Hey guys, I thought I'd preview some art I just received from John Picot. Some of these pieces will be found in the upcoming Blackest of Heroes, and others will find their way into Enchantments of Black Tokyo II.
Up top, we've got a racial illustration for the Dhampir player race. In the second row, two men from the setting's Maebashi High Tech University- badass bishonen techno-mancer types, who'll show up in EBTU2. The kissing catgirl & android image will be used as a spot illustration in the feats/powers chapter of Blackest of Heroes.
Finally, the last image is going into the Heavy Future spell/item book. I told John to give me a riff on the iconic image of Freddy Mercury and he delivered.
Expect some big releases within the next few weeks.
CHRIS
Monday, December 19, 2016
Sunday, December 18, 2016
Coming Soon: The Blackest of Heroes
This coming week I'll start layout on the Blackest of Heroes, the char-gen compendium/player's guide to the Black Tokyo setting. For the last year, I've been working at a local college, and we have a pretty impressive winter vacation. I'll be on paid leave until January 2nd, so I'll be using that free time to work on some neat releases to end this year and begin 2017.
In addition to Blackest of Heroes, I'm working on several more magic item books. First a shorter Battlechanger-specific item book, which also delves into Lifespawn stuff as well, than the larger and more complex second volume of Enchantments of Black Tokyo and a Heavy Future sourcebook in the same vein. After that expect some big campaign sourcebooks for all my lines. I've got writing completed on several books just need to start gathering art.
Today, I want to preview another race from Blackest of Heroes. A few years back, I included an Ainu cultural template. This time I included the Utari Ainu as a full playable race. Take a look at how they work, and the final format for BTU character races. The artwork to the right makes no claims at being culturally accurate- in fact it's gender-flipped Overwatch cosplay, but it had the vibe I was going for with the Utari Ainu race.
In addition to Blackest of Heroes, I'm working on several more magic item books. First a shorter Battlechanger-specific item book, which also delves into Lifespawn stuff as well, than the larger and more complex second volume of Enchantments of Black Tokyo and a Heavy Future sourcebook in the same vein. After that expect some big campaign sourcebooks for all my lines. I've got writing completed on several books just need to start gathering art.
Today, I want to preview another race from Blackest of Heroes. A few years back, I included an Ainu cultural template. This time I included the Utari Ainu as a full playable race. Take a look at how they work, and the final format for BTU character races. The artwork to the right makes no claims at being culturally accurate- in fact it's gender-flipped Overwatch cosplay, but it had the vibe I was going for with the Utari Ainu race.
Utari Ainu
Medium Humanoid (Human)
The Ainu (which means people in their own language) are a
vanishing indigenous race that once roamed freely across the frigid plains of
far Northern Japan and territory that would eventually belong to Russia. Circa 2015, only vestiges of Ainu culture remains in
Black Japan, washed away by years of forced assimilation into Japanese society,
or by a retreat into the twilight of the Tatakama, via lost gates hidden on
Japan’s northern-most islands. Those vanishingly few Ainu who keep their old
ways in defiance of modernity are the Utari (comrade) Ainu.
Our Appearance
Utari Ainu are a small,
muscular people that straddle the line between Caucasian and Asiatic features
so nimbly anthropologists write papers debating which ethnicity the tribe
actually belongs to. They have dark hair and intense eyes, and traditionally
Ainu males grew bushy beards once they came of age (though modern Ainu men
might favor going clean shaven). Life outdoors darkens their skins to a dusky
brown several shades darker than the Japanese norm.
Soon after puberty, Utari
Ainu children are ritually tattooed. Beginning at 13 or so, an Ainu child’s
lips, hands and arms are intricately tattooed. The deep azure marks become
deeper and more complex with successive tattooings, until the tattoos are
completed around 16, and an Ainu is considered an adult. Utari Ainu with
mystical talents find these carefully etched tattoos burning as brightly as the
sky itself when they call upon their powers.
Our Sexuality
The few traditional Ainu
living in the modern world often intermarry with Japanese or Russian families.
Even in olden days, the races’ women were free to choose their own spouses and
were fairly equal participants in community life. Today’s Utari Ainu women are
equally proud, equally fierce, and often become adventurers to protect other
women; some might contract with the Eyrines Sisterhood.
Ainu children aren’t usually
given a permanent name until their second or third year. Instead, they’re given
often vulgar nicknames (like ‘little shit’) by their parents; as the predatory
creatures of Ainu myth avoid unclean things, this tradition offers newborns a
measure of mythic protection.
Our Faiths and Beliefs
Today only a few Ainu
practice their traditional, animistic and proto-Shinto beliefs, with most
having embraced either a mélange of Shinto and Buddhist beliefs similar to
other Japanese, or else embracing the Russian Orthodox Church. Some Ainu are
Gothic Christian demonologists or hunters, though from Orthrodox rather than
papal sects. The traditional myths and stories of the Ainu race offer deep
insights into the ghosts and monsters of the Japanese archipelago. When the
horrific rears its head, Ainu are better able to defend against the unknown
than many other Japanese mortals.
The Places Important to Us
During the race’s heyday, the
Ainu hunted the Kuril Islands, the large, cold island of Hokkaido and into the northern provinces of Honshu. They also claimed the Russian territories of the Sakhalin Island and the Kamchatcha Peninsula. The surviving remnants of the culture are
concentrated in Hokkaido, and know its frigid environs well. Some live in Tokyo, having migrated there in the last few years to
insular neighborhoods.
The Ainu were officially
recognized as an indigenous people by the Japanese Diet in 2008, reversing a
policy of non-recognition more than a century old. At roughly the same time, Russia eliminated the Ainu ethnicity entirely from its
national census, claiming that the Ainu race was extinct in its territory.
The Languages We Speak
Utari Ainu characters begin
play speaking and literate in Ainu (also known as Emishi) and either Japanese or Russian. Utari Ainu characters with
high INT scores can choose any language as a bonus language,
including Druidic due to the race’s primordial traditions.
Play An Utari Ainu If….
·
You want to be an
excellent druid, ranger or wilderness survival expert.
·
You want an
especially tough and impressive animal companion.
·
You want to exist
on the fringes of modern, Japanese culture.
·
You enjoyed Princess Mononoke.
Utari Ainu Racial Traits
All Utari
Ainu share the following racial traits.
Size and Type
Ainu
are Medium Humanoids with the Human subtype. As Medium creatures, Ainu receive no
bonuses or penalties due to their size.
Ability Score Modifiers
+2 STR, -2 INT, +2 WIS.
Utari
Ainu characters are physically robust and strong for their size. They have keen
senses and strong wills, but are tradition-bound to a fault and are not as well
educated as more mainstream Japanese children.
Normal Speed (EX)
Ainu have a base land speed of 30 ft.
Ainu have a base land speed of 30 ft.
Animal Friend (SP)
Utari Ainu speak the language
of beasts fluently, and the race was often considered little more than beasts
themselves during the 17th – mid 20th Centuries.
Utari Ainu are treated as
being under a permanent speak with
animals spell, as cast by a druid of their total character level.
Animal Wisdom (EX)
Utari Ainu receive a +2
racial bonus to Handle Animal and Survival checks. Ainu especially love and revere bears, and
are equally beloved by ursines. This bonus on Handle Animal checks increases to
+4 when dealing with ursine creatures. These skills are always class skills for
the Utari Ainu.
Bear Spirit (SU)
If an Ainu character who
selects a bear (or bear-like creature) as an animal companion, the creature
receives maximum Hit Points per Hit Die, and is an incredibly large, powerful
example of the species, often with unique markings in its fur or strange and
compelling eyes.
Human Blood (EX)
Utari Ainu count as Humans for all effects related to race.
Utari Ainu count as Humans for all effects related to race.
Lowlight Vision (EX)
Years of night hunting have trained the Utari Ainu to see far. The Utari Ainu gains lowlight vision.
Years of night hunting have trained the Utari Ainu to see far. The Utari Ainu gains lowlight vision.
Mercy Towards the Beasts (SU)
Hunting is a duty that is
necessary for survival, but is a somber task for Utari Ainu.
For 24 hours after slaying
any creature of the Animal type, an Utari Ainu character suffers a -2 racial
penalty on REF and WILL Saves; they are distracted and unlucky. If
the Utari Ainu slays a bear or bear-like creature, he is considered shaken as well for the duration.
Tattoos of Maturity (SU)
When an Utari Ainu reaches
adulthood, their lips, hands and forearms are tattooed ritually. These tattoos
protect the Ainu, and declare their role in society.
Ainu characters receive a +2
deflection bonus to Armor Class against creatures of the Animal or Magical
Beast type, thanks to their mystic tattoos. This bonus increases by +1 per four
character levels. An Utari Ainu’s ritual tattoos are considered a holy symbol.
Utari Ainu Alternate Racial Traits
The Utari Ainu are a loose
coalition of tribes, some fully assimilated into mainstream Japanese culture,
and some not. Other clans might have retreated completely into the Tatakama, abandoning
Earth entirely.
Ancient Wisdom of the Forest (EX)
Replaces: Animal Wisdom
Utari
Ainu have guarded Hokkaido’s forests and tundra for
uncounted generations, and the secrets of doing so are passed down along family
lines. When in the region of their birth, or any area designated as favored
terrain, the Utari Ainu may substitute a Survival check for Knowledge (arcana,
planar and religion) checks made to identify threats, wonders or natural
features.
Bear Caller (SP)
Replaces: Animal Friend
Replaces: Animal Friend
The Utari Ainu can cry out to
the kamui (gods) of nature and
animals for protection and be heard.
Once per week, the Utari Ainu
can use Summon Nature’s Ally IV as a 10th level druid, but may only
use this ability to summon a grizzly bear. If the Utari Ainu is in a cold or
temperate forest, mountain or plain, the duration of the summoning is one
hour/level.
Kamchatchka Ainu (EX)
Replaces: Bear Spirit
Replaces: Bear Spirit
The Ainu hails from a tribe
whose traditionally hunting grounds were especially frigid. The Ainu gains the
Cold subtype, becoming Immune to Cold and Vulnerable to Fire.
Nameless Ainu (SU)
Replaces: Animal Wisdom
Replaces: Animal Wisdom
The Ainu never received a
permanent name, and is called the vulgar, often scatological nickname he was
given upon birth. This has made the Nameless Ainu virtually invisible to the
animistic spirits of disease and ill health, and given him a kind of
instinctive mastery of skatto magic.
The Nameless Ainu receives a
+2 racial bonus on Concentration/Spellcraft checks to cast spells with the skatto descriptor, and rolls 2d20 rather
than d20 on FORT Saves against disease and takes the better result.
Scent (EX)
Replaces: Lowlight Vision
Replaces: Lowlight Vision
The tattoos on your lips
continue onto your cheeks and the bridge of your nose, marking you as a Utari
Ainu with an extraordinary nose, the equal of any bear’s. You gain Scent.
Tattoos of Life (SU)
Replaces: Tattoos of Maturity
Replaces: Tattoos of Maturity
The Utari Ainu’s tattoos are
inked with black rather than blue, and mark the Utari Ainu as someone of
intense vitality and vigor. The Utari Ainu receives a +2 racial bonus on FORT Saves, which increases by +1 per four character levels. An
Utari Ainu’s ritual tattoos are considered a holy symbol.
Tattoos of Warfare (SU)
Replaces:
Tattoos of Maturity, Animal Friendship
The Utari Ainu’s tattoos are
inked with crimson rather than cerulean, and mark the Utari Ainu as a defender
of their tribe and great hunter in the traditional methods. The Utari Ainu
receives a +2 racial bonus on attack and damage rolls with the longbow,
longspear and short sword, thanks to their mystic tattoos. This bonus increases
by +1 per four character levels. An Utari Ainu’s ritual tattoos are considered
a holy symbol.
Walking with the Forest’s Spirits
(EX)
Replaces: Animal Friend
Replaces: Animal Friend
When you were very young, you
encountered a strange animal in the wilderness, which may have been a minor kamui rather than a natural beast. You
won this creature’s friendship and protection, and you adventure together as
equals.
You gain an animal companion
as a Druid of your total character level. Your animal companion may only be
chosen from the following list.
- Bear, Bird, Boar, Dog, or Wolf
Warm Breasts of Nature (EX)
Available To: Female Utari Ainu characters
Available To: Female Utari Ainu characters
Replaces: Bear
Spirit
The Utari Ainu woman is
especially busty and maternal. She receives the Busty Extreme trait and
Mega-Busty as a racial bonus feat.
Sunday, December 4, 2016
Nemesis Unleashed
Guys, I just uploaded Nemesis Unleashed at www.rpgnow.com at $9.99. It should pop up on the main-page within a few minutes. I had a ton of fun writing this project, as I waited for needed artwork to come in on other projects. In a lot of ways, Nemesis Unleashed was a fun 'slump-buster' for me- I put out 43 new critters, didn't have to put forward a lot of money for original art, though I ended up with a great looking book.
I'm going to do a fantasy magic item book I think, soon after I finally put out my Black Tokyo char-gen book.
Anyway, from the sales text for Nemesis Unleashed:
I'm going to do a fantasy magic item book I think, soon after I finally put out my Black Tokyo char-gen book.
Anyway, from the sales text for Nemesis Unleashed:
Nemesis Unleashed is the fourth volume in the Nemesis creature series. Like the first three volumes, this sourcebook creates more than 40 unique horrors from interesting stock art. The formatting is changed up a little bit, providing more concrete information on these monsters.
This volume also goes a little darker than the first three, exploring more mature themes familiar to readers of my Black Tokyo and Otherverse America campaigns. Some creatures here-in wield mind-destroying, will-sapping Pleasure damage, a perverse energy type first introduced in the Black Tokyo campaign setting. The villains are viler: rapists, murders and cannibals abound, all well-prepared for your heroes’ swords.
Nemesis Unleashed introduces more than forty new horrors, from the inbred and sexually predatory Dark-Kin (complete with creepy banjo music), the Snowfire Deer, harbinger of winter, all the way to the majestic Pontiff Dragon and the campaign-defining Emperor of the Burning Eye, inspired by one of literature’s greatest fantasy villains. Heroes might charge into battle atop an adorable Riding Bantam steed or cross swords and wits with a tricksy, trapsy Tucker.
Threats by Challenge Rating
This alphabetic list of creatures in this sourcebook is divided by challenge rating.
Challenge Ratings Below CR 1
Dark-Kin (CR &frac;12;), Murr (CR &frac;12;)
Challenge Rating 1
Privy Worm, Riding Bantam, Riotblood, Tucker, Wax Ghoul, Workhouse Princess
Challenge Rating 2
BlackMustard Croaker, Wotter
Challenge Rating 3
Monstrance, Tide Horror, Whipsling
Challenge Rating 4
Cactarine, Capricorn Archon, Rotwing
Challenge Rating 5
Blitzwyrm, Ordinary Reaper, Paper Dragon
Challenge Rating 6
Ironbelly, Perch, Pygmalion Sculpture
Challenge Rating 7
Menstrum, Snowfire Deer
Challenge Rating
Harem Daughter, Janker, Stormdrummer Ape
Challenge Rating 9
Wolf of Age
Challenge Rating 10
Inserpentis, Treadnaught
Challenge Rating 11
Harem Master, Rebel Spirit
Challenge Rating 12
War King
Challenge Rating 13
Corpsetearer
Challenge Rating 15
Maternis Angel
Challenge Rating 16
Gilded Necromancer, Mother of Abominations, Scab Dragon
Challenge Rating 18
Scrimshaw Dragon
Challenge Rating 20
Forge Master
Epic Threats (CR 21+)
Emperor of the Burning Eye (CR 28), Kingdom of Entrails (CR 26), Pontiff Dragon (CR 23)
This volume also goes a little darker than the first three, exploring more mature themes familiar to readers of my Black Tokyo and Otherverse America campaigns. Some creatures here-in wield mind-destroying, will-sapping Pleasure damage, a perverse energy type first introduced in the Black Tokyo campaign setting. The villains are viler: rapists, murders and cannibals abound, all well-prepared for your heroes’ swords.
Nemesis Unleashed introduces more than forty new horrors, from the inbred and sexually predatory Dark-Kin (complete with creepy banjo music), the Snowfire Deer, harbinger of winter, all the way to the majestic Pontiff Dragon and the campaign-defining Emperor of the Burning Eye, inspired by one of literature’s greatest fantasy villains. Heroes might charge into battle atop an adorable Riding Bantam steed or cross swords and wits with a tricksy, trapsy Tucker.
Threats by Challenge Rating
This alphabetic list of creatures in this sourcebook is divided by challenge rating.
Challenge Ratings Below CR 1
Dark-Kin (CR &frac;12;), Murr (CR &frac;12;)
Challenge Rating 1
Privy Worm, Riding Bantam, Riotblood, Tucker, Wax Ghoul, Workhouse Princess
Challenge Rating 2
BlackMustard Croaker, Wotter
Challenge Rating 3
Monstrance, Tide Horror, Whipsling
Challenge Rating 4
Cactarine, Capricorn Archon, Rotwing
Challenge Rating 5
Blitzwyrm, Ordinary Reaper, Paper Dragon
Challenge Rating 6
Ironbelly, Perch, Pygmalion Sculpture
Challenge Rating 7
Menstrum, Snowfire Deer
Challenge Rating
Harem Daughter, Janker, Stormdrummer Ape
Challenge Rating 9
Wolf of Age
Challenge Rating 10
Inserpentis, Treadnaught
Challenge Rating 11
Harem Master, Rebel Spirit
Challenge Rating 12
War King
Challenge Rating 13
Corpsetearer
Challenge Rating 15
Maternis Angel
Challenge Rating 16
Gilded Necromancer, Mother of Abominations, Scab Dragon
Challenge Rating 18
Scrimshaw Dragon
Challenge Rating 20
Forge Master
Epic Threats (CR 21+)
Emperor of the Burning Eye (CR 28), Kingdom of Entrails (CR 26), Pontiff Dragon (CR 23)
Friday, December 2, 2016
Some Books Coming Soon: Blackest of Heroes and Nemesis Unleashed
Well, I've started getting the final full color images from Vic Shane. With these in hand I'll be able to finally publish the Black Tokyo char-gen guide: Blackest of Heroes. Expect that one up sometime next week!
Beyond that, I'm working on a fourth volume of the Nemesis Bestiary series, entitled Nemesis Unleashed. Like the other books in the series, this is a collection of new monsters built from random stock art I've purchased and liked. Right now, the tally stands at 43 new monsters, roughly 1/3 of which are above CR 10, including three epic-level threats. I thought I'd preview one of them today. You know how in Bestiary 4, Paizo statted up Godzilla, Cthullu and a few other traditional fantasy enemies? Well, here is the Otherverse Games' official knock-off of the Lord of the Rings' Sauron: the Emperor of the Burning Eye. The art that inspired him was taken from Shutterstock.com.
Take a look at this statblock, and expect both these books next week sometime. I'll likely have Nemesis Unleashed up this weekend or Monday, and some follow-up volumes are coming soon.
My next project after that: FURRIES.
Beyond that, I'm working on a fourth volume of the Nemesis Bestiary series, entitled Nemesis Unleashed. Like the other books in the series, this is a collection of new monsters built from random stock art I've purchased and liked. Right now, the tally stands at 43 new monsters, roughly 1/3 of which are above CR 10, including three epic-level threats. I thought I'd preview one of them today. You know how in Bestiary 4, Paizo statted up Godzilla, Cthullu and a few other traditional fantasy enemies? Well, here is the Otherverse Games' official knock-off of the Lord of the Rings' Sauron: the Emperor of the Burning Eye. The art that inspired him was taken from Shutterstock.com.
Take a look at this statblock, and expect both these books next week sometime. I'll likely have Nemesis Unleashed up this weekend or Monday, and some follow-up volumes are coming soon.
My next project after that: FURRIES.
Emperor of the Burning
Eye – CR 28
Huge LE Undead (elf, evil,
lawful)
XP 4,916,200
Init +3 Senses
Lowlight vision, Darkvision 120 ft, true
seeing, Perception +50
Languages Abyssal, Aklo, Common,
Draconic, Elven, Goblin, Infernal, Orc, Undercommon
Aura Banner of the Burning Eye
Defense
AC 37 Touch 23 Flatfooted
35 (-2 size, +1 DEX, +1 dodge, +14 armor, +8 profane, +5 deflection)
HP 46d8+522 hp (729 HP)
Regeneration 20 (good and epic)
Resist Cold 30, Fire 30 Turn
Resistance +6
FORT +35 REF +29 WILL +42
Immune ballistic and piercing
damage, undead immunities
Offense
Spd
50 ft
Flight 100 ft (average)
Melee +45/+40/+35/+30 Warblack Glaive (2d10+8 slashing plus
2d10 fire plus 16 profane, plus slay
living, 20/x3, 20 ft reach)
Special Qualities Eternal Thronehold, Scrying
Name
Special Attacks Black Gaze of the Eye (10d10
fire/profane plus panicked for 1d6 rounds, 30 ft or 90 ft in dim
light/darkness, W-DC 40 half)
Spell-Like Abilities (CL 40th
Concentration +50)
At Will
– Create
Undead
-
quickened Cloudkill (F-DC 24)
-
quickened Disintegrate (R-DC 26)
-
quickened Flame Strike (R-DC 25)
-
quickened Slay Living (F-DC 25)
-
Lesser Planar Ally
-
Scry
-
Summon Monster IX
3x/day – Summon (1 Lich or Graveknight plus 1 Adult Black
Dragon, 100%)
- Summon (1 Balor, 50%)
1x/day
(at moonrise only) – Limited Wish
(at midnight
only) – Gate
-
Plane Shift
1x/month (at the rise
of the full moon only) – Wish
Statistics
Str 28 Dex 17 Con – Int
22 Wis
18 Cha 31
Base Atk +34 CMB +45 (+47 sunder) CMD 58
Feats Cleave, Craft Magic Arms and
Armor, Craft Wondrous Item, Combat Expertise, Combat Reflexes, Dodge, Great
Cleave, Great Fortitude, Greater Feint, Greater Sunder, Intimidating Prowess,
Improved Feint, Improved Great FortitudeB, Improved Iron WillB,
Improved Lightning ReflexesB, Improved Sunder, Iron Will, Lightning
Reflexes, Mobility, Power Attack, Toughness, Whirlwind AttackB
Skills Appraise +29, Craft
(blacksmith, structural) both at +52, Bluff +56, Diplomacy +56, Fly +27,
Intimidate +64, Knowledge (arcana, dungoneering, history, nobility, the planes,
tactics) all at +29, Perception +50, Sense Motive +27, Spellcraft +29, Use
Magic Device +56
Gear Imperial War Plate (+5 deathless heavy plate of greater fire resistance), ring of turn resistance +6, ring of
protection +5, Warblack Glaive (+5 axiomatic, cruel, flaming burst vorpal
glaive-guisarme)
Ecology
Environment any (commands a vast empire
occupying a blasted hell-scape)
Organization commands endless legions of
Orcs, undead and worse things. Usually accompanied by an honor guard of nine
Liches B1 or Graveknights B3 riding Adult Black DragonsB1
or Adult Umbral DragonsB2. The Emperor does not enter battle alone under
any circumstance.
Treasure triple standard or greater
(including a plethora of near-epic and epic treasure, including combat gear)
Special Abilities
Banner of the Burning Eye
(SU)
The
Emperor of the Burning Eye is truly the tyrant his title implies- a dark
war-god at the head of a vast and savage nation. All allied creatures within
500 ft who can clearly see and hear the Emperor of the burning eye gain a +8
profane bonus to all skill checks, attack rolls and saving throws, as well as
damage inflicted on a successful attack and their armor class.
As
a swift action, the Emperor of the Burning Eye can fix his infernal gaze upon
up to 8 allied creatures within this range and further enhance their power.
These creatures contort with agony, as their bodies swell and ignite with black
internal flames.
Affected
creatures gain Regeneration 5 (good and epic), a +8 inherent bonus to their STR scores and a +4 natural armor bonus to their
armor class. The creature adds +1d8 fire damage to natural and melee weapon
attacks and gains Fire Resistance 20 as well as the Ferocity racial trait. Once
affected, a creature so transformed remains transformed for 2d10 rounds or
until slain. At the end of this time, if not slain sooner, the creature
explodes, inflicting 8d6 fire damage (REF
DC 15 half) to all creatures and objects within a 30 ft range.
Black Gaze of the Eye (SU)
The Emperor of the Burning Eye can kill even a hero with a single glance at his horrific eyes of flame hidden within shadow. Any creature who meets the Emperor’s gaze suffers 10d10 damage, half of which is fire, half of which is profane damage and is panicked for 1d6 rounds. A successful DC 40 WILL Save halves the damage and negates the panicked condition. The saving throw DC is CHA-based.
The Emperor of the Burning Eye can kill even a hero with a single glance at his horrific eyes of flame hidden within shadow. Any creature who meets the Emperor’s gaze suffers 10d10 damage, half of which is fire, half of which is profane damage and is panicked for 1d6 rounds. A successful DC 40 WILL Save halves the damage and negates the panicked condition. The saving throw DC is CHA-based.
The
Black Gaze has a range of 30 ft in bright illumination, which increases to 90
ft if the Emperor is in dim illumination or darkness.
Eternal Thronehold (SU)
The
Emperor of the Burning Eye rules his dark realm from a fortress of obsidian and
ebony steel, hewn with his own mighty hands. This vast palace is larger than
some tiny kingdoms, well guarded, warded mystically and protected by cunning
traps, both mystical and mundane. The Thronehold is an artifact-level
structure, protected by the most malign magic imaginable, and virtually
impossible to permanently destroy. Finding a way to destroy the Thronehold
should be the subject of an epic quest or quests possible only by the greatest
of heroes.
As
long as the Thronehold endures and remains under the control of the Emperor’s
legions, it functions identically to a lich’s phylactery. If the Emperor of the
Burning Eye is slain, his body reforms within a fortified, ceremonial tomb deep
within the Thronehold within 3d20 years, exactly as a lich would reform near
its phylactery, save that the duration of dormancy is longer.
Infernal Saves (SU)
The
Emperor of the Burning Eye adds his CHA modifier as a profane bonus to his
armor class and all saving throws. His Improved saving throw feats allow the
Emperor to re-roll any failed saving throw, once each category, per day.
However, if a living creature hostile to the Emperor fails a saving throw in a particular
category within a 100 ft radius of the Emperor, the Emperor gains an additional
daily re-roll of that saving throw.
Scrying Name (SU)
The Emperor of the Burning Eye is aware of any creature that speaks his true name or most common epithets, so long as the Emperor and the speaker are both on the same plane of existence. The Emperor can choose to begin to scry on any creature that speaks his name as a swift action.
The Emperor of the Burning Eye is aware of any creature that speaks his true name or most common epithets, so long as the Emperor and the speaker are both on the same plane of existence. The Emperor can choose to begin to scry on any creature that speaks his name as a swift action.
If
the creature scryed-upon is carrying,
touching or wielding any magic item created by the Emperor personally, the
Emperor can choose to affect the creature as if by his Black Gaze. Doing so
ends the scrying effect, and renders
the subject immune to future scrying
by the Emperor for 1d4+1 days.
Slaying Slash (SP)
The Emperor of the Burning Eye affects any creature struck with his glaive with his slay living spell-like ability.
The Emperor of the Burning Eye affects any creature struck with his glaive with his slay living spell-like ability.
Nature
The
Emperor of the Burning Eye is a cruel, paranoid tyrant whose hunger for power,
knowledge and eternal life burned away all traces of decency, humanity and
mercy. Once the Emperor was an Elf noble- proud, haughty and honorable, beloved
by his people and respected by the world outside his borders. Eventually
though, honorable rulership and the dance of diplomacy wearied the
future-Emperor. Over long decades, the Emperor of the Burning Eye became a
despot, and then a tyrant…and soon, a conqueror. Using his vast mastery of
magic and own fertile imagination, the Emperor transformed himself into
something like a deathless God, and transformed his subjects into foul
war-creatures.
The
Emperor’s first defeat was a near thing, only accomplished by a potent
coalition of every good hearted creature on the plane, and many of the nobler
monsters as well. That defeat cost the Emperor his beauty and the last remnants
of his fading Elven nature. However, the great spells the Emperor worked
preserved his existence as a ghost of flame and shadow, skulking the halls of
his black fortress. Over the centuries, the Emperor regained his power, and
marshaled his forces once again.
Now,
the forge fires burn in the Emperor’s Thronehold and dark drums are beaten. The
Emperor prepares to make war on the civilized races of the world once again…
The
Emperor of the Burning Eye is a colossal and imposing figure within gleaming
obsidian plate traced with silver. Regal horns rise from above the Emperor’s
furrowed brow. The Emperor is a shadow within armor, his war-helm lit only by
the twin fires that are the Emperor’s endlessly perceptive and cruel eyes. When
the Emperor speaks, his grim yet melodious voice echoes for miles- his whispers
can drive strong men to insanity and suicide.
The
Emperor of the Burning Eye is a skillful commander and daring general. He never
fights alone, and does not feel compelled to accept personal duels or rise to
provocation. The Emperor is usually accompanied by an honor guard of dark
undead knights mounted on dragon-back. He is canny enough to respect competence
and lavishly reward skillful and courageous followers. The Emperor retains a
genuine passion for creation- he has forged uncounted hundreds of magic items
wielded by his generals, from lethal vorpal
longswords to humble rings of
invisibility. The Emperor gives such gifts often, knowing that his power
over those accepting such largess grows.
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