With the writing done on that project, I'm looking forward to my next few books. I'm working steadily on the APEX factional sourcebook for Otherverse America, as well as Enchantments of Black Tokyo II. That's the book I want to preview today.
We're going to take a look at about half a dozen new spells I'm adding into the setting, including the incredibly gory yet super-fun Parade of Gory Deaths, which I'd promised to preview in my last post.
The artwork today is from the Image comic, Wayward, which I just started reading last weekend, and I'm already in love with. It's drawing on the same myths as Black Tokyo, but using them in a completely different way....there's even a version of Akaname, though Wayward's creative team chose to use a more traditional version of the Akaname than I did. Their filth lickers are stunted little predatory goblins, very similar to the race's portrayal in Paizo's Bestiary V than the scat-obsessed comic relief heroes I designed. I'll likely pick up the 2nd and 3rd volumes of Wayward this payday.
Anyway, on to the new spells!
CHRIS
Burning Justice!
School evocation
(fire, good) Level paladin 4,
inquisitor 5
Casting Time one
standard action
Components V,
S, F
Range personal
Duration one round/four levels
Saving Throw
None Spell Resistance No
A swirling corona of golden
flames erupts around you, and your skin, hair and eyes blaze with sunlight and
plasma. A surge of energy rushes through you, increasing your boldness and
capacity for heroism.
For the spell’s duration, you
are surrounded with a 5 ft aura of positive energy, which generates +1d4 points
of positive energy damage per round (which heals many living creatures). This
aura generates bright illumination in a 30 ft radius, which counts as natural
sunlight.
For the spell’s duration,
when making attack rolls against any creature with the evil subtype, you roll
2d20 and take the better of the two rolls. If performing a skill that would
directly result in saving an intelligent life (such as a Heal check to
stabilize a dying man, or an Acrobatics check to cross a burning room to rescue
a trapped victim) you roll 2d20 and take the better of the two rolls.
Cake for the Heart
School transmutation
(good) Level alchemist 2, bard 2
Casting Time one
standard action
Components V,
S
Range touch
Duration 1 minute/level
Saving Throw
FORT negates (harmless) Spell Resistance
Yes (harmless)
Nothing warms a moe girl’s heart like cake! This spell
conjures a fabulous selection of lavishly decorated, stunningly sweet and
brilliantly colorful deserts on an assortment of small fine china plates.
The cakes for the heart last
for the spell’s duration and than wink out in a flash of sparkling light if not
consumed prior to that. There are enough cakes for the heart to affect a one
creature/two caster levels. Those who eat the cakes, as a full round action,
receive a +1 morale bonus on all saving throws for the spell’s duration, plus
one effect chosen from the following list. These effects last for the spell’s
duration.
Cherry: +2
morale bonus on FORT Saves versus death effects and negative energy effects
Chocolate: +1
morale bonus on melee attack rolls
Colored Frosting: Acid Resist 5 (green), Cold Resist 5 (blue), Electricity Resist 5
(yellow), Fire Resist 5 (red) Pleasure Resist 5 (pink)
Coffee: +2
morale bonus on Initiative checks
Lime: +2
morale bonus on saving throws against illusion effects
Nuts (various): +2 morale bonus on Drive and Pilot checks
Pomegranate: +2 morale bonus on Perform (sexual) and Perform (dance) checks
Pomegranate: +2 morale bonus on Perform (sexual) and Perform (dance) checks
Strawberry: +1 morale bonuses on ranged attack rollls
Catgirl Overload
School conjuration
(calling) Level bard 6, cleric 6,
sorc/wiz 6, summoner 5, witch 6
Casting Time one
full round action
Components V,
S, M (a rather ecchi catgirl magazine, worth 20 gp/DC 4)
Range close
(25 ft + 5 ft/level)
Duration one round/level
Saving Throw None
Spell Resistance No
Need more catgirls in your
life? Instantly? Like a delivery of rambunctious half-felines from heaven,
which appear with a chiming of collar bells and a chorus of pleasant meows?
Then cast catgirl overload, stand
back and watch the chaos.
Catgirl overload functions identically to summon
monster or summon nature’s ally.
When you cast this spell, you can summon up to 2 units worth of catgirls, which
are built using the various Nekomusume statblocks found in Black Bestiary I and Black
Bestiary II. The units you may choose from include. The GM may also
substitute Nekomusume NPCs of similar power levels if they don’t have one or
more of these sourcebooks.
·
Unit A: 1 Assault Witch Strike Kitten (variant creature –
BB2)
·
Unit B: 1 Smilodon Risk Catgirl (BB2)
·
Unit C: 1d2 Pettanko Kittens (BB2)
·
Unit D: 1d4+1 Feral Nekomusume (BB1)
·
Unit E: 1d6+2 Free Nekos (BB2)
Special: If cast by a Nekomsume or other feline Anthro, the
caster may summon up to 3 units worth of catgirls, rather than 2.
Final Form
School necromancy
(chaos) Level alchemist 6
Casting Time one
immediate action
Components V,
S
Range medium
(100 ft + 10 ft/level)
Duration instant
Saving Throw FORT
negates Spell Resistance No
A fallen monster is
reincarnated, more powerful and dangerous than before, emerging from a pulsing
column of black light as a heavily armored behemoth of jagged planes and uncanny
angles. The resulting creature is hauntingly beautiful and staggeringly deadly,
especially to exhausted adventurers who thought they’d slain the creature
already.
When you cast this spell, you
return one creature that cannot have PC class levels, and which has been slain
or destroyed within the prior round to life/existence. The creature returns to
life/existence with full Hit Points, in a new form. The creature gains the
Advanced simple template, as well as one of the following simple templates,
chosen by the caster at the time of casting:
- Advanced (second addition), Entropic, Fiendish, or Giant
Alternatively, you can
substitute the Phallic Spear Technique feat and two Phallic Spear Mastery feats
for the second template; the creature treats the Phallic Spear as a +2 magical weapon, and as a primary
natural attack. The creature can make ititerative attacks with its Phallic
Spear.
If the transformed creature
survives the battle, it loses the two templates after approximately 24 hours,
or after the creature next sleeps or rests.
Honey Rebuild
School
transmutation (electrical) Level
alchemist 5, sorc/wiz 5
Casting Time one
hour
Components V,
S, M (an inert POETICA android form, worth at least 5,000 gp/DC 23)
Range touch
Duration instant
Saving Throw
None (see text) Spell Resistance No
This spell transfers a dying
or recently departed soul into the waiting body of a POETICA android, the
transfer accompanied by a storm of golden lightning. POETICA created in this
manner have instantly recognizable golden hair, regardless of the default shade
of the android body used in the ritual.
This spell functions much as reincarnate, save it transfers the
subject’s soul into a POETICA chassis provided by the spellcaster. If the
recipient identifies as male, over the next several hours, the POETICA’s body
assumes masculine gender, producing a rare male POETICA. The recipient’s soul
must be free and willing to return as a POETICA- if not the spell simply fails.
The recipient’s soul chooses the POETICA’s job class. The recipient loses all
existing racial traits and gains new POETICA racial traits; if the recipient
has race specific traits or feats, they are lost and replaced with new traits
and feats the recipient now qualifies for.
This spell will function on a
subject that is currently dying (at 0 HP or fewer) if the recipient is willing,
as well as on creatures dead up to one hour/2 caster levels when the ritual
begins.
Horrorcore Transformation
School transmutation
(chaotic, evil) Level cleric 7, sorc/wiz
7
Casting Time one
standard action
Components V,
S, M (a vial of virgin’s blood)
Range personal
Duration 1d4 rounds + special
Saving Throw
None Spell Resistance No
You undergo a horrific and
violent transformation, becoming a gigantic, hideously deformed avatar of
murder, rage and carnage. While so transformed, you under go the following
physical changes:
·
Your size
increases to the next size category (Medium creatures become Large).
·
You gain a +20 ft
increase to your base landspeed.
·
You gain a +6
enhancement bonus to your STR and CON scores, exactly as spells like bull’s strength.
·
You gain a +4
natural armor bonus to AC.
·
You gain Fast
Healing 1 (good and fire).
·
You cannot speak,
cast spells or use psionic powers, nor use abilities requiring patience or
concentration, exactly as a barbarian’s rage.
·
You gain the
Power Attack, Cleave and Great Cleave feats for the duration of the
transformation.
·
You gain two claw
attacks as primary natural attack forms (1d12+STR slashing plus Bleed 3, 18-20/x3). If you hit with both claws you may
make a bite attack (1d10+STR piercing plus 1d6 acid, 20/x4) as an immediate
action.
You remain in your horrorcore
form for 1d4 rounds, but may extend this duration by your actions. Everytime
you kill an opponent with HD at least equal to your own, you extend the
duration of the effect by +1d4 rounds. This increase is cumulative and does not
have a cap. You may not return to your normal form until the spell’s duration
expires, the spell is dispelled or you are slain.
Life’s Resurgence
School conjuration
(good, healing) Level cleric 5
Casting Time one
minute
Components V,
S, DF, M (seven pieces of Yurei
Kosodate-Ame candy, worth 1,750 gp/DC 20 total)
Range touch
Duration instant
Saving Throw
None Spell Resistance No
When Life’s Resurgence is
cast upon a willing undead creature, the eerie candies that are the spell’s
material component flow around the undead like a thin sheet of pinkish crystal,
while the chiming voices of ghostly children fill the air with song, a spectral
chorus.
At the spell’s climax, the
undead creature returns to life as a creature of its original race, as if
returned to life via raise dead. The
undead creature returns to life with the alignment and moral outlook it
possessed at the moment of it’s death and transformation into undead. As an
undead subject must be willing to undergo this spell, life’s resurgence offers no saving throw. If the undead is under
any form of compulsion or enchantment, the spell fails.
Campaign Setting Note: If this spell, or it’s augmented version, ever
‘crossed over’ into the Otherverse
America Campaign Setting, it would transform an affected Neverborn into a
baseline human, despite the fact Neverborn began their existences as undead,
and were never truly living humans. It’s up to the gamemaster if other exotic
undead are affected in a similar manner.
Life’s Violent Resurgence
School
conjuration (good, healing) Level
cleric 8
Casting Time
one standard action
Range close
(25 ft + 5 ft/two levels)
Saving Throw
WILL partial (see text) Spell Resistance
Yes
Take the generosity of spirit
and merciful absolution of the life’s
resurgence spell and focus it, hone it, transform it into a weapon. Life’s violent resurgence functions
similarly to life’s resurgence, save that it can affect
unwilling undead who fail a WILL Save. On a successful saving throw, the undead
suffers 8d6 points of positive energy damage, which may be enough to destroy it
outright. The spellcaster may choose not to inflict energy damage upon an
undead who resists this spell.
Parade of Gory Deaths
School necromancy
Level cleric 9, sorc/wiz 9, witch 9
Casting Time one
standard action
Components V,
S, M (the skull or preserved entrails of a celebrity murder or suicide victim,
worth at least 5,000 gp/DC 23)
Range touch
Duration one round/level
Saving Throw
None Spell Resistance No
When this spell is cast, the
subject’s skin takes on an unhealthy pallor, and trickles of blood dribble from
their eyes, nostrils and sex organs. A rattling cough settles into their chest
and they become half alive, and subject to the brutal whims of fate, subject to
ultra-violent death after ultra-violent death after ultra-violent death.
However, with a little creativity, the subject can use their dead selves in
some pretty creative ways, as for the duration of the spell, they instantly
return to life within seconds of each overkill.
For the spell’s duration, the
subject becomes immune to ability score damage and drain, negative energy,
level loss, death effects, disease, poison and fear. However, the character’s
maximum HP total becomes 1 for the duration of the spell, and the character is
slain at 0 HP! The character dies very
easily, but returns to life, with a single HP in a perfect duplicate of
their original body, at the next initiative count. Thus if the character is
slain at Initiative 10, they resurrect at Initiative 9, could be killed again
at Initiative 6 and resurrect again at Initiative 5 and so forth. The duplicate
body is a perfect duplicate of the subject’s original form, retaining acquired
traits like scars, tattoos, bionics, grafts, ongoing diseases (though they do
not affect the character during the spell’s duration) and so forth. The
character’s equipment remains with their original body: all resurrected bodies
are nude.
All bodies created by this
spell, and the subject’s slain original body are considered instant effects,
and remain after the spell’s duration expires. These remains can be used: as
cannibal food sources, sources of replacement organs or donated tissue, or even
gory building materials. Cybernetics, grafts and symbiotes recovered from a
slain subject are non-functional.
Once per round as an
immediate action, when the subject subject is slain while this spell is in
effect, he or she can name any 1st level abjuration, conjuration,
evocation, necromancy or transmutation spell. The subject’s cartoonishly
violent and bloody demise duplicates the effect of this spell, often in an
especially gruesome fashion. For example, gallons of hyper-pressurized blood
spurting from a decapitated neck might function as grease; a ruptured bladder splashing urine functions as hydraulic push, or a bunch of rats chew
their way out of the corpse’s stomach to duplicate summon nature’s ally I. All these effects end when the spell’s
duration expires, if they do not end sooner.
When this spell ends, the
subject gains a permanent negative level, from the sheer emotional and
metaphysical trauma of being massacred so many times, in so many creative ways.
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