Sunday, January 26, 2014

The Polymer Path: Cybernetics for Pathfinder

Okay, last night I finished The Polymer Path, which turned out to be a 50 page monster sourcebook, that completely revamps the old D20 Future cybernetics rules for the Pathfinder Roleplaying Game.

It's setting free, but will become the default reference for cybernetic implants for Otherverse America, Psi-Watch, Heavy Future and any other cyber-punk settings I publish in the future.

I based the rule set around the concept of 'drain' I introduced with my first cybernetics sourcebook in 2007. Basically, if your implants require more energy than your body can safely handle, you take negative levels, unless you install a power source of some kind. It's a little deeper than the one implant per point of CON modifier used by D20 Future, as implants can have different drain costs from 0.5 to 4 or 5 for very energy-intensive devices.

Cybernetics can also be hacked, and certain kinds of devices, such as implanted communications gear, actually makes you more vulnerable to cyber-hacking.

Several of the implants are modular, and can be combined with other implants, making them more easy to install and maintain as a result. Other implants can be stacked, providing escalating benefit for the cyborg each time.

Anyway, I think you'll enjoy this crunchy new tool-kit.

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