 negates)
Attack Options Tail Sweep (automatic slam attack against all targets within a 60 ft
cone; REF DC 18 for half damage)
Special Actions Swallow Whole (5d10+12 bludgeoning plus 6d6 fire, AC 23, HP 15)
Sonardirge (60 ft
radius, paralyzed for 2d6 rounds, WILL DC 22 (DC 28 submerged) reduces the
effect to a -2 morale penalty on attack rolls, skill checks and saving throws
for 1 round)
Statistics
Str 35 Dex
13 Con – Int 2 Wis
15 Cha 7
Base Atk +21
CMB +38 CMD 49 (cannot be tripped)
Feats Cleave,
Critical Focus, Exhausting Critical, Great Fortitude, Greater Overrun, Iron
Will, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Lightning
Reflexes, Power Attack, Staggering Critical, Tiring Critical, Toughness
Skills Fly
+28, Intimidate +27, Swim +40 (+8 racial bonus on Fly and Swim checks)
Ecology
Environment any
water or coastal
Organization solitary
Treasure incidental
Special Abilities
Renderflame (SU)
While above the waterline, the ghostly whale is wreathed in a constant
cloud of flickering black flames, which burn like burning oil and stink of
whale lanterns. The additional fire damage added by the Renderflame aura does
not apply to attacks made while the Bake-kujira is submerged.
The Bake-kujira’s Renderflame aura fills a 10 ft radius around the
creature with cloying black smoke that grants all creatures within the aura 50%
concealment, including the Bake-kujira itself. Creatures coming within 30 ft of
the Bake-kujira must succeed at a DC 21 FORT Save or become nauseated; success indicates the
creature is merely sickened. This
effect persists as long as a creature remains in the Renderflame aura and for
1d4 rounds after it leaves the area.
Sonardirge (SU)
The Bake-kujira’s cry is the final
plaintive wail of all dying cetaceans. As a full round action, the ghostly
whale can emit a mournful cry. All living creatures within 60 ft of the ghost
whale, who can clearly hear its cry must succeed at a DC 22 WILL Save or become
paralyzed with guilt, terror and grief for 2d6 rounds. Those who
sucessfully resist the effect suffer a –2 morale penalty on attack rolls, skill
checks and saving throws for one round.
The undead
whale’s cry is even more debilitating when both the creature and its victim are
fully submerged; unholy subsonics sap the victim’s mind and crush their will.
If both the undead whale and its victim are fully submerged when the
Bake-kujira uses this ability the WILL Save DC increases to DC 28. This is a
mind-influencing, fear effect.
Swallow Whole (EX)
The
Bake-kujira does not have a traditional bite attack. Instead, the skeletal
whale can activate its Swallow Whole special ability after any successful melee
slam attack made during a charge.
Tail Sweep (EX)
As a full
round action, the Bake-kujira can sweep its mighty, skeletal tail. Doing so
allows it to automatically hit with its slam attack against all creatures
within a 60 ft cone. Creatures within the area may attempt a DC 18 REF
save for half damage.
Roleplaying
Japan
is one of the few nations still allowed to hunt whales. The ancient trade dies
a little bit more each day, with each captain who goes bankrupt, with each
fisherman who retires, with each boat that is dry-docked. The killings do not
stop though: despite legal restrictions, UN mandated whaling grounds, despite
Greenpeace protests. During the whaling season, great beasts die drowning in
air and pierced with explosive harpoons. Once rendered, and processed the
ruined bones sink to the deep. Forgotten.
The
Bake-kujira are a dark legend which date back to the feudal era; they are
blamed for lost ships and drowned crew. The ghostly whales glide soundlessly
through the ocean deeps, breeching only rarely for a chance at revenge. They
move through the sky, hidden behind clouds, dark and rotting shapes against the
silver moon. Bake-kujira pods drift through the Black Else’s seas, guarding
submerged toriii between the realm. They are common to seas throughout
the Tatakama, appearing most often on nights when the Great Tree is obscured by
cold fog.
Bake-kujira
resemble the decaying hulks of long dead Wright, sperm and baleen whales. Their
rancid, blubbery flesh hangs off their bones in ragged sheets, and their skulls
are clearly visible through the rotting tissue of their faces. They stink of
oil, fouling the air like a rendering plant. When especially enraged, the
dim-witted monstrosities burn with a flickering grey/black flame, which belches
stinking smoke into the night sky.
Subscribe to:
Posts (Atom)



