Wednesday, November 2, 2011

Hentai!

Yesterday, I collected all my separate files relating to the "races of the tatakama" into one big working document. Right now, it's standing at about 38,000 words (about 100 pages). To celebrate, have an image of the Strike Witches, all pantsless. Enjoy.

So the format for Races of the Tatakama will look like:
1. The twelve races, with a minimum of 4 alternate racial traits for each species.

2. Alternate racial traits for the Core Races, designed to give them a distinct hentai feel.

3. A new innovation: cultural templates. Edo period Japan was ridiculously class conscious, so to emulate that, I've got seven cultural/caste templates. Pick one, add it to your character, and the game will treat you like a member of the caste automatically. It takes something that would normally be a purely roleplaying advantage or disadvantage and gives it mechanical support- support that is effectively invisible. The seven castes will be:
  • Ainu (a primitive animist culture that were the first inhabitants of Japan)
  • Burakumin (untouchables that are considered ritually unclean)
  • Heimin (the merchants, the middle class)
  • Samuari (noble warriors)
  • Ninja (spies and blackmailers, more subtle and pragmatic than the flashy, Hollywood style ninja)
  • Nobility (exactly what the name implies)
  • The Imperial Family (super nobility, a direct connection to the current ruling dynasty).
After that, you'll have starting talents, similar to the ones in the Pathfinder Advanced Player's Guide, but with a distinct hentai flavor. I'll be using the starting talents from Black Tokyo II as a base, converting everything over with a more medieval mindset and flavor. I'll preview a few of the starting talents at the end of this post, in fact! I'm having a ton of fun with these- they add a lot of flavor, and tell you tons about the WORLD and CULTURE of the Tatakama without large blocks of text, just in the game rule info about them.

Finally, the book will include hentai feats- lots of high power, gory, supernatural talents. Feats from Black Tokyo like Armor of Filth, Moonflit Wings, Unbirth, Mother to Demons, Rebuilt by Lust, and other 'favorites' will be included, often in heavily modified form. The differences betwen D20 Modern and the Pathfinder ruleset are great enough that a straight conversion is flat out impossible, plus I'm going back and revisiting Black Tokyo after four years of design experience and improvement- I'm a better writer today than I was then, and a better game designer, so I'll be bringing those new advantages to the table.

Plus, the Pathfinder magic system is a lot tighter and more comprehensive then D20 Modern. Let me do a side by side comparison. I'll post the D20 Modern and the Pathfinder version of the "Mother to Demons" feats side by side, and you can see the differences. Mother to Demons was one of the most complex feats in the original Black Tokyo, and I'm amazed how much smoother it works and how much smaller the text box is in the PFRPG version.

D20 Version: Mother to Demons (General SU)

Your womb is a gate to a dark and hellish dimension of monsters and foul things, and your vaginal lips are a torrii gate that opens between worlds. You can give birth to powerful, deadly creatures that defend their mother with the dark devotion of a monstrous son.

Prerequisites: Racial Exotica, Vaginal Prison

Benefit: You can give birth to a variety of creatures, an entire ecosystem of monstrous beasts and animalistic demon-kin who emerge naked and feral from your vulva. Many of your creations lack the divine spark that would allow them to remain in existence for long, dying within minutes or hours, but a few of your most beloved ‘children’ are imbued with a portion of your soul. These favored children can survive indefinitely, and can learn, grow, and gain XP and character levels.

The children of your womb are fully described in chapter eight of the D20 Modern Core Rulebook. Your children have average statistics and abilities for a member of their species. Sentient ‘children’ have an unshakable loyalty to you as their primary allegiance, but as sentient creatures may change their opinion towards you over time. When first created, even your sentient children will gladly obey even suicidal and atrocious commands.

Most of your children only remain in existence a short time, determined by their relative power level, before dying and rapidly decaying to dust and dried blood. You may spend action points and/or XP to bind your children permanently to the world.

You may birth different combinations of monsters each day, from hordes upon hordes of pitiful creatures to single hulking guardians. The monsters you birth are organized into rough ‘birth point’ categories, based upon their power level. Each category has an associated numerical value. Each day you may birth any number or combination of creatures, provided the total birth point cost does not exceed your CON score.

Birthing your dark children is incredibly painful and difficult, just like natural childbirth. Birthing a child requires at least 1d4 minutes per size category, and after the birth, you are nauseated for 1 minute per size category. During the birth, you are effectively helpless.

There is no limit to the number of demonic children you can birth or have in existence at any one time. Your demonic children may be used as familiars, though they provide no nutritional value if consumed nor leave any useful components unless they are made permanent.

Table: Mother to Demons

Birth Point Category

Creature Types

Life Span

Cost to Make Permanent

One Point

Bat, Cat , Ferret, Toad, Viper

48 hours

25 XP per creature

Two Points

Dog (medium), Kobold, Hawk, Spider (medium)

24 hours

50 XP per creature

Three Points

Goblin, Horse, Spider (large) Constrictor Snake, Wolf

12 hrs

50 XP + one action point per creature

Four Points

Ape, Crocodile, Gnoll, Troglodyte

6 hours

100 XP + one action point per creature

Five Points

Bear, Bugbear, Crocodile (huge), Tiger

4 hours

200 XP + one action point per creature

Six Points

Minotaur, Monstrous Flytrap , Ogre

2 hours

500 XP + one action point per creature

Seven Points

Rotlord Fiend, Gargoyle, Medusa

1 hour

1,000 XP + one action point per creature

Special: Only females can select this feat.

PFRPG Version: Mother to Demons (General SP)

Your womb is a dark and hellish dimension of monsters and foul things, and your vaginal lips are a torrii gate that opens to the darkness between worlds. You can give birth to powerful, deadly creatures that defend their mother with the dark devotion of a monstrous son.

Prerequisites: Vaginal Prison, Knowledge (the planes) 5 ranks, female gender

Benefit: You can give birth to a variety of creatures, an entire ecosystem of monstrous beasts and animalistic demon-kin who emerge naked and feral from your vulva. Birthing your dark children is incredibly painful and difficult, just like natural childbirth. Birthing a child requires 1d4 minutes plus an additional +1d4 minutes per size category past size Small, and after the birth, you are nauseated for 1 minute per size category. During the birth, you are effectively helpless.

Each day upon awakening you can cast up to 10 levels of Summon Monster in any combination of Summon Monster spells you desire, up to a maximum of Summon Monster 6. For instance, you may choose to cast Summon Monster 5 and Summon Monster 1, cast Summon Monster 6 once, or any other combination that adds up to ten and does not duplicate a higher level summoning spell than Summon Monster 6.

Once summoned your creature (s) remain in existence for one hour after leaving your womb. You can have any combination of summoned monsters at any given time, so long as the limits of this feat are requested.

Hope that gives you an idea of the direction I'll be taking Black Tokyo in 2012.
CHRIS

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