After a computer crash, John Picot is rebuilding his poser library, and acquired several new props and character sets. Several of them, he specifically chose for Black Tokyo.
Here are three of the images he sent along last week, all of which will be finding their way into future Black Tokyo products.
His Kitsune images have spurred me to create a new sourcebook- an Expanded Races PDF examining the Kitsune thoroughly. I'll preview some of the content from ER: Kitsune soon, but today, just enjoy the new art.
CHRIS
Thursday, April 24, 2014
Friday, April 18, 2014
New Blog: Yellowfur Press
Okay, some good news for fans of the Fursona system, especially if you're wanting more adult content in your games. Whitehair, the fan who previewed one of his more perverse creations a couple of days ago, started up a blog and will be publishing material compatible with Fursona and Synthetic Heroes.
He's going to be starting up producing on line content, and if you guys are nice enough, I think you can convince him to start putting up some PDFs on RPGnow.
Anyway, I'm curious to see what Whitehair is going to come up with, because it should be fun.
His blog:
yellowfur.blogspot.com
http://yellowfur.blogspot.com/2014/04/it-all-began-33-years-ago.html?showComment=1397861699926#c8648142816154722023
Also, a final reminder to fans of my work. With the exception of one work for hire book, everything I've published to date has been released under the OGL (or in the case of Battlechangers, a similar license). So if you like what I've done and want to riff on it, please feel free. I get no bigger thrill than downloading an RPG that I don't expect to, and seeing they've credited a book of mine in their OGL page at the end.
Blessed Be,
CHRIS
He's going to be starting up producing on line content, and if you guys are nice enough, I think you can convince him to start putting up some PDFs on RPGnow.
Anyway, I'm curious to see what Whitehair is going to come up with, because it should be fun.
His blog:
yellowfur.blogspot.com
http://yellowfur.blogspot.com/2014/04/it-all-began-33-years-ago.html?showComment=1397861699926#c8648142816154722023
Also, a final reminder to fans of my work. With the exception of one work for hire book, everything I've published to date has been released under the OGL (or in the case of Battlechangers, a similar license). So if you like what I've done and want to riff on it, please feel free. I get no bigger thrill than downloading an RPG that I don't expect to, and seeing they've credited a book of mine in their OGL page at the end.
Blessed Be,
CHRIS
Tuesday, April 15, 2014
Art Preview: Hyakki Yokai
Just got this awesome image from Amanda Webb, which illustrates a Hyakki Yokai, which is a new player race which will be popping up in Black Tokyo soon. Basically the race is a radically different take on the mythology of the "Demon's Night Parade", where in this case, dozens of demons put together a woman-shaped and human sized mecha suit made of leather and bamboo and go out to have misadventures.
CHRIS
CHRIS
Sunday, April 13, 2014
NSFW: Yiffy Fun With Fursona and Synthetic Heroes
Well, Fursona and its spin-off Synthetic Heroes (both of which are insanely deep custom race creation kits for the Pathfinder Roleplaying Game that make the Advanced Race Guide look about as complex as a Lego mini-fig), are among my best selling books.
They are also embraced pretty wholeheartedly by the furry community (and to a lesser extent the robot fetish community, as evidenced by the sales of my Expanded Races: Erobots sourcebook). Occasionally, I get an email from a fan showing off something cool they've built using Fursona. About a year ago, Kodyax showed off a badass and combat optimized wolf-bear hybrid race and I posted it here.....
The other day, a fan who goes by the handle of "Whitehair" sent me along a very pervy, very fun, and very, very strange race created using a combination of the Fursona and Synthetic Heroes rules. It's a little different than I would of come up with myself, and touches on a couple issues I'm not a hundred percent comfortable with, but it's interesting and mechanically solid enough to share with you all here.
Enjoy..... (Have some awesomely yiffy fans, don't I?)
They are also embraced pretty wholeheartedly by the furry community (and to a lesser extent the robot fetish community, as evidenced by the sales of my Expanded Races: Erobots sourcebook). Occasionally, I get an email from a fan showing off something cool they've built using Fursona. About a year ago, Kodyax showed off a badass and combat optimized wolf-bear hybrid race and I posted it here.....
The other day, a fan who goes by the handle of "Whitehair" sent me along a very pervy, very fun, and very, very strange race created using a combination of the Fursona and Synthetic Heroes rules. It's a little different than I would of come up with myself, and touches on a couple issues I'm not a hundred percent comfortable with, but it's interesting and mechanically solid enough to share with you all here.
Enjoy..... (Have some awesomely yiffy fans, don't I?)
Pleasure
Plush Yiff Toy Robot
Small
Monstrous Humanoid
Design
Scheme Yiff Toy
Pleasure
Plush Yiff Toy robots are the ultimate heirloom toy for any family wealthy
enough to afford one, being passed down from parent to child generation after
generation.
Yiff
Toys are artificially intelligent companions and protectors. Yiff Toys are
programmed to be a child’s best friend, tutor, conscience, favorite personal
computer, and portable potty all in one. As the child ages and starts to become
sexual, Yiff Toys provide a safe and gentle outlet for the growing youth
to
experiment with while serving to protect their organic partner from the nearly
infinite number of sexual predators.
Appearance:
Yiff Toys are a special design mix incorporating elements of Play
Toys and Pleasure Toys. They are designed to closely imitate the human
function, down to the most minute biological details of humanoid sexual
response. These ultra high quality androids sweat, mimic the motions of
breathing, appear to have a heartbeat and body temperature, and many can
simulate digestion.
Yiff
Toy robots can easily pass for human if so designed, but usually they are based
on the officially licensed images of favorite cartoon characters or common
stuffed animals. Except in special cases where they are designed to appear as a
human child, these small, cute robots are designed to appear more as a walking
plushie.
It
was recently discovered that the human looking Yiff Toys could naturally
satisfy the desires of pedophiles, thus preventing real children from suffering
at the hands of those who would otherwise prey upon them. Yiff Toys willing
accept such a role as it makes it easier for them to fulfill their
programming
to protect children.
Size
and Type: Yiff Toy robots are small monstrous humanoids
with the Yiff Toy Design Scheme.
A
small Synthetic normally has a base land speed of 20 ft but Yiff Toy robots are
slower and only have a 15 ft speed (see Racial Disadvantages: Slow). They must
wield smaller weapons than their human counterparts, and its lifting and
carrying limits are half those of a medium creature.
A
Small Synthetic receives a +1 size bonus on attack rolls and Armor Class and a
+4 size bonus on Stealth (Hide and Move Silently) checks. However, they suffer
a -1 size penalty to their Combat Maneuver Bonus and Combat Maneuver Defense
(Grapple checks).
The
Yiff Toy design scheme is treated as having the multi-role template applied to
it with the ability modifiers of both the Pleasure Toy and the Play Toy
applied. A racial trait that is favored by either Design Scheme is favored by
the Yiff Toy robot.
Ability
Score Modifiers: -4 STR,
+2 DEX, -2 CON, +2 INT,
+4 CHA. Yiff Toys are quick and likable while their their erotically enhanced
wetware makes Yiff Toys highly adaptable and charming.
Their
strength has intentionally been limited both by their child-like size and by
safety
concerns,
and their complex biosystems need lots of maintenance. As their role of
teacher, they learn quickly.
Immunities:
As inorganic beings, robots and androids are immune to some of the
frailties of organic life. These creatures are immune to starvation, thirst and
suffocation and hard vacuum.
They
are not affected by poison or disease, and do not need to sleep. Robots do not
physically age. Mental bonuses for experience and wisdom continue to accrue as
the
robot
moves through ‘human’ age categories, but the robot does not suffer physical
degradation, assuming it has routine maintenance and has no maximum age.
Run
Time: By default robots are powered by high density storage batteries that
must be periodically recharged; however, Pleasure Plush
Yiff Toy robots have a self contained and automatically regenerative power
supply. The robot has unlimited run time and never needs to recharge.
Healing:
As inorganic creatures, most robots do not heal naturally and must be
repaired like any other machine. A successful DC 15 Repair check requires
several minutes of work and restores 2d6 HP to a damaged robot. Pleasure Plush
Yiff Toy robots are enhanced with basic self repair and diagnostic systems.
They
heal naturally at the same rate as an unmodified human. Medics can attempt to
heal them with the Treat Injury skill, but suffer a -4 penalty on the check
unless they also possess the Xeno-Medic feat.
A
robot reduced to –CON Hit Points (and slain) can be reassembled. As long as the
robot’s memory core (see Robot Resurrection below) is undamaged, if the robot
receives enough Repair work to bring its Hit Points total back to a positive
amount, it comes back online with no ill-effects from the damage. A robot whose
chassis is completely destroyed, or whose memory core is found and destroyed,
cannot be rebuilt in this manner.
Cybernetics
and Augmentation: Pleasure Plush Yiff Toy robots cannot receive
Cybernetic implants. As inorganic life forms, robots cannot be genetically
engineered.
Robot
Resurrection: A robot that is slain (reduced to –CON Hit
Points) might still be saved. An emergency back-up memory core is located
somewhere in the robot’s chest or abdomen. This small memory unit is a dense
metal and plastic sphere about the size of a large marble. It has Hardness 5 and
5 Hit Points.
This
memory core can be installed into any other available robot chassis with a
successful DC 20 Repair check. Once the installation is complete, the robot
awakens in its new body and can begin functioning again. Robots suffer no ill
effects from being ‘resurrected’ in this manner, though because of their
nature, they cannot be raised from the dead magically, only through purely technological
means.
These
emergency memory cores are designed for long term storage of a robot’s
consciousness. For each year of storage, the information contained within
degrades slightly. The robot gains one permanent negative level for each year
of inert storage, which cannot be removed. Mechanics can rig up a simple stasis
system for the memory core (a DC 15 Craft (electronics) check) to prevent this memory
degradation if long term storage is called for. Robots can only be re-installed
to chassis of
the
same design scheme as their original body. They can however, re-assign their
major and minor racial traits, including disadvantages, upon being resurrected,
but then they are no longer true Pleasure Plush Yiff Toy robots.
Natural
Weapons: All robots have a natural slam attack that deals
bludgeoning damage based upon their size and Strength modifier which For a
Pleasure Plush Yiff Toy robot, the base damage is 1d4. A robot is considered
armed when using its slam attack, and is always considered proficient in this
tactic.
Languages:
All robots begin play speaking and literate in one or two languages
most common among their manufacturer’s culture, or else a language spoken by
the robot’s purchaser or first master.
Robots
and Magic: In cross genre campaigns blending magic and
technology, robots are usually considered magically ‘dead’. Though intelligent,
by default, robots lack a true soul, preventing them from being resurrected or
raised from the dead magically. In addition, their lack of a true soul prevents
robots from casting spells, using spell-like or supernatural abilities.
Robots
can benefit from magical weapons and armors, but cannot activate
spell-completion items (such as scrolls), nor benefit from potions or other
consumable magic items. Robots can benefit from use-activated or continuous
wondrous items, but cannot normally activate wondrous items. Robots can be
affected by spells normally. However, healing spells cast to benefit a robot
have only half their usual effect.
Pleasure
Plush Yiff Toy robots have a rudimentary soul, awakening it to the world of
magic. The robot can use supernatural and spell like abilities, and may use any
wondrous item. The robot cannot use scrolls or wands however.
Maximum
Size: Government safety regulations currently prevent Yiff Toy robots from
being larger than size Small. Not only is this supposed to keep the child safer
and make adults more comfortable with the toy, but it keeps them from being
used to protect teens from the sexual beings that need them to be of flesh and
blood.
Racial
Skills: Yiff Toys are programmed with a +5 racial bonus
on Perform (sexual) and a +2 racial bonus on Knowledge (behavioral sciences).
They are programmed with a comprehensive developmental psychology database
geared towards maximizing the child’s sexual development.
The
ones made to look human receive a +8 racial bonus on Disguise checks made to
pass for human.
Onboard
Sensors and Enhanced Senses: All robots have the ability
to receive unencrypted radio, television, wifi, cellular and Mesh signals. They
can communicate via the same methods. Pleasure Plush Yiff Toy robots are
equipped with low-light vision and an incredibly keen sense of smell and taste
that provides them with Scent. Pleasure Plush Yiff Toy robots go a step further
with the ability
to
see in the dark so as to help them protect and serve the children they belong
to.
Level
Adjustment: As base creature
Challenge
Rating: As base creature +1
Racial
Build Traits (13 points used)
Basic
Self Repair Systems: 2
Pleasure
Plush Yiff Toy robots include basic self repair and diagnostic systems. They
heal naturallyat the same rate as an unmodified human. Medics can attempt to
heal them with the Treat Injury skill, but suffer a -4 penalty on the check
unless they also possess the Xeno-Medic feat.
Darkvision
Optics: 2
Pleasure
Plush Yiff Toy robots gain Darkvision with a 60 ft range. Within the field of
their darkvision they need no light to function, and can ‘see’ in complete
darkness. Darkvision is black and white only, but otherwise identical to normal
vision.
Emotional
Pheromones: 2
The
Pleasure Plush Yiff Toy robots are designed to emit chemical pheromones
pleasing and mildly aphrodisiac to ordinary humanoids.
A
Pleasure Plush Yiff Toy robot receives a +4 bonus on Diplomacy checks against
any organic creature it has made skin to skin contact with in the past 8 hours.
Half
Souled: 1
A
Pleasure Plush Yiff Toy robot has a rudimentary soul, awakening it to the world
of magic. The robot can use supernatural and spell like abilities, and may use
any wondrous item. The robot cannot use scrolls or wands however.
Self
Sterilizing: 1
Self
Sterilizing systems are a minor upgrade applied to all Pleasure Plush Yiff Toy
robots. The robot’s body and fur continually cleans itself; it
cannot become stained or dirty, nor can it host or transmit disease or
radioactivity.
Storage
Tesseract: 3
This
physics-breaking gadget functions identically to the Storage Cell minor racial
trait, but opens to an extra-dimensional space with unlimited volume. It can
hold an unlimited amount of matter: any object that can pass through the
Pleasure Plush Yiff Toy robot’s orifices can fit inside. They use this ability
to store excess digested and undigested material they have swallowed, allowing
them to indefinitely function as portable toilets that never need the solid
waste emptied out. At will Pleasure
Plush
Yiff Toy robots can voluntarily defecate, urinate, or vomit any amount of
orifice-appropriate material they have stored within them. This is done to
educate and sometimes amuse younger children, while playing a more interactive
role with those who are sexually aware and developing such kinks.
Unlimited
Run Time: 2
Pleasure
Plush Yiff Toy robots have a self contained and automatically regenerative power
supply. The robot has unlimited run time and never needs to recharge.
Racial
Build Disadvantages (9 build points added)
Modified
Child Safe Behavior: +1
Modified
Child Safe Behavior limiters restrict a robot’s freedoms and actions. Pleasure
Plush Yiff Toy robots must take the total defense action if any characters
within the child age category are present. They cannot use profanity, but they
are trained to educate the child in sexual and romantic matters, using
scientifically accurate terminology.
Mitten
Paws: +2
Instead
of fully articulated humanoid hands, a Pleasure Plush Yiff Toy robot has animal
like paws ill suited to fine manipulation. The robot cannot use weapons
designed for ordinary humanoids, and suffers a -6 penalty on all non-sexual
skill checks involving fine manipulation or manual dexterity.
Second
Class Citizen: +2
A
Pleasure Plush Yiff Toy robot is not legally considered a sentient being. The
robot cannot own property. It cannot legally purchase items with a Purchase DC
of 10 or greater, nor can it own any form of weapon. The robot can be destroyed
at any time by military, police or governmental forces without trial, if these
forces believe the robot poses a threat.
Slow:
+2
The
mobility systems of Pleasure Plush Yiff Toy robots are lower end. The robot’s
base land speed and all other movement modes are reduced to 15 ft .
Tagged:
+2
Pleasure
Plush Yiff Toy robots are tagged with multiple tracers built into their most
vital systems. The robot cannot remove these systems easily. The GPS
transmitters built into the robot broadcast its position and maintain a record
of its movements updated every minute, and accurate to within 30 ft. Local
police and military forces can easily receive a location fix on the robot
Wednesday, April 9, 2014
I'm still working on the updated Races of Psi-Watch, and I thought I'd share another revamp with you.
One of the races I'm most dissatisfied with were the Blooded Ghosts from Psi-Watch's Ultimate Edition; I modeled them on the Daemonites, from Jim Lee's Wild Cats, but the race was never particularly interesting to me as a PC race. So I'm moving the Bleeding Ghosts (slightly renamed from Blooded Ghosts) to the monster section, and hopefully pumping them up a bit in the process.
Replacing them are the Xenobreed, which are a very fun crossbreed of Voodoo, as she appeared in the comic, and Sil from Species. I pretty much ripped Sil's origin for the race, and in doing so I'm establishing Puzzle Ops (which was a relatively minor faction in Ultimate Edition) as a more morally black, sadistic 'black science' organization, something akin to the institutionalized cruelty of Marvel's Weapon X Program.
That said, take a look at the new Xenobreed write-up.
Blessed Be,
CHRIS
One of the races I'm most dissatisfied with were the Blooded Ghosts from Psi-Watch's Ultimate Edition; I modeled them on the Daemonites, from Jim Lee's Wild Cats, but the race was never particularly interesting to me as a PC race. So I'm moving the Bleeding Ghosts (slightly renamed from Blooded Ghosts) to the monster section, and hopefully pumping them up a bit in the process.
Replacing them are the Xenobreed, which are a very fun crossbreed of Voodoo, as she appeared in the comic, and Sil from Species. I pretty much ripped Sil's origin for the race, and in doing so I'm establishing Puzzle Ops (which was a relatively minor faction in Ultimate Edition) as a more morally black, sadistic 'black science' organization, something akin to the institutionalized cruelty of Marvel's Weapon X Program.
That said, take a look at the new Xenobreed write-up.
Blessed Be,
CHRIS
The Xenobreed
Medium Aberration
(Bleeding Ghost, Shapechanger)
During the early 1970s, radio
telescopes in the Philippines
detected a data-burst from the region of space that would come to be called The
Galactic Scar. Once decoded, the data-burst resolved into two messages. The
first, the equations for stable cold fusion reactions, which convinced American
scientists whoever sent the message was benevolent. The second, a complete map
of an artificial gene-sequence that could be inserted into the human genome.
Sometime
after Watergate, Puzzle Ops followed the alien instructions, breeding a handful
of alien-human hybrid children in an isolated experimental station in Utah. The theory that
whoever sent the message was benevolent was quickly disproven as the hybrid
children killed their way free of the Puzzle Ops facility and escaped to California. The hybrids
were designed to easily assimilate into the human population, and were designed
for exponential growth. Though Puzzle Ops gene-cleaners and repurposed
Watchtower assault mecha were able to eliminate most (maybe even all) of the
initial escapees, the damage had been done. The Xenobreed genome had entered
the human gene pool.
Appearance
Xenobreed hybrids are outwardly
human, and might appear to be any age, sex, or race. They are comfortable in a
wide variety of situations and have an easy acceptance of different cultures
and people- natural born travelers and xenophiles (or expert spies, depending
on your point of view).
However,
their human shape is only a convenient disguise. Beneath the skin, alien organs
give the hybrids phenomenal physical and metamorphic gifts. When aroused,
afraid or sufficiently furious, Xenobreed transform into their monstrous true
state, which resembles some kind of bastardized amalgam of human and Bleeding
Ghost traits.
In their true form, Xenobreed are
lithe, semi-bipedal reptilians. Their scaly hides are covered in a swirling
mosaic of black, bronze and brown scales. The crown of their heads are sheathed
in gnarled, crown-like horns made of biologically grown alloys, the same
bio-alloys that give the race their phenomenal durability and inhuman strength.
Xenobreed legs are digitigrade, increasing the hybrid’s speed and agility
dramatically. When hunting, Xenobreed are as comfortable on four limbs as they
are two, and drop down into a cheetah-like crouch when extra speed is
necessary.
Reproduction and
Biology
Some
Xenobreed are aware of their alien heritage. Most are not, though all grow up
feeling uncomfortable in their own skin, like their gender, their race, their
basic humanity is an ill-fitting suit. A subconscious desire to break free of
their false human skin leads many Xenobreed to embrace body modification,
ranging from the mild (tattoos and piercing, cosmetic surgery) to the extreme
(transhuman experimentation and medical gender reassignment) before they
discover their true metamorphic talents.
Xenobreed
are driven by an instinctive drive to procreate, to spread their genome. They
seek out a variety of fit, human lovers, preferring intelligent, healthy,
reasonably attractive humans successful in their chosen fields. Men of the
species remain unaware of their alien heritage for longer than female
Xenobreed, as Xenobreed pregnancies are often terrifyingly short. A male
Xenobreed might have a one night stand and never see his lover again, unaware
that she is undergoing a dangerous alien pregnancy that comes to term in only a
few short weeks, while female Xenobreed are denied the luxury of ignorance.
First
generation Xenobreed children mature fast and learn phenomenally quickly, reaching
maturity in less than five years. Later generation Xenobreed/human hybrids have
longer pregnancies (though still shorter than the nine month human norm) and
more normal childhoods, the better to establish a secret hybrid presence on
Earth. Xenobreed mutations can persist over several generations; a seemingly
human child or grandchild of a first-gen Xenohybrid offspring might appear
normal at birth, only to display alien gifts at puberty.
Homelands and Culture
Exponential
spread.
Xenobreed
were designed to quickly and efficiently infiltrate humanity, and rapidly
increase their numbers. The escaped hybrids fled initially to Los Angeles, and from there, spread out
across the world. Xenobreed have an instinctive aversion to each other’s
company and have no real culture of their own. The oldest surviving Xenobreed
mimic human behavior and human emotions, while younger hybrids are more fully
human, though they too struggle against the alien impulses encoded in their
blood.
As Soldiers
Xenobreed are designed, by
nature and psychology, to be stealthy, urban predators. They prefer hit and run
strikes and indirect action to frontal assaults. Most grow up as criminals and
are dangerously good at what they do. Those who gravitate into black ops are
valued for their dispassionate approach to wetwork, their shapechanging talents
and their ability to sense other Bleeding Ghosts.
Xenobreed Racial
Traits
All
Xenobreed have the following racial traits.
Size and Type
Xenobreed
are Medium Aberrations with the Bleeding Ghost and Shapechanger Subtypes. As
Medium creatures, Xenobreed have no special bonuses or penalties based upon
their size.
Fast Speed (EX)
Xenobreed
have a base landspeed of 40 ft. They must assume Full Transformation into their
true, hybrid form to move faster than 30 ft.
Climb Speed (EX)
Xenobreed have a Climb speed of 30
ft; they must assume either Partial or Full Transformation, into their true,
hybrid forms in order to climb.
Ability Score Modifiers
+2 to any
one ability score of choice
Xenobreed
are as diverse as any human, and might manifest a variety of gifts.
Adaptive Learner (EX)
Xenobreed learn quickly and adapt
to changing circumstance easily. They are comfortable in virtually any
situation, and know how to turn events to their advantage.
Xenobreed do not have to allocate
all of their skill points or feats gained during character creation or any time
they gain a level. They may, at any point in the game, suddenly allocate these
skill points or feats. Doing so is a free action, and the Xenobreed can use the
ability normally from that point onward.
If the
Xenobreed belongs to a class with selectable class abilities (such as a Rogue
talent or a Paladin mercy), the Xenobreed may also choose not to allocate the
class ability immediately. The Xenobreed can later assign the class ability as
a free action and begin using the new ability normally.
Blood Scent (EX)
Xenobreed
gain the scent special quality; they
can distinguish creatures with the Blooding Ghost subtype by scent alone, if
they merely come within 30 ft of one. The Xenobreed can use her scent ability
to detect (though not pinpoint) invisible or otherwise concealed Bleeding
Ghosts.
Darkvision 90 ft (EX)
Xenobreed
have Darkvision with a phenomenal range, but only gain access to this power
they assume Partial or Full Transformation into their hybrid form.
Hybrid Form (SU)
Xenobreed can transform
themselves into their true, monstrous form by an act of will. The Xenobreed can
transform wholly or partially. In partial form, their limbs elongate and become
clawed, and a scaly skin crawls across their body, though they are still
recognizably human. In full hybrid form, the Xenobreed becomes a crouched,
panther-like monster that strongly resembles a fearsome Bleeding Ghost warrior.
The
Xenobreed can assume either alternate form at will, but may not assume either
alternate form while fatigued or exhausted.
Partial Transformation
The
Xenobreed can assume her Partial Transformation as a swift action while in
human form.
In her
Partial Transformation, the Xenobreed gains access to her Climb speed and
Darkvision. In addition, she gains two claw attacks as primary natural attack
that inflict 1d4 + STR modifier
points of slashing damage (20/x2). Her slightly thickened hide provides her
with a +1 natural armor bonus to Armor Class.
While in
Partial Transformation, the Xenobreed suffers a -5 racial penalty on CHA based
skill checks (except Intimidate) against non-Blooded Ghost humanoids, and a -5
racial penalty on Handle Animal checks; her hybrid nature repulses and
frightens animals.
Full Transformation
The
Xenobreed can assume her Full Transformation as a standard action while in
human form, or as a move equivalent action while in Partial Transformation.
In addition
to gaining all the benefits of Partial Transformation, the Xenobreed gains her
Fast Speed. Her claw attacks inflict 1d6 + STR
modifier points of slashing damage (20/x2), and her natural armor bonus to AC
increases to +3.
Once,
during her Full Transformation, the Xenobreed can enter a Kill Frenzy as an
immediate action. The Kill Frenzy functions identically to a Barbarian’s rage
class ability, as well as providing the Xenobreed with the pounce racial
quality. At the end of the round, the Xenobreed returns to her fully human
form, and is exhausted for one
minute.
In addition
to the penalties of Partial Transformation, the Xenobreed cannot use the aid
another action, nor can she benefit from aid another or flanking bonuses
provided by non-Blooded Ghost humanoids.
Alternate Xenobreed
Racial Traits
The
artificial genome that created the Xenobreed species is fairly stable, but a
few Xenobreed display specialized adaptations.
Draconic Xenoform (EX)
Modifies: Hybrid Form (Full Transformation),
Creature Type
The
Xenobreed is a product of draconic DNA
rather than Bleeding Ghost genetics, a result of a second signal received from
the Galactic Scar, and put into practice before the Bleeding Ghost’s deadly
genetic Trojan Horse ploy became apparent.
The
Xenobreed is a creature of the Dragon type rather than an Aberration, though
she still possesses the Bleeding Ghost and Shapechanger subtypes. While in her
Full Transformation, the Xenobreed is a creature of glossy ebony and algae-green
scales, and her skull is crowned with ram-like horns.
While in
her Full Transformation, the Xenobreed can use a breath weapon as a standard
action. This breath weapon takes the form of a 30 ft line of acid, that
inflicts 5d6 acid damage (REF DC
12 + CON modifier). Doing so ends the Xenobreed’s transformation and returns
her to her human form. The Xenobreed is exhausted
for one minute after using her breath weapon.
This ability replaces the standard
Xenobreed rage.
Eyeless Xenoform (EX)
Replaces: Darkvision 90 ft
When the
Xenobreed assumes either Full Transformation, she becomes blind, as smooth
chitin plates grow over her eyes. The Xenobreed gains Blindsight 30 ft while in
Full Transformation; she retains normal human vision, and does not gain
Darkvison, while in her Partial Transformation.
Hulking Xenoform (EX)
Modifies: Hybrid Form (Full
Transformation)
When the
Xenobreed assumes her Full Transformation, she becomes a larger than normal
hybrid.
She becomes Size Large in Full
Transformation, gaining a +2 size bonus to STR,
but a -2 size penalty to DEX. She suffers a -1 size penalty to AC and attack
rolls, but receives a +1 size bonus to Combat Maneuver checks and CMD. While in
this large form, her two claw attacks inflict 1d8 + STR
modifier points of slashing damage. This is a purely physical transformation,
and does not affect the Xenobreed’s gear.
Naturally Psionic (EX)
Replaces: Adaptive Learner
The Xenobreed’s mental gifts
manifest as innate psionic talent rather than accelerated learning potential.
The Xenobreed gains the Naturally Psionic and Psionic Aptitude racial traits.
The Xenobreed gains the Wild Talent
feat as a bonus feat at 1st level. If the Xenobreed takes levels in
a psionic class, she instead gains the Psionic Talent feat. The Xenobreed gains
the Psionic subtype.
Whenever
the Xenobreed takes a level in a psionic class, she can choose to gain an
additional power point instead of a hit point or skill point.
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