Give it a read, play test it a bit, and if you like feel free to include it in your OGL works. Unlike other Black Tokyo content, the White Mage is completely non-erotic, and is based more around gaming tropes than hentai or folklore.
CHRIS
Cleric: White Mage
Archetype
The White Mage archetype creates
a protective and compassionate master of positive energy, abjuration and
healing. The archetype has its origins in JRPGs, particularly the long running Final Fantasy series and its many
imitators. White Mages are more similar to Shinto shrine maidens than they are
to the heavily armored, crusading templars that inspired traditional Clerics.
Weapons and Armor Proficiency
The White
Mage is proficient with no form of armor and with no type of shield. If the
White Mage chooses to wear armor, she suffers a chance of spell failure equal
to the armor’s standard arcane failure chance. Effects that reduce arcane
failure chance also reduce the White Mage’s divine failure chance.
The White Mage is proficient
with simple weapons and with her deity’s favored weapon.
Spell Focus (abjuration)
White Mages
gain Spell Focus (abjuration) as a bonus feat. This ability replaces the
cleric’s normal Weapons and Armor Proficiency.
Channel Energy (SU)
The White
Mage must channel positive energy, and must be any non-evil alignment. The
White Mage may also expend a daily use of her Channel Energy to create a White
Barrier, described below.
White Barrier (SU)
The White
Mage can summon a gleaming ivory wall of force that protects her friends. Glowing
Goetic mystical diagrams and holy sigils appear in the air around the White
Barrier, hinting at its amazing protective properties.
The White
Barrier is a powerful abjuration effect that protects its recipients from
physical and occult harm. The White Mage creates a White Barrier as a standard
action, and doing so expends one of her daily uses of Channel Energy.
The White
Barrier remains in effect for a number of rounds equal to the dice of the White
Mage’s channel energy class ability. Thus, a 9th level White Mage
Cleric, who channels 5d6 points of energy, creates a White Barrier that remains
in place for 5 rounds.
The White
Mage can extend the White Barrier to protect a number of allies equal to 3 +
her WIS
modifier. The allies must be within 30 ft of the White Mage and she must be
able to clearly see them, though they can move out of this area once the White
Barrier is created.
While the
White Barrier is active, recipients gain a deflection bonus to AC equal to
twice the dice of the White Mage’s cleric channel energy class ability.
Furthermore, they gain Spell Resistance equal to 10 + the White Mage’s cleric
class level. The White Barrier is an abjuration effect with a caster level
equal to the White Mage’s class level.
White Mage Spell List
The White
Mage is dedicated to protection and healing.
Remove all
direct damage inflicting spells from the Cleric’s spell list, such as Flame Strike, as well as any spell with
the Death or Evil descriptors.
The White Mage gains access to
all abjuration spells from any arcane spell list. These are considered divine
spells when cast by the White Mage.
1 comment:
Looking forward to Enchantments of Black Tokyo!
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