Sunday, January 26, 2014
The Polymer Path: Cybernetics for Pathfinder
It's setting free, but will become the default reference for cybernetic implants for Otherverse America, Psi-Watch, Heavy Future and any other cyber-punk settings I publish in the future.
I based the rule set around the concept of 'drain' I introduced with my first cybernetics sourcebook in 2007. Basically, if your implants require more energy than your body can safely handle, you take negative levels, unless you install a power source of some kind. It's a little deeper than the one implant per point of CON modifier used by D20 Future, as implants can have different drain costs from 0.5 to 4 or 5 for very energy-intensive devices.
Cybernetics can also be hacked, and certain kinds of devices, such as implanted communications gear, actually makes you more vulnerable to cyber-hacking.
Several of the implants are modular, and can be combined with other implants, making them more easy to install and maintain as a result. Other implants can be stacked, providing escalating benefit for the cyborg each time.
Anyway, I think you'll enjoy this crunchy new tool-kit.