Well, first off I have some excellent news.
After more than seven years, I am finally and totally out of the restaurant industry. This Monday, I started a new job at the local hospital as one of the housekeeping staff. Nothing grand, but the pay and environment are both better than I've been in for the last few years. In one jump, I've gone from dirt poor to solidly middle class. That means soon, I'll be able to put a little more into my art budget, but more importantly, my life in general has improved exponentially.
Now, what have I been working on?
Well, I've sent in a compilation of all the Black Tokyo feats and traits to Mark and that should be up soon. Beyond that I'm working on a few major projects this spring.
First, you'll see Black Tokyo: Electric Town, which is a meaty sourcebook detailing a huge hunk of Tokyo. It's going to have tons of content, both in terms of world information and plot hooks, and new powers, gadgets and abilities for your heroes, as well as a nice little bestiary section. Sometime after that, expect Black Tokyo: Cannibal Japan, which should be the sickest and creepiest thing I've ever written.
After that look for Battlechangers: Ironworks. The prospective cover is up top. Remember Battlechangers, the standalone Transformers homage RPG I did back in 2011? Well, I'm going to convert it over to Pathfinder as a race book. Want to play a 20 ft tall transforming mecha in any D20 based game? Want to build a Decepticon and step on Hobbits (names filed off in both cases)? Want to play a futuristic red sports car that transforms into a robotic Midwife in Otherverse America, or a bullet train samurai in Black Tokyo, or an asteroid mining pod that becomes a smuggler bot in Heavy Future? Of course you fucking do.
Right now I'm about half way done with the Battlechangers: Ironworks draft, and it's coming together pretty well. Mechanically, its much different than Battlechangers, due to the dramatic differences in system, but it retains all the flavor. It's pretty unbalanced, but not quite as unreasonable as I feared it would be. Battlechangers are definitely a powerful race in PFRPG terms, far superior to the average Elf or Dwarf PC when the game begins, but the power-scale differnces aren't as obscene as I first thought they would be.
Most of the mechanics are in place, so if anybody wants to playtest Battlechangers: Ironworks, contact me for a rough draft copy. I'll try to get back to you ASAP.