Okay, my computer is in the shop. Either I got a nasty virus that killed some necessary Windows files before I wiped it out, or my harddrive fried. Not sure which yet, and either way, it'll be costing me money and a few days without my computer. Best case scenario, I get the thing back Thursday or Friday....worst case I get it back early next week sometime.
The good news, however, is that I finished up Ghosts & Promises and it's up. I also finished up Races of the Tatakama the day before yesterday, and sent it to Mark to post. So my two big releases of the spring are out.
In answer to some of the comments on the last post:
Louis- I saw your post, and I was planning on releasing the Sky Sailor 20 level core class tonight, excerpting it from the Pirates of Bronze Sky draft and using some of the Storn Cook stock art you've put out. Unfortunately, that won't be happening this week. However, expect the Sky Sailor class when I get my computer back from the shop.
Curt- all good suggestions. I've had some ideas percolating in the back of my head for both Galaxy Command and Psi-Watch. Now that I think about it, I would to pull the Tal-Anons from Galaxy Command and include 'em in Pirates of the Bronze Sky. Maybe in addition to the Tocarra, maybe in place of the Tocarra....not really sure at this point.
A sourcebook about running Bubblegum Crisis style D20 Modern campaigns is something I've wanted to do for a while now, and it would be good both as a standalone release and for Otherverse America. I've been wanting to do a 'racial' sourcebook for Full Conversion Cyborgs for a while now, similar in scope to Never Born Again, which would include a ton of the content I think you're wanting.
As an aside, I picked up the 20th anniversary edition of Shadowrun last week, and I'm loving it. It makes me want to do a 'matrix/VR hacking' sourcebook of my own.... the reason I never did is that I've never liked the mini-game aspect of VR hacking in Shadowrun or D20 Modern- you have to basically build a second campaign world which only one or two players out of the group get to have meaningful experiences in. Plus, the whole 'you hack into the wrong file and your cyberdeck fries your brain' never seemed right to me- what company willingly builds a new telecommunications protocol that fries the brains of a good percentage of its users? Anyway, if I can find a way to create a 'matrix' mini-system that preserves the flavor of cyberpunk fiction, but is easier and more intuitive to run and play it, I'll do it.
Anyway, got to go,