Well, San Francisco 2107 should be going on sale at RPGnow within the next couple of days.
I've just finished another book in the Black Tokyo Unlimited line: Races of Black Japan, which features six new Black Tokyo races, written in the same format as the Tatakama races like Kitsune and Dodoma, that prefer hanging out in modern Tokyo rather than fantasy land. Races of Black Japan will be coming out a day or two after San Francisco 2107 does.
Tonight or tomorrow, I'm going to start working on some new feats and talents for Black Tokyo heroes. As I was writing up pre-gen characters for the Niishima Inn adventure, I realized that while there's a TON of new feats, most of them are slotted for mid or high level characters, and I want to include more entry level feats and abilities. I'll be previewing some of the Black Tokyo stuff later, including spotlighting some content I cut....maybe.
I've also been working heavily on Action Galaxy, and I thought I'd preview a new Powered Hero talent tree, premiering in Action Galaxy. The Elasticity tree is pretty Legion-specific, in that it's designed to allow you to build Elastic Lad (shown here) or the ever-badass Bouncing Boy.
Take a look,
CHRIS
Elasticity Talent
Tree
Prime Ability: Dexterity
Superheroes
with elastic power can stretch and contort their limbs to incredible lengths
and into incredible shapes. Others might be able to inflate into a rubber ball,
bouncing around knocking out bad guys by the dozen. The Elasticity Talent Tree
synergizes nicely with talents from the Shapeshifter, Warform and Reflex trees.
Elasticity is available to the following Enhancement Protocols:
Angel Helix, Chyss Experiment (this
book), Galactic Legionnaire, Genetic Enhancement, Gross Out (Psi-Watch Zero
Issue), Hereditary, Meta-Athlete, Metaporn Enhancile, Symbiote (Psi-Watch Zero
Issue)
Elasticity I
You can
make your body rubbery and fluid at will, when you need to. Your reach in
combat increases by 5 ft, and your maximum reach increases by an additional +5
ft each time you take a talent from the Elasticity Talent Tree. You may still
threaten squares adjacent to you, simply by shortening your swings.
Elasticity II
Your elastic body allows you to
inflate yourself at will. As a move-equivalent action, you can increase your
size by one category, gaining all the bonuses and penalties associated with your new size.
While inflated, your body forms
into a spherical shape, de-emphasizing your limbs, to a degree you choose. You
can either suck your limbs entirely into the rubbery mass of your torso, or
leave them mostly extended. When you first inflate, you may choose to suffer a
penalty of -1 to -4 on attack rolls (which is in addition to the size penalty,
if any). For every point of attack penalty you suffer, you gain Damage
Reduction 2/slashing or piercing, which stacks with DR from other sources, such
as Tough Hero class levels.
Prerequisite: Elasticity I
Constrict
You gain the Constrict special
quality.
Prerequisite: Elastic Skills,
Elasticity I
Controlled Bounce
You can control the path of your
bounce. You still move in a straight line when boncing, but each time you
impact and change directions, you can choose the direction traveled, in
addition to the original direction of travel
Prerequisite: Elastic Bounce,
Elasticity II, Elasticity I
Elastic Bounce
Your body takes on the consistency
of hard rubber. You become immune to bludgeoning damage and falling damage. For
every point of HP damage a bludgeoning impact would normally inflict upon you,
you are sent bouncing 5 ft in a random direction. You move in a straight line.
If you impact a wall, or other obstruction, you are sent bouncing in a new
random direction. Do not calculate damage (and thus additional bouncing
distance) for these secondary collisions to make game-play simpler.
This bounce is not considered a
move action, and does not count against the Elastic Powered Hero’s total
movement for the round. You can use this chart to randomly determine direction
of travel. Any creature struck by the Elastic Powered Hero during their bounce
suffers damage equal to the Powered Hero’s unarmed strike (REF Save 10 + the
Powered Hero’s DEX modifier + her class level for half damage).
1 NW
|
2 North
|
3 NE
|
4 West
|
Original Position
|
5 East
|
6 SW
|
7 South
|
8 SE
|
Example:
A super strong battle robot punches
Spring Queen in the face with a big metal fist-slam that would of inflicted 2d4
HP on an ordinary human, and the dice say the robot inflicts 6 HP worth of
damage. That’s 30 ft worth of bounce. Rolling randomly, Spring Queen is knocked
south in a straight line. She flies 15 ft before slamming into a bulkhead, and
then moves 10 ft to the west before hitting a computer console, and finishes
out her bounce with 5 ft of movement to the west again.
Prerequisites: Elasticity II,
Elasticity I
Elastic Ladder
Thanks to your super-long elastic
legs, you can stride right over obstacles and reach high places with ease. You
can stretch upwards a number of feet equal to your enhanced melee reach. Your
size does not change, but you can walk right over most low level obstacles,
pull yourself easily to higher levels, or walk along rooftops.
Prerequisites: Elasticity I
Elastic Skills
Your super-elastic body provides
you with a +2 racial bonus on Acrobatics, Escape Artist and CMB, which
increases by an additional +1 each time you take a talent from the Elasticity
Talent Tree.
Prerequisite: Elasticity I
Elastic Slap
When you
want to hit someone, you swell your hands up to the size of large dogs, and
slap your opponent into submission with elastic fists. When making a melee
attack with natural weapons, you resolve the attack as a melee touch attack.
Prerequisite:
Elasticity I
Elastic Tangle
You can trip up unwary opponents
with your grotesquely elongated legs, fingers or other body parts. As a swift
action, once per round, you can create a number of squares of difficult terrain at any point within a
radius equal to the augmented melee reach provided by your Elasticity. These
squares need not be contiguous, but they must all be within range.
Example:
Spring
Queen (DEX 17) is trying to slow down a horde of Time Scum, and decides to use
this tactic to create three squares of difficult terrain. She has 4 talents
from the Elasticity tree, giving her an enhanced melee reach of 25 ft (5 ft
base + 20 ft). Spring Queen to create the three squares of difficult terrain at
the entrance of the room she’s in, in a straight line, with the most distant
square being about 20 ft from her current square. With a thought, she turns her
lower body into spandex-clad spaghetti and succeeds in tripping up the Time
Scum.
Prerequisite: Elastic Skills,
Elasticity I
1 comment:
Your supers and fursona stuff is your best. Action Galaxy promises to be right up there.
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