Tuesday, December 30, 2014

Last Post of 2014, First Big Book of 2015

Finally, after working on it throughout most of 2014, Black Bestiary is done! Expect it on sale very soon.

I laid it out starting at around 8 pm last night, and ended sometime around 9 am this morning. Exhausting but rewarding- this is a huge, very comprehensive and art-heavy monster book. It's also very plot-hook heavy- every creature here suggests a story line or three. There are several groups of themed and inter-related enemies, each of which suggests a specific campaign style. All the creatures you've seen in various Black Tokyo sourcebooks appear, and are joined by dozens of new monsters, many of which fill in the gaps or round out the monstrous 'ecosystem' suggested by Black Tokyo Unlimited.

Also I want to get the word out about this book, so anybody who wants a review copy, please email me a request.


Blessed Be,

Friday, December 26, 2014

Answers for Andrew

Andrew Antolick had this to say in the comments of the previous post. I was planning on responding to him in that same post, but he had such a good set of ideas I wanted to highlight them here, along with my response here.

“Happy Holidays/Winter Solstice, to you and your works.

First off, I am wowed by the new Nemesis artwork, very primordial with no easily defined form of gender. I the bile scream is one of my top five breath weapons. I am ready to get the next bestiaries when released.

Now with Othervese America getting kicked into the second abortion war, no one will come out without scars. The culmination of the war could lead the utter obliteration of the United States landmass. No America, only the Otherverse to find themselves in the galaxy. When people can destroy cities, entire land masses are just the next rung on the ladder.

Hoping for 2016 to be the year of Endara, the setting is begging to be explored. All art aside, could there be previews of what this kitchen sink from the ether could affect the balance of the Otherverse/world's tree?

Best Wishes and go easy on Artemis in the end, she can be freed from the cycle of violence and lead others out.
December 23, 2014 at 10:42 PM”

My response started in the comments section and metamorphosized into something else.

Wow, Andrew, that's a great idea for Othervere America. I've been toying with the idea of revising the setting all year, without any concrete idea of how to do so. I really want to take full advantage of the Pathfinder system, rather than the D20 Modern based system I began the world with.
I'm worried about turning the world into a pastiche of Shadowrun, only with neo-pagans getting inordinate political power in relation to their population density rather than Native Americans once magic shows up. The idea of a galactic Diaspora is one I hadn't thought out, but damn it, it really works. It allows me to keep the themes of the setting, but at the same way do some good old fashioned space opera. I’m not a hundred percent sure I’ll go in the direction of completely destroying America, but I definitely want to differentiate the Lifer and Choicer cultures even more strongly.

As for the revised Nemesis, I think I made hir breath weapon even nastier. I’ve made both Nemesis and Genesis CR 30 threats, which is as far as the system can go without breaking. To put it in context, for readers not deeply familiar with the way Pathfinder handles Challenge Ratings, CR 30 includes Cthullu himself. You really can’t get worse (except with Mythic Rules, which I’m not as familiar with as I’d like, so I left ‘em out.) Artemis remains CR 29 and a very hard fight, and Roe Athene herself is a few CR points lower. Generally I like to make the settings major heroic NPCs a little lower powered then their bad guy rivals, that way there is a sense of danger, an answer to the unspoken question of why Roe can’t just go in and fix everything. Which is the same question gamers have been asking, in regards to Elminster and the Forgotten Realms since the mid 80s. The answer’s simple: she’s pretty damn tough, but Artemis is even tougher.

The art for the revised Nemesis, by the way, is by Alejandro Garcia-Palomares. He did the cover for the Otherverse America Unlimited Edition and several other pieces of interior artwork. He’s illustrated several pieces I’ve used in Horrors of the Lifechain, most of which I’ve kept in a drawer while I wrote the book. He’s also illustrating Genesis, a Gazelle, a Stonecutter and Wrench NPC. Wait till you see his Genesis- it’s incredible. Alex will be doing more art for me in the coming year, hopefully. I really want him to do the art for the Senators and a few other creatures unique to Otherverse America. The gender fluidity of Nemesis is something I’ve really had fun playing up- it makes dramatic sense for a cosmic creator/creatrix deity, and opens up a lot of storyline potential for both the Nemesis and hir creations. The Nemesis has also made some major cameos in Black Tokyo, albeit in a different identity. Can you spot hir? Also check out Black Bestiary when it comes out next month, because one of that setting’s worst villainesses has a major, MAJOR tie to Otherverse America’s backstory.

I’m also really gratified by your emotional response to Artemis. I’ve always tried to present her as a possibly redeemable villain, as I have with several  of the Lifers. Even Dacoveney, who is irredeemable in the sense he’s basically our setting’s Lex Luthor, has his good points, most notably his love of his family and fierce loyalty to those under his command. I’ve always had sympathy for Artemis, because the poor girl is crazy as hell, basically suffering the worst case of PSTD in galactic history. I keep metaplot pretty light in my game- I figure the campaign begins on January 22nd, 2107, and anything else that happens from that point on is up to local game groups to resolve, but I did hint that eventually Artemis gets redeemed and atones, in the Temporal Angels mini-sourcebook.

I think this page sums up my feelings towards Artemis nicely.

As for 2016 being the Year of Endara, I hope to do something sooner. I’ve got a few ideas of how to take the setting from a basic He-Man pastiche and do something genuinely original with it. Just off the top of my head I want to emphasize a few themes.

One is the sheer psychedelic beauty of Endara itself. I’m continually in awe of Earl Norems’ artwork. He makes Eternia this wonderland of lost forests, great cliffs, enormous mountain ranges, and most of all- the SKY. Eternia’s sky is fucking amazing, this purple and azure haze with strange stars and  a number of moons that fluctuates at the artist’s whim. More than anything else in the setting, I want Endara’s sky to be that beautiful. (I’m also toying with the idea of setting Endara in Phallus Space somewhere, probably in the Inner Necklace, to more fully tie it to my cosmology). After all, Eternia is said in canon to be the center of the universe, the Phallus Space is the center of the universe in my cosmology. 

Also, I’m thinking that Endara will be a story about the setting’s Prince Adam analogue and his coming out story, and how that utterly breaks the world’s pseudo-medieval politics. So basically, it’s a story about insane courage and honesty.  I’m thinking that Richard K. Morgan’s sci-fantasy novel, The Steel Remains, is going to be a pretty big inspiration on the world, writing wise.

Anyway, thank you much for your kind words, and your awesome questions.
Merry Christmas, Blessed Winter Solstice, Happy Hanukah, or just good winter break to everybody,

PS- I got a bunch of good questions from various fans after posting my email here. I'm going to redesignl the page so it's readily available to readers who have questions or comments. 

Thursday, December 18, 2014

Ending the Year with Monsters

 Well, 2014 is coming to an end. As always, my goal is 52 products in a year, or an average of one a year. This year, as I have for the last few, I've fallen short. I ended up with 30 releases for the year, including some mammoth books, like Closed: Monsters of the Army of God, Heavy Future and Heavy Weapons, and Enchantments of Black Tokyo.

All those books topped 200 pages, and were fairly complex to lay out. The last three books of 2014 are bestiaries. Dark Star Bestiary, volumes one and two, are for Heavy Future, while Horrors of the Lifechain is Otherverse America focused.

I wrote the books near simultaneously. In the two Dark Star Bestiary sourcebooks, I began revising the Lifechained creatures of 2008's Guide to the Known Galaxy, and I collected and expanded on that material in Horrors of the Lifechain. I've been wanting to revise Guide for several years now, but it's such an art intensive project, I've not been able to budget it. Instead of one mega-book, Horrors is the first volume in a series of revamp sourcebooks; when I get around to volume two of Horrors, you'll see more Lifespawn monsters, including the ones I couldn't fit into book one and sooner or later I'll do a Lifechained powers book with a focus on abilities available to player characters.

Anyway, Horrors of the Lifechain is a great way to end the year. Closed was the first release of 2014, and the last release is also a weighty bestiary for the Otherverse America campaign setting.

I've focused almost exclusively on Heavy Future and Black Tokyo this year. Expect the focus on Black Tokyo to continue into 2015; the Black Bestiary will be coming out soon,and I'm also working on a pretty big soucebook focusing on Idol Singers (and bardic/media type characters in general).

However, expect me to revisit Otherverse America pretty heavily. I finally want to go through and make it fully Pathfinder compatible. Hey, if you've gamed in Otherverse America campaigns, send me an email. I'd love to hear what you did with the world, and what (if any) changes you'd like to see, either mechanically or in terms of world flavor.

My email is

Blessed Be,

Friday, November 28, 2014

Second Black Bestiary Art Preview: Four Horrors

Black Friday, Black Tokyo artwork.

Pictured are four work in progress images of various critters from the Black Bestiary. At top left, you've got a Tottori Horror, clockwise from it is the Dofoku, the Peach Idol and the H-Child. Of them all, only the Peach Idol is a potential allly. The Tottori Horror is an implacable physical threat, the Dofoku is an undead master-manipulator, and the H-Child is a seductress type.

It's been a good year for Bestiaries for me.
I've uploaded two monster books to Mark for immediate release, both focusing on Heavy Future. We're working on a combined, full color print on demand version of the three volume Nemesis Bestiary series, with new content. Hopefully that'll be available before the first of the year or early in the spring. Right now I'm revising the monsters from Guide to the Known Galaxy to make them fully Pathfinder compatible, and having a ton of fun doing it.I've revised like 12 of the 17 or 18 critters in the Guide to the Known Galaxy, and added a handful more. I expect this Lifespawn specific bestiary to top 40-50 beasties before all's said and done. I've got a ton of art for it, already, commissioned stuff I've been gathering in the background over the last couple years, in addition to some good stock and some re-purposed art.

Beyond just monster books, John and I are going to do a soucebook for Idol Singers and bards in general in Black Tokyo after Black Bestiary hits. That's another one that should be fun, and will be one of the many books that leads into the eventual cyberpunk Black Tokyo content we both want to explore in 2015.

Also, speaking of Black Friday, I just saw the news this morning, and there's a national protest going on. If you can avoid it, don't do your shopping today, put it off for a week or so. The intent is to showcase the purchasing power of black Americans, and their rightful rage after the Furgeson bullshit. Anyway, I don't know the race of any of you readers, but I' do know that most of you care about justice, at least to the extent you read RPGs about badass pro-choice pagans fighting evil. So if you can, stay home today- my white ass is doing so.


Thursday, November 20, 2014

First Black Bestiary Image from Anthony Cournoyer

Remember a couple of posts ago, when I mentioned that Anthony Cournoyer would be doing some new artwork for Black Tokyo's  Black Bestiary monster book?

Well, yesterday I received the first of many images for the project. The first thing he chose to illustrate is the fearsome Bake-Kujira. I love it- I wasn't able to afford artwork for this monster in the first edition of Black Tokyo, and it's such an iconic, threatening creature, I regretted that. Being able to field a spectacular image of a high level monster feels good. And this monster is one that I've always wanted Anthony to illustrate- it's such a specific critter that it's difficult to find appropriate stock art, and the force of the image- this thing breaching and flipping backwards over a whaling vessel, was something I felt suited to Anthony's very cartoony style. I was right. Look at that pretty fucking thing.

Anyway, here are the Bake-Kujira's stats, if that image inspires you to put him into your campaign.
Blessed Be,

Bake-Kujira (CR 18)
Gargantuan CE Undead (water)
XP 156,300
Init +1 Senses Darkvision 120 ft, Perception +2
Languages None
Aura Renderflame (50% concealment within 10 ft radius; creatures within 30 ft are nauseated; FORT DC 21 reduces this to the sickened condition)

AC 32 Touch 7 Flatfooted 31 (-4 size, +1 DEX, + 25 natural)
HP 28d8+28 hp (154 HP)
FORT +11 REF +12 WILL +20
Immune undead traits
Channel Resistance 20

Fly 80 ft (good) Swim 40 ft
Melee +29/+24/+19/+14 slam (10d10+12 bludgeoning plus 3d6 fire plus staggered (FORT DC 22 negates)
Attack Options Tail Sweep (automatic slam attack against all targets within a 60 ft cone; REF DC 18 for half damage)
Special Actions Swallow Whole (5d10+12 bludgeoning plus 6d6 fire, AC 23, HP 15)
Sonardirge (60 ft radius, paralyzed for 2d6 rounds, WILL DC 22 (DC 28 submerged) reduces the effect to a -2 morale penalty on attack rolls, skill checks and saving throws for 1 round)

Str 35 Dex 13 Con – Int 2 Wis 15 Cha 7
Base Atk +21 CMB +38 CMD 49 (cannot be tripped)
Feats Cleave, Critical Focus, Exhausting Critical, Great Fortitude, Greater Overrun, Iron Will, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Lightning Reflexes, Power Attack, Staggering Critical, Tiring Critical, Toughness
Skills Fly +28, Intimidate +27, Swim +40 (+8 racial bonus on Fly and Swim checks) 

Environment any water or coastal
Organization solitary
Treasure incidental

Special Abilities
Renderflame (SU)
While above the waterline, the ghostly whale is wreathed in a constant cloud of flickering black flames, which burn like burning oil and stink of whale lanterns. The additional fire damage added by the Renderflame aura does not apply to attacks made while the Bake-kujira is submerged.

The Bake-kujira’s Renderflame aura fills a 10 ft radius around the creature with cloying black smoke that grants all creatures within the aura 50% concealment, including the Bake-kujira itself. Creatures coming within 30 ft of the Bake-kujira must succeed at a DC 21 FORT Save or become nauseated; success indicates the creature is merely sickened. This effect persists as long as a creature remains in the Renderflame aura and for 1d4 rounds after it leaves the area.

Sonardirge (SU)
The Bake-kujira’s cry is the final plaintive wail of all dying cetaceans. As a full round action, the ghostly whale can emit a mournful cry. All living creatures within 60 ft of the ghost whale, who can clearly hear its cry must succeed at a DC 22 WILL Save or become paralyzed with guilt, terror and grief for 2d6 rounds. Those who sucessfully resist the effect suffer a –2 morale penalty on attack rolls, skill checks and saving throws for one round.

            The undead whale’s cry is even more debilitating when both the creature and its victim are fully submerged; unholy subsonics sap the victim’s mind and crush their will. If both the undead whale and its victim are fully submerged when the Bake-kujira uses this ability the WILL Save DC increases to DC 28. This is a mind-influencing, fear effect.

            Swallow Whole (EX)
            The Bake-kujira does not have a traditional bite attack. Instead, the skeletal whale can activate its Swallow Whole special ability after any successful melee slam attack made during a charge.

            Tail Sweep (EX)
            As a full round action, the Bake-kujira can sweep its mighty, skeletal tail. Doing so allows it to automatically hit with its slam attack against all creatures within a 60 ft cone. Creatures within the area may attempt a DC 18 REF save for half damage.

            Japan is one of the few nations still allowed to hunt whales. The ancient trade dies a little bit more each day, with each captain who goes bankrupt, with each fisherman who retires, with each boat that is dry-docked. The killings do not stop though: despite legal restrictions, UN mandated whaling grounds, despite Greenpeace protests. During the whaling season, great beasts die drowning in air and pierced with explosive harpoons. Once rendered, and processed the ruined bones sink to the deep. Forgotten.

            The Bake-kujira are a dark legend which date back to the feudal era; they are blamed for lost ships and drowned crew. The ghostly whales glide soundlessly through the ocean deeps, breeching only rarely for a chance at revenge. They move through the sky, hidden behind clouds, dark and rotting shapes against the silver moon. Bake-kujira pods drift through the Black Else’s seas, guarding submerged toriii between the realm. They are common to seas throughout the Tatakama, appearing most often on nights when the Great Tree is obscured by cold fog.
            Bake-kujira resemble the decaying hulks of long dead Wright, sperm and baleen whales. Their rancid, blubbery flesh hangs off their bones in ragged sheets, and their skulls are clearly visible through the rotting tissue of their faces. They stink of oil, fouling the air like a rendering plant. When especially enraged, the dim-witted monstrosities burn with a flickering grey/black flame, which belches stinking smoke into the night sky.

Wednesday, November 12, 2014

Coming Soon: Advanced Tech

My last few PDFs have been a series of tech books, Advanced Armory, Advanced Arsenal and Advanced Edge. They're less imaginative writing- nice, crunchy tech books focusing on different gear.

I've been writing a series of technology guides for Pathfinder- it does fantasy well, but most of my stuff is sci-fantasy or cross genre, and I don't have a good baseline for the high tech aspects. I like aspects of their PFSRD tech stuff but it mostly focuses on tech as rare artifacts from a long vanished culture, not as current day, common place and still evolving consumer and milary tech. 

Like I said, It's less imaginative writing, but I needed to do it- I pulled a bunch of stuff from the D20 Modern system, modernized it, some stuff from other sources, and a lot of stuff I just made up myself. Getting this ground work laid out sets me up for more imaginitve stuff with my campaign worlds, since I've got the basic gear questions settled. I'm still working on my Black Tokyo, Heavy Future and Otherverse America settings.... the next year I want to revise Otherverse America to be a fully Pathfinder compatible modern magic plus tech setting, and I want to finally get started on my He-Man inspired setting, and since that's sci-fantasy and Otherverse America is mostly military sci-fi, these last few PDFs have been time well spent. 

The last book in this series is Advanced Tech, the cover of which you can see at right. It's a pretty fun one, the biggest of the Advanced sourcebooks- focusing on every gadget and bit of science fiction tech that wasn't a form of body armor or man-portable weapon. It's got everything from computers to personal flight systems and commercial mass-transit teleporters. It was a fun one to write. Anyway, it'll be up on RPGnow within the next few days, as part of a bundle with the other three Advanced sourcebooks and the Polymer Path. Combined, that's 150 pages or so of sci-fi goodness for your Pathfinder Roleplaying Game campaigns.

Also, expect The Black Bestiary soon, and the Heavy Future bestiary I previewed last post a while before that. I'm going to start laying out the Heavy Future bestiary tonight. I would have done it last night, but I've been down with a stomach flu, and spent the last couple days doing nothing but reading webcomics and trying to keep down toast.

Talk to you later,

Thursday, November 6, 2014

Creature Preview: The Overlord Dragon (CR 20)

Okay, I am deliberately not mentioning anything about Tuesday's elections, because I want to kill the fuck out of a whole lot of motherfuckers right the fuck now. Just....FUUUUUCCCCKKKK!

Okay, now that that is out of the way, while I'm waiting on the final Black Bestiary artwork, and some artwork for Advanced Tech, I'm putting together a mid-length bestiary
for Heavy Future. It was originally just a collection of random monster stat blocks, and then a few critters into the manuscript, a pattern started emerging. Most of these creatures are space-born threats- either predators lurking in hyperspace itself, or capable of surviving (and hunting) in space almost indefinitely. There's a few interesting planet bound alien animals, too, but most of the focus is on space.

Right about this time, I realized that I'd already begun the process of updating the Lifechain stuff from my 2008 release, Guide to the Known Galaxy, by including a Lifespawn subtype in Closed: Monsters of the Army of God. I could build on that, update some of the creatures from Guide for use with Pathfinder, which is something I've wanted to do for years now, and introduce them to Heavy Future, and the wider Otherverse Games multiverse. Plus, adding Lifespawn apex predators to Heavy Future just makes that campaign more dangerous and that much more interesting.

Last night, I revised the Overlord Dragon. I did a pretty radical revamp on the creature. Not the least I changed his appearance slightly. My original design was eyeless and more typically draconic, but I had this wonderful Rick Hershey (Standard Stock Art) from Empty Room Studios. I've loved this image since I bought- it has an almost claymation-esque solidity and three dimensionality to it- and I've been wanting to use it for something for a while now. I redesigned the Overlord Dragon, retaining its core, as an imperious, cold and physically powerful threat, but changing almost every mechanical aspect of the monster. I retained its utterly unbalanced, crazy deadly breath weapon though, since that was the most fun part of the old, D20 Modern based Overlord Dragon.

Take a look at the new stat-block, and the Lifespawn subtype as it will appear in this upcoming bestiary, which I'm tentatively calling The Dark Star Bestiary.

Overlord Dragon (CR 20)
Colossal LE Dragon (lifespawn)
XP 307,200
Init +4 Senses Darkvision 1,500 ft, lowlight vision, scent, Lifesense 5,000 miles, perceive unencrypted wifi/radio/television signals, Perception +   
Languages Celestial, Draconic, Galactic Common, Infernal, Truespeech  
Aura Radioactivity (Highly Irradiated area, 60 ft), Frightful Presence (1,500 ft, WILL DC 29 negates, plus Fearsome Violence)

AC 38 Touch 14 Flatfooted 38 (-8 size, +4 deflection, +32 natural)
HP 23d12 + 276 hp (425 HP)
Damage Reduction 15/adamantine
Regeneration 5 (natural attacks and spell-like or psi-like abilities wielded by Lifespawn)
FORT +25 REF +13 WILL +18
Immune Cold, Electricity Fire, Radiation, Draconic Immunities
Resist Acid 10, Sonic 10 SR 23
Weaknesses Lifecount 5

Spd 60 ft Flight 120 ft (average) Zero G Flight 4,500 ft
Melee eight +30 claws (4d6+15 slashing, 20/x2 plus rend) plus +30 tail whip (6d6+7 bludgeoning, 20/x2, 60 ft maximum range)
Ranged two +15 Starbreaker Missiles (12d6 energy, 20/x4, 5,000 ft range increment)
Special Attacks Rend (2 claws, 4d6+15 slashing), Star Fury Breath Weapon (30 ft x 10,000 ft line, 20d12 energy plus radioactivity and communication distruption, usable every 1d4 hours)
Special Qualities Draconic Panoply of Weapons, No Breath, Greater Starflight
Spell-Like Abilities (CL 13th Concentration +18) 
Constant – Mage Armor

Str 41 Dex 11 Con 35 Int 21 Wis 20 Cha 22
Base Atk +23 CMB +46 (+48 bull-rush and trip) CMD 56 (60 vs trip/bull-rush)  
Feats Cleave, Combat Reflexes, Great Cleave, Fearsome Violence, Fly-By Attack, Greater Bull-Rush, Greater Trip, Hover, Improved Initiative, Improved Bull-Rush, Improved Trip, Power Attack
Skills Acrobatics +26, Climb +41, Computer Use +31, Craft (visual arts) +31, Fly +33, Intimidate +32, Knowledge (history, the planes, technology) all at +31, Perception +31, Sense Motive +31

Environment deep space or extraplanar (hyperspace)
Organization usually solitary, sometimes accompanied by a single offspring (Young Simple template applied twice) or various half-dragon servitors, valets and bodyguards
Treasure triple standard (in lair)

Special Abilities
            Draconic Panoply of Weapons (EX)
            The Overlord Dragon has the cruel intellect common to all dragons, but has evolved potent, purely physical defenses rather innate mystical power. The Overlord Dragon’s natural weapon attacks ignore an object’s Hardness and are considered both magical, adamantine and cold iron weapons for the purpose of overcoming damage reduction.

            Fearsome Violence (EX)
            The Overlord Dragon’s Frightful Presence ability has a range of 1,500 ft, but it otherwise functions as the standard monster ability. The Overlord Dragon has the Fearsome Violence feat. This means that opponents must attempt a new WILL Save against the dragon’s Frightful Presence, even if they have previously saved, at +1 to the base WILL Save DC, each time in a combat encounter that the Overlord Dragon slays a creature.

            Hyperspatial Charge (EX)
            The Overlord Dragon may make a full attack after a charge when flying using its Zero G Flight ability or traveling through hyperspace under its own power.

Starbreaker Missile Array (EX)
The Overlord Dragons have evolved biological processes similar to missile launch rails, as a consequence of their Lifechained (possibly Genesis bloodline) heritage. An array of bio-mechanical missile racks are visible on the underside of the dragon’s body, just fore its strange genitals.

            The dragon’s Starbreaker missiles disrupt reality on a sub-quantum level, completely severing the bonds between quarks. There is usually nothing left of a starship caught in one of these blasts, not even drifting atoms! Damage inflicted by Starbreaker Missiles is an unspecified energy type, not subject to energy resistance or immunity. A target destroyed by these missiles is completely disintegrated, along with all their gear.

            Star Fury (SU)
            The Overlord Dragon’s breath weapon can boil the atmosphere away from an earth-like planet. The Overlord Dragon’s Star Fury breath weapon is a 30 ft wide by 10,000 ft long line, allowing it to easily be used as stellar distances. The Overlord Dragon can choose to breathe a shorter line if it wishes, if it wishes to fight conservatively.

            The damage inflicted by the Star Fury breath weapon is an unspecified energy type, not subject to energy resistance or immunity. Objects and creatures destroyed by this breath weapon are completely disintegrated, along with all their gear.

            The area affected by this breath weapon is considered a Highly Irradiated area and remains so for 1d4 minutes after the blast.  The breath weapon also generates a fearsome electromagnetic pulse, which can terminally disrupt planetary communications. Electronic communication is impossible for 1d4 minutes for a 100 mile radius around the blast site.

            Overlord Dragons control an empire that stretches across a hundred-score worlds separated by almost incalculable distances, even when traveled via hyperspace. Individual clans might separate themselves from their nearest kin by 10,000 parsecs or more, and the great, fusion-hearted dragons are known to travel the endless gulf between galaxies, and cross the planes to exercise their authority. From the moment they hatch, these monstrous and regal beings are taught that they are the highest form of life the galaxy has to offer, and that all lesser beings are their subjects. They are trained to be benevolent rulers, forging peace and expanding the range of civilization and culture, but they are first and foremost: rulers. A culture designed by the dragons glorifies the great beasts. An Overlord Dragon’s subjects are well cared for, well loved pets, but over the generations are cunningly bred and culled into their inhuman master’s ideal of beauty.
            The dragons have a rigid social hierarchy and clearly defined government. Overlord Dragons are born in deep space, and soar unaided through the stars. Young dragons only make planet-fall after several millennia of tempering, and are only allowed to carve out a planetary lair for themselves after proving themselves to their elders. Young dragons protect hyperspace travelers not out of generosity, but to blood themselves against other Lifespawn and win glory. Teen dragons are only considered adults when they successfully bring down a suitably powerful opponent, and hatchlings compete fiercely for the opportunity to battle one of these legendary opponents.
            Overlord Dragon culture is imperial and expansionistic. Strict controls are placed upon the number of dragons which can reside on a single continent or on a single world. When breeding or immigration forces the dragon population past this quota, a wing of the great creatures takes flight, in search of a new world to conquer and transform. Overlord Dragons, for all their power, are few in number. Most spacers consider them nothing more than terrifying legends; their holdings are distant enough from the main hyperspace lanes that few outsiders ever see an Overlord Dragon’s fiefdom.
            Overlord Dragons have rejected much of the sorcerous might of what they consider ‘lesser breeds’ of Dragon. They have instead concentrated on the purely physical, the practical and the quantifiable rather than the unseen. The race is atheistic and coldly logical. The dragons themselves are keenly intelligent, and many consider themselves great artists or artisans, practicing ancient techniques that predate humanity’s evolution by uncounted millennia. Many of the most influential and feared Overlord Dragons are master technologists, who have augmented their natural might with cybernetics, powered armor and advanced, artifact level weapontry of their own design. The Overlord Dragon presented here is a young specimen, still arrogant enough to reject mortal technology in favor of their own, raw physicality. 

Overlord Dragons are lean, sinewy dragons without wings to mar their clean, serpentine lines. They have eight powerful limbs ending in talons with a monomolecular edge more than able to shred a starship’s hull in a single pass. Their scales are the crystal blue of oxygenated sky, and golden iridescence plays over their powerful bodies, produced by the star-like nuclear forces contained in their hearts.

            Like many Lifespawn, the Overlord Dragons are intensely colorful, decorative species. Their bodies are studded with luminous eye spots and strange orifices, which vent the glowing plasma that is a by-product of the dragon’s fusion powered metabolism. When addressing their planetary supplicants, the Overlord Dragons allow themselves to be intricately painted in a rainbow of colors and complex patterns; some paint schemes are so intricate they must be applied by specially built robot expert systems. 

The Lifespawn Subtype
Creatures with the Lifespawn subtype are genetically connected to a galaxy spanning eco-system. They are extremely powerful and have a connection to the enigmatic beings that forged the current universe. Creatures with this subtype are often referred to as Lifechained creatures or by the name of their particular genetic lineage, such as Nemesis Lifespawn or Gazelle Lifespawn.

This is an abbreviated treatment of Lifespawn, who are fully described in Guide to the Known Galaxy (Otherverse Games, 2008), and reflects the author’s intended revisions to how Lifespawn powers work.

·        Lifespawn receive Darkvision 60 ft and gain the Scent special quality. Lifespawn can sense the distance to and general direction of all other creatures with this subtype within one mile. Some Lifespawn have even greater Lifesense radius.
Location: Senses Format: Darkvision 60 ft, scent, Lifesense 1 mile

·        Lifespawn are immune to non-magical disease and poison.
Location: Immunities Format: Lifechained Immunities

·        Lifespawn have a statistic called a Lifecount, which measures the relative strength of their bloodline. Lifespawn suffer a penalty equal to their Lifecount on saving throws against effects caused by other creatures with this subtype. Immunities to a particular effect, such as poison or disease, does not apply against effects caused by other Lifespawn.
      Location: Weaknesses Format: Lifecount X

·        Some, but not all Lifespawn, are capable of spaceflight. These Lifespawn gain the No Breath and Greater Starflight special qualities. Lifespawn typically fly as fast as a top of the line military starship; in space, they gain a Zero G Fight speed of at least 500 ft (one space scale square). Lifespawn can enter hyperspace by traveling in real space using their Zero G Flight for at least 1 minute (10 rounds) to build up speed.
Location: Special Qualities Format: No Breath, Greater Starflight



Tuesday, November 4, 2014

Update: November Projects

This will be a brief post. I'm just about to head out to work, and thought I'd update everybody about my upcoming projects.

First and most important. If you're in Texas, go to the polls before 7 pm tonight. I just got done voting and I'm hoping the election is going to be close enough that Wendy Davis actually has a chance. If you read this at work, go help her out on her way home. Texas really, really needs more pro-choicers in power.

Second, Black Tokyo! Anthony Cournoyer (a longtime Skortched Urf Studios artist) is starting work on his illustrations for the Black Bestiary this week. I don't have a firm ETA on his art, but expect it fairly quickly. He's fast and dedicated, so an amazingly illustrated, absolutely beautiful bestiary will be coming at you before the end of the year.

I'm getting the last art together for a final book in the "Advanced" sourcebook line, Advanced Tech. This updates and expands on a lot of the gear from D20 Future and my various sourcebooks, and updates it all to Pathfinder. Expect that out in a week or so.

Finally, I'm working on a mid-length bestiary for Heavy Future, focusing mostly on spacers and alien predators. It's already pretty fun, and while I'm not quite sure the direction I'll go with it yet, it's been enjoyable to right and I'm proud of what I have to date.

Blessed Be,

Thursday, October 16, 2014

Art Update: The Black Bestiary

Well, I've got some very good news.

Mark Catho, my publisher and owner of Skortched Urf Studios, who I've been using as my store front the last few years for all my Otherverse Games releases, just sent me an email. He's going to be comissioning some new art work from Anthony Cournoyer for Black Tokyo's upcoming Black Bestiary. 

From this first email, I'm not quite sure exactly how many new pieces Mark will be funding, so I sent a 'top ten' list of concepts and creatures I would like Mark to illustrate. I focused mostly on the big name villains of the setting, high CR threats and quirky creatures that I can't find stock art. So over the next couple of days, I'll find out which of them will get illoed and start doing art direction of those specific creatures.

One really good thing is that Anthony works almost as fast as Amanda, so the book should be out fairly soon. Some more details: right now Black Bestiary tops 100 monsters (!). I have specifically commissioned art for around 50 of those, stock art for another 20 or 30 and a remaining 20-30 creatures which lack illos at this point. I've been debating whether to go ahead and publish now with what I have or wait a bit.... even if I publish now, Black Bestiary would be exceedingly art heavy and well illustrated. I'm glad I waited, because this is good news all around.

Meantime, I'm working on a futuristic melee weapon sourcebook as a companion to The Advanced Arsenal and Advanced Armory sourcebooks in preparation for doing an Enchantments of Heavy Future soucebook in the same vein as the exceedingly crunchy and well received Enchantments of Black Tokyo. The more 'workman-like' Advanced tech books are basically laying the groundwork for the more imaginative Enchantments sourcebooks, and I plan to do something similar, an Enchantments of Otherverse America next year some time, fully converting that setting to a Pathfinder powered, magic-friendly setting! Expect big things with Otherverse America sometime next year.

I'm also taking some time away from these to work, in little spurts here and here, on a revision of Battlechangers, my Transformers homage RPG from 2011. I'll do something with that one sooner or later too.

Blessed Be,


Thursday, October 9, 2014

The Technology Trilogy

While I'm waiting on art for the Black Bestiary, I decided to work on a smaller project. This last year I've been consolidating all the advanced tech from my various campaign worlds, integrating the core content from the D20 Modern/Future SRD and updating everything fully to Pathfinder.

Earlier this year I released the Advanced Arsenal, which consolidated all the Otherverse America, Psi-Watch and Heavy Future guns in one place. I also put out The Polymer Path,which updated the cybernetics rules for Pathfinder.

I just sent the third book in the triology to Mark for posting: The Advanced Armory. This book consolidates all the special armor (as well as other high tech armor from various other OGL sources) in one place.

I started working on this because I wanted to begin work on an Enchantments of Heavy Future book, similar to the Enchantments of Black Tokyo. Writing Enchantments of Black Tokyo really spurred my creativity- I was able to really dial in my focus on Black Tokyo, really add a lot of flavor to the world with that book's spells and magic items, and I want to do something similar for Heavy Future.

However, unlike Black Tokyo, many of Heavy Future's armors and gear are non-standard. For Black Tokyo, I could model a lot of the enchanted armors as things already found in the Pathfinder PRD, for example, I could stat up enchanted o-yoroi, easily, because o-yoroi are already defined mechanically. I couldn't do that for Heavy Future as easily, because as a sci-fi setting, alot of the characters would be wearing spacesuits, rather than plate mail or other extant armors.

So, publishing the Advanced Armory became a necessary (and hopefully profitable) intermediary step. Plus, defining many of the campaign specific armors in more general terms got me thinking about how to modify them for my signature settings.

Anyway, Advanced Armory will be up in a few days, and I hope you pick it up. It's pretty fun, in that since many of the sources I drew on are super heroic or sci-fi, the resulting armors are heavy on exotic space suits, powered armor and superhero type skinsuits, as well as more realistic tactical military body armor.

Over at the right are the covers for the "Tech Trilogy" books. As you can see, they're all based around John Picot images, and have been designed with a consistent design scheme. I'm proud of how they came out.

Blessed Be,

Tuesday, September 30, 2014

Black Bestiary Preview: The Ho-Masubi (CR 11)

Black Bestiary (or possibly Everything Black) is the tentative title for Black Tokyo's massive bestiary.

 I figured I'd preview some more critters from this book and talk briefly about how they came about. First on the left, you have an image John sent me several months back. With some time on his hands, he rendered dozens of weird critters, some of which you've already seen in Closed and Heavy Future as various threats. This one obviously was destined for Black Tokyo, but as what I didn't know.

I wanted to find a creature from myth that could be represented by this Goro-inspired brawler. After some  research, the fire god that was killed by Izanagi after his divine birth killed Izanami (previewed a few posts ago) fit the bill perfectly. I chose the name Ho-Masubi, as it's one of the more obscure and evocative of the fire god's name, and made him a fire based undead, a straight up physical threat- basically a supernatural brawler, whose back story synchronizes nicely with Izanami's and gives the campaign a bit of foreshadowing.

Here's Ho-Masubi as he'll appear in the Black Bestiary.

Ho-Masubi (CR 11)
Large CE Undead (fire)
XP 12,800      
Init +3 Senses Darkvision 60 ft, lowlight vision, Perception +22          
Languages Giant, Ignan, Infernal, Japanese

AC 22 Touch 8 Flatfooted 22 (-1 size, -1 DEX, +9 armor, +5 natural)
HP 16d8 + 80 hp (152 HP)    
FORT +9 REF +4 WILL +13
Immune Fire, Undead Immunities 
Channel Resistance +4
Vulnerable Cold

Spd 40 ft
Melee +24/+19/+14 flaming burst katana (1d10+10 slashing plus 1d6 fire, 18-20/x2) Special Attacks Parody of Seppaku (30 ft cone, 16d6 fire, REF DC 22 half)
Special Qualities Fire Eater, Heat
Spell-Like Abilities (CL 16th  Concentration +20) 
3x/day – Fireball (R-DC 17)
1x/day – Quickened Fireball (R-DC 17)
            - Fire Storm (R-DC 21)

Str 31 Dex 8 Con - Int 12 Wis 17 Cha 18
Base Atk +12 CMB +23/+25 bullrush & sunder CMD 32
Feats Cleave, Great Cleave, Greater Bull Rush, Greater Sunder, Improved Bull Rush, Improved Initiative, Improved Sunder, Power Attack, Toughness
Skills Craft (blacksmith) +20, Intimidate +23, Knowledge (religion, the planes) +20, Perception +22
Gear +3 flaming burst katana, mwk. o-yoroi

Environment any (found only throughout the Tatakama and Black Japan, only rarely found elsewhere in Asia, virtually unknown in the Western Hemisphere)
Organization always solitary
Treasure double standard (including gear)

Special Abilities
            Fire Eater (SU)
The Ho-Masubi recovers 1 HP per point of damage that a Fire effect would normally inflict. This cannot take the Ho-Masubi past his full normal Hit Point total.

            If any spell, supernatural or spell -like ability with the Fire descriptor is cast within 30 ft of the Ho-Masubi, there is a 75% chance that the creature becomes the spell’s target, regardless of the caster’s intention. If the Fire effect is an area effect, the Ho-Masubi is considered the epicenter of the effect. Flames seem to twist and flow, absorbed by the burning shrine carried on the monster’s back. The Ho-Masubi’s Fire Eater quality does not apply to its own spell-like abilities (though he can choose to be caught in the blast radius of his own fireballs, however.)

Heat (SU)
            An angered Ho-Masubi generates heat so intense that anything touching its body takes 10d6 points of fire damage. Creatures striking a Ho-Masubi with natural weapons or unarmed strikes are subject to this damaged, but those attacking with melee weapons are not. The heat can melt or burn weapons; any weapon that strikes a Ho-Masubi is allowed a DC 22 FORT Save to avoid taking damage. The Save DC is CHA-based.

            Increase the heat damage to 10d10 points of fire damage and the FORT Save to DC 25 for one round after the Ho-Masubi takes damaged from channeled positive energy.

            Parody of Seppaku (SU)
            As a full round action, the Ho-Masubi can draw his katana across his pendulous, burning abdomen. Doing so automatically inflicts 1d10+10 points of slashing damage on the Ho-Masubi, but he immediately recovers 1d10 HP due to his blade’s fire damage. In addition, all creatures within a 30 ft cone suffer 16d6 points of fire damage (REF DC 22 half). This ability functions much the same as a breath weapon.

            Izanami died giving birth to fire.

The Fire-Son was to be Ho-Masubi, but his enraged and grieving father murdered the newborn god within moments of his first breath. He sliced the Fire-Son into many pieces- the legend says eight equal parts, but there were far more bloody pieces than just eight.

            Ho-Masubi are the hulking, mad and loathsome remnants of the murdered Fire-Son. These giant undead exist only to burn; to burn homes and forests, to burn hope, to burn worlds, and eventually, to burn the Great Tree Yggrysadyl to ash. Driven by endless rage, their form reflects their hate. Ho-Masubi are massive, corpse grey oni dressed in a parody of a samurai’s great armor. Their hypertrophied arms split into two deadly forearms at the elbow, and their belly, groin and extremities burn endlessly with the magma-like flames that course through their corpses. Ho-Masubi carry a small Shinto shrine upon their back, lashed to them, that burns with plasma hotter than the heart of the sun.
            Despite their insanity and brute appearance, Ho-Masubi are shockingly intelligent, though they will often play the role of dumb brute to gain an advantage. When they do choose to converse, they are as well versed in religion as any scholar, and know the nature of the multiverse better than any occultist. Few ever see this side of them, as Ho-Masubi spend most of their miserable existences wreaking havoc.

            The fire-shrouded undead are rare in the Earth Realm. There’s rumors that the Amakaze have a handful of Ho-Masubi minions kept in deep cryo-stasis, ready to be unleashed at a moment’s notice, teleported anywhere in the world by high level tactical mages. If this is true, the Amakaze own something far more destructive than any modern nuclear warhead…..

Friday, September 19, 2014

BTU Monster Preview: The Devil Vigilante (CR 13)

One of the things I've been having fun doing is working in homages to different anime and manga concepts, not all of them hentai. So far, I've mangaged to work in riffs on everything from Kiki's Delivery Service to Legend of the Overfiend as monster book entries. I want to do for anime something similar to what Green Ronin's Freedom City campaign book did for mainstream superhero comics, put out a very deep setting full of homages and in-jokes that remains a viable, workable setting on its own merits. I think I'm doing pretty good in that regard.

Today, here's a preview of the Devil Vigilante. Up top is an image of a great Devil Man toy, representing the character who inspired this monster. Slightly below, Amanda Webb's inks of the monster entry inspired by Devil Man. Finally, take a look at this critter's stat block.

Devil Vigilante (CR 13)
Medium CN Half Orc Barbarian 1, Rogue 1, Hentai Hero 12
XP 25,600
Init +2 Senses Darkvision 60 ft, Perception +11         
Languages Abyssal, Japanese

AC 17 Touch 17 Flatfooted 14 (+2 DEX, +1 dodge, +4 class)
HP 1d12 + 13d8 + 42 hp (113 HP)
FORT +12 REF +12WILL +5
Defensive Abilities Ferocity, Trapfinding 
Weaknesses Repelled by Faith (see text)

Spd 40 ft Flight 80 ft (average)
Melee +16/+11 wounding, outsider bane devil claws (1d6+2 slashing, 10 ft reach, 20/x2)
Sneak Attack +1d6

Str 19 Dex 15 Con 15 Int 11 Wis 12 Cha 11
Base Atk +10 CMB +14 CMD 26
Feats Dodge, Extra Rage, Fly-By Attack, Greater Sunder, Hentai Hero Plus, Improved Initiative, Improved Sunder, Mobility, Power Attack, Toughness
Skills  Acrobatics +6, Fly +16, Intimidate +17, Knowledge (dungeoneering) +7, Knowledge (local) +7, Perception +11, Stealth +12
Hentai Hero Talents Devil Claws II, Devil Claws I, Devil Claws Plus (x2), Wounding Claws, Devil Guts II, Devil Guts I, Cannibalistic Regeneration 
Gear necklace of protection from evil

Environment any urban (Japan)
Organization always solitary- always  
Treasure standard (including gear)

Special Abilities
Cannibalistic Regeneration (SU)
The Devil Vigilante is filled with a surge of pleasure and adrenaline when he slays an Outsider or Undead creature with a challenge rating at least equal to his own. By reducing such a target to 0 HP or fewer, the Devil Vigilante regains 20 HP; this healing cannot raise the Devil Vigilante’s HP past its full normal total.

Devil Claws (SU)
            As a free action, the Devil Vigilante can transform his hands into natural weapons. While transformed into Devil Claws, the character cannot use his hands to manipulate objects or carry weapons. Returning his hands to their normal shape is a move-equivalent action. Devil Claws are considered outsider bane, wounding weapons, as well as magic weapons for the purpose of overcoming damage reduction.

Devil Guts (SU)
            The Devil Vigilante gains a cannibalistic hunger for the flesh of oni, which drives him to stalk and kill Outsiders and corporeal Undead. By consuming at least a pound of flesh and blood from an Outsider or corporeal Undead slain within the previous hour, the Devil Vigilante heals his injuries and salves his wounds.

            Consuming the flesh of an Outsider or Undead in this manner is a full round action which provokes attacks of opportunity. Once an victim’s flesh is consumed, the Devil Vigilante receives one of the following benefits, chosen by the character at the time of consumption.

  • Instantly recover a number of Hit Points equal to 2x the Outsider or Undead’s Hit Dice.
  • Receive the benefit of a Nullify Poison spell, as cast by a 10th level cleric
  • Receive the benefit of a Remove Disease spell, as cast by a 10th level cleric
  • Receive the benefit of a Remove Curse spell, as cast by a 10th level cleric
  • Receive the benefit of a Lesser Restoration Spell, as cast by a 10th level cleric
  • Receive the benefits of an Atonement spell, but only if consuming a good Outsider or Undead creature.

Rage (EX)
            The Devil Vigilante can rage for up to twelve (12) rounds per day.
While raging the Devil Vigilante gains a +4 morale bonus to STR and CON as well as a +2 morale bonus to WILL Saves. He takes a -2 penalty to Armor Class. He receives 2 HP per Hit Dice (28 HP), but these disappear when the rage ends and are not lost first like temporary HP. The Devil Vigilante cannot use any CHA DEX or INT based skill checks, except for Acrobatics, Fly, Intimidate and Ride, nor any ability that requires patience or concentration.

            The Devil Vigilante can end his rage as a free action and is fatigued after raging for two rounds per round spend in the rage. He cannot enter a new rage while fatigued or exhausted. If he falls unconscious, his rage immediately ends, placing him in peril of death.

            Repelled by Faith (SU)
            The Devil Vigilante cannot bring himself to harm those of great fait- even vile faiths. The Devil Vigilante suffers a penalty on ranged and melee attack rolls (though not area effect attacks) against a target equal to that target’s ranks in Knowledge (religion), if any.

            He never knew his parents, but knew his father was a monster, both literally and figuratively. A father who crawled from some blood-soaked abattoir of the Tatakama and left him with nothing except a face full of ugly, a soul black with rage and a cock that hardened too easily at the thought of raping something beautiful to death. Somehow, he beat down those urges, suppressed them, controlled them behind a mask of steely self discipline and purpose.

            The Devil Vigilante takes the sky after the sun sets over Akihabara, a batwinged shadow on the smog-hidden moon. He protects ordinary humans, even though he doesn’t really like them, and can’t really understand their mundane, pathetic little lives. He’ll tear a rampaging oni or prowling ghoul limb from limb because giving voice to the fury in his blood feels good and makes him feel at least a little bit heroic, a little less like a monster. If doing so saves some drunken salariman, so be it. If there’s collateral damage, so be that, too.

            The Devil Vigilante is a possibly mixed-race, fiercely ugly Japanese man with a burly laborer’s physique. Cheap tattoos and scars cover his burly arms and chest and he dresses in thrift store left-overs and steel toe workboots, unconcerned with fashion. When he invokes his demonic power, his clothing shreds, and his musculature grows even more pronounced, shredding his clothing. His orc-like cock stands proudly erect, his legs twist into something gargoyle like and enormous batlike wings grow from his clavicles, their ebony wingspan stretching nearly 30 ft. His face becomes even more hateful, more predatory when he hunts.


Thursday, September 18, 2014

These are the creatures that are going to kill your Black Tokyo PCs... and probably do worse things, too.

Here's the simplest possible preview of what I'm currently working on, a summary chart listing all the monsters that will be gracing an upcoming bestiary for Black Tokyo. This book is going to be modeled on Closed: Monsters of the Army of God, in that it consolidates all the existing monsters from various BTU sourcebooks, updates them fully to Pathfinder, and introduces dozens upon dozens of new threats.

This is NOT a complete list. I'm still working on the monsters. Current plans are to finally stat out the Ubume Empress, who I've mentioned as a major player in several Black Tokyo sourcebooks, as well as include more Eyrines Sisterhood NPCs, a monk or two of the Moonlit Monestary, and other factions. I also want to include at least one NPC of every BTU player race, even the ones I've not done Expanded Race sorucebooks on, like the Tanuki and Doujinishi, among others. I might not get to every race, as I already have plans in mind for BTU Bestiary II next year, but I want to include at least a few options for everybody.

I also noticed that most of the threats are either low/mid level or epic level. There's only one or two critters for CRs 10-20 at each challenge rating and I want to firm up the mid/high level threat roster.

Enough preamble. Take a look at the critters!
Expect some art previews in the next day or two.

Challenge Rating
Size, Type and Subtypes
Core Concept
CR 5
Large CE Plant
Bloodthirsty plant demon
CR 10
Medium LE Undead (evil, law)
Greed driven undead billionaire

CR 2
Small N Magical Beast
Clever sharp-clawed scavenger
Animated Object:
CR 4
Medium N Construct
Rapacious, animated examination bed
Animated Object: Love Pillow
CR 2
Small N Construct
Animated body pillow that preys on the otaku community
Animated Object: Purikura Booth
CR 5
Large N Construct
Animated photo booth with an electrical punch
CR 2
Tiny NE Magical Beast
Ghost bird that foretells death
Asami Kumo
CR 17
Medium NE Monstrous Humanoid (Dark POETICA) Rogue 12/ Assassin 4
Sadistic head of security for the New Day Girl Factory
CR 6
Medium CE Undead
Birdlike devourer of fetuses
CR ½
Small CE Monstrous Humanoid (aquatic)
Pathetic, beach dwelling minor oni
Baby Sister Ryoko
CR 7
Small LN Fey (Nikusi)
Rogue 8 
Immortal, shotgun wielding little girl who murders pedophiles
CR 18
Gargantuan CE Undead (water)
Burning ghost whale
CR 2
Medium LN Undead
Relentless zombies
Bio-Machine Ooze
CR 11
Huge CN Ooze
Machine devouring industrial accident
Black Car                             
CR 6
Large CE Construct
A demonic automobile
Black Teacher
CR 9
Medium LE Outsider (devil, evil, extraplanar)
Demonic tormentor and child rapist that hides among unsuspecting students
Blue Collar Kami
CR 2
Medium LN freeter Outsider (Kami, native, law) Expert 4
Working class minor diety
Breath of the Onsen
CR 4
Huge N Ooze (air, fire, incorporeal)
Scalding ghost-fog that stalks hot spring resorts
Bunraku-66 POETICA
CR 10
Medium LN Monstrous Humanoid (POETICA) Fighter 11
Military grade POETICA
Catgirl Sorceress
CR 5
Medium NG Humanoid (Nekomusume) Sorceress 6
Beautiful, arcane protector of catgirls
Combined Fleet Gunner
CR 7
Medium LN or LG Combined Fleet Monstrous Humanoid (POETICA) Ranger 5/ Assault Witch 3
Devil hunting airplane-girl
Connoisseur of Woman Flesh
CR 12
Medium LE Outsider (devil, evil, extraplanar)
Pre-teen devil with a gleeful hunger for the cooked flesh of human women
Corpse Gallows
CR 14
Huge NE Undead
Animate gallows that prowls Aokigahara Forest
Corrupted Marine
CR 3
Medium CE Monstrous Humanoid
A US Marine possessed by the Revered Shogun and made a horror
Daibutsu Guardian
CR 14
Gargantuan LG Construct
Gigantic Buddha statue that animates to protect the faithful
Dakiniten Intern

CR ½
Medium CG noble Outsider (native, good, kitsune) Dedicated 1
Skillful fox attorney working for Saga Prefecture’s free legal aid clinic
Devil Vigilante
CR 13
Medium CN Humanoid (Half Orc) Barbarian 1, Rogue 1 Hentai Hero 12
Winged hunter of demons and the undead
The Dofuku (Sada Abe)
CR 15
Medium LE Undead (Goryohime)
Lost geisha who now creates and manipulates Goryohime for her own enigmatic purposes
Doll Maker Ooze
CR 13
Huge N Ooze
Golden ooze that digests a corpse and leaves behind a sex doll
Enigma Clan Fox
CR 4
N Medium ninja Fey (Kitsune, shapechanger) Rogue (occult thief) 5
Modern Kitsune ninja, expert in occult espionage
Eto, the Ironpot Oni
CR 6
Large CE Outsider (Ironclub Oni, Native) Barbarian 6/Summoner 1
Hulking oni who will buy inconvenient corpses for sale as cut-rate meat
Eyrines Sister
CR 5
Medium LG or LN Human Monk 6
Feminist monk sworn to protect all women
Familiar, Child
CR ½
Small N* Human
A magically adept child serving as a familiar
Familiar, Heart Plush
CR 1/3
Small N Construct
Stuffed familiar
Familiar, Hitotsume-Kozo
CR 1/3
Small NG Fey
Clever one eyed fey spirit
Familiar, Kamaitachi
CR ½
Tiny CN Magical Beast
Fast and nasty tiny predator
Familiar, Panty Fairy
CR 1/3
Tiny N Fey
Sarcastic little fairy familiar
Familiar, Penguin
CR 1/4
Small N Animal
A smarter bird than you’d expect
Familiar, Pooplet
CR 1/3
Tiny N Ooze
Friendly shit ooze
Familiar, Sankai
CR 1/3
Tiny NE Undead
Miscarried ghost familiar
Familiar, Spark Fox
CR 1/2
Tiny N Magical Beast (electricity)
Clever, electrically charged vulpine
Familiar, Teru Teru Bozo
CR 1/4
Tiny NG Undead (air, water)
Benevolent ghostly rain spirit
Familiar, Zashiki-Warashi
CR 1/2
Small NG Fey (earth)
Childlike house kami
Feral Nekomusume
CR ½
Medium CN Humanoid (Nekomusume) Warrior 2
Street-living catfolk
CR 3
Medium CN Monstrous Humanoid (Dark POETICA) Barbarian 4
Machine slave gone rouge, powered by machine absorbing regenerative capabilities
Genbu (creature skin)
CR 29
Colossal NE Magical Beast
The Black Tortoise of the North
Goro Akabeko
CR 8
Large LE Monstrous Humanoid
Minotaur-like founder of the Twelve Golden Amakaze faction
Goryohime Summoner
CR 2
NG Medium Gyaru Undead (Goryohime) Summoner 3
Young Goryohime adventurer accompanied by a living mannequin
H Child
CR 8
Small NE Fey
False child that seduces mortal children into victimization by pedophiles
CR 8
Medium CE Undead
Undead murderess with prehensile hair
Hibagon Oni
CR 3
Large CE Monstrous Humanoid
Rapacious giant
Hidari Body
CR 1
Small NE Construct
Living latex torso sex-doll
CR 11
Large CE Undead (fire)
Heartless pyrokinetic giant
Hyakki Yokai Bargirl
CR 2
Medium CN Monstrous Humanoid (Hyakki Yokai, chaotic) Bard 3
Hundreds of tiny yokai wearing a woman suit and scamming drunks in disreputable bars
CR 18
Medium CE Outsider (chaotic, earth, Kitsune)
The darkest part of the Kitsune Goddess Inari’s soul has taken on a life of his own
CR 1
Small CE Undead
The undead clothes of a murder victim
CR 30
Medium NE Undead (evil, fire)
The first undead; queen of Hell
CR 7
Large CN Undead
Jellyfish like ghost  of an aborted fetus
Jurogumo ( creature skin)
CR 9
Medium CE Outsider (chaotic, demon, evil, extraplanar)
Venomous spider whore
Kaiju, The Biwa Centipede
CR 23
Colossal CE Vermin (Kaiju)
Impossibly long centipede slumbering in an ancient lake
Kaiju, Vitruvian Walker
CR 28
Colossal CE Monstrous Humanoid (Kaiju)
Flayed giant who gives birth to Tottori Horrors and spreads disease and madness
CR 5
LE Medium Monstrous Humanoid
Blind gunslinger servants of the Amakaze
Kitsune-Kiiroi Rapist
CR 5
CE Medium burakumin Fey (Kitsune, shapechanger) Combatant 6
Pack-hunting sex criminals
CR 8
Large N Construct
Stone lion guardian
Little Witch
CR ½
Medium NG Human Adept 2
Pre-teen spellcaster in training
CR 2
Medium LG or LN Humanoid (Nekomusume) Rogue 3
Irritating twin catgirl assassins
CR 12
CE Medium Undead (Goryohime)
Inhumanly beautiful and cold model returned from the dead to feed upon Goryohime
Dr. Jiro Momonjii (False Form)
CR 10
Medium LE Human Expert 12
Dispassionate father of the POETICA species
Momonjii (True Form)
CR 22
Huge LE Outsider (evil, extraplanar, lawful)
Dark, misogynic demon-god
CR 20
Large LE Monstrous Humanoid
Corrupted warrior who controls animals
CR 6
Medium CN Outsider (fire, water)
Woman made of boiling salt water
Occult Delinquent
CR 1
Medium NE Monstrous Humanoid (Yurei) Warrior 3

Brutal supernatural street kid
Oni-Marrow Elite
CR 7
Medium LE or LN Human Fighter 4/ Hentai Hero 4
Cruel, elite soldiers of the Amakaze, armed with cutting edge gear and the will to use it
Personified Gun
CR 1/2 
Medium LN Human Fighter 1
First level human fighter created by the Personify Gun spell
POETICA Hacktivist
CR 3
Small NG POETICA Smart Hero 3/Techie 1
Elite android computer hacker who could pass for 8 years old
Ramat Sect Warrior-Girl
CR 5
LG Medium Goryohime Hentai Hero 6
Seriously hardcore undead demon hunter
Rape Pure Fighter
CR 8
Medium LE Humanoid
Brawler in a sexual blood sport
Rape Pure Vermillion Futanari
CR 10
Large CE Monstrous Humanoid
Half female oni brawler who revels in sexual violence against women
Ren Waita, Akaname Modern Spellcaster
CR 6
Medium LN Undead (Akaname) Modern Spellcaster 7
Conservative and self interested Akaname mage and potion brewer
Reos, Neko Barbarian
CR 10
Medium CN Nekomusume Barbarian 11
Dimwitted, violent alpha male Neko of the Nekoshima colony
CR 8
Medium NE Undead
Long necked undead that tempts victims to suicide by hanging
Sakura, Kitsune Sorceress
CR 8
CE Medium ninja Fey (kitsune, shapechanger) Sorcerer 9
Rapacious trickster/cultist of Inari-Kiiroi
CR 6
Large CE Outsider (evil)
Seductive snail woman
CR 25
Colossal CE Monstrous Humanoid (giant, fire)
Kaiju-sized embodiment of anti-Japanese bigotry
CR 4
Medium N Ooze
Ooze made out of acidic cum
CR 3
Medium CE Undead
Failed Goryohime returned to life as a monster
Skinless Yakuza
CR 5
Medium LE Undead
Skinflaying undead swordsman
Slave Holder Mansion
CR 20
Colossal NE Construct
An intelligent mansion that uses illusions and cruel tortures to corrupt its inhabitants
Stalking Washlet

CR 4
Medium CN Construct (water, Pleasure)
Animated toilet that uses lethal and pleasurable water jets on victims
Dr. Sukakagi

CR 12
Medium CE Human Modern Spellcaster 13
Nutjob mad scientist who bred the first catgirls
CR 1
Small LE Outsider
Monkey-like protectors of travelers
Taru Tsuyoi
CR 14
Medium CE Humanoid (human)
Billionaire hiding a savage nature
TBMS Catcher
CR 3
Medium LE Human
Professional killer of cat-girls
TBMS Gasser
CR 6
Medium LE Monstrous Humanoid
Walking gas chamber
Teke Teke
CR 5
Small LE Undead
Shredded corpse of a teenage girl with a deadly scythe for an arm
Tottori Horror
CR 15
Colossal CE Aberration
Gigantic, highly violent enigma
Ubume Empress

Ukemochi Cattle Girl
CR 1/3
Medium N Monstrous Humanoid (anthro: taurus) Expert 1
She’ll be slaughtered soon, and is looking forward to the day…
Urban Akaname
CR 1
Medium CN Undead (Akaname) burakumin Rogue 2
Highly skilled shit-fetishist and cat burglar
CR 7
Medium LE Outsider (devil, evil, law)
Hellish soldiers
Valentina A
CR 16
Medium CE Monstrous Huanoid (Scratch Built POETICA) Summoner 14
Techno-necromancer and her Eidolon lover, who will destroy the Factory or die in the attempt
Wet Hell Taxi
CR 8
Huge NE Aberration
Monster disguised as a taxi cab that feeds on the shit (and souls) of pretty commuters