Thursday, April 24, 2014

New Black Tokyo Art: John Picot

 After a computer crash, John Picot is rebuilding his poser library, and acquired several new props and character sets. Several of them, he specifically chose for Black Tokyo.

Here are three of the images he sent along last week, all of which will be finding their way into future Black Tokyo products.

His Kitsune images have spurred me to create a new sourcebook- an Expanded Races PDF examining the Kitsune thoroughly. I'll preview some of the content from ER: Kitsune soon, but today, just enjoy the new art.


Friday, April 18, 2014

New Blog: Yellowfur Press

Okay, some good news for fans of the Fursona system, especially if you're wanting more adult content in your games. Whitehair, the fan who previewed one of his more perverse creations a couple of days ago, started up a blog and will be publishing material compatible with Fursona and Synthetic Heroes.

He's going to be starting up producing on line content, and if you guys are nice enough, I think you can convince him to start putting up some PDFs on RPGnow.

Anyway, I'm curious to see what Whitehair is going to come up with, because it should be fun.

His blog:

Also, a final reminder to fans of my work. With the exception of one work for hire book, everything I've published to date has been released under the OGL (or in the case of Battlechangers, a similar license). So if you like what I've done and want to riff on it, please feel free. I get no bigger thrill than downloading an RPG that I don't expect to, and seeing they've credited a book of mine in their OGL page at the end.

Blessed Be,

Tuesday, April 15, 2014

Art Preview: Hyakki Yokai

Just got this awesome image from Amanda Webb, which illustrates a Hyakki Yokai, which is a new player race which will be popping up in Black Tokyo soon. Basically the race is a radically different take on the mythology of the "Demon's Night Parade", where in this case, dozens of demons put together a woman-shaped and human sized mecha suit made of leather and bamboo and go out to have misadventures.


Sunday, April 13, 2014

NSFW: Yiffy Fun With Fursona and Synthetic Heroes

Well, Fursona and its spin-off Synthetic Heroes (both of which are insanely deep custom race creation kits for the Pathfinder Roleplaying Game that make the Advanced Race Guide look about as complex as a Lego mini-fig), are among my best selling books.

They are also embraced pretty wholeheartedly by the furry community (and to a lesser extent the robot fetish community, as evidenced by the sales of my Expanded Races: Erobots sourcebook). Occasionally, I get an email from a fan showing off something cool they've built using Fursona. About a year ago, Kodyax showed off a badass and combat optimized wolf-bear hybrid race and I posted it here.....

The other day, a fan who goes by the handle of "Whitehair" sent me along a very pervy, very fun, and very, very strange race created using a combination of the Fursona and Synthetic Heroes rules. It's a little different than I would of come up with myself, and touches on a couple issues I'm not a hundred percent comfortable with, but it's interesting and mechanically solid enough to share with you all here.

Enjoy..... (Have some awesomely yiffy fans, don't I?)

Pleasure Plush Yiff Toy Robot
Small Monstrous Humanoid
Design Scheme Yiff Toy
Pleasure Plush Yiff Toy robots are the ultimate heirloom toy for any family wealthy enough to afford one, being passed down from parent to child generation after generation.

Yiff Toys are artificially intelligent companions and protectors. Yiff Toys are programmed to be a child’s best friend, tutor, conscience, favorite personal computer, and portable potty all in one. As the child ages and starts to become sexual, Yiff Toys provide a safe and gentle outlet for the growing youth
to experiment with while serving to protect their organic partner from the nearly infinite number of sexual predators.
Appearance: Yiff Toys are a special design mix incorporating elements of Play Toys and Pleasure Toys. They are designed to closely imitate the human function, down to the most minute biological details of humanoid sexual response. These ultra high quality androids sweat, mimic the motions of breathing, appear to have a heartbeat and body temperature, and many can simulate digestion.
Yiff Toy robots can easily pass for human if so designed, but usually they are based on the officially licensed images of favorite cartoon characters or common stuffed animals. Except in special cases where they are designed to appear as a human child, these small, cute robots are designed to appear more as a walking plushie.
It was recently discovered that the human looking Yiff Toys could naturally satisfy the desires of pedophiles, thus preventing real children from suffering at the hands of those who would otherwise prey upon them. Yiff Toys willing accept such a role as it makes it easier for them to fulfill their
programming to protect children.

Size and Type: Yiff Toy robots are small monstrous humanoids with the Yiff Toy Design Scheme.

A small Synthetic normally has a base land speed of 20 ft but Yiff Toy robots are slower and only have a 15 ft speed (see Racial Disadvantages: Slow). They must wield smaller weapons than their human counterparts, and its lifting and carrying limits are half those of a medium creature.

A Small Synthetic receives a +1 size bonus on attack rolls and Armor Class and a +4 size bonus on Stealth (Hide and Move Silently) checks. However, they suffer a -1 size penalty to their Combat Maneuver Bonus and Combat Maneuver Defense (Grapple checks).

The Yiff Toy design scheme is treated as having the multi-role template applied to it with the ability modifiers of both the Pleasure Toy and the Play Toy applied. A racial trait that is favored by either Design Scheme is favored by the Yiff Toy robot.

Ability Score Modifiers: -4 STR, +2 DEX, -2 CON, +2 INT, +4 CHA. Yiff Toys are quick and likable while their their erotically enhanced wetware makes Yiff Toys highly adaptable and charming.

Their strength has intentionally been limited both by their child-like size and by safety
concerns, and their complex biosystems need lots of maintenance. As their role of teacher, they learn quickly.

Immunities: As inorganic beings, robots and androids are immune to some of the frailties of organic life. These creatures are immune to starvation, thirst and suffocation and hard vacuum.

They are not affected by poison or disease, and do not need to sleep. Robots do not physically age. Mental bonuses for experience and wisdom continue to accrue as the
robot moves through ‘human’ age categories, but the robot does not suffer physical degradation, assuming it has routine maintenance and has no maximum age.

Run Time: By default robots are powered by high density storage batteries that must be periodically recharged; however, Pleasure Plush Yiff Toy robots have a self contained and automatically regenerative power supply. The robot has unlimited run time and never needs to recharge.

Healing: As inorganic creatures, most robots do not heal naturally and must be repaired like any other machine. A successful DC 15 Repair check requires several minutes of work and restores 2d6 HP to a damaged robot. Pleasure Plush Yiff Toy robots are enhanced with basic self repair and diagnostic systems.

They heal naturally at the same rate as an unmodified human. Medics can attempt to heal them with the Treat Injury skill, but suffer a -4 penalty on the check unless they also possess the Xeno-Medic feat.

A robot reduced to –CON Hit Points (and slain) can be reassembled. As long as the robot’s memory core (see Robot Resurrection below) is undamaged, if the robot receives enough Repair work to bring its Hit Points total back to a positive amount, it comes back online with no ill-effects from the damage. A robot whose chassis is completely destroyed, or whose memory core is found and destroyed, cannot be rebuilt in this manner.

Cybernetics and Augmentation: Pleasure Plush Yiff Toy robots cannot receive Cybernetic implants. As inorganic life forms, robots cannot be genetically engineered.

Robot Resurrection: A robot that is slain (reduced to –CON Hit Points) might still be saved. An emergency back-up memory core is located somewhere in the robot’s chest or abdomen. This small memory unit is a dense metal and plastic sphere about the size of a large marble. It has Hardness 5 and 5 Hit Points.

This memory core can be installed into any other available robot chassis with a successful DC 20 Repair check. Once the installation is complete, the robot awakens in its new body and can begin functioning again. Robots suffer no ill effects from being ‘resurrected’ in this manner, though because of their nature, they cannot be raised from the dead magically, only through purely technological means.

These emergency memory cores are designed for long term storage of a robot’s consciousness. For each year of storage, the information contained within degrades slightly. The robot gains one permanent negative level for each year of inert storage, which cannot be removed. Mechanics can rig up a simple stasis system for the memory core (a DC 15 Craft (electronics) check) to prevent this memory degradation if long term storage is called for. Robots can only be re-installed to chassis of
the same design scheme as their original body. They can however, re-assign their major and minor racial traits, including disadvantages, upon being resurrected, but then they are no longer true Pleasure Plush Yiff Toy robots.

Natural Weapons: All robots have a natural slam attack that deals bludgeoning damage based upon their size and Strength modifier which For a Pleasure Plush Yiff Toy robot, the base damage is 1d4. A robot is considered armed when using its slam attack, and is always considered proficient in this tactic.

Languages: All robots begin play speaking and literate in one or two languages most common among their manufacturer’s culture, or else a language spoken by the robot’s purchaser or first master.

Robots and Magic: In cross genre campaigns blending magic and technology, robots are usually considered magically ‘dead’. Though intelligent, by default, robots lack a true soul, preventing them from being resurrected or raised from the dead magically. In addition, their lack of a true soul prevents robots from casting spells, using spell-like or supernatural abilities.

Robots can benefit from magical weapons and armors, but cannot activate spell-completion items (such as scrolls), nor benefit from potions or other consumable magic items. Robots can benefit from use-activated or continuous wondrous items, but cannot normally activate wondrous items. Robots can be affected by spells normally. However, healing spells cast to benefit a robot have only half their usual effect.

Pleasure Plush Yiff Toy robots have a rudimentary soul, awakening it to the world of magic. The robot can use supernatural and spell like abilities, and may use any wondrous item. The robot cannot use scrolls or wands however.

Maximum Size: Government safety regulations currently prevent Yiff Toy robots from being larger than size Small. Not only is this supposed to keep the child safer and make adults more comfortable with the toy, but it keeps them from being used to protect teens from the sexual beings that need them to be of flesh and blood.

Racial Skills: Yiff Toys are programmed with a +5 racial bonus on Perform (sexual) and a +2 racial bonus on Knowledge (behavioral sciences). They are programmed with a comprehensive developmental psychology database geared towards maximizing the child’s sexual development.
The ones made to look human receive a +8 racial bonus on Disguise checks made to pass for human.

Onboard Sensors and Enhanced Senses: All robots have the ability to receive unencrypted radio, television, wifi, cellular and Mesh signals. They can communicate via the same methods. Pleasure Plush Yiff Toy robots are equipped with low-light vision and an incredibly keen sense of smell and taste that provides them with Scent. Pleasure Plush Yiff Toy robots go a step further with the ability
to see in the dark so as to help them protect and serve the children they belong to.
Level Adjustment: As base creature
Challenge Rating: As base creature +1

Racial Build Traits (13 points used)

Basic Self Repair Systems: 2
Pleasure Plush Yiff Toy robots include basic self repair and diagnostic systems. They heal naturallyat the same rate as an unmodified human. Medics can attempt to heal them with the Treat Injury skill, but suffer a -4 penalty on the check unless they also possess the Xeno-Medic feat.

Darkvision Optics: 2
Pleasure Plush Yiff Toy robots gain Darkvision with a 60 ft range. Within the field of their darkvision they need no light to function, and can ‘see’ in complete darkness. Darkvision is black and white only, but otherwise identical to normal vision.

Emotional Pheromones: 2
The Pleasure Plush Yiff Toy robots are designed to emit chemical pheromones pleasing and mildly aphrodisiac to ordinary humanoids.
A Pleasure Plush Yiff Toy robot receives a +4 bonus on Diplomacy checks against any organic creature it has made skin to skin contact with in the past 8 hours.

Half Souled: 1
A Pleasure Plush Yiff Toy robot has a rudimentary soul, awakening it to the world of magic. The robot can use supernatural and spell like abilities, and may use any wondrous item. The robot cannot use scrolls or wands however.

Self Sterilizing: 1
Self Sterilizing systems are a minor upgrade applied to all Pleasure Plush Yiff Toy robots. The robot’s body and fur continually cleans itself; it cannot become stained or dirty, nor can it host or transmit disease or radioactivity.

Storage Tesseract: 3
This physics-breaking gadget functions identically to the Storage Cell minor racial trait, but opens to an extra-dimensional space with unlimited volume. It can hold an unlimited amount of matter: any object that can pass through the Pleasure Plush Yiff Toy robot’s orifices can fit inside. They use this ability to store excess digested and undigested material they have swallowed, allowing them to indefinitely function as portable toilets that never need the solid waste emptied out. At will Pleasure
Plush Yiff Toy robots can voluntarily defecate, urinate, or vomit any amount of orifice-appropriate material they have stored within them. This is done to educate and sometimes amuse younger children, while playing a more interactive role with those who are sexually aware and developing such kinks.

Unlimited Run Time: 2
Pleasure Plush Yiff Toy robots have a self contained and automatically regenerative power supply. The robot has unlimited run time and never needs to recharge.

Racial Build Disadvantages (9 build points added)

Modified Child Safe Behavior: +1
Modified Child Safe Behavior limiters restrict a robot’s freedoms and actions. Pleasure Plush Yiff Toy robots must take the total defense action if any characters within the child age category are present. They cannot use profanity, but they are trained to educate the child in sexual and romantic matters, using scientifically accurate terminology.

Mitten Paws: +2
Instead of fully articulated humanoid hands, a Pleasure Plush Yiff Toy robot has animal like paws ill suited to fine manipulation. The robot cannot use weapons designed for ordinary humanoids, and suffers a -6 penalty on all non-sexual skill checks involving fine manipulation or manual dexterity.

Second Class Citizen: +2
A Pleasure Plush Yiff Toy robot is not legally considered a sentient being. The robot cannot own property. It cannot legally purchase items with a Purchase DC of 10 or greater, nor can it own any form of weapon. The robot can be destroyed at any time by military, police or governmental forces without trial, if these forces believe the robot poses a threat.

Slow: +2
The mobility systems of Pleasure Plush Yiff Toy robots are lower end. The robot’s base land speed and all other movement modes are reduced to 15 ft .

Tagged: +2
Pleasure Plush Yiff Toy robots are tagged with multiple tracers built into their most vital systems. The robot cannot remove these systems easily. The GPS transmitters built into the robot broadcast its position and maintain a record of its movements updated every minute, and accurate to within 30 ft. Local police and military forces can easily receive a location fix on the robot

Wednesday, April 9, 2014

 I'm still working on the updated Races of Psi-Watch, and I thought I'd share another revamp with you.

One of the races I'm most dissatisfied with were the Blooded Ghosts from Psi-Watch's Ultimate Edition; I modeled them on the Daemonites, from Jim Lee's Wild Cats, but the race was never particularly interesting to me as a PC race. So I'm moving the Bleeding Ghosts (slightly renamed from Blooded Ghosts) to the monster section, and hopefully pumping them up a bit in the process.

Replacing them are the Xenobreed, which are a very fun crossbreed of Voodoo, as she appeared in the comic, and Sil from Species. I pretty much ripped Sil's origin for the race, and in doing so I'm establishing Puzzle Ops (which was a relatively minor faction in Ultimate Edition) as a more morally black, sadistic 'black science' organization, something akin to the institutionalized cruelty of Marvel's Weapon X Program.

That said, take a look at the new Xenobreed write-up.
Blessed Be,

The Xenobreed
Medium Aberration (Bleeding Ghost, Shapechanger)
            During the early 1970s, radio telescopes in the Philippines detected a data-burst from the region of space that would come to be called The Galactic Scar. Once decoded, the data-burst resolved into two messages. The first, the equations for stable cold fusion reactions, which convinced American scientists whoever sent the message was benevolent. The second, a complete map of an artificial gene-sequence that could be inserted into the human genome.

            Sometime after Watergate, Puzzle Ops followed the alien instructions, breeding a handful of alien-human hybrid children in an isolated experimental station in Utah. The theory that whoever sent the message was benevolent was quickly disproven as the hybrid children killed their way free of the Puzzle Ops facility and escaped to California. The hybrids were designed to easily assimilate into the human population, and were designed for exponential growth. Though Puzzle Ops gene-cleaners and repurposed Watchtower assault mecha were able to eliminate most (maybe even all) of the initial escapees, the damage had been done. The Xenobreed genome had entered the human gene pool.

            Xenobreed hybrids are outwardly human, and might appear to be any age, sex, or race. They are comfortable in a wide variety of situations and have an easy acceptance of different cultures and people- natural born travelers and xenophiles (or expert spies, depending on your point of view).

            However, their human shape is only a convenient disguise. Beneath the skin, alien organs give the hybrids phenomenal physical and metamorphic gifts. When aroused, afraid or sufficiently furious, Xenobreed transform into their monstrous true state, which resembles some kind of bastardized amalgam of human and Bleeding Ghost traits.

In their true form, Xenobreed are lithe, semi-bipedal reptilians. Their scaly hides are covered in a swirling mosaic of black, bronze and brown scales. The crown of their heads are sheathed in gnarled, crown-like horns made of biologically grown alloys, the same bio-alloys that give the race their phenomenal durability and inhuman strength. Xenobreed legs are digitigrade, increasing the hybrid’s speed and agility dramatically. When hunting, Xenobreed are as comfortable on four limbs as they are two, and drop down into a cheetah-like crouch when extra speed is necessary.

Reproduction and Biology
            Some Xenobreed are aware of their alien heritage. Most are not, though all grow up feeling uncomfortable in their own skin, like their gender, their race, their basic humanity is an ill-fitting suit. A subconscious desire to break free of their false human skin leads many Xenobreed to embrace body modification, ranging from the mild (tattoos and piercing, cosmetic surgery) to the extreme (transhuman experimentation and medical gender reassignment) before they discover their true metamorphic talents.

            Xenobreed are driven by an instinctive drive to procreate, to spread their genome. They seek out a variety of fit, human lovers, preferring intelligent, healthy, reasonably attractive humans successful in their chosen fields. Men of the species remain unaware of their alien heritage for longer than female Xenobreed, as Xenobreed pregnancies are often terrifyingly short. A male Xenobreed might have a one night stand and never see his lover again, unaware that she is undergoing a dangerous alien pregnancy that comes to term in only a few short weeks, while female Xenobreed are denied the luxury of ignorance.

            First generation Xenobreed children mature fast and learn phenomenally quickly, reaching maturity in less than five years. Later generation Xenobreed/human hybrids have longer pregnancies (though still shorter than the nine month human norm) and more normal childhoods, the better to establish a secret hybrid presence on Earth. Xenobreed mutations can persist over several generations; a seemingly human child or grandchild of a first-gen Xenohybrid offspring might appear normal at birth, only to display alien gifts at puberty.

Homelands and Culture
            Exponential spread.
            Xenobreed were designed to quickly and efficiently infiltrate humanity, and rapidly increase their numbers. The escaped hybrids fled initially to Los Angeles, and from there, spread out across the world. Xenobreed have an instinctive aversion to each other’s company and have no real culture of their own. The oldest surviving Xenobreed mimic human behavior and human emotions, while younger hybrids are more fully human, though they too struggle against the alien impulses encoded in their blood.

As Soldiers
            Xenobreed are designed, by nature and psychology, to be stealthy, urban predators. They prefer hit and run strikes and indirect action to frontal assaults. Most grow up as criminals and are dangerously good at what they do. Those who gravitate into black ops are valued for their dispassionate approach to wetwork, their shapechanging talents and their ability to sense other Bleeding Ghosts. 

Xenobreed Racial Traits
            All Xenobreed have the following racial traits.

Size and Type
            Xenobreed are Medium Aberrations with the Bleeding Ghost and Shapechanger Subtypes. As Medium creatures, Xenobreed have no special bonuses or penalties based upon their size.

Fast Speed (EX)
            Xenobreed have a base landspeed of 40 ft. They must assume Full Transformation into their true, hybrid form to move faster than 30 ft.

Climb Speed (EX)
Xenobreed have a Climb speed of 30 ft; they must assume either Partial or Full Transformation, into their true, hybrid forms in order to climb.

Ability Score Modifiers
            +2 to any one ability score of choice
            Xenobreed are as diverse as any human, and might manifest a variety of gifts.

            Adaptive Learner (EX)
Xenobreed learn quickly and adapt to changing circumstance easily. They are comfortable in virtually any situation, and know how to turn events to their advantage.

Xenobreed do not have to allocate all of their skill points or feats gained during character creation or any time they gain a level. They may, at any point in the game, suddenly allocate these skill points or feats. Doing so is a free action, and the Xenobreed can use the ability normally from that point onward.
            If the Xenobreed belongs to a class with selectable class abilities (such as a Rogue talent or a Paladin mercy), the Xenobreed may also choose not to allocate the class ability immediately. The Xenobreed can later assign the class ability as a free action and begin using the new ability normally.

Blood Scent (EX)
            Xenobreed gain the scent special quality; they can distinguish creatures with the Blooding Ghost subtype by scent alone, if they merely come within 30 ft of one. The Xenobreed can use her scent ability to detect (though not pinpoint) invisible or otherwise concealed Bleeding Ghosts.

            Darkvision 90 ft (EX)
            Xenobreed have Darkvision with a phenomenal range, but only gain access to this power they assume Partial or Full Transformation into their hybrid form.

            Hybrid Form (SU)
            Xenobreed can transform themselves into their true, monstrous form by an act of will. The Xenobreed can transform wholly or partially. In partial form, their limbs elongate and become clawed, and a scaly skin crawls across their body, though they are still recognizably human. In full hybrid form, the Xenobreed becomes a crouched, panther-like monster that strongly resembles a fearsome Bleeding Ghost warrior.

            The Xenobreed can assume either alternate form at will, but may not assume either alternate form while fatigued or exhausted.

            Partial Transformation
            The Xenobreed can assume her Partial Transformation as a swift action while in human form.

            In her Partial Transformation, the Xenobreed gains access to her Climb speed and Darkvision. In addition, she gains two claw attacks as primary natural attack that inflict 1d4 + STR modifier points of slashing damage (20/x2). Her slightly thickened hide provides her with a +1 natural armor bonus to Armor Class.

            While in Partial Transformation, the Xenobreed suffers a -5 racial penalty on CHA based skill checks (except Intimidate) against non-Blooded Ghost humanoids, and a -5 racial penalty on Handle Animal checks; her hybrid nature repulses and frightens animals.

            Full Transformation
            The Xenobreed can assume her Full Transformation as a standard action while in human form, or as a move equivalent action while in Partial Transformation.

            In addition to gaining all the benefits of Partial Transformation, the Xenobreed gains her Fast Speed. Her claw attacks inflict 1d6 + STR modifier points of slashing damage (20/x2), and her natural armor bonus to AC increases to +3.

            Once, during her Full Transformation, the Xenobreed can enter a Kill Frenzy as an immediate action. The Kill Frenzy functions identically to a Barbarian’s rage class ability, as well as providing the Xenobreed with the pounce racial quality. At the end of the round, the Xenobreed returns to her fully human form, and is exhausted for one minute.

            In addition to the penalties of Partial Transformation, the Xenobreed cannot use the aid another action, nor can she benefit from aid another or flanking bonuses provided by non-Blooded Ghost humanoids.          

Alternate Xenobreed Racial Traits
            The artificial genome that created the Xenobreed species is fairly stable, but a few Xenobreed display specialized adaptations.

            Draconic Xenoform (EX)
            Modifies: Hybrid Form (Full Transformation), Creature Type 
            The Xenobreed is a product of draconic DNA rather than Bleeding Ghost genetics, a result of a second signal received from the Galactic Scar, and put into practice before the Bleeding Ghost’s deadly genetic Trojan Horse ploy became apparent.

            The Xenobreed is a creature of the Dragon type rather than an Aberration, though she still possesses the Bleeding Ghost and Shapechanger subtypes. While in her Full Transformation, the Xenobreed is a creature of glossy ebony and algae-green scales, and her skull is crowned with ram-like horns.

            While in her Full Transformation, the Xenobreed can use a breath weapon as a standard action. This breath weapon takes the form of a 30 ft line of acid, that inflicts 5d6 acid damage (REF DC 12 + CON modifier). Doing so ends the Xenobreed’s transformation and returns her to her human form. The Xenobreed is exhausted for one minute after using her breath weapon.

This ability replaces the standard Xenobreed rage.

            Eyeless Xenoform (EX)
            Replaces: Darkvision 90 ft
            When the Xenobreed assumes either Full Transformation, she becomes blind, as smooth chitin plates grow over her eyes. The Xenobreed gains Blindsight 30 ft while in Full Transformation; she retains normal human vision, and does not gain Darkvison, while in her Partial Transformation.

            Hulking Xenoform (EX)
            Modifies: Hybrid Form (Full Transformation)
            When the Xenobreed assumes her Full Transformation, she becomes a larger than normal hybrid.

She becomes Size Large in Full Transformation, gaining a +2 size bonus to STR, but a -2 size penalty to DEX. She suffers a -1 size penalty to AC and attack rolls, but receives a +1 size bonus to Combat Maneuver checks and CMD. While in this large form, her two claw attacks inflict 1d8 + STR modifier points of slashing damage. This is a purely physical transformation, and does not affect the Xenobreed’s gear.

            Naturally Psionic (EX)
            Replaces: Adaptive Learner
The Xenobreed’s mental gifts manifest as innate psionic talent rather than accelerated learning potential. The Xenobreed gains the Naturally Psionic and Psionic Aptitude racial traits.

The Xenobreed gains the Wild Talent feat as a bonus feat at 1st level. If the Xenobreed takes levels in a psionic class, she instead gains the Psionic Talent feat. The Xenobreed gains the Psionic subtype.

            Whenever the Xenobreed takes a level in a psionic class, she can choose to gain an additional power point instead of a hit point or skill point.