In addition to illustrating the character's entry, this image will become the cover of the Lifer Army Manual. Here- a preview of the Lifer Army Book in the form of this iconic mini-boss style villain's statblock.
CHRIS
Comstock (CR 10)
Medium Humanoid
(Psionic) (Lifechained)
New Promise Infantry
1, Powered Hero 7
XP
Init +5; Senses Darkvision 60 ft, Lowlight
vision.
Languages English, Spanish, Russian
Action Points 20 +2d6 remaining
Action Points 20 +2d6 remaining
Defense
AC 27
(+10 equipment, +4 DEX, +4 natural, +3 class)
HP 68 hp (8d8+24 hp)
HP 68 hp (8d8+24 hp)
Damage Reduction 10/-
when making a flying charge only
Immune Fire, Radiation, Suffocation/Drowning, Sleep, Paralysis
Immune Fire, Radiation, Suffocation/Drowning, Sleep, Paralysis
Fort +8, Ref +3, Will +3
Offense
Speed 30
ft ; Flight 60 ft (good maneuverability, able to travel at multi-mach speeds
outside combat)
Melee +22/+17 unarmed strike (2d6+14 bludgeoning)
Melee +22/+17 unarmed strike (2d6+14 bludgeoning)
Ranged Breath Weapon (60 ft line, 7d6 fire plus
radiation, REF DC 24 half)
+12 ranged
(Plasma Rifle: 2d12 fire, 20/x2, 80 ft range increment, single shot, 40
rounds)
+12 ranged (Rail Pistol: 3d6
ballistic, 20/x2, 100 ft range increment, single shot, 20 rounds)
Statistics
STR
31 DEX 18 CON 18 INT
14 WIS
15 CHA 15
Base Atk +8 CMB +18 CMD
32
Talents Basic Military Training, Military Teamwork,
Ability Push (STR), Mega-Scale Strength I,
M.S. Strength II, M.S. Strength III,
Thrower, Flyer I, Flyer II, Ballistic Flight, Continental Range
Feats Simple Weapons Proficiency, Martial Weapons
Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Armor
Proficiency (light, medium, heavy)
Powered Hero Plus x2, Great Fortitude, Iron Will, Improved
Initiative, Power Attack, Cleave, Improved Unarmed Strike
Skills Bluff +8, Hide +8, Intimidate +10, Knowledge
(tactics) +3, Knowledge (theology) +4, Knowledge (history) +4, Move Silently
+10, Pilot +8, Sense Motive +8, Survival +8, Swim +16
Starting Occupation Hereditary CFL Kid (Killmarkings)
Starting Talent Football Hero
Possessions Standard New Promise Infantry loadout (see
appendix)
“Don’t
listen to that. Just don’t listen to it, man. We all know Moonshot’s not
strongly pro-life. We all know that she’s lifer-in-name-only, lean as the
cafeteria’s beef. She’s telling you we gotta accept a Choicer’s surrender if
they put their hands up. Let me tell you, those hands, they’ve got babies blood
on them, and it doesn’t matter if they’re raised or still holding a gun. Every
Chooser you put in the ground, each and everyone, that’s one less Chooser
killing babies. Think about it. One dead Chooser, how many babies couldn’t she
kill over the what, 60-70 more years she’d live? Ten thousand, twenty thousand?
I’m saying if you don’t take that shot, man, you’re a coward and you’re no good
to me or to the Army.”
-Comstock,
December 2106
Appearance
Comstock has the physique of a high school
football star, tall and muscular, with arrogance seemingly coded into his
genes. His perfectly Caucasian features are sheathed in gleaming silver, a
natural carapace that can shrug off anything smaller caliber than a Sidewinder
missile. His silver hair is cut, by military lasers, into a severe buzz cut.
Comstock’s eyes are pools of green fire, and wisps of emerald plasma leak from
his chrome lips while he speaks. Comstock’s muscular forearms and the palms of
his hands are covered in dozens of tiny female symbols, each glowing with
poisonous green light. Each of these tiny kill-markings, more than 200 so far,
represents a Choicer target Comstock has personally murdered.
Comstock wears undecorated Defender
of Life bodyarmor, keeping it cleaner than even the hardest Lifer drill
sergeant would demand. His weapons are similarly well maintained, but during a
firefight, he prefers to cut loose with his natural gifts or throw a car at
(through!) an opponent than resort to human-scale firearms.
Campaign Use
Comstock is a brutal, simpleminded thug in
the service off the Lifer Army of God. His favorite tactic is to slam into a
single target from high orbit and at transonic speeds, enjoying the feel of
flesh splitting and entrails sliding over his gleaming silver hull. His
handlers would rather he confine has Ballistic Charges to taking out hardened
targets: vehicles, full conversion cyborgs, and enemy mecha, but Comstock has
lately shown a disturbing penchant for aiming right at female targets, armored
or not.
Comstock is designed as an intense,
straight up brawl. He’s simple to run. Most of his abilities are purely
physical and most of his feats are passive, and require very little game master
adjudication. The half dragon template, as presented in the Pathfinder
Roleplaying Game, was used to punch up Comstock’s superhuman combat
abilities. In story, this is explained by the use of alien, Lifechained DNA during Comstock’s creation process. However,
he doesn’t have the Dragon type, which doesn’t really fit into the Otherverse
America world; gamemasters can easily change his type if desired.
Comstock is usually accompanied by a squad of
New Promise Grunts (CR 2), a few Non-Comms (CR 4) and maybe a low level Powered
Hero or two, and might also accompany Moonshot for a particularly important
mission. During a fight, he’s going to be a mindless engine of destruction.
While other NPCs try to achieve more subtle objectives, his sole goal will be
to blow up any abortion clinics (or preferably) slaughter any female abortion
providers or priestesses within his range. Even as other members of the squad
fall back or switch tactics, he’s going to remain at the center of the fight.
There’s a good chance that the player characters will kill Comstock first in
any given encounter, just because of his idiotic, sociopathic tactics.
Special Abilities
Ability Push (EX)
Once per day, as a full round
action, Comstock can increase his STR score
by +2 for up to one hour.
Autostabilizing Armor (EX)
Automatically stabilizes when
reduced to 0 HP or less thanks to a gadget in his armor.
Ballistic Flight (SU)
When making a charge while
airborne, Comstock is treated as having Damage Reduction 10/- until the end of
the charge. The charge attack receives a bonus to +21 bonus to damage in
addition the normal effects of charging.
Radioactive Breath Weapon (SU)
Up to four times per day, but no
more than once per minute, Comstock can breathe out a 60 ft line of radioactive
green flames. All targets in the line are considered to be exposed to a heavily irradiated area for one round.
Military Teamwork (EX)
Provides a +3 bonus when using Aid
Another to assist another New Promise Infantry soldier. Also receives this
bonus when being Aided by another New Promise Infantryman.
Mega-Scale Strength (SU)
Comstock is superhumanly powerful.
He never suffers encumbrance or armor check penalties, and in addition his base
lifting and carrying limits are 10 tons. For every two points Comstock beats a
DC 10 STR check by, he can lift and carry an
additional ton.
Thrower (SU)
Comstock adds his entire Strength
score (+31) to attack and damage rolls with thrown weapons when making a full
round action.
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