After Occult Tech Armory, I'm going to start collecting artwork for Enchantments of Black Tokyo II. This sourcebook's grown a lot in the past few weeks, mostly due to some suggestions and rules questions from a particularly zealous fan. I've gone back and added about 20 all-new spells to the draft, as well as a bunch of new magic items. The subtitle for the book is Sex Toys, School Girls and Powered Armor, and yeah, it's got all that stuff. There's a bunch of enchanted powered armor, including some really fun Bubblegum Crisis homages for players to discover. There's a bunch of really weird new spells added, including one that's probably my favorite at the book: Parade of Gory Deaths. Basically, for the spell's duration, you've only got 1 HP, but if you die you self resurrect in seconds, and you can use all the corpses generated as tools and problem solvers. Really fun spell to write, and I'll preview it soon enough.
I'm also FINALLY doing an unnamed APEX sourcebook for Otherverse America. I've let Otherverse America lay kinda fallow this year, as I focus on Black Tokyo, and I've neglected the APEX faction for too long. This book will do for the Federal Government what Culture of Choice did for the Covenant, and what a future soucebook will do for the Lifers- a big, crunchy guide to building heroes from that faction.
So finally, let me preview a trio of fun magic items from the Occult Tech Armory: a magic armor, an enchanted weapon, and a neat artifact, illustrated by Amanda Webb.
Size Suit
Slot armor Weight 2-3 lbs
Size Suits are heavy, durable
Kevlar and vinyl body stockings woven with uncounted miles of nearly pico-tech
scale circuitry. These suits are fully sealed, functioning as an advanced
spacesuit designed to allow the wearer to explore inner space. Most have a
bright central torso stripe with darker, ribbed sections covering the limbs and
flanks.
A Size Suit, regardless of
type, functions as +2 action wear.
While wearing the Size Suit,
the character can change her size at will as a move equivalent action. A
character can remain at any changed size for as long as desired, but returns to
their base size if unconscious or slain.
The Maximize Suit acts as enlarge
person, allowing the wearer to increase their size by one category. The Minimize Suit functions as reduce person, allowing the wearer to
reduce their size by one category.
Maximize Plus
allows the wearer to enlarge their size by up to three categories, either as
one transformation or in multiple steps. The wearer can also shrink down to
their base size or one or two size categories larger than base. Minimize Plus functions similarly, but
reduces the wearer’s size by up to three categories.
The Multiphasic Size Suit function as both a Maximize Plus and a
Minimize Plus suit.
Size Suit Type
|
CL
|
Aura
|
Spells Required
|
Suit Price
|
Suit Cost
|
Maximize
|
4th
|
faint transmutation
|
enlarge person
|
17,200 gp
(DC 28)
|
8,600 gp
(DC 25)
|
Maximize +
|
11th
|
moderate transmutation
|
enlarge person
|
23,200 gp
(DC 29)
|
11,600 gp
(DC 26)
|
Minimize
|
4th
|
faint transmutation
|
reduce person
|
17,200 gp
(DC 28)
|
8,600 gp
(DC 25)
|
Minimize +
|
11th
|
moderate transmutation
|
reduce person
|
23,200 gp
(DC 29)
|
11,600 gp
(DC 26)
|
Multiphasic
|
15th
|
strong transmutation
|
enlarge person, reduce person
|
56,200 gp
(DC 32)
|
28,100 gp
(DC 29)
|
Construction
Requirements Craft
Magic Arms and Armor, see chart
Gauntlet, Gateway
Aura
strong conjuration CL 14th
Slot weapon Price 230,000 gp (DC 37) Weight 5 lbs
The Gateway Gauntlet is a milk white, slightly tapered cylinder fit
tightly over the shooter’s dominant hand. A trio of glossy blue-steel pincers
protrude from the barrel, and ‘weave’ colorful strands of aquamarine, blue and
violet energy into a coherent energy beam each time the trigger is touched.
The Gateway Gauntlet is a +3
blaster gauntlet. Unlike normal Blaster Gauntlets, the Gateway Gauntlet
inflicts force damage rather than fire damage.
The wearer’s user can utilize a heavily modified form of phase door at will by firing the Gateway
Gauntlet and creating a short range dimensional portal. Once a new portal is
created by the Gateway Gauntlet, all previously created portals vanish. The
portal created is visible to all, a glowing aperture in reality surrounded by a
corona of cold light, and you can see through the portal even without passing
through it.
Only the Gateway Gauntlet’s wielder, and those he or she is in direct
physical contact with at the moment of transition, can pass through this
portal. Energy, however, can pass through the portal in both directions. For
instance, an enemy can shoot at the portal’s creator through the portal via
spells, energy weapons or innate energy projection abilities. Fortunately, the
Gauntlet’s owner can at least shoot back.
Construction
Requirements Craft
Magic Arms and Armor, magic missile,
phase door
Knight Instance Module
Common Minor Artifact
Aura
strong universal CL 20th
Slot none Weight 2 lbs
Knight Instance Modules (KIMs) are
grape-sized, ebony, plastic spheres with a single glowing red display light
that pulses rhythmically. These devices contain a copy of a powerful, widely
distributed AI specialized in vehicle control and maneuverability. The
high-level AI codenamed Knight has been installed in thousands of vehicles
throughout the galaxy, and each KIM
contains an individual copy of its core programming (an instance).
If installed in any vehicle, mecha or
suit of powered armor, nanite foundries within the KIM
come online, and rebuild the host vehicle as a sleek, stealth-configured ebony
prototype. A crimson scanner pulses rhythmically as the advanced AI uses the
host vehicle’s sensor package to scan the environment.
It requires 24 hours for a
newly installed KIM to integrate
with its vehicular host, and complete the transformation. When the
transformation is complete, the vehicle, mecha or powered armor’s Hardness
increases by 5 and its HP increases by 20% (rounded down).
The KIM -linked
vehicle is attuned to a particular driver or pilot, and will not function for
another driver or pilot. When piloted by its designated user, both the KIM and the pilot make separate Initiative checks
and use the better of the two rolls; the KIM
is considered to have a +8 modifier to Initiative.
The KIM -linked
vehicle can pilot itself and activate all functions on its own initiative. In
the case of powered armor or mecha, the KIM
is considered to have a base attack bonus equal to its pilot, if operating
independently.
The KIM
provides its designated pilot with Weapon Focus with one integrated weapon
system of choice (if present), as well as a +8 competence bonus on Drive or
Pilot checks with the linked vehicle (or Acrobatics or Fly checks in the case
of powered armor or mecha.)
If a KIM -linked
vehicle survives its pilots demise, it can act independently, and may designate
a new pilot of its choice after a month elapses.
Personality and Attributes
The KIM
is a stoic and professional LN intelligence with a bit of a snarky, sarcastic
streak. The KIM will rarely
initiate a struggle for dominance against its driver or pilot, only trying to
take control if its vehicle host is threatened or if the driver or pilot is
incapacitated behind the wheel. The KIM
is vaguely hostile to other instances of it’s AI code, and encourages its pilot
to destroy rival KIM AI whenever
possible- a dramatic departure from its usual crisply professional demeanor.
The KIM intelligence will
reluctantly work with rival AI of its type if its pilot considers the rival
vital to the current mission, or if the rival AI has similar goals or can be of
obvious use.
The KIM
has 14 INT , 12 WIS and 12 CHA, as well as an Ego score of
18.
Senses
The Knight Instance Module
has blindsight 30 ft in its inactive
state, can perceive unencrypted wifi/radio/television signals and in can communicate vocally or wirelessly
in this state. When installed in a vehicle, the KIM
has access to all the vehicle’s sensors and communication systems. The KIM can speak English, Spanish, Russian, Japanese
and several other common Earth languages.
The KIM
can sense the distance and direction to all other KIM -linked
vehicles within a 100 mile radius. The KIM -linked
vehicle receives a +2 competence bonus on attack rolls against other vehicles
with a similar system installed.
Destruction
A Knight Instance Module can
be removed from a vehicle with a DC 25 Craft (electronics) check. Outside a
host vehicle, the KIM has Hardness
8 and 25 HP, and can be destroyed relatively easily. Similarly, if a KIM -linked vehicle is reduced to -10 HP or fewer,
the onboard KIM is destroyed with
the vehicle.
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