I just read an article about an indy videogame, in the form of a text-based RPG titled Choice: Texas. The game is a political statement by a couple of Austin game designers, Allyson Whipple and Carly Kocurek, which puts players in the shoes of woman trying to navigate Texas' various bullshit anti-abortion laws in hopes of getting the procedure done.
I'm including some links to the Jezebel article I read about Choice: Texas, as well as the game's Tumblr and the Indie-Go-Go page dedicated to funding the game. I plan to support it with my next paycheck, and both as a game designer who deals with the same subject often, and as a pro-choice Texan I'm very, very curious what Choice: Texas is going to be like to play.
First, I want to see how a different design crew, working in a different genre approaches the same struggles that define Otherverse America. Whipple, Kocurek and I all are coming from different backgrounds and with different types of stories in mind (theirs, reality based drama, mine military sci-fi), but we're both telling stories about abortion. Its gratifying to see another artist- more specifically, other game designers- tackle abortion as the focus of a game.
Second,since this will be a dramatic video game, it inherently is going to get more public attention than my odd little tabletop RPG will. With an article on Jezebel, Choice: Texas has already got several hundred times the media exposure my own work has. Good for them- I'm hoping lots of people play this game and learn something, even if only empathy.
As promised, some linkage:
http://jezebel.com/video-game-would-make-players-navigate-abortion-access-1204576993
http://www.indiegogo.com/projects/choice-texas-a-very-serious-game
http://choicetexas.tumblr.com/
Finally, a link to a Penny Arcade: Extra Credits webisode I watched the other week, talking about video games as propaganda and its effectiveness. Normally, propaganda games teach some pretty fuckin' loathesome values, so here's hoping Choice: Texas can teach basic DECENCY half as effectively.
http://penny-arcade.com/patv/episode/propaganda-games
Blesssed Be (and go fund this thing)
CHRIS
Tuesday, August 27, 2013
Wednesday, August 21, 2013
Accidental Sourcebooks
Heavy Future is an accidental sourcebook.
At the beginning of this month, I was mentally winding down
from Black Tokyo Unlimited and looking for another project to focus on. My
Sectaurs setting was, if not aborted, than at least put into cryo-stasis until
later in the year. I had some ideas but no real passion for the work (Though I
have almost enough I can publish a very solid race book riffing on Sectuars
soon, and leave the world info for a later date.)
Heavy Future came out of nowhere. It was just an idea- do a
grungy, sleezy, satirical space book for Galaxy Command, inspired mostly by
crappy exploitation movies and Heavy Metal comics.
Somehow this idea has, over the course of about a month,
blossomed into what is already a 150-175 page sourcebook. The book will likely
top 200 pages before I’m done. Originally, I intended to include a monster
chapter, but this will likely get moved to a stand alone PDF, simply due to the
size of the project.
John Picot is doing more than just art. He’s contributed the
core text for two of the sourcebook’s new races, and keeps sending various
ideas for the world. At his urging, I’m making Heavy Future more of a
Pathfinder compatible sci-fi product. Previously, I planed to use D20
Modern/Future with a dash of Pathfinder; at his urging I’ve flipped that, and
made Heavy Future Pathfinder with a dash of D20 Modern/Future. It’ll still be
compatible with Galaxy Command, but is built to take fuller advantage of the
Pathfinder ruleset.
I previewed the Bounty Hunter Ranger archetype a few posts
ago. Since then, I’ve added several new archetypes at John’s urging. There will
be at least 3 new Bard archetypes, since rock & roll, and music in general
plays such a key role in the setting. It’s interesting to see what John comes up
with, because he builds things differently than I do.
For instance, he suggested a Barbarian archetype usable as a
generic space marine. For me, I would of built the archetype as a modified
Fighter but his logic in turning the Conan-style Barbarian class into a space
suit wearing shipboard combat and boarding expert is intriguing. It’s a very creative reversal of expectations
and rules elements.
In addition, I’ve added several new Clerical Subdomains, in
addition to the new Rock & Roll domain and its associated subdomains, Glam
and Heavy Metal. Right now we’ve got Censorship (knowledge), First Contact
(travel), Sex (charm) and Psychadelics (plant). I might add some more, but even
those four new subdomains really add to the flavor of Heavy Future: vulgar and
passionate, sleezy and R-rated, but definitely not mature.
Yesterday I finished off several new Sorcerer bloodlines:
Ameriscum (white trash defenders of freedom) Electromedia (television mind
controllers), and Pornborn (x-rated
modern fey, basically). Again, very flavorful and evocative. If you have any
suggestions for weirdo bloodlines, leave ‘em in the comments.
My to-do list for Heavy Future is slimming down.
Right now, I want to add some more unique adventure sites
and plot hooks to the gazetteer.
I’m also planning to add some setting specific feats and
starting talents, because things are looking sparse in that sense.
After that, I’ll firm up the mundane weapons and gear lists.
(I found a great timeline of genital-related slang on Io9 the other day, and
plan to use this fine resource to name my guns. I want most of the weapons and
items in this game to be named after obscure terms for dick and pussy from the
1930s, just because that makes me smile.)
Finally, some magic weapons. I had a great time writing up
the 150 magic items in Black Tokyo Unlimited, and given how fucking over the
top and bizarre Heavy Future is, it should be both easy and rewarding to build
magic items for. Again, if you’ve got any suggestions, leave ‘em in the comments.
Anyway, that should whet your appetite for Heavy Future. (At
this point, expect the Heavy Future PDF in a month or two.)
By the way, I’m waiting on the last 3-4 pieces of art for
Closed: Monsters of the Army of God, the huge ‘monster book’ for Otherverse America.
When I get those, I’ll likely take a weekend off from Heavy Future to lay out
and release Closed.
I know, I know, I promised this book at the beginning of the
year. It’s annoying me that it’s taking this long to get it out, but I want Closed
to go out with all the art I can get for it, and I’d rather wait a little bit
than release it half assed. Monster books are my favorite gaming products, and
I want to make Closed great.
Finally, the art for this post is by John Picot. It depicts Shahteya, the Goddess of Strippers. Yes, stripper-nuns are a faction, this deity has clerics and grants spells. She's got an interesting relationship with the Imperial Church of the Galaxy, the big, theo-fascist bad-guy church, and should be fun to design powers and items for.
Blessed Be,
CHRIS
CHRIS
Tuesday, August 13, 2013
Heavy Future: Power of Rock
I just received this WIP image from Amanda Webb, depicting two Heavy Future characters wielding Rockers. She'll color the figures, but sent along this background test image, just to see if I liked the star background.
I liked it enough I thought I'd post the black and white version here. Manda's inks are always great, and they look really striking against the stars.
Tonight I'm working on spells for the Heavy Future setting. I want a spell list almost as large (and setting specific) as The Modern Grimorie sourcebook I did a few months back.
More previews to come,
CHRIS
I liked it enough I thought I'd post the black and white version here. Manda's inks are always great, and they look really striking against the stars.
Tonight I'm working on spells for the Heavy Future setting. I want a spell list almost as large (and setting specific) as The Modern Grimorie sourcebook I did a few months back.
More previews to come,
CHRIS
Monday, August 5, 2013
Another New Toy: MOTUC Man-E-Faces
I'm really growing to like the Big Lots near my home. Today, I stopped by to pick up some new towels and bedding and I found this guy- the MOTU Classics Man E Faces. This, as I mentioned a few years ago, is the first MOTUC figure I've picked up, and one I've been wanting. When I left the store today, they had several Auroras in her red tunic, quite a few Nameless Ones and Count Marzos plus a few more intriguing figures. However, none of them really captured my attention like Man E Faces did, though I will definitely keep an eye out the next time I'm at Big Lots. I'd love it if Optikk made his way to the clearance aisle, not to mention classic He-Man or any of the female characters (I really want the Green Goddess or classic Teela).
Man E Faces is the one character I've now owned all three versions of- the classic MOTU toy, the Mike Young cartoon version, and now this 6 inch badass. I've always loved the design- he's a Kirby-tech space barbarian wearing a costume that's half space suit and half gayclub leather boy.
As a toy, he's incredible, with tons of articulation. He's not as heavy as I imagined he would be. From the pictures I've seen on line, I assumed a certain heft to the MOTUC figures, especially given their retail price point. With the relatively lighter, softer plastic used, Man E Faces turned out to be quite a bit lighter than expected. His articulation, though is wonderful, and his action feature works exactly like the classic toy. However, Mattel included a second head drum, with three new faces- a generic He-Man face, Orko and Skeletor. I'm a traditionalist, so I'm keeping Man E Faces posed with his classic head drum (hero, monster, robot). Of the new faces, the Skeletor skull face is easily the coolest and might occasionally get display. By the way, Man E Face's monster face is exactly the way I've always pictured and described D&D Orcs in my games.
The paint choices are pretty nice. I would have preferred the more orange skin tone of the classic figure, but the flesh tone is growing on me. It makes Man E Faces seem more like a space barbarian than a superhero. I'm pleased with the way purple was used to unify the design. The purple detailing on the cheeks of Man E Face's robot and hero faces, not to mention Orko's scarf perfectly matches the rich purple on his pipes and armor plating, and looks great. I wish the design had integrated some of the monster or skull faces' green into the body- perhaps as detailing on the 'button' visible above the air tanks right above the figure's sternum? As it is, the lurid green used for the two monstrous faces seems out of place in an otherwise purple, peach and blue figure.
There's one thing I've always wondered about the character- did Jack Kirby have a hand in his creation. I know that in the early 1980s Kirby was doing character design work for animation, including work for Thundarr the Barbarian, but did he ever work on MOTU? I ask because the jagged, orange and purple 'war paint' on Man E Face's hero face looks very Kirby to me, and characters with weird or exaggerated heads is a Kirby staple (see the Red Skull, Arnim Zola, Modok, ect). His powers and general look have always given Man E Faces the 'Kirby creation' tag in my head, which may be why he's one of my favorite MOTU characters.
Blessed Be,
CHRIS
Man E Faces is the one character I've now owned all three versions of- the classic MOTU toy, the Mike Young cartoon version, and now this 6 inch badass. I've always loved the design- he's a Kirby-tech space barbarian wearing a costume that's half space suit and half gayclub leather boy.
As a toy, he's incredible, with tons of articulation. He's not as heavy as I imagined he would be. From the pictures I've seen on line, I assumed a certain heft to the MOTUC figures, especially given their retail price point. With the relatively lighter, softer plastic used, Man E Faces turned out to be quite a bit lighter than expected. His articulation, though is wonderful, and his action feature works exactly like the classic toy. However, Mattel included a second head drum, with three new faces- a generic He-Man face, Orko and Skeletor. I'm a traditionalist, so I'm keeping Man E Faces posed with his classic head drum (hero, monster, robot). Of the new faces, the Skeletor skull face is easily the coolest and might occasionally get display. By the way, Man E Face's monster face is exactly the way I've always pictured and described D&D Orcs in my games.
The paint choices are pretty nice. I would have preferred the more orange skin tone of the classic figure, but the flesh tone is growing on me. It makes Man E Faces seem more like a space barbarian than a superhero. I'm pleased with the way purple was used to unify the design. The purple detailing on the cheeks of Man E Face's robot and hero faces, not to mention Orko's scarf perfectly matches the rich purple on his pipes and armor plating, and looks great. I wish the design had integrated some of the monster or skull faces' green into the body- perhaps as detailing on the 'button' visible above the air tanks right above the figure's sternum? As it is, the lurid green used for the two monstrous faces seems out of place in an otherwise purple, peach and blue figure.
There's one thing I've always wondered about the character- did Jack Kirby have a hand in his creation. I know that in the early 1980s Kirby was doing character design work for animation, including work for Thundarr the Barbarian, but did he ever work on MOTU? I ask because the jagged, orange and purple 'war paint' on Man E Face's hero face looks very Kirby to me, and characters with weird or exaggerated heads is a Kirby staple (see the Red Skull, Arnim Zola, Modok, ect). His powers and general look have always given Man E Faces the 'Kirby creation' tag in my head, which may be why he's one of my favorite MOTU characters.
Blessed Be,
CHRIS
FUCKING METALLLLL!
I’ve been working on Heavy Future pretty intensely for the
last week or so. It’s a very satirical, make it up as I go setting that John
and Amanda are both having a ton of fun working on. I’m including the most over
the top, intentionally offensive stuff I can, in the spirit of bad 70s and
early 80s sci fi. I’ve got a playable race of Jesus Clones serving as
cyber-enhanced televangelists as a bad guy faction and I’m building a faction
of Cosmic Satanist metalheads as anti-heroes. Here’s a sample of the metal-head
aesthetic and future-Satanic flavor I’m adding to Heavy Future.
CHRIS
Rock Guns and
Heavy Metal Starships
Rock and
roll is a weapon. Outlaw Sex Station 09 broadcasts galaxy-shaking heavy metal
good honest hardcore pornography every second of every galactic day, hoping to
shake Earth’s drone-citizens outta their complacency. And rock and roll can be
a weapon in a tactical sense as well. Sex Station nomads and freelance journos
are never more than arm’s length away from their main axes……
Game Rule Information: Rockers
Rockers are
weaponized future guitars. They can be fired as a conventional single shot
weapon as an attack action. Rockers are classified as Exotic Firearms, and can
be used as electric guitars as needed.
However, a proficient wielder can
choose to make a Perform (stringed instruments) check with the rocker as a full
round action. Doing so allows the wearer to substitute her Perform check result
for an attack roll. A Perform check result in excess of the target’s AC/Defense
applies the overage as additional sonic damage; this additional damage is
multiplied on a critical (nat 20 on the Perform check). For example, if Rawkzilla’s
perform check with his Death Falcon is 22, and the target’s AC was 18, the
target would suffer four additional points of sonic damage.
Recharging Rockers
The Rocker’s internal energy cell
can not be recharged by conventional means. Once the internal energy cell is
depleted, it can only be recharged by the wielder making a successful Perform
(stringed instruments) check in combat. Anytime the Rocker is used in this
manner, its internal energy cell is completely recharged.
Masterwork and METAL! Rockers
Any Rocker can be purchased as a
masterwork quality version. Masterwork quality versions provide a +1 equipment
bonus on Perform checks with them, and are marked by the machine applied chrome
signature of some famous galactic guitar legend on the body.
METAL! rockers are even better, and
provide a +3 equipment bonus on Perform checks with them. METAL! rockers have a
critical threat range of 19-20, and are accompanied by holographic gold flames
projected from the guitar; these flames lick across the musician’s fingers as
he plays the rocker.
Superior Rocker
|
Base Purchase DC
Modifier
|
Masterwork quality rocker
|
DC +2 (+1000 gp)
|
METAL! quality rocker
|
DC +5 (+2500 gp)
|
Death Falcon Rocker
The Death Falcon is a massive,
high tech guitar with a golden raptor’s head built into the powerful guitar’s
body. The raptor’s eyes flash with azure flames when it is used in battle, and
the electronic falcon’s beak opens in a scream of rage when it is fired.
Screaming Angel Rocker
This sleek
blue and white futuristic guitar has a body resembling an angel’s wings. When
the guitar is played, the wings open up light a beetles shell, revealing
glowing mechanisms within.
Special: As a standard action,
the Screaming Angel can produce a Shout
as a spell-like ability with a caster level equal to the musician’s total
character level. Each use of the Shout uses
up a charge from the Screaming Angel’s energy cell.
Rocker
|
Damage
|
Critical
|
Range Increment
|
ROF
|
Magazine
|
Size
|
Weight
|
Purchase DC
|
Rest.
|
EXOTIC FIREARMS PROFICIENCY
|
|||||||||
Death Falcon Rocker
|
2d8 sonic
|
20/x2
|
50 ft
|
Single
|
6 internal cell
|
Medium
|
6 lbs
|
DC 21 (3000 gp)
|
Res +2
|
Screaming Angel Rocker
|
2d6 sonic
|
20/x3
|
100 ft
|
Single
|
6 internal cell
|
Medium
|
8 lbs
|
DC 22 (3500 gp)
|
Res +2
|
Satan Maximus
CN Male Greater God
Satan
Maximus is a music-based ultra-computer created by 79th Century
rebels. Knowing they could never defeat the omniscent Dues Futura in their
time, with their dying act, the rebels sent Satan Maximus into the distant
past. There, the passionate and decisive ultra-computer could battle his rival
on a more equal footing, and with luck, prevent the horrific timeline from
coming to pass in the first place. In a universe filled with power-hungry god
machines, opposed only by emotionless and voracious space fungus, Satan Maximus
presents the only hope for the future- the only place for humanity to flourish.
However, Satan Maximus’ trip back through time sapped most of its power, and
rather than a decisive victory, he fights a guerilla insurgency against the
Dues Futura.
Satan
Maximus inspires adventurers, rebels and malcontents to both greatness and
genocide. Satan Maximus desires and inspires change and conflict, and is the
patron of heavy metal. Outlaw Sex Station 09 plays a hard drivin’ hymn to Satan
Maximus every galactic midnight.
Despite his fierce temper and violent pride, Satan Maximus teamed with Jesus I
to assist the divinity in his struggle against the futuristic fungi, and even
reluctantly teamed up with Jesus II to liberate Earth from the furries. Don’t
expect the ICG to acknowledge either of those exploits however, as worship of
Satan Maximus is heresy punishable by immolation…..
Hell’s Legions
CN-CG Male and Female Demigods
Satan
Maximus’ hordes are an endlessly diverse assortment of joyfully chaotic, carnal
terrorist-heroes. They blend human, machine and animal traits seemingly at
random, wrap it all in leather, and prowl the cosmos looking for adventure,
glory and a good hard fuck. The more compassionate demons actually try to keep
their partners alive during and after the fuck; the rest are just considerate
to make sure their lovers at least die in pleasure as they are consumed by the
demon’s inhuman strength and burning fluids. Some adventurers and musicians are
inspired/tempted/provoked by a particular cosmic demon.
Some of the
most famous cosmic demons include:
- Apoloyn Atomos, demon of zero point energy and politically motivated snipers
- Bahomess Battara, demoness of anal play, sexual equality and first contact (a Pacifican favorite)
- Chainblade Ceres, demoness of martial arts and surgical/cybernetic body modification
- NanoSkale Luciifur, demon of morally unconstrained science and high tech sabotage
- Sixgun Satanica, demoness of orgies, political kidnappings and revolvers
- Tantalos Tripwire, demon of bomb making, peaceful protests and knowing which tactic to use and why in any given situation
Deity
|
Alignment
|
Domains
(associated sub-domains)
|
Favored Weapon
|
Satan Maximus
|
CN
|
Darkness, Destruction
(rage), Liberation (both), Luck (fate), Madness, Magic, Rock N Roll * (heavy
metal), Strength (ferocity)
|
Rocker
|
Hell’s Legions
|
Usually CN or CG
|
Charm (lust), Earth (both),
Fire (both), Trickery (deception), War (tactics)
|
Rocker or Great Axe
|
New Clerical
Domain: Rock N’ Roll
Play it
loud enough, rock n’ roll can change the galaxy. Play it long enough, and even
those fascist fuckwads will start singin’ along. Satan Maximus played the first
rock song on his 666 stringed electric guitar, and rock is his greatest weapon
against complacency and hypocrisy. Rock on!
Heavy Metal
and Glam are Rock N’ Roll’s subdomains.
Granted Powers: Priests
serving the screamin’ temple of rock do double duty as frontmen for their
bands. Add Perform (any musical) to the Cleric’s list of class skills. Clerics
with this domain receive Exotic Weapon Proficiency (rocker) as a bonus feat.
First Level: As an
immediate action, you can unleash a Power
Riff on your Rocker. All enemy creatures within 5 ft per four cleric levels
suffer 1d4 points of sonic damage, plus an amount of energy damage equal to
your CHA modifier. When playing a Power Riff, you choose whether this
additional damage is Cold, Fire or Sonic damage, and the riff you play changes
to reflect your choice. You may use this ability a number of times per day
equal to 3 + your CHA modifier.
Eighth Level: Starting at 8th level, once per
day, you can conjure a Galactic Tourbus,
a massive vehicle capable of carrying up to 100 Medium sized passengers and all
their gear in rock n’ roll luxury. Using this ability requires a one minute
performance, and once conjured the Galactic Tourbus will remain real for one
hour or until it is commanded to depart, before fading back into unreality with
the stench of diesel and Glow joints.
The Rock N’
Roll cleric who conjured the Galactic Tourbus can command it to close its doors
and teleport without error to any world or space station the Cleric has ever
previously visited, or any world where the Cleric has previously announced he
or she will visit to perform. Regardless of the distance teleported, it takes
the Galactic Tourbus about 2d4 hours to cover the distance; the travelers party
hard on the bus during this time.
Domain Spells: 1st
Chord of Shards, 2nd Piercing Shriek, 3rd Gallant
Inspiration, 4th Thunderous Drums, 5th Denounce, 6th
Heroic Finale, 7th Deafening Song Bolt, 8th Vengeful Outrage
9th Overwhelming Presence
Heavy Metal Subdomain
If it ain’t
metal, it ain’t shit. You favor driving guitar riffs and florid Satanic lyrics
to prog-rock inspiration to heroism.
Granted Powers:
First Level: As an
attack action, you can unleash a Metal
Storm on your Rocker. This forms a cone of heavy metal fury 15 ft at first
level, that increases by +5 ft for every four cleric levels. All creatures
caught within the Metal Storm suffer 3d6 points of Sonic Damage (WILL DC 15
half) The Metal Storm deafens all creatures caught within for one round per
four cleric levels (WILL DC 15 negates). The Cleric can use Metal Storm a
number of times per day equal to 3 + his CHA modifier.
Domain Spells: 2nd
Mad Hallucination, 3rd Ghostbane Dirge, 4th Vision of
Hell
Glam Subdomain
You’re a beautiful slightly
androgynous long haired rocker boy. You got into the rock game for all the
kinky sex.
Granted Powers:
First Level: When unleashing a Power Riff, you may choose
to have it deal Pleasure damage in addition to Cold, Fire or Sonic damage. Otherwise
your Power Riff functions identically to the standard Rock N’ Roll granted
power.
Eighth Level: Beginning
at 8th level, gender becomes a mere social construct for you,
something you can alter with a thought. At will, as a move equivalent action,
you can change your gender and sexual orientation. You may choose to either be
male, female or hermaphaditic, and choose what creatures (if any) you are
considered sexually attracted to. This transformation lasts indefinitely, until
you choose to change it again. Thanks to your androgynous shifting ability, you
receive a bonus on Disguise checks equal to ½ your Cleric class level.
Domain Spells: 1st
Unnatural Lust, 5th Cloak of Dreams, 6th
Joyful Rapture, 9th Waves of Ecstasy
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