Yesterday I went to Wal-Mart, and for the first time in a few months, had the spare cash available to pick up a new action figure. I got the Total Heroes Batman figure. Total Heroes is a bargain-basement basic toyline- right now, it includes the male members of the JLA and maybe some badguys, and is sold for 10 bucks. Ten bucks for a 6 inch, nicely articulated figure? Oh hell yeah.
They had the entire League on the pegs, but I passed on Aquaman because, well, Aquaman fucking sucks (even if the gold scales did look nice) and the New 52 versions of Superman and Green Lantern, because I'm not a fan of those costumes. I was indifferent to Superman's new costume when it premiered, but in the two years since, I've gotten more and more negative about it. I'm really hoping DC ditches the new costume sooner rather than later. If the toys are still there when I next return, I might pick up their Flash. The red of his costume would really pop on my shelves.
Batman is great. It's just a great, generic representation of the bat-suit. I can even ignore the fact it's built on the Superman buck, and has those stupid pentagons on the shoulders. They're a minor quibble. This could be the Jim Lee "Hush" Batman as easily as it could be the Year One suit, as easily as it can be the New 52 Batman. It's wonderful.
Plus, I didn't realize this in package, but once I got it home and took him out of the plastic..... CLOTH CAPE. Yes! There should be a law that all Batman figures must include a cloth cape. None of that stiff plastic crap for Bruce Wayne. Also, you can hook his batrangs to pegs on the back of the utility belt for storage- that is so fucking neat. I'm not crazy about the grapple gun- it looks more like a generic sci-fi laser blaster than a grappling hook, so it's going into the 'undisplayed weapons zip-lock' I keep around, at least until I figure out another 5-6 inch figure who looks good holding it.
Right now, I've got him on display on my 'novel' shelf. He's keeping company with Zealot from the classic Wild Cats line (and is almost perfectly in scale with her).
CHRIS
Friday, August 22, 2014
Tuesday, August 19, 2014
Izanami, Queen of Hell (CR 30)
Here is a work in progress of one of the headlining monster for an upcoming, and as yet untitled Black Tokyo bestiary. I'm going to introduce you to Izanami, one of the biggest bads of the setting. She's a CR 30 zombie apocalypse waiting to happen. This is her stat block as I saved it last night. I'll tweak a few things later- I want to modify a few abilities and give her an at-will summons that summons vast hordes of Rotting wights, so if she ever does get to Earth, she spends an hour or two summoning, and has a legion of 20,000 zombies at her disposal.
PS: I should note that this is the actual Japanese myth! I didn't change a thing about Izanami's origins nor her motivation.
CHRIS
The Dark Lady Izanami (CR
30)
Medium NE Undead (evil, fire)
XP 9,830,400
Init +6 Senses
Darkvision 120 ft, lowlight vision,
true sight, Perception +94
Languages Infernal,
Japanese, truespeech, telepathy 500
ft
Aura Shadows
of Hell (100 ft, negative and positive energy are inverted)
Defense
AC 45 Touch
34 Flatfooted 42 (+2 DEX, +1 dodge, +10 natural, +11 armor, +6
deflection, +15 profane)
HP 74d8 + 1,110hp (1,443 HP)
Regeneration 75 (good and epic)
FORT +25 REF +28 WILL +49
Immune undead
immunities, polymorph, Fire, Sonic
Resist Acid
20, Electricity 20 Cold 20
Channel Resistance +10 SR 28
Offense
Spd 30 ft
Flight 90 ft (average)
Melee four
claws +58 (3d6+1 slashing, 17-20/x4 plus rotting FORT DC 52), four tentacles
+57 (3d6+1 slashing plus 1d8 fire plus grab, 15 ft reach with tentacles)
Spell-Like Abilities (CL 35th Concentration +93)
Constant –
Freedom of Movement, True Seeing
1x/day – quickened
Teleport Without Error
- Summon (CL 35th, 1 Drakainia (B-4) or 1d6+1 Balor
(B-1), 100% )
3x/day – Annihilation
(W-DC 36)E
-
quickened
Inflict Critical Wounds
-
Cascade
of Abortion (W-DC 32)E
-
Devoured
From Within (F-DC 31)E
-
Summon
Monster IX
At Will - Deadly
Pleasures (W-DC 29)E
- Dimension Door
- quickened Deeper Darkness
- Fireball (R-DC 28)
- Orgasm Mine (W-DC 29)E
- quickened Silence
E = spells described fully in Enchantments of Black Tokyo (Otherverse Games, 2014)
Statistics
Str 12 Dex
15 Con - Int 26 Wis
28 Cha 41
Base Atk +55
CMB +56 CMD 68
Feats Bleeding
Critical, Blinding Critical, Combat Casting, Combat Expertise, Combat Reflexes,
Craft Magic Arms and Armor, Craft Wondrous Items, Critical Focus, Critical
Mastery, Dazzling Display, Deadly Stroke, Dodge, Exhausting Critical, Gifts of Ecstasy, Greater Spell Focus
(necromancy) Improved Critical (claws), Improved Iron Will, Improved
Initiative, Iron Will, Mastercrafter, Mobility, Multi-Attack, Nauseating
Critical, Rending Claws, Shatter Defenses, Sickening Critical, Skill Focus
(intimidate), Skill Focus (perception), Skill Focus (spellcraft), Spell Focus
(necromancy), Spring Attack, Tiring Critical, Unbirth, Vaginal Prison,
Weapon Finesse, Weapon Focus (claws), Whirlwind Attack
Italicized feats: Races of the Tatakama
(Otherverse Games, 2013)
Skills Bluff
+92/+96 sexually oriented checks, Craft (blacksmith, woodworking) all at +82,
Diplomacy +92/+96 sexually oriented checks, Intimidate +98, Knowledge (arcana,
religion, history, the planes) all at +85, Perception +94, Perform (sing) +89,
Sense Motive +86, Spellcraft +93, Stealth +79
Gear +5
breastplate, amulet of protection +6, wand of inflict critical wounds (20+4d6
charges)
Ecology
Environment The
Black Else
Organization unique
creature protected by an entire nation of elder oni lords and their lesser
servants
Treasure triple
standard
Special Abilities
Rotting (SU)
A creature damaged by
Izanami’s claws must succeed at a DC 52 FORT save or begin rapidly rotting from
the inside out. A rotting creature suffers 1d3 points of ongoing CON bleed per
round, and healing spells and effects have half the usual effect when cast on a
rotting creature. The rotting creature is considered nauseated. If slain while rotting, the creature rises in 1d4 rounds
as a wight under Izanami’s control;
there is no limit to the HD worth of undead that Izanami can control in this
manner. Wights created in this manner also apply a lesser version of Rotting
(DC 13) to their slam attacks.
Undead and creatures
immune to disease are also immune to Izanami’s Rotting. A creature who makes
its FORT Save is immune to Izanami’s Rotting for
24 hours. Remove disease (DC 35) ends
rotting, as does Heal.
Hell
Queen (SU)
Izanami is queen of the dead,
mistress of Hell itself. She is immune to melee damage from any creature that
has died and returned to life via magic, such as raise dead, resurrection, reincarnation or similar magic. Likewise,
she is immune to melee damage inflicted by any kind of undead creature. Such
attacks pass harmless through Izanami’s body, as if she were smoke.
Izanami receives a +20 insight bonus on
Diplomacy checks made against Undead; Undead will never attack Izanami unless
she attacks them first. Sentient undead are generally helpful, worshipful and
obedient to Izanami; she may command mindless undead automatically.
Shadows
of Hell (SU)
Izanami radiates an aura of darkness and
entropy that warps the balance between positive and negative energy. All
channeled positive or negative energy unleashed within 100 ft of Izanami is
inverted; positive becomes negative, and vice versa. Cure spells cast within this aura become equivalent Inflict spells, and vice versa.
Izanami’s spell-like abilities are not affected by this aura.
Unbirth (SU)
Those
trapped within Izanami’s dark, cauldron like womb return to childhood, with all
its weakness and powerlessness, eventually dissolving into bloody nonexistence.
Each round a victim is trapped in
Izanami’s Vaginal Prison, he or she suffers one negative level. By voluntarily
suffering 1d3 points of temporary CHA damage as a swift action, Izanami can
inflict additional harm to the victim as an immediate action The victim must
succeed at a DC 25 WILL Save or suffer move to the beginning of the previous
age category, immediately incurring the physical changes associated with aging.
A creature de-aged past the Child category dies instantly and quickly devolves
from baby to fetus to zygote to a mass of bloody, stillborn tissue.
Even if the
victim succeeds on their WILL Save, they still suffer 1d2 points of permanent
CON Drain.
Vaginal Prison (SU)
Izanami’s
vulva is an inescapable maw, capable of consuming her lovers whole when she
finally tires of them.
Up to
eleven times per day, Izanami can transform her vagina into a tessarect
space-fold. If she has successfully pinned a foe her own size or smaller, she
may elect to make a second CMB
check, as though attempting to pin the opponent once again. If the check is
successful, Izanami’s vagina warps and stretches to impossible proportions,
swelling her opponent whole.
Once
swallowed, the victim is shunted into a non-dimensional space within her body.
While swallowed, the victim is considered grappled, but Izanami is not. In
addition, the victim suffers 1d4 points of bludgeoning damage plus 1d8 points
of additional acid damage per round. Due to the special nature of Izanami’s
undeath, each round the victim also suffers 1d8 fire damage.
The victim cannot break free
through physical effort, but may escape by casting any form of teleportation or
dimensional travel magic, or by succeeding on a DC 30 WILL save. A freed
creature reappears prone and adjacent to Izanami, in a random open square.
Izanami can trap a victim in her
vaginal prison for up to 74 rounds. If the victim dies while swallowed, he or
she is consumed completely, along with all non magical gear. If the victim is
still alive when this enhancement ends, or if the victim breaks free with a
successful WILL Save, Izanamisuffers 5d6 points of damage (FORT DC 18 half).
She may choose to birth a swallowed creature at any time; any magical items
swallowed can be vomited up at will also.
Roleplaying
Izanami was the first
woman, the first goddess.
Joining with her
brother/consort/equal Izanagi, she became pregnant, and gave birth to all
things, first among them, the islands of the Japanese archipelago. Fire was
conceived in her womb, and it burned her alive from within. Izanami died in
agony, and from her death urine and boiling, spilt blood, other gods and kami
emerged.
Izanagi descended into
the underworld to recover his bride, but was terrified at what she had become-
first of the undead, swollen and rotting, charred and maggot strewn, mother of
centipedes and demons. Izanagi turned and ran, and his rejection (and his
cowardice) enraged the undead goddess; she vowed to kill a thousand men each
day. In return, Izanagi vowed to create 1,500 new lives each day, and thus,
before he was able to fully seal the enraged Izanami in Hell, death entered
reality.
Izanami is the queen of
the Black Else, the first and deadliest of all undead. She remains in the Black
Else, bound by ancient divine wards that sealed her in the underworld. If she
were ever freed to walk the Earth Realm, she would expunge all life from the
planet within 48 hours. She is every fantasy of a zombie apocalypse incarnated.
Izanami appears as a
beautiful Asian woman in queenly raiment, wrapped in shadows and steam.
However, beneath her dress or kimono, her abdomen and pussy are charred and
blackened. Steaming blood drips from her ruined vulva, and the scent of charred
pork surrounds her; a lake of hot blood lies beneath her grand throne, the warmest
blood in all the Black Else. She moves slowly and deliberately, unhurried and
regal, and hiding well the sharp pain walking causes her. When she fights, the
blackened, forge-hot steel chains that were once her intestines lash out from
her scalded, blistered vagina to drag prey screaming into the cauldron of her
womb.
Though she has never
walked the Earth Realm during the life time of the human species, her plans and
schemes are many. She seeks human extinction, and delights in misery. To that
end, she has bequeathed a small portion of her power to the Ubume Empress, a
creature of rages much like her own, and allowed The Empress to corrupt Japan and
torment its women. Forced birth pleases her, rape amuses her, especially if it
results in a tragic pregnancy or death in childbirth. Izanami despises her own
gender most of all- had she been male, she never would of felt the pain of
miscarriage and death. Izanami also despises Goryohime, because they die
willingly, and become beautiful in their transition to undeath, and being
undead girls can never suffer as she did, in a birthing bed stained with blood
and fire. Goryohime are in many ways the antithesis of what Izanami has become.
Saturday, August 16, 2014
Uploaded!
Okay, I just sent the completed draft of Enchantments of Black Tokyo off to Mark about 20 minutes ago.
The manuscript topped out at 246 pages- 243 pages of content minus the cover, OGL page and credits page. About 200 new spells, around 75 new weapons and armors each, plus around 200+ total wondrous items and artifacts. It's a huge, capital C CRUNCHY book.
Last night I did the final layout- basically worked through the same process as all my recent releases. Put on a DVD of cop shows- season 6 of NYPD Blue in this case, create a rough draft PDF and than go through page by page looking for pixelated images, images that pass into the page border or have a pixel of white space between the black border line and the left or right edge of the image, ugly table layouts, ect. This book I wanted to make sure the Spell Resistance listings for all the spells weren't cut off. So for 200 spells, instead of letting the entry look like this
Spell
Resistance Yes
because of the word wrap, I had to go through and make sure it looked like
Spell Resistance Yes
Same thing with the weights of the magic items, it was bugging me to see
Weight
8 lbs
rather than
Weight 8 lbs
It's not really an error per se, just something I wanted to correct and I think I got 'em all.
Anyway, look for Enchantments of Black Tokyo up later this week.
Also, give me an idea what to work on next. I've got several projects lined up next, but I'd love to hear what you guys would want to see.
Blessed Be,
CHRIS
The manuscript topped out at 246 pages- 243 pages of content minus the cover, OGL page and credits page. About 200 new spells, around 75 new weapons and armors each, plus around 200+ total wondrous items and artifacts. It's a huge, capital C CRUNCHY book.
Last night I did the final layout- basically worked through the same process as all my recent releases. Put on a DVD of cop shows- season 6 of NYPD Blue in this case, create a rough draft PDF and than go through page by page looking for pixelated images, images that pass into the page border or have a pixel of white space between the black border line and the left or right edge of the image, ugly table layouts, ect. This book I wanted to make sure the Spell Resistance listings for all the spells weren't cut off. So for 200 spells, instead of letting the entry look like this
Spell
Resistance Yes
because of the word wrap, I had to go through and make sure it looked like
Spell Resistance Yes
Same thing with the weights of the magic items, it was bugging me to see
Weight
8 lbs
rather than
Weight 8 lbs
It's not really an error per se, just something I wanted to correct and I think I got 'em all.
Anyway, look for Enchantments of Black Tokyo up later this week.
Also, give me an idea what to work on next. I've got several projects lined up next, but I'd love to hear what you guys would want to see.
Blessed Be,
CHRIS
Monday, August 11, 2014
Two Covers: Enchantments of Black Tokyo
I've just started laying out Enchantments of Black Tokyo. Right now, I'm about 60 pages in, having completed the front matter and pushed about halfway through the spells. After work tonight, I'm going to lay out the spells starting with "M" onward.
In terms of format, I think I will be selling Enchantments of BTU in a zip file, containing multiple PDFs: The Spells, Magic Weapons, Magic Armor, Wondrous Items and Artifacts. That should make it a little easier on the reader, since each section is going to be fairly weighty.
Here are two potential covers I've designed. Both are pretty solid, and fit with the visual style I've established for Black Tokyo products. I decided to use the top cover for the book- both images are strong and depict what I asked John to provide- an occult battle. I ended up picking the top cover, with the Mortal Kombat style spellcasters, because when I shrunk the two images to 2 inches, which is about the size of an RPGnow preview image, the action and colors 'read' better.
Talk to you later,
CHRIS
In terms of format, I think I will be selling Enchantments of BTU in a zip file, containing multiple PDFs: The Spells, Magic Weapons, Magic Armor, Wondrous Items and Artifacts. That should make it a little easier on the reader, since each section is going to be fairly weighty.
Here are two potential covers I've designed. Both are pretty solid, and fit with the visual style I've established for Black Tokyo products. I decided to use the top cover for the book- both images are strong and depict what I asked John to provide- an occult battle. I ended up picking the top cover, with the Mortal Kombat style spellcasters, because when I shrunk the two images to 2 inches, which is about the size of an RPGnow preview image, the action and colors 'read' better.
Talk to you later,
CHRIS
Thursday, August 7, 2014
Cute Demons in Tiger Panties!
Well, things are getting back under control in my personal
life. I’ve just started a new job, with another restaurant, and they already love
me like a fat kid loves chocolate.
Right now, I’m waiting on the last few images for
Enchantments of Black Tokyo. Soon as I have them, I lay that puppy out, and you’re
reading a truly massive collection of spells, magic items and general hentai weirdness
on your tablet.
I’m going to break the Enchantments of Black Tokyo
sourcebook into what I feel are fairly obvious chapters: spells, wondrous items
(itself broken into three subheads: consumable magic items, wondrous sex toys,
and regular wondrous items, due to the MASSIVE size of this chapter), magic
armor, magic weapons and artifacts (also broken into two subheadings: major and
minor artifacts). A smaller chapter will deal with new archetypes, sorcerer
bloodlines and the like.
So today, you’re getting a preview of each chapter. A new
spell, some new wondrous items, weapons and magical armor. The image on the
page was the inspiration for the new spells; there’s a ton of similar anime
homages scattered throughout this book, and hopefully you’ll have some fun
hunting them all down.
Expect Enchantments of Black Tokyo soon.
CHRIS
Oni’s Pelt
School
transmutation Level alchemist 2,
cleric 2, druid 2, sorc/wiz 2, witch 2
Casting Time one standard
action
Components V, S,
M (blood, teeth or nail clippings from an Ironclub Oni)
Range touch
Duration 1 minute/level (D)
Saving Throw WILL
negates (harmless) Spell Resistance yes
(harmless)
A phantom
tiger pelt appears, sheathing the recipient’s body, and their face flushes
bright red, and their lips curl back into a snarl. This spell provides a male
recipient with a +4 equipment bonus to Armor Class, and a +2 morale bonus on
Intimidate checks and saves against fear.
A tiger pelt bikini appears on a
female recipient, and provides her with a +3 equipment bonus to Armor Class,
and a +2 morale bonus on Bluff checks, saves against fear and REF
Saving throws.
Oni’s Pelt, Mass
School
transmutation Level alchemist 6,
cleric 6, druid 6, sorc/wiz 6, witch 6
Range close (25
ft + 5 ft/ 2 levels)
Targets one creature/level, no two of which can be more than
30 ft apart.
This spell
functions identically to Oni’s Pelt, except
that it affects multiple creatures, each according to their own gender.
Dark Lolimon Card (Cn)
Aura moderate transmutation CL 10th
Slot none Price 2,500 gp (DC 21) Weight negligible
This collectable
game card depicts a little loli girl dressed in a costume that is supposed to
make her look fearsome, but only accentuates her butt. The Japanese text gives
in-game stats for fearsome horrors like werewolves, dragons and demons, but
their roles are played by petite seductresses in fantasy cosplay.
If the Dark Lolimon Card is torn and tossed in the
general direction of a creature, that creature is affected by baleful polymorph. On a failed save, the
creature becomes a Small Humanoid with 1 HD and 9s in all ability scores and no
special talents or abilities. The creature speaks one language spoken by the
person who tore the card and shares his or her alignment. Her skimpy clothing
resembles her previous form in some manner.
Construction
Requirements Scribe
Scroll, baleful polymorph
Dying Girl Panties
Aura moderate transmutation CL 5th
Slot belt Price 18,500 gp (DC 28) Weight negligible
These bruise-purple silken panties have a little grey
skull decoration on the gusset, and the English motto “Die a little death with
me” printed repeated along the waistband. Goryohime often hand stitch these
panties as a gift for young girls who have experienced the noose dream- giving
them a chance to experience existence as a Goryohime undead temporarily before
committing to the noose forever.
Upon command or at need, up to three times per day, the
wearer may call upon the panty’s magic to be transformed via undead anatomy I. While in this form,
she becomes immune to suffocation, death effects and the sickened and nauseated
conditions and gains lowlight vision. This form may be maintained for up to
three minutes per activation. The Dying Girl Panties will always transform the
wearer if daily uses remain when she is targeted by a death effect or begins to
suffocate.
Construction
Requirements Craft
Wondrous Items, undead anatomy I,
creator must be a Goryohime
Cost 9,250 gp (DC
25)
Kirishitan
Crucifix
Aura moderate evocation CL 5th
Slot none Price 4,500 gp (DC 23) Weight 5 lbs
This ancient
crucifix is a relic of the Edo-Shogunate period of Japanese history, when
Kirishitans (Japanese Catholic coverts) were actively persecuted. This large,
heavy crucifix is gilded and unlike Western crucifixes, it depicts a seated
figure, who might be the Buddha, but is instead an atypical depiction of
Christ. This figure is seated in the lotus position at the center of the cross’
arms.
The Kirishitan
Crucifix is an extremely large holy symbol, usually held aloft during a holy
procession. If this crucifix is presented as a holy symbol by any Christian or
Gothic Christian Cleric channeling positive energy, the cleric rolls D8s rather
than D6s to determine the channeled energy’s efficacy.
Construction
Requirements Craft
Wondrous Items, Knowledge (religion) 5 ranks, ability to channel positive
energy 3d6
Cost 2,250 gp (DC
21)
Deba Bocho
Aura strong transmutation CL 10th
Slot none Price 7,600 gp (DC 25) Weight 1 lb
Deba bocho are a type of Japanese kitchen cleaver with a
shovel-shaped blade, primarily used to cut the heads off fish. The magical
versions of these blades have an even sharper edge.
The Deba
Bocho is a +1 keen, mighty cleaving
dagger. It also provides the owner with a +4 bonus on Profession (chef)
checks if he primarily prepares either fish or occult dishes.
Construction
Requirements Craft
Magic Arms and Armor, divine power, keen
edge
Cost 3,900 gp (DC
23)
Aura faint enchantment CL 3rd
Slot head Price 7,200 gp (DC 25) Weight negligible
This attractive
amber beret is trimmed with black, and depicts a golden shield crest bearing
the Clovers Academy’s
motto. The Academy often bestows such golden berets upon particularly heroic
students as a reward for valor above and beyond the call of duty.
Three times per day, when acting in defense of innocents
or opposing evil, the wearer may choose to benefit from Gallant Inspiration. If the bonus provided is +8, the beret flies
off and lands in an adjacent square.
Construction
Requirements Craft
Wondrous Items, gallant inspiration
Cost 3,600 gp (DC
22)
Clovers Academy Uniform
Aura faint conjuration CL 3rd
Slot armor Price 3,000 gp (DC 22) Weight 2 lbs
The Clovers Academy uniform is a
somber black school uniform trimmed with gold, and decorated by a black and
gold checker pattern crest on the blazer’s breast. Girls wear canary yellow
ties and black skirts, while males wear black slacks.
The Clovers
Academy Uniform is a +1 School Uniform. While
wearing the uniform, the character automatically stabilizes.
Construction
Requirements Craft
Magic Arms and Armor, stabilize
Cost 1,500 gp (DC
19)
Saturday, August 2, 2014
Sorry For the Recent Lack of Posts
As the title suggests, sorry I haven't been posting much this July.
It's been a rough month. I found out that my current employer was intentionally not paying me for all hours I worked, and was taking some rather suspicious deductions out of my paycheck, so after a nice shouting match with the company's district manager I had to find another, hopefully more honest and honorable, employer.
Also my mom is having some rather serious health concerns.
Plus, and this is the least of the problems, my laptop died and I had to purchase a new one.
So naturally, you can see why I haven't been doing too much work on Enchantments of Black Tokyo.
However, I'm coming out the other side of this tunnel of woe, and Enchantments of Black Tokyo will be ready for sale as soon as I get a few last pieces of artwork. After that, I want to put out a Print on Demand version of the Nemesis Bestiary series, a new bestiary for Heavy Future, using a mix of John's art and relevant stock, and some other stuff.
CHRIS
It's been a rough month. I found out that my current employer was intentionally not paying me for all hours I worked, and was taking some rather suspicious deductions out of my paycheck, so after a nice shouting match with the company's district manager I had to find another, hopefully more honest and honorable, employer.
Also my mom is having some rather serious health concerns.
Plus, and this is the least of the problems, my laptop died and I had to purchase a new one.
So naturally, you can see why I haven't been doing too much work on Enchantments of Black Tokyo.
However, I'm coming out the other side of this tunnel of woe, and Enchantments of Black Tokyo will be ready for sale as soon as I get a few last pieces of artwork. After that, I want to put out a Print on Demand version of the Nemesis Bestiary series, a new bestiary for Heavy Future, using a mix of John's art and relevant stock, and some other stuff.
CHRIS
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