Okay, now that that is out of the way, while I'm waiting on the final Black Bestiary artwork, and some artwork for Advanced Tech, I'm putting together a mid-length bestiary
for Heavy Future. It was originally just a collection of random monster stat blocks, and then a few critters into the manuscript, a pattern started emerging. Most of these creatures are space-born threats- either predators lurking in hyperspace itself, or capable of surviving (and hunting) in space almost indefinitely. There's a few interesting planet bound alien animals, too, but most of the focus is on space.
Right about this time, I realized that I'd already begun the process of updating the Lifechain stuff from my 2008 release, Guide to the Known Galaxy, by including a Lifespawn subtype in Closed: Monsters of the Army of God. I could build on that, update some of the creatures from Guide for use with Pathfinder, which is something I've wanted to do for years now, and introduce them to Heavy Future, and the wider Otherverse Games multiverse. Plus, adding Lifespawn apex predators to Heavy Future just makes that campaign more dangerous and that much more interesting.
Last night, I revised the Overlord Dragon. I did a pretty radical revamp on the creature. Not the least I changed his appearance slightly. My original design was eyeless and more typically draconic, but I had this wonderful Rick Hershey (Standard Stock Art) from Empty Room Studios. I've loved this image since I bought- it has an almost claymation-esque solidity and three dimensionality to it- and I've been wanting to use it for something for a while now. I redesigned the Overlord Dragon, retaining its core, as an imperious, cold and physically powerful threat, but changing almost every mechanical aspect of the monster. I retained its utterly unbalanced, crazy deadly breath weapon though, since that was the most fun part of the old, D20 Modern based Overlord Dragon.
Take a look at the new stat-block, and the Lifespawn subtype as it will appear in this upcoming bestiary, which I'm tentatively calling The Dark Star Bestiary.
Overlord Dragon (CR 20)
Colossal LE Dragon (lifespawn)
XP 307,200
Init +4 Senses
Darkvision 1,500 ft, lowlight vision, scent, Lifesense 5,000 miles,
perceive unencrypted wifi/radio/television signals, Perception +
Languages Celestial,
Draconic, Galactic Common, Infernal, Truespeech
Aura Radioactivity
(Highly Irradiated area, 60 ft), Frightful Presence (1,500 ft, WILL DC 29
negates, plus Fearsome Violence)
Defense
AC 38 Touch
14 Flatfooted 38 (-8 size, +4 deflection, +32 natural)
HP 23d12 + 276
hp (425 HP)
Damage Reduction 15/adamantine
Regeneration 5
(natural attacks and spell-like or psi-like abilities wielded by Lifespawn)
FORT +25 REF
+13 WILL +18
Immune Cold,
Electricity Fire, Radiation, Draconic Immunities
Resist Acid
10, Sonic 10 SR 23
Weaknesses Lifecount
5
Offense
Spd 60 ft
Flight 120 ft (average) Zero G Flight 4,500 ft
Melee eight
+30 claws (4d6+15 slashing, 20/x2 plus rend) plus +30 tail whip (6d6+7
bludgeoning, 20/x2, 60 ft maximum range)
Ranged two
+15 Starbreaker Missiles (12d6 energy, 20/x4, 5,000 ft range increment)
Special Attacks Rend (2 claws, 4d6+15 slashing), Star Fury Breath Weapon (30 ft x 10,000
ft line, 20d12 energy plus radioactivity and communication distruption, usable
every 1d4 hours)
Special Qualities Draconic Panoply of Weapons, No Breath, Greater Starflight
Spell-Like Abilities (CL 13th Concentration +18)
Constant – Mage Armor
Statistics
Str 41 Dex
11 Con 35 Int 21 Wis
20 Cha 22
Base Atk +23
CMB +46 (+48 bull-rush and trip) CMD 56
(60 vs trip/bull-rush)
Feats Cleave,
Combat Reflexes, Great Cleave, Fearsome Violence, Fly-By Attack, Greater
Bull-Rush, Greater Trip, Hover, Improved Initiative, Improved Bull-Rush,
Improved Trip, Power Attack
Skills Acrobatics
+26, Climb +41, Computer Use +31, Craft (visual arts) +31, Fly +33, Intimidate
+32, Knowledge (history, the planes, technology) all at +31, Perception +31,
Sense Motive +31
Ecology
Environment deep
space or extraplanar (hyperspace)
Organization usually
solitary, sometimes accompanied by a single offspring (Young Simple template
applied twice) or various half-dragon servitors, valets and bodyguards
Treasure triple
standard (in lair)
Special Abilities
Draconic
Panoply of Weapons (EX)
The Overlord Dragon has the cruel intellect
common to all dragons, but has evolved potent, purely physical defenses rather
innate mystical power. The Overlord Dragon’s natural weapon attacks ignore an
object’s Hardness and are considered both magical, adamantine and cold iron
weapons for the purpose of overcoming damage reduction.
Fearsome
Violence (EX)
The Overlord Dragon’s Frightful
Presence ability has a range of 1,500 ft, but it otherwise functions as the
standard monster ability. The Overlord Dragon has the Fearsome Violence feat.
This means that opponents must attempt a new WILL Save against the dragon’s
Frightful Presence, even if they have previously saved, at +1 to the base WILL
Save DC, each time in a combat encounter that the Overlord Dragon slays a
creature.
Hyperspatial
Charge (EX)
The Overlord Dragon may make a full
attack after a charge when flying using its Zero G Flight ability or traveling
through hyperspace under its own power.
Starbreaker Missile Array (EX)
The Overlord Dragons have evolved
biological processes similar to missile launch rails, as a consequence of their
Lifechained (possibly Genesis bloodline) heritage. An array of bio-mechanical
missile racks are visible on the underside of the dragon’s body, just fore its
strange genitals.
The
dragon’s Starbreaker missiles disrupt reality on a sub-quantum level, completely
severing the bonds between quarks. There is usually nothing left of a starship
caught in one of these blasts, not even drifting atoms! Damage inflicted by
Starbreaker Missiles is an unspecified energy type, not subject to energy
resistance or immunity. A target destroyed by these missiles is completely
disintegrated, along with all their gear.
Star
Fury (SU)
The Overlord Dragon’s breath weapon
can boil the atmosphere away from an earth-like planet. The Overlord
Dragon’s Star Fury breath weapon is a 30 ft wide by 10,000 ft long line,
allowing it to easily be used as stellar distances. The Overlord Dragon can
choose to breathe a shorter line if it wishes, if it wishes to fight
conservatively.
The damage
inflicted by the Star Fury breath weapon is an unspecified energy type, not
subject to energy resistance or immunity. Objects and creatures destroyed by
this breath weapon are completely disintegrated, along with all their gear.
The area
affected by this breath weapon is considered a Highly Irradiated area and
remains so for 1d4 minutes after the blast.
The breath weapon also generates a fearsome electromagnetic pulse, which
can terminally disrupt planetary communications. Electronic communication is
impossible for 1d4 minutes for a 100 mile radius around the blast site.
Nature
Overlord
Dragons control an empire that stretches across a hundred-score worlds
separated by almost incalculable distances, even when traveled via hyperspace.
Individual clans might separate themselves from their nearest kin by 10,000
parsecs or more, and the great, fusion-hearted dragons are known to travel the
endless gulf between galaxies, and cross the planes to exercise their
authority. From the moment they hatch, these monstrous and regal beings are
taught that they are the highest form of life the galaxy has to offer, and that
all lesser beings are their subjects. They are trained to be benevolent rulers,
forging peace and expanding the range of civilization and culture, but they are
first and foremost: rulers. A culture
designed by the dragons glorifies the great beasts. An Overlord Dragon’s
subjects are well cared for, well loved pets, but over the generations are
cunningly bred and culled into their inhuman master’s ideal of beauty.
The dragons
have a rigid social hierarchy and clearly defined government. Overlord Dragons
are born in deep space, and soar unaided through the stars. Young dragons only
make planet-fall after several millennia of tempering, and are only allowed to
carve out a planetary lair for themselves after proving themselves to their
elders. Young dragons protect hyperspace travelers not out of generosity, but
to blood themselves against other Lifespawn and win glory. Teen dragons are
only considered adults when they successfully bring down a suitably powerful
opponent, and hatchlings compete fiercely for the opportunity to battle one of
these legendary opponents.
Overlord
Dragon culture is imperial and expansionistic. Strict controls are placed upon
the number of dragons which can reside on a single continent or on a single
world. When breeding or immigration forces the dragon population past this
quota, a wing of the great creatures takes flight, in search of a new world to
conquer and transform. Overlord Dragons, for all their power, are few in
number. Most spacers consider them nothing more than terrifying legends; their
holdings are distant enough from the main hyperspace lanes that few outsiders
ever see an Overlord Dragon’s fiefdom.
Overlord
Dragons have rejected much of the sorcerous might of what they consider ‘lesser
breeds’ of Dragon. They have instead concentrated on the purely physical, the
practical and the quantifiable rather than the unseen. The race is atheistic
and coldly logical. The dragons themselves are keenly intelligent, and many
consider themselves great artists or artisans, practicing ancient techniques
that predate humanity’s evolution by uncounted millennia. Many of the most
influential and feared Overlord Dragons are master technologists, who have
augmented their natural might with cybernetics, powered armor and advanced,
artifact level weapontry of their own design. The Overlord Dragon presented
here is a young specimen, still arrogant enough to reject mortal technology in
favor of their own, raw physicality.
Overlord Dragons are lean, sinewy
dragons without wings to mar their clean, serpentine lines. They have eight
powerful limbs ending in talons with a monomolecular edge more than able to
shred a starship’s hull in a single pass. Their scales are the crystal blue of
oxygenated sky, and golden iridescence plays over their powerful bodies,
produced by the star-like nuclear forces contained in their hearts.
Like many
Lifespawn, the Overlord Dragons are intensely colorful, decorative species.
Their bodies are studded with luminous eye spots and strange orifices, which
vent the glowing plasma that is a by-product of the dragon’s fusion powered
metabolism. When addressing their planetary supplicants, the Overlord Dragons
allow themselves to be intricately painted in a rainbow of colors and complex
patterns; some paint schemes are so intricate they must be applied by specially
built robot expert systems.
The Lifespawn Subtype
Creatures with the Lifespawn subtype are genetically connected to a
galaxy spanning eco-system. They are extremely powerful and have a connection
to the enigmatic beings that forged the current universe. Creatures with this
subtype are often referred to as Lifechained creatures or by the name of their
particular genetic lineage, such as Nemesis Lifespawn or Gazelle Lifespawn.
This is an
abbreviated treatment of Lifespawn, who are fully described in Guide to the Known Galaxy (Otherverse
Games, 2008), and reflects the author’s intended revisions to how Lifespawn
powers work.
·
Lifespawn receive Darkvision 60 ft and gain the
Scent special quality. Lifespawn can sense the distance to and general
direction of all other creatures with this subtype within one mile. Some
Lifespawn have even greater Lifesense radius.
Location: Senses Format: Darkvision 60 ft, scent, Lifesense 1 mile
·
Lifespawn are immune to non-magical disease and
poison.
Location: Immunities Format: Lifechained
Immunities
·
Lifespawn have a statistic called a Lifecount,
which measures the relative strength of their bloodline. Lifespawn suffer a
penalty equal to their Lifecount on saving throws against effects caused by
other creatures with this subtype. Immunities to a particular effect, such as
poison or disease, does not apply against effects caused by other Lifespawn.
Location: Weaknesses Format: Lifecount X
·
Some, but not all Lifespawn, are capable of
spaceflight. These Lifespawn gain the No Breath and Greater Starflight special
qualities. Lifespawn typically fly as fast as a top of the line military
starship; in space, they gain a Zero G Fight speed of at least 500 ft (one
space scale square). Lifespawn can enter hyperspace
by traveling in real space using their Zero G Flight for at least 1 minute (10
rounds) to build up speed.
Location: Special Qualities Format: No
Breath, Greater Starflight
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