Saturday, October 31, 2015

Culture of Choice Up Today!

Well, Culture of Choice is finally uploaded and ready for sale today! It's been a great book to work on and it's a nice satisfying book to get out after the Tournament of Rapists fiasco.Right now, I'm working on an Apex sourcebook in a similar vein, and after that, I'll have a Lifer specific sourcebook. I want to do Apex first, because as a faction they haven't received enough love, and I like the idea of giving mixed Choicer/Apex parties some mechanical support. Next time, I'll show off the revamped Courier race.

In the mean time, take a look at the sell text for Culture of Choice.
CHRIS

Culture of Choice is a complete revision and rethinking of Otherverse America’s talents and feats, making this unique, military sci-fi setting fully compatible with the Pathfinder Role Playing Game.

Culture of Choice focuses on the Choicer Covenant and the pro-choice, feminist and militarized pagan nation’s iconic powers and abilities. Soon, similar soucebooks will delve into the factional talents of both the Lifer Army of God and the United States Fed-Gov.

Detailing the races, traits and superhuman feats available to Otherverse America’s Choicer heroes, this sourcebook is the definitive guide for building heroes…or adversaries… for this war-scarred, neo-pagan cyberpunk campaign setting.

Included in this comprehensive sourcebook:
  • Racial histories and statistics for the Fluxminx, Softling Healer and Ubasti player races, now fully compatible with the Pathfinder Roleplaying Game.
  • The introduction of the all new Pagan Born and RAINBOW Tribe player races.
  • Alternate Human race traits for Human heroes native to the setting.
  • Suggestions on importing races from other Otherverse Games settings into Otherverse America
  • Hundreds of new traits for Choicer heroes, including new supernatural and spell-like abilities which introduce magic to the setting while retaining its 22nd Century flavor.
  • Every Choicer-specific feat and power published to date, revised and expanded.
  • Powerful new feats like Legendary Weapon of Choice, Bastian Divinity, Point Defense Flames, Threefold Bitch and Flight Capability allow you to build more powerful, more capable and more interesting heroes than ever before.




Wednesday, October 21, 2015

Culture of Choice Cover Pencils

I just saw this in my inbox this afternoon and thought I'd share it with you. This is the penciled art for the Culture of Choice cover, by Amanda Webb. She based the composition on an old GI Joe cover image, which is awesome and the pencils came out awesome. I'm really, really pleased with this image and can't wait to get the finished version.

One thing you'll notice is that in addition to her designs for Julie Riddle and Hiemdall (bottom male and female figures), she also included Scott Holmes' female Choicer Soldier (middle female figure) and Vic Shane's Ubasti (the lion). I asked her to include a variety of characters from different artists in the image to give the book a consistent feel over all, and I wanted a cover treatment to how Paizo Publishing does its covers. On the Paizo covers, its always a handful of their iconic characters getting into some shit, and I wanted something similar here.

You don't know how happy I am with this artwork.
CHRIS


Saturday, October 17, 2015

Mega Preview: Pagan Weapons and Leather Clones



Today I thought I’d do a mega-preview of my next two upcoming projects. Right now, I’m waiting on one piece of art for Culture of Choice- a new cover by Amanda Webb- and I’ll finally get this long awaited sourcebook out. In the mean time I’m adding bits of content here and there. Hopefully I’ll have the final art next week and have the book out next weekend. I’m disappointed a bit with my output this year- lots of various personal difficulties and problems cropped up, and my focus on bigger projects has meant instead of 30+ small books, I’ve done about 15 big ones.

By the way, the cover I’ve talked over with Amanda should be more than worth the wait. Since this is a full revision to Pathfinder, I’ve just got one thing to say. Remember Dr. Julie Riddle, the iconic Midwife from the Otherverse America Unlimited Edition cover….she’s now a spellcaster.

It’s going to look pretty fucking awesome.

Anyway, today I wanted to preview two things: the full Ancient Weapons feat tree from Culture of Choice as well as a couple other feats, and then the new Leather Clone race from the still unnamed Heavy Future Racial Sourcebook. I also want to showcase John Picot’s art work on that one. I referenced the artwork of 70s/80s painter Tom of Finland, and John perfectly captured the look I was going for. Lots of fun.(While I own the John Picot artwork and you'll be seeing it in the book, the top image of the high-tech spellcaster is just something I found on line and stuck in my 'inspirations' folder.)

Anyway, first up is The Ancient Weapons feat tree.
This is an iconic Choicer feat tree, which is probably going to be common among a lot of melee builds. It dates back to the Neo-Witch Guardian class I did for Skortched Urf Studios in 2007, and shapes a lot of how I see Choicer warriors fighting. When I was first designing Otherverse America, I wanted to take a cue from anime and cross-genre games like Rifts or Shadowrun, and make melee combat a viable option and stylistic choice despite the prevalence of various kickass guns. To that end, I designed these feats, and similar combat feats used by Lifer characters, to bring swords, fists and staves to the battlefield.

The Pentacle Shield trait/feat tree is a nice counterpoint, and gives Choicer characters some of the neat defensive abilities I’ve mentioned they have  in the fiction.

1.      Ancient Weapons – Simple Weapons Proficiency, BAB +1, Knowledge (religion) 1 rank
a.       Aradian Toxin – BAB +3
b.      Broom Witchery – Ancient Weapons or Weapon Focus (Staff)
                                                   i.      Agile Broom – Broom Witchery
                                                 ii.      Shield of the Witches – Broom Witchery
                                                iii.      Witch Flight – Broom Witchery, character level 5th

2.      Pentacle Barrier – Pentacle Shield trait
a.       Pentacle Umbra – Pentacle Barrier, character level 5th

Pentacle Shield (Faith Trait)
Ability Type Spell-Like
Requires any pagan patron deity
You can summon a gleaming shield of translucent red and gold energies that takes the form of a glowing pentacle. You may use shield of faith as a cleric of your total character level once per day.

Agile Broom – Combat
You use your broom with the grace and flair of an Olympic pole vaulter or gymnast.
Requires Broom Witchery
Benefit When you have any staff or besom in hand, you receive a +4 equipment bonus on Acrobatics checks. While using Acrobatics to cross narrow or uneven surfaces, you retain your DEX bonus to AC and are not considered flatfooted if your staff or besom is in hand.
Ability Type Extraordinary

Aradian Toxin – Combat
The Covenant claim the legendary Aradia, messiah of witches, fought against the Dark Ages church with blade and poison. They named their capital for the fearsome witch-assassin, and their greatest warriors can also imbue their blades with lethal psi-toxins.
Requires Ancient Weapons, base attack bonus +3
Benefit By expending psionic focus while wielding any weapon for which the Ancient Weapons feat would apply, you coat the blade with psi-created poison. The blade remains poisoned for a 1d4+1 rounds once this feat is activated.

Initially, the poison acts as either large scorpion venom or small centipede poison, chosen at the time you activate this feat. When you reach 10th level, you may also choose to manifest deathblade poison instead.
 Ability Type Supernatural

Ancient Weapons – Combat
You have extensively trained with a variety of weapons, chosen for their symbolism, all of which have an important place in pagan myth and history.
Requires Simple Weapons Proficiency, base attack bonus +1, Knowledge (religion) 1 rank
Benefit You are proficient with the following weapons. You may use any feat or ability requiring an atheme with one of these weapons instead.
  • All hand axes, flails, longswords, combat besom, kama, kris, kukri, scythe, scimitar, staff, spear
Ability Type Extraordinary

Broom Witchery – Combat
You have dedicated your young life to protecting Wicca as a faith, and the Covenant as a nation. You use occult combat techniques based on old witchery, and are a firm believer in hereditary witchcraft- you have a personal witch heritage going back several generations, and grew up proudly pagan. Many Gardnerian heroes choose this ability.
Requires Ancient Weapons or Weapon Focus (staff or besom)
Benefit When fighting with any staff or besom you gain a +1 shield bonus to Armor Class per five character levels. When taking the total defense action with any staff or besom in hand, you gain an additional +2 deflection bonus to Armor Class.
Ability Type Extraordinary

Pentacle Barrier
Your belief-driven defenses are reliable and easily activated.
Requires Pentacle Shield trait
Benefit You may use your Pentacle Shield trait at will, as a spell-like ability, as a cleric of your total character level.
Ability Type Spell-Like

Pentacle Umbra
You can extend your belief-driven defense fields over enormous areas, using psi-tech similar to the force domes that protect Choicer abortion clinics.
Requires Pentacle Barrier, character level 5th
Benefit Once per day per five character levels, you can generate a massive protective forcefield as a standard action. This forcefield remains in place once established until its HP is depleted, its duration expires, or you choose to dismiss it. You do not need to maintain concentration on the forcefield once it is established.

The forcefield is a glistening, half sphere of orange and crimson force, etched with pentagram motifs in golden lightning. It has 100 HP plus +10 HP per character level, and recovers 10 HP per round if damaged. It is immune to all forms of energy that allow specific energy resistance but allows light and visual effects to pass through and is not airtight. You can extend the forcefield to cover a maximum radius of 100 ft + 10 ft/level to a height of up to 30 ft + 5 ft/level. When you construct the field, you may designate airlock style apertures in the field, which you may open or close as a purely mental action. It remains active for 1 minute per level.

If the field is destroyed prior to dismissal or its expiration, you must succeed at a DC 18 WILL Save or be stunned for 2d4 rounds; success indicates you are merely stunned for one round.
Ability Type Spell-Like

Shield of the Witches – Combat
Though your besom is only a thin shaft of wood an inch in diameter, you can take cover behind it as if it were a solid stone redoubt.
Requires Broom Witchery
Benefit You can drop prone and claim cover from your besom or staff as a move equivalent action. At 10th level, you gain the ability to either claim cover from your staff/besom as an immediate action, or gain improved cover as a move equivalent action.
Ability Type Supernatural

Witch Flight – Combat
You’ve learned the secret of imbuing your besom with strange energies that allow it to defy inertia, gravity and most other physical laws.
Requires Broom Witchery, character level 5th
Benefit With a ceremony requiring eight uninterrupted hours of prayer, meditation and weapons training, which requires  the expenditure of 500 gp worth or ritual items. At the end of this ceremony, you bind to a specific besom or staff. This ritual can also be used to replace a lost or destroyed staff or besom.

This besom or staff acts as a +1 dancing staff as well as an immovable rod.  The ritual besom’s enhancement bonus increases by +1 per four character levels, and at 10th level also acts as a broom of flying with an upgraded, non-tactical flight speed of approximately 700 mph. These abilities only function when wielded by you, and the besom is treated as an ordinary staff by other characters. The besom cannot simultaneously be used as a rod, staff and broom.
Ability Type Supernatural

Now, let’s take a look at the next preview, the Leather Clones of Heavy Future. As I said, the artwork of Tom of Finland, and the view of late 70s gay culture it presented are the genesis of the race. Leather Clones were a cultural template in the first draft of Heavy Future, but I decided they had enough unique abilities and a neat enough racial backstory they worked well as a stand alone race.

It’s funny, my revision of the Black Tokyo races emphasizes the whole concept of cultural templates and the modularity that comes with it (plug template A into race B into class C) but I’m basically deleting the concept in Heavy Future. For some reason, the idea of a bunch of human subraces with major mechanical and game play differences seems right for a factionalized and grungy future in a way modular templates anybody can take doesn’t. Maybe it’s the starkness and divisiveness of the choices, it certainly seems like gritty 70s.

Species
Size, Type and Subtypes
Summed Up In One Sentence….
Leather Clone
Medium Humanoid (human)
All male race of muscled gay clones from a hotly radioactive Frontier system

Leather Clone
Medium Humanoid (human)

Leather Clones are muscular, hyper-sexual, aggressive and proud spacers who utterly reject The Command’s stifling conformity and tepid, tech-enhanced quasi-sexuality in favor of the wild nights under the open stars and the embrace of equally masculine space-men. Instantly recognizable in their crotch hugging leather pants and chrome armor, Leather Clones cultivate a tangible aura of strength, masculinity and honor. They are also, proudly, openly and emphatically gay as fuck.

The Command and the Imperial Church of the Galaxy does everything possible to keep Leather Clone culture off the radar and in the closet. Leather Clones living openly in Command Space face every kind of discrimination and Command military harassment Earth’s bureaucrats can dream up, so most Leather Clones make their living prowling Free Space and the Frontier. Most are space pirates, Space Mafiosos, mercs, salvagers, free traders, or simply explorers- a few are heroes.

Appearance
Leather Clones are big, brawny evolved homo sapiens males. They work out constantly, and what nature can’t give them, they acquire through black-market genemods and hyper-steroid treatments. Leather Clones are a vain people, peacocks in leather and chrome. They cram their massive musculature into tight fitting leather pants, biker jackets and leather vests, all topped off with gleaming chains and studs. Most mature Leather Clones universally favor thick handle-bar mustaches, and darker skinned Leather Clones adopt bushy, impudent afros.

Since the race perpetuates itself by innovative cloning processes, the faces tend to be similar, but Leather Clones distinguish themselves with their wild hairstyles, unique accessories and irrepressible personal style. Though the aesthetics are a bit different, most Leather Clones have a wardrobe that would make a Pacifican drool with envy.

Homeworld
Leather Clones are native to the Starburn System, which got its name from its dangerously unpredictable and lethally radioactive star. The fearsome sun is known to locals as “The Ripper”- often anthropomorphized as a cosmic demon of flame, and celebrated in murals and the full back tattoos favored by Leather Clone pilots.

Starburn is the closest thing the galaxy’s Leather Clones have to a birth-system, and is the center of gay life in the 46th Century. The spray of superheated asteroids and lethal, bullet-sized micrometeorites garlanding the inner solar system, and the dangerous solar storms keep the Command Navy at arm’s reach. Free from outside interference, the Starburn evolved into a free living, hard working and harder partyin’ slice of Free Space. Its citizens are leather daddies and drag queens, iconoclasts, rock stars, hard core spacers and the occasional Cosmic Satanist, and that’s just how they like things.

Sex, Drugs and Violence
Leather Clones like sex more than a Pacifician porno star, they just like it with other Leather Clones. Leather Clones prefer strong, assertive men as lovers- they’ve got no time for twinks or queens. Leather Clones More than a few have kids from a previous hetro romance, but most sustain their race through…what else?...cloning.

The genelines of great Leather Clone heroes are used as the basis for the next generations. Children are raised semi-communally, with young Leather Clones living with different sets of uncles, picking up different skills and talents, for a few months out of each year. Leather Clones are fiercely protective of their sons, and tend to be over protective of young spacers in general, regardless of gender, species or affiliation.

Politics & Culture
There’s been a quiet war brewing between The Command and the Starburn System for centuries. The Command has done everything possible to eradicate the homosexual human subspecies, up to and including actively impeding research into a cure for a lethal new space plague sweeping the system. The Starburn System is under a near constant military interdict, and depends on smugglers and Free Spacer captains for contact with the outside galaxy.

The Leather Clones are on pretty good terms with everybody else feeling the Command’s boot on their throat. Starburn has strong diplomatic relations with Pacifica, with the Outlaw Sex Station network, with various Free Spacer fleets, and with several Afro-Futurist colonies, provided they don’t have problems with the Leather Clone lovestyle.

Names
Leather Clones identify themselves with Americanized Terran names, universally male, and with an alphanumeric code identifying their birth batch. Some might adopt a feminine persona for drag entertainment, but most consider this purely a working, artistic identity and rarely identify as female.

Example Names: Brock X-2251, Kyle NCC-204, Freddie 1976-M, Tom F-1N2L

Languages
Leather Clones begin play speaking Galactic Common and one Earth language of choice, usually English or Spanish. Leather Clones with high INT scores can choose any language as a bonus language, except secret languages like Druidic.

Leather Clone Racial Traits
All Leather Clones share the following racial traits.

Size and Type
Leather Clones are Medium Humanoids with the Human subtype. As Medium creatures, Leather Clones receive no bonuses or penalties due to their size.
                                                               
Ability Score Modifiers
+2 STR, +2 CON, -2 WIS.
Leather Clones have bodybuilder physiques, but they tend to be impulsive, occasionally shallow and way too prone to falling for a sob story or a pretty face.

Muscle Up (SU)
When exposed to any effect that causes a temporary enhancement to their STR or CON scores, the Leather Clone adds additional duration to the effect. This extended duration is based on the Leather Clone’s total character level. This applies to potions, spells such as bull’s strength or bear’s endurance, or class or racial abilities that temporarily increase physical ability scores. The effects of these increases are not cumulative, use the best one.

First level: add 1 minute to the effect.
Third level: add 10 minutes to the effect
Fifth level: add 30 minutes to the effect
Tenth level: add 1 hour to the effect

Normal Speed (EX)
Leather Clones have a base land speed of 30 ft.

Human Blood (EX)
Leather Clones count as human for all effects related to race.

Leather Astronaut (EX)
Leather Clones are adept pilots and extremely comfortable on the grungy side of the galaxy. They receive a +2 racial bonus on Pilot checks and Knowledge (local) checks.

Leather Lust (EX)
Leather Clones like nothing better than a strong man. Leather Clones add their potential romantic partner’s STR modifier as a circumstance bonus on sexually oriented Bluff and Diplomacy checks made against male humanoids and monstrous humanoids, as well as Perform (sexual) checks. For instance, if a Leather Clone is attempting to talk Thom Starseeker (with a STR modifier +2) into bed, he would receive a +2 circumstance bonus on Bluff or Diplomacy checks to do so.

Powerful Build (EX)
Leather Clones’ have bulging, genetically engineered muscles that provide them with the Powerful Build racial trait.

Leather Clone Alternate Racial Traits
There’s a lot of hab-domes, radiation shielded stations and asteroid bases scattered through Starburn, each with their own ways of doing things. Leather Clone culture is a lot less monolithic than the Command imagines.

Ain’t Human, Am Evolved (EX)
Replaces:
Human Blood, Human Subtype
A few Leather Clone bloodlines have gone full on post-human, bigger than the norm and distinguished by bright blue or metallic bronze dermis. The Leather Clone’s type becomes Monstrous Humanoid and he loses the human subtype.

Big Bear (EX)
Replaces:
Muscle Up
The Leather Clone’s even burlier and hairier than the norm, just a wall of gene-sculpted muscle. The Leather Clone’s racial ability score modifier to STR increases to +4 and his racial ability score modifier to CON increases to +3.

Leather Activist (EX)
Replaces: Leather Lust
The Leather Clone’s going to wake up the galaxy to the quiet little genocide the Corporation Command’s trying to commit against Starburn. The Leather Clone receives a +2 racial bonus on Diplomacy and Perform checks made against characters or audiences hostile to the Command.

Leather Engineer (EX)
Replaces:
Leather Astronaut
The Leather Clone’s more at home in a starship’s engine compartment than on the bridge or cruising the bars. The Leather Clone receives a +2 racial bonus on Craft (mechanical) checks and FORT Saves made to resist radiation.

Space Hardened (EX)
Replaces:
Powerful Build
The Leather Clones’ tissues have been genetically hardened against the rigors of space. The Leather Clone is immune to radiation and environmental heat and cold. He does not gain the No Breath racial quality, but can survive in space indefinitely with only a breathing mask and oxygen tank.

Virility (EX)
Replaces:
Leather Astronaut
The Leather Clone is a rock hard ramrod of a man, always ready for action. The Leather Clone receives Gifts of Ecstasy as a racial bonus feat. Additionally, the Leather Clone is immune to permanent drain to his CON or CHA scores, and treats drain to those scores as temporary ability damage instead.






Saturday, October 3, 2015

Black Tokyo Races: The Revised Ubume



Right now, I’m in the mood to revise and consolidate the information for my three key settings: Black Tokyo, Heavy Future and Otherverse America. 

Sitting on my computer right now are revised race drafts for Black Tokyo and Heavy Future, and a player’s handbook to the Choicer nation that does the same for Otherverse America. By the way, if anybody wants a playtest copy of any or all these documents, just email me, I’ll get them out to you next time I check my email.

You saw some of the revisions I’m making to Heavy Future a couple of posts ago, and some preview art for Culture of Choice. Today, take a look at how I’m updating the Ubume race from Black Tokyo. I’ve always liked the race, and ever since I published Gothic Christianity and The Black Bestiary, in which I’ve tied this BTU race to Otherverse America, albeit in a tenuous way, I’ve been wanting to do more with them. I’d always liked the core concept, but wasn’t sure if the race was playable enough, though it certainly had some flavor.

So take a look at the version of the Ubume race that appeared in Races of the Tatakama, and the upcoming revised version. They’re fairly similar, though I made a few changes in the description to make the race seem a little more action-friendly rather than just being melancholy, mournful and somewhat passive undead. I also gave them a ton of new body-horror alternate racial traits, some really nasty stuff, and I’ll likely add a few more options before I finally publish the book.

The art, by the way, is not something I own. It’s just something cool I found on Tumblr somewhere and stuck into my ‘campaign inspiration’ folder. But damn, I want the eventual art to be that horrific and creepy.

CHRIS

Ubume (as presented in Races of the Tatakama)
Medium Undead
           
            Ubume are tragic undead bound by misfortune, guilt and longing, but sustained by a selfless hope. The Ubume have chosen to become undead, and to exist in a body of cool gray flesh, rather than to return to the Karmic wheel as the penance for a crime only they themselves prosecute. Ubume are the restless, transfigured sprits of women who died in childbirth, whose children died in the womb and never tasted the air.

Their sin, as the Ubume themselves see it, is that their mortal bodies were too weak or sickly to bring their child into the world. Rejecting heaven and the comforting amnesia of reincarnation, the Ubume wander the world, the sleeping soul of their dead child wrapped tightly in their arms, in the hopes of giving their child a chance at life, however meager.


Appearance
            Ubume resemble the human women they were in life, but their spiritual pain has warped and twisted their bodies. Their skins are cool and gray, and their bodies are slick with a cold, clammy ichors. Their jet black hair hangs in matted clumps, slick with their death-ooze and stinking of dried blood. They carry the inert, sleeping soul of their child with them; sometimes, the undead appears to carry her child in her arms, a heavy burden wrapped in tattered, blood splattered cloth and spider webs.

At other times, her child-soul merges with her own undead flesh, entering her dead womb and making the undead creature appear vastly pregnant. Her unbreathing child’s umbilical cord trails between the Ubume’s legs, connecting dead mother to dead baby in a perversely natural way.

Reproduction
            Ubume are female, but are effectively sexless creatures. Bound by the weight of tragedy, these undead women have no interest in sex or romance, and little capability to indulge in such acts even if they were interested. A Ubume’s vagina is tattered and torn, her reproductive portal hanging between her legs in tattered, fleshy ribbons.

Homes and Lands
            Ubume walk the shadowed roads between settlements. They are unwelcome in many communities, seen as an obvious ill omen, and blamed for any miscarriages suffered by a villages’ women. Like the Akaname, Ubume linger on the bottom of the social order. As unwelcome and eerie nomads, Ubume have no lands or community of their own, though many elder members of the species attempt to aid their younger siblings whenever encountered.

Ubume Racial Traits

            Size and Type
            Ubume are Medium Undead. As a medium creature, the Ubume receives no special bonus or penalties due to her size.

Her base land speed is 20 ft; she moves with the uncomfortable walk of an eight month pregnant woman, even when her dead child is carried in her arms. However, the Ubume’s base land speed is never reduced by armor or encumbrance.

Undead Immunities (EX)
            Ubume have all the immunities common to Undead player characters.

            Ability Score Modifiers
+2 STR, -2 DEX, -2 CHA. As an undead, an Ubume has no CON score. The burden the undead mother carries has strengthened her rotting form, but her endless pregnancy has made her graceless, and her tragedy makes it difficult for her to interact meaningfully with others.
 
Enhanced Senses
Ubume can see clearly even during the blackest night, and have darkvision with a 60 ft range.

Racial Skills
As an incarnation of thwarted motherhood itself, Ubume are surprisingly kind and caring to mortal children, and their presence doesn’t terrify or unnerve young children the way it does adults. The Ubume receive a +4 racial bonus on Diplomacy checks made against any creature in the Young Adult age category or younger, as well as Diplomacy checks made against child-undead such as Jinzu or Ohaguro (described fully in an upcoming sourcebook).

            NPC Ohaguro and Jinzu (as well as other child undead) have an initial attitude of indifferent to the Ubume, and will not attack the ghostly-mother unless commanded to or attacking in self-defense.

            Burdened Womb (SU)
The Ubume always carries her unborn child’s spirit with her, in the form of a baby’s corpse, half buried under a layer of sticky, blood soaked leaves and detritus, and swaddled in rags and spiderwebs.

            She must either carry it in her arms, leaving only one of her hands free, or absorb the spirit child into her womb as a full round action. When carrying her child, the Ubume cannot wield any two handed weapon, and is considered to be carrying a Light load.

            While her child sleeps within her dead womb, the Ubume gains use of both hands, and is not considered automatically encumbered. While her child is inside her, the Ubume’s spirit is burdened, and she suffers a -2 racial penalty on all WILL Saves.

Dust of Guilt (SU)
 Once per day, as a move-equivalent action, an Ubume can stroke and caress her dead child. A low and freezing wind blows from the Great Universal Tree and sweeps across the land. Dust and leaves from the spirit child’s corpse billows into the air like a tornado.
           
All creatures within 30 ft of the Ubume must succeed at a WILL Save (DC 12 + the Ubume’s WIS modifier) or become overcome by a nameless grief. Those who fail their saves become shaken for as long as the Ubume remains within 30 ft and for 1d6 rounds after.

            Women suffer a -2 penalty on their WILL Save, as the Ubume’s grief is uniquely feminine. Any creature who has ever lost a child, suffered a miscarriage, undergone an abortion or experienced any similar tragedy is rendered cowering for the duration of the effect on a failed save. If the creature saves successfully, they are merely shaken for the duration.
           
            Motherhood and Rebirth (SU)
The Ubume’s greatest desire is to lay down the burden of her ghost-child, and to give the child a chance at mortal life. All Ubume instinctively know a ritual which will return their child to life, but it may take decades of unlife before a Ubume is ready to perform this strange ceremony.

            The Ubume must give willingly give her burden-child to a living sentient female, who must willingly undertake the ritual, and know the consequences of failure. This female must be of any good alignment The living woman must hold the dead child in her arms and succeed at three STR checks (DC 12, DC 15, DC 18) as the corpse child becomes progressively heavier. Only other women can attempt aid another checks to aid the mortal woman.

            If all three checks are successful, the dead infant in the woman’s arms opens its eyes and returns to life as a mortal new born. If the mortal woman fails any of the three checks, she dies herself, and may not be raised or resurrected by mortal means. The Ubume cannot attempt the ritual again for a year after a failure. Each time this ritual fails, the Ubume herself suffers 1d3 points of permanent CHA drain, as parts of her fading humanity die with the slain volunteer.
           
            Once the ritual is complete, the Ubume returns to life, becoming the woman she once was. The character is effectively rebuilt as a Human or Half-Elf female, losing all Ubume racial traits and gaining the traits of her new race.

Ubume Alternate Racial Traits

            Compassionate Motherhood (SU)
            Her curse of undeath is divinely sanctioned, and the Ubume is a strange, melancholy agent of heaven. She serves Inari, goddess of fertility, in her own way. The Ubume is a divine midwife.

            Three times per day, the Ubume can cast Stabilize as a first level cleric. In addition, she receives a +2 racial bonus on Treat Injury checks. By touching  a pregnant female and casting stabilize, the Ubume can ensure that the pregnancy is pain-free, easy and healthy for both mother and child. A single touch can avert a miscarriage or other tragedy.

            Once per level of experience, the Ubume can touch a pregnant woman or a child in the Infant age category or younger and ensure that child grows up strong and healthy. The child receives a +2 racial bonus to its CON score and a +1 racial bonus to any other ability score of choice.

            This ability replaces the Ubume’s Dust of Guilt racial trait.

            Envious Motherhood (SU)
            The Ubume has no chance to be reborn; her child will never live. Driven mad by grief, rage and jelousy, the Ubume is an especially deadly predator. She feeds on living mothers and their children, and is utterly without mercy or sanity.
           
            The Ubume inflicts one additional dice worth of damage with any successful attack inflicted on a pregnant female creature, and automatically inflicts maximum damage with any successful attack on any creature in the Child age category or younger. A pregnant woman who his critically hit by the Ubume must succeed at a FORT Save (DC 12 + the Ubume’s WIS modifier) or miscarry.

            This ability replaces the Motherhood and Rebirth racial trait.

            Ubume-Chan (SU)
            The Ubume died so young she is not fully aware of the cosmic tragedy of her death; to her, her dead child is a companion and playmate. Cute and disturbing in equal measure, the Ubume-Chan is among the most cheerful of her kind.

            The Ubume-Chan treats her dead child as a familiar as a sorcerer of ½ her total character level (which stacks with any wizard or sorcerer levels she may have). Her dead child can walk outside her body, like a ghostly toddler still attached to its smiling, dead mother by a spectral umbilical cord. The Ubume-Chan receives the Alertness feat when this ghost-child is within arm’s length. 

The Ubume-Chan can choose to allow her fetus to walk on its own, freeing her from the effects of the Burdened Womb racial trait. While walking free, the fetal ghost can range up to 20 ft from its mother. However, while her child is out of her arms, the Ubume-Chan acts last in a round (her Initiative score is effectively set to zero) as her attentions are diverted to her ghostly child.
           
This racial trait adds a new option to the Ubume’s Burdened Womb racial trait.

Ubume (from the upcoming revision)
Medium Undead

Ubume are tragic undead bound by misfortune, guilt and longing, but sustained by a selfless hope. The Ubume have chosen to become undead, and to exist in a body of cool gray flesh, rather than to return to the Karmic wheel as the penance for a crime only they themselves prosecute. Ubume are the restless, transfigured sprits of women who died in childbirth, whose children died in the womb and never tasted the air.

Their sin, as the Ubume themselves see it, is that their mortal bodies were too weak or sickly to bring their child into the world. Rejecting heaven and the comforting amnesia of reincarnation, the Ubume wander the world, the sleeping soul of their dead child wrapped tightly in their arms, in the hopes of giving their child a chance at life, however meager.

Our Appearance
Ubume resemble the human women they were in life, but their spiritual pain has warped and twisted their bodies. Their skins are cool and gray, and their bodies are slick with a cold, clammy fluids. An Ubume’s hair hangs in matted clumps over her eyes, and she stinks of clotted blood. Ubume carry the inert, sleeping soul of their child with them; sometimes, the undead appears to carry her child in her arms, a heavy burden wrapped in tattered, blood splattered cloth and spider webs.

At other times, her child-soul merges with her own undead flesh, entering her dead womb and making the undead creature appear vastly pregnant. Her unbreathing child’s looping purple umbilical cord trails between the Ubume’s legs, connecting dead mother to dead baby in a perversely natural way.

In the modern world, Ubume can sometimes hide their undead nature and pass for human. It takes effort she is not often emotionally able to expend, but in the modern world, this deception is often necessary. Though sunlight does not harm them, Ubume stay indoors until dusk and prefer to travel by night. With much effort, an Ubume can even be beautiful, with the glow of false motherhood, but this deception is a very fragile one.

Our Sexuality
Ubume are female, but are effectively sexless creatures. Bound by the weight of tragedy, these undead women have no interest in sex or romance, and little capability to indulge in such acts even if they were interested. A Ubume’s vagina is tattered and torn, her reproductive portal hanging between her legs in tattered, fleshy ribbons. It is difficult for the undead woman to enjoy any form of sexuality, though some crave the touch of a living woman.

Ubume are obsessed with bringing their ghostly child to term. They know doing so will free them from their undead state, but also know that failure will scar them and likely murder the mortal woman who assists in a failed attempt. They make such attempts only rarely, and often with the assistance of exorcists.

Our Faiths and Beliefs
Ubume consider themselves damned souls and punish themselves more harshly than any deity ever would. Jizo, the Buddhist protector of children, aids the Ubume as best he can, and his devout follow his example. Ubume are welcomed at any temple or shrine dedicated to Jizo, and his miko will gladly risk their lives to aid Ubume in birthing their ghost-child.

As the ghosts of women who died during pregnancy or labor, Ubume fate is inextricably linked to Izanagi’s karma, and to her minon, the Ubume Empress. The race is tempted and tormented by Izanagi at every turn, and many worship the dark goddess of Hell out of desperation.

The Places Important to Us
In the Takama, where they are most common, Ubume lack any true home. Ubume walk the shadowed roads between settlements. They are unwelcome in many communities, seen as an obvious ill omen, and blamed for any miscarriages suffered by the villages’ women. Like the Akaname, Ubume linger on the bottom of the social order. As unwelcome and eerie nomads, Ubume have no lands or community of their own, though many elder members of the species attempt to aid their younger siblings whenever encountered.

Ubume are more rare in the modern world, mostly due to the fact that the Earth Realm’s superior medicine allows more women to survive their pregnancies. There are a few places where Ubume rise in numbers greater than mere tragic chance would account for. During the early 1960s, a chemical spill that polluted the Agano River Basin, in Niigata Prefecture caused an epidemic of birth defects, still births and deaths during pregnancy that continued until well into the 1980s. A tragically high number of Ubume trace their suffering back to the mercury-tainted river.

In Nagasaki, the presence of the Ubume Empress has made the emergence of new Ubume more likely. By perverting the Gothic Christian faith, the Ubume Empress has created a city of guilt and shame- women plagued by guilt over an abortion might rise again as Ubume ghouls after their mortal lives end.

The Languages We Speak
Ubume begin play speaking the languages the knew in life, typically Japanese. Ubume with high INT scores can choose any language as a bonus language, except for secret languages, like Druidic.

Ubume Racial Traits
All Ubume share the following racial traits.

Size and Type
Ubume are Medium Undead. As Medium creatures, Ubume receive no bonuses or penalties due to their size.
                                                               
Ability Score Modifiers
+2 STR, -2 DEX, no CON, -2 CHA.
As an undead, an Ubume has no CON score.

The burden the Ubume carries has strengthened her rotting form, but her endless pregnancy has made her graceless, and her tragedy makes it difficult for her to interact meaningfully with others.
 
Slow and Steady Speed (EX)
Ubume have a base land speed of 20 ft, however, her speed is never reduced by armor or encumbrance. Ubume move with the uncomfortable walk of an eight month pregnant woman, even when her ghost-child is carried in her arms.  

Burdened Womb (SU)
The Ubume always carries her unborn child’s spirit with her, in the form of a ghostly child, which may be dead, or may be sleeping. The Ubume can carry her ghost child in one of two ways.

·         She may carry the ghost child in her arms. Doing so occupies her off hand and she is considered to be carrying a Light load.

·         Alternatively, the Ubume can absorb the ghost child into her womb, or release it, as a full round action. While the ghost child is in her womb, the Ubume’s spirit is burdened, and she suffers a -2 racial penalty on all WILL Saves.

Darkvision (EX)
Ubume have Darkvision with a 60 ft range.

Dead Child’s Cry (SU)
The Ubume can allow her ghostly child a semblance of life for brief seconds, and when she does, the ghostly child cries mournfully for itself and its mother.

Once per day, while carrying her ghost child in her arms, the Ubume and her child simultaneously unleash a hellish scream as a standard action. All creatures within 30 ft + 5 ft/two levels who can hear the Ubume must succeed at a WILL Save (DC 10 + the Ubume’s CHA modifier) or become frightened as long as the Ubume continues to wail and for 1d4 rounds afterward. The Ubume’s cry is especially terrifying to women, and female characters suffer a -2 penalty on this saving throw. On a failed save, they become panicked instead.

Ghost Mother (EX)
As an incarnation of thwarted motherhood itself, Ubume are surprisingly kind and caring to mortal children, and their presence doesn’t terrify or unnerve young children the way it does adults.

The Ubume receive a +4 racial bonus on Diplomacy checks made against any creature in the Young Adult age category or younger, as well as Diplomacy checks made against child-undead such as Jinzu. NPC children and child-like undead have an initial attitude of indifferent to the Ubume, and will not attack her unless commanded or attacking in self defense.

Motherhood and Rebirth (SU)
The Ubume’s greatest desire is to lay down the burden of her ghost-child, and to give the child a chance at mortal life. All Ubume instinctively know a ritual which will return their child to life, but it may take decades of unlife before a Ubume is ready to perform this strange ceremony.

The Ubume must give willingly give her burden-child to a living sentient female, who must willingly undertake the ritual, and know the consequences of failure. This female must be of any good alignment. The living woman must hold the dead child in her arms and succeed at three STR checks (DC 12, DC 15, DC 18) as the corpse child becomes progressively heavier. Only other women can attempt aid another checks to aid the mortal woman.

If all three checks are successful, the dead infant in the woman’s arms opens its eyes and returns to life as a mortal newborn. If the mortal woman fails any of the three checks, she dies herself, and may not be raised or resurrected without the direct intervention  of a deity. The Ubume cannot attempt the ritual again for a year after a failure. Each time this ritual fails, the Ubume herself suffers 1d3 points of permanent CHA drain, as parts of her fading humanity die with the slain volunteer.
           
Once the ritual is complete, the Ubume returns to life, becoming the woman she once was. The character is effectively rebuilt as a human female, losing all Ubume racial traits and gaining the traits of her new race.

Undead Immunities (EX)
Ubume have all the immunities common to Undead player characters.

Ubume Alternate Racial Traits
The mournful and melancholy Ubume race is reluctant to discuss their undead curse, and each woman’s curse is different. Thus, some Ubume might bear different abilities than her unfortunate sisters.

Absorb the Tissue (SU)
Modifies: Burdened Womb
The Ubume can draw the soul-stuff of her ghostly child back into her body, becoming hideous and inhumanly feral in the process.

She gains a third option for her Burdened Womb racial trait.

The Ubume can absorb the child completely into her undead body, or release it, as a full round action. She becomes huge and hideous, her body hunched over under the weight of her now ponderous limbs. The Ubume gains the Powerful Build racial trait, but while her child is completely absorbed, she cannot use any INT or CHA keyed skill, except for Intimidate.

Black Obstetrics (EX)
Replaces:
Ghost Mother
The Ubume died on an operating table, and her soul is imbued with an uncanny medical knowledge as a result. Perhaps she can save lives even after she has died?

The Ubume receives Skill Focus (Heal) as a bonus racial feat. Once per day, when the Ubume makes a Heal check to assist a female creature or a child of either gender, she may add her total character level as an insight bonus on the check. She must declare the use of this ability prior to making the check.

Black Womb (SU)
Replaces:
Dead Child’s Wail
The Ubume’s womb is a portal to a place of eternal and lonely cold, to the darkest corner of the Black Else.

The Ubume receives Vaginal Prison as a racial bonus feat. However, the Ubume can only use this ability while carrying her ghost-child in her arms (or letting it walk free, if the Ubume-Chan alternate trait is also chosen), and her Vaginal Prison inflicts cold damage rather than acid damage.

Bloodseeking Cord (SU)
Replaces:
Dead Child’s Wail
The Ubume can lash out with the knotted and congealed umbilical cord that dangles from her ruined vulva.

While the Ubume has the ghost-child in her womb, she can summon the umbilical cord for use as a whip as part of an attack action with it. She treats her umbilical cord as a +1 whip; at 10th level, her umbilical whip is treated as a +1 wounding whip instead. The Ubume’s umbilical whip cannot be disarmed or sundered.

Compassionate Motherhood (SU)
Replaces: Dead Child’s Wail
Her curse of undeath is divinely sanctioned, and the Ubume is a strange, melancholy agent of heaven. She serves Inari, goddess of fertility, in her own way. The Ubume is a divine midwife.

Three times per day, the Ubume can cast Stabilize as a first level cleric. In addition, she receives a +2 racial bonus on Heal checks. By touching a pregnant female and casting stabilize, the Ubume can ensure that the pregnancy is pain-free, easy and healthy for both mother and child. A single touch can avert a miscarriage or other tragedy.

Once per level of experience, the Ubume can touch a pregnant woman or a child in the Infant age category or younger and ensure that child grows up strong and healthy. The child receives a +2 racial bonus to its CON score and a +1 racial bonus to any other ability score of choice.

Envious Motherhood (SU)
Replaces: Motherhood and Rebirth
The Ubume has no chance to be reborn; her child will never live. Driven mad by grief, rage and jelousy, the Ubume is an especially deadly predator. She feeds on living mothers and their children, and is utterly without mercy or sanity.
           
The Ubume inflicts one additional dice worth of damage with any successful melee attack inflicted on a pregnant female creature, and automatically inflicts maximum damage with any successful melee attack on any creature in the Child age category or younger.

A pregnant woman who his critically hit by the Ubume must succeed at a FORT Save (DC 12 + the Ubume’s WIS modifier) or miscarry.

Ubume-Chan (EX)                                         
Modifies: Burdened Womb
The Ubume died so young she is not fully aware of the cosmic tragedy of her death; to her, her dead child is a companion and playmate. Cute and disturbing in equal measure, the Ubume-Chan is among the most cheerful of her kind.

She gains a third option for her Burdened Womb racial trait.

The Ubume-Chan can free the ghost child to play on its own. The ghost child drifts at a distance of up to 20 ft from the Ubume-Chan, and is treated as a Sankai familiar as a witch of half the Ubume’s total character level. The Ubume’s dead child can walk outside her body, like a ghostly toddler still attached to its smiling, dead mother by a spectral umbilical cord.

The Ubume-Chan receives the Alertness feat when this ghost-child is within arm’s length.  However, while her child is out of her arms, the Ubume-Chan acts last in a round (her Initiative score is effectively set to zero) as her attentions are diverted to her ghostly child.

If the Ubume-Chan’s Sankai familiar is slain, the Ubume is considered nauseated for 24 hours. At sunset of the following day, the Ubume-Chan’s ghostly child/Sankai familiar reforms.

Swollen Breasts of Eternal Pregnancy (EX)
Replaces:
Ghost Mother
The Ubume’s unending pregnancy has swollen her breasts to gigantic size. You receive the Busty Extreme starting trait as well as the Mega-Busty feat as a racial bonus feat.

White Ubume (SU)
Replaces: Dead Child’s Wail
The Ubume’s skin is the color of cold milk, and her hair hangs down over her eyes in long ivory strands. She is a harbinger of inevitable death.

When the Ubume inflicts a critical hit with an unarmed strike or natural weapon attack, rather than inflicting standard damage, she can reduce the target’s maximum age by 1d4 years. The target undergoes the immediate physical effects of aging, and a target moved past its maximum age dies instantly. The Ubume recovers 2 HP per year of aging inflicted. She cannot raise her HP above its normal maximum total in this manner.