It’s been a busy couple of weeks in RPG land. San Francisco 2107 has
hit, and I’ve just completed Action Galaxy, which should be on sale soon. I’ve
also been doing some work on the long promised Black Tokyo Unlimited.
The image to the right is something I found on Kotaku, not new BT art, unfortunately. But this image actually inspired the Hentai Hero class idea......
Black Tokyo
Unlimited: Races of Black Japan goes on sale soon, and features six new player
races. The Goryohime were previewed recently, and are a radical rethinking of
the Hanging Maiden Advanced Class presented in Black Tokyo II: Chastity &
Depravity. In Chastity & Depravity, the concept of an undead school girl
was presented as an advanced class- here it’s a player race. I’m eventually
going to revise the Hanging Maiden class itself, playing up its oracular and
clerical nature, but the Goryohime is an indication of my current philosophy
towards Black Tokyo Unlimited.
My largest revision work has been in terms of magic items.
In the original Black Tokyo campaign setting, you had about 30 magic items. I’m
planning a standalone item-book and right now, I’ve got well over 100 new magic
items, and I want to have between 120-150, if not more, before I publish. More
on this at the end of the post.
The Hentai Hero
I’m also working on revising most of the Advanced Classes
found in Black Tokyo’s first edition. However don’t expect a straight
conversion. Most of the original BT concepts, being designed for D20 Modern,
don’t translate cleanly to Pathfinder. More to the point, some of the class
abilities in the original book were just fucked up- overly wordy, mechanically
unclear, poorly designed. By contrast, the core concept behind the classes were
really cool, and I want to retain the flavor of evocative character concepts
like the Flow Witch, Ghostkissed Investigator and Devil Heart Hunter, among
others. Basically, I’m trying to take an early book by a then-rookie game
designer, and apply the last five years or so of hard-learned lessons.
So how am I going to fix things?
Check this out. I’m building a new 20 level base class, with modular class abilities, similar to the Powered Hero, Sentai Hero and Modern Spellcaster called simply the Hentai Hero basic class. The first edition BT classes are being revised as Talent Trees, which opens up some really interesting customization options.
Check this out. I’m building a new 20 level base class, with modular class abilities, similar to the Powered Hero, Sentai Hero and Modern Spellcaster called simply the Hentai Hero basic class. The first edition BT classes are being revised as Talent Trees, which opens up some really interesting customization options.
One key conceit I want to include is that Hentai Heroes are
defined by their flaws, just like my Powered Heroes are defined by their
origin. Each Hentai Hero selects a particular flaw from a list suggested by
their first talent tree. The flaws are similar to my Fursona disadvantages or
the social templates in Races of the Tatakama- they offer mostly invisible
mechanical support to character flaws that would be purely roleplay-based in
other games. It fits thematically, because hentai protagonists are deeply
flawed, usually anti-heroic figures, defined by their rages, lusts and
melancholies.
Magic Item Preview
I thought you’d like to see a sampling of new magic items
for Black Tokyo Unlimited. I’m previewing five items here.
The first, the Blessed Rice Coat, originally appeared in
Black Tokyo 1st Edition; it’s been clarified and cleaned up. The
next four are all new: a new armor, a new magic weapon, and two wondrous items.
I chose the Masochistic Swimsuit, Guro Blade, Dosojin’s Phallus and Kami
Pleasing Candy as my spotlighted items because they effectively sum up Black
Tokyo’s fucked-up hybrid of traditional Japanese folklore and hentai fetish,
and each feature some neat rules and interesting applications. Clever players
should find a ton of uses of these weird and iconic items.
Enjoy,
CHRIS
Blessed Rice Coat
Aura strong abjuration CL 13th
Slot body Price 46,800 gp (DC 31) Weight 3-5 lbs
In
the old stories, weak willed demons can be held at bay by a grain of rice
blessed by a Buddha. Other stories tell of oni who are confused and tricked
thanks to a clever human scattering grains of rice for them to count
obsessively. The Blessed Rice Coat transforms an old legend into a new defense
against Black Tokyo’s pan-dimensional predators.
The
Blessed Rice Coat is a designer leather trench coat, cut in an ultra slick,
modern style. The trench coat’s silk inner lining is a silk-screened
reproduction of a Hirosaki print of famers reaping the harvest and sewn between
the leather and the lining are hundreds of blessed grains of rice. To humans, the
Blessed Rice Coat seems as nothing more than an attractive, expensive designer
fashion piece.
The
Blessed Rice Coat is +1 leather armor.
Once per day, the
wearer can dramatically throw open the coat as a standard action. If any
non-good creature of the Outsider type is present within 100 ft, the farmers in
the print come to life. The silk-screened farmers thresh their rice, collecting
the harvest, and the golden light of sunset emanates from the coat’s lining.
All
non-good Outsiders within 100 ft of the cloak when it is are subject to a
Banishment spell cast by a 13th level Cleric. The Blessed Rice Coat
is considered to be an item the Outsider ‘fears or hates’ for the purposes of
Banishment. Even if an Outsider succeeds at its WILL Save to avoid Banishment,
they are either dazed for 1d6
minutes, blinded for 1d4 rounds by
the intense golden light blaring from the coat’s lining, or rendered cowering for 1 round. The Blessed Rice
Coat’s wearer chooses which effect to inflict on non-good Outsiders. All
Outsiders affected suffer the same penalty.
Construction
Requirements Craft Magic
Arms and Armor, banishment, bestow
curse
Cost 23,400 gp
(DC 29)
Aura moderate necromancy CL 5th
Slot body Price 30,000 gp (DC 30) Weight neg.
This navy
one piece swimsuit resembles the standard athletic wear for schoolgirls
throughout Black Japan. The only difference: crusts of pinkish brown dried
blood staining the white mesh inner lining.
When worn
by a female in the Young Adult age category or younger, the Masochistic
Swimsuit works to keep its wearer alive while simultaneously increasing her
suffering. The Masochistic Swimsuit’s wearer suffers a -2 penalty on FORT Saves,
but the duration of harmful effects requiring a FORT Save
are halved. In addition, on any round where the wearer suffers at least 5 HP
worth of damage, there is a 25% chance that on Initiative count zero, the
wearer recovers 1d6 HP.
Special: Only Young Adult or
younger females can benefit form this magic item.
Construction
Requirements Craft
Magic Arms and Armor, bestow curse, cure
moderate wounds
Cost 15,000 gp
(DC 27)
Aura moderate conjuration CL 8th
Slot weapon Price 49,000 gp (DC 31) Weight 2 lbs
This well balanced tanto’s hilt is strangely sculpted,
resembling coiled loops of pinkish-red intestine curled tightly rather than an
ordinary sword’s hilt.
The Guro Blade is a
+1 wounding tanto.
As a full round
action, the Guro Blade’s wielder can draw the weapon across their belly in a
gesture similar to the ritual of seppuku. Doing so spills the wielder’s
steaming guts out, where these loops of bloody intestine lengthen to incredible
distances. This creates an area of black
tentacles in a 60 ft cone directly in front of the wielder. In addition to constriction
damage, creatures grappled by the tentacles suffer 1d6 points of acid damage
per round.
The wielder cannot dismiss the black tentacles before the
maximum duration expires, and during this time, cannot move from their square.
If involuntarily moved, or if the black
tentacles are dismissed, the effect ends. The wielder is nauseated for 1
minute after the black tentacles
effect ends. There is a 10% chance per activation that when the effect ends,
rather than withdrawing back into the body, the wielder’s intestines remain
severed. In this case, the wielder dies when the black tentacles effect ends.
Construction
Requirements Craft
Magic Arms and Armor, bleed, black
tentacles
Cost 24,500 gp (DC 29)
Aura strong conjuration CL 13th
Slot none Price 109,000 gp (DC 34) Weight 2 lbs
This phallus is named for a kami of crossroads and cocks,
travel and trade and penetration and sexual exchange. This rough stone phallus
has been carved with a cross-like symbol of the crossroads; when the phallus’
magic is called upon, this etching glows a brilliant yellow.
When a character masturbates with this phallus, either
anally or vaginally, Dosojin’s Phallus teleports them elsewhere. Only the user,
up to 50 lbs of personal possession and a familiar (if any) are transported.
Dosojin’s Phallus can be used to teleport a user up to 3 times per day.
Under normal circumstances, Dosojin’s Phallus teleports
the user exactly 100 miles in a randomly chosen direction (1N 2E 3W 4S on d4).
The user appears in the nearest safe, open space at their destination. If the
teleportation would place the character in the ocean, the Phallus instead
teleports them either 50 miles or 25 miles in the random direction instead,
whichever distance would leave them on land. The Phallus cannot randomly
teleport a character less than 25 miles, even if doing so would leave them in
the ocean.
If the character masturbates with Dosojin’s Phallus at a
crossroads or street intersection, she may choose her destination, teleporting
without error to a place within 100 miles.
If a virgin character masturbates with Dosojin’s Phallus
at a crossroads or street intersection, the character may choose to teleport to
a randomly chosen but safe point in the Tatakama rather than traveling across
the Earth Realm.
Construction
Requirements Craft
Wondrous Item, greater teleport
Cost 54,500 gp
(DC 32)
Kami Pleasing
Candy
Aura very faint divination CL 1st
Slot none Price 25 gp (DC 5) Weight neg.
This simple and cloyingly sweet magical candy is rooted
in Shinto tradition. The candy’s golden foil is unwrapped and offered to the
sky, and devoured by the petty gods (kami) of everyday life, it disappears in a
flash of amber light.
Sacrificing the Kami Pleasing Candy is a standard action.
For one round after the sacrifice, the character receives a +1 luck bonus on
all skill checks. If the character rolls a 1 on any skill check, he or she may
reroll the check once, but must accept the results of the second roll, even if
it is equally bad.
Special: If a
member of the Kami player race uses this item, she actually eats the candy
herself. In addition to the standard effects, the Kami recovers a single Hit
Point if wounded.
Construction
Requirements Brew
Potion, guidance
Cost 13 gp (DC 3)
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